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Firesky

How to create addon mods for Rage-MP

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Firesky    55
Posted (edited)

This has been a highly requested tutorial, keep in mind this is only for the creation of add-on mods, these do not change direct game files, they are simply dragged to the 'dlcpacks' folder of the server on your Rage-MP directory, mostly for re-texture mods.

 

Tools required:

  • OpenIV, download here;
  • ArchiveFix, download here;
  • Base add-on files, down here;
  • The mod itself, I used this one as a test example: Mod.

 

I recommend creating a new folder where you'll be working on the following steps, once everything is downloaded and ready.

 

Keep in mind: The base files provided for the add-on creation will only work for textures, for such things as vehicle models or weapon models, you'll need other base files as they will not use textures.rpf most likely, take a look here and download according to your needs or the all-in-one package, the process however is the same as shown, this will work also for the so blessed nipple mods everyone keeps asking me over and over for another variant, you can now do it yourself and stop asking, since they're basically textures.

 

1 - Extract the mod to a working directory for easy management and move the dlc.rpf from the base add-on files to a new location and open it with OpenIV so you can start the process.

1.PNG.eec40f61d2db84f3944e1811c2b6f7f7.PNG

 

2 - With OpenIV open the dlc.rpf and navigate to the textures.rpf, this is where you'll drag all files, don't forget to enable edit mode on top.

2.png.598e47331a83b9ab72e19d4ec51ba80c.png

3.png.31bf985b2f1ac67cf925b6fa1aaea81d.png

4.png.a865d4a20307801446065f545bd7b968.png

 

3 - Drag the texture files inside now, once done go back and drag the textures.rpf out of OpenIV, then proceed to delete it from OpenIV.

13.thumb.png.d8a0ea14769bf6d7564da048398bc954.png

6.png

8.thumb.png.d180b0fc891fb04bb9a7500b1433c3bf.png

 

4 - You should now have the textures.rpf file at the directory, just drag it on top of the ArchiveFix.exe, you should get a command line output that the file was encrypted.

7.thumb.png.71ffd54ec3405a1a989241566a3a7d59.png

 

5.1 - Now re-add the textures.rpf file back to the OpenIV inside the dlc.rpf we were working on once it's encrypted just drag it back inside the x64 directory.

 

5.2 - Go all the way back to the root of the dlc.rpf in OpenIV, you'll need to edit both the .xml files inside.

9.png.d2df5dbfb6ca344862f1cd6cbf752f86.png

 

6 - Change accordingly to what you're going to name the folder where the dlc.rpf will be stored, can be anything, don't forget to hit 'save' once you're done.

5.png.bc54fbc1108e4ec0dc413c7fcd796959.png

10.thumb.png.8a29d7f47d4813ee2f8d2c65933c4714.png

 

7 - Disable edit mode once you're done, and drag the dlc.rpf on top of the ArchiveFix.exe just the same way you did with the textures.rpf.

11.thumb.png.d3e3a28b42d24ee7a20752c7b5108370.png

 

8 - Create the folder according to what you named the mod on the .xml files, drag the dlc.rpf inside, and you're done, just drag the folder to the dlcpacks of the server you wish to connect.

12.png.51af895e46eb8fb3ce08b05f4e7a5c52.png

Edited by Firesky
Added pictures + re-organized pictures
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Graham    23
Posted (edited)

Is there any way to modify models too? I say it because these include some archives that affect models: https://es.gta5-mods.com/player/rancho-13-vagos-retexture

 

EDIT: I think I might be in the right path; I took the dlc.rpf of the game (following the path given on the download's install settings) and copied it outside; the archives (textures, models, metadata, etc. are there to replace, but within the dlc.rpf where these archives are there is a million more, I ain't sure if I should keep the rest or just remove it all and add the ones from the mod, plus I've got to look further into the content.xml, it's kinda messy. I'll update tomorrow when I'm awake.

 

EDIT2: I gave up on the PEDs for now because of the content XML, wanted to try something more simple, so I took the glock 17 mod, wouldn't work, gonna keep trying.

Edited by Graham

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zUgg zUgg    234

Confirm this works with player/tattoo models. While you don't necessarily need to make a running/working folder I do recommend how the OP did it. You'll end up with a lot cleaner structure and it's less confusing in the long run if and when RageMP or an update breaks your mods. 

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Firesky    55
On 7/20/2019 at 3:19 AM, Graham said:

Is there any way to modify models too? I say it because these include some archives that affect models: https://es.gta5-mods.com/player/rancho-13-vagos-retexture

 

EDIT: I think I might be in the right path; I took the dlc.rpf of the game (following the path given on the download's install settings) and copied it outside; the archives (textures, models, metadata, etc. are there to replace, but within the dlc.rpf where these archives are there is a million more, I ain't sure if I should keep the rest or just remove it all and add the ones from the mod, plus I've got to look further into the content.xml, it's kinda messy. I'll update tomorrow when I'm awake.

 

EDIT2: I gave up on the PEDs for now because of the content XML, wanted to try something more simple, so I took the glock 17 mod, wouldn't work, gonna keep trying.

Taking a look at the files of that first mod I can tell you that it most likely works, that seems to however just change the normal ped skins. but the process should be the exact same as shown above.

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Graham    23
Posted (edited)
On 7/25/2019 at 1:00 AM, Firesky said:

Taking a look at the files of that first mod I can tell you that it most likely works, that seems to however just change the normal ped skins. but the process should be the exact same as shown above. 

It's got YDD, YFT, YMT and YTD files. The thing is, that I don't know if I should create a path on the dlc.rpf file like this: dlc.rpf\x64\models\cdimages\patchday3ng.rpf\ replicating what it's supposed to replace or just toss it on a dlc.rpf\x64\models\ folder. I'm also having a hard time finding BASE ADDON FILES for these. Maybe I could create them myself?

 

Also, some of these files don't go into a dlc.rpf file, like on the MexThug folder some stuff is supposed to go to x64v.rpf

Edited by Graham

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Firesky    55
8 hours ago, Graham said:

It's got YDD, YFT, YMT and YTD files. The thing is, that I don't know if I should create a path on the dlc.rpf file like this: dlc.rpf\x64\models\cdimages\patchday3ng.rpf\ replicating what it's supposed to replace or just toss it on a dlc.rpf\x64\models\ folder. I'm also having a hard time finding BASE ADDON FILES for these. Maybe I could create them myself?

 

Also, some of these files don't go into a dlc.rpf file, like on the MexThug folder some stuff is supposed to go to x64v.rpf

I do believe that some mods do require you to create the proper path on the dlc.rpf, but I'll give the mod a shot whenever I get time and update you here.

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