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Found 3 results

  1. fofa

    - wu yau -

    --- Wu Yau. Friend. Brother. Thug. Drug Dealer. Junkie. _______ This thread follows the story of Wu Yau, a naturalized Hong Konger who is currently working for the boss of The Mèng Shétóu, an organized crime group that specializes in the smuggling of people. Prior to his arrival in Los Santos, he worked for one of the captain's of the Fukien People's Association in New York. ... .. .
  2. Crazy White Boys and the variations on the name (Vicious Whiteboys, Insane Whiteboys) are all different versions of the same thing; White gangsters in prison or on the streets clicking up together to work more efficiently, albeit in the same loosely affiliated groups of homies, just with more organization and structure. They don't even have to be white power, in fact most are just peckerwoods. Not all of the gangs that share the name are connected, either. It's just a way of identifying your homies on the inside, differentiating yourselves from the unknown or the enemy, and a way of keeping contact once members get released to get drugs or other contraband such as tobacco or phones smuggled into the facility. Orville "Basher" Green and Charles "Chucky" Petrulio founded the Crazy White Boys gang out of necessity to get a hold on the revolving door of skinheads and peckerwoods in and out of Twin Towers Correctional Facility after being raised to become the "representatives" of their respective sub-groups of white gangsters by the powers that be. Using their connections, they brought most of the young white inmates under the CWB banner and immediately began indoctrinating them into the gang lifestyle. They used the promise of brotherhood, easy money, or a shank in the gut to convince people to "earn their letters" by doing whatever they asked. Ideology is a recruitment tool for these gangsters. They will say anything and everything if it means an extra pair of hands for whatever dirty work that needs doing, which means they often use white supremacist imagery to lure in impressionable youngsters with a chip on their shoulder. They then get these indoctrinated inmates to sell drugs, commit violence, or even to smuggle contraband into the facility, making a hefty profit in the process.
  3. lamberto29

    Smuggling

    Smuggling Detailed description:Smuggling, a prequest for Gun/Drug importing, the system would work alongside or replace the current method of importing Guns/Drugs. Rather than Guns/Drugs appearing in warehouses through an act of god, They would be fractionally or entirely dependant on imports, less so for some things than others. I.E you are not gonna grow cocoa (cocaine) in Los Santos that can only be imported/smuggled. Weed, guns and other similar things would have a element of it being smuggled in, however their will always be a home presence for this stuff (Home growers, stolen weapons with numbers removed). What we would suggest is having a system similar to the current weapon/drug import system Requiring people to apply on the forums to be a “Smuggler” giving rp reason and story behind them being this. These smugglers would evidently need to have vehicles and connections to make the logistics work, planes or boats as an example and connections both in county and foreign to be able to import/smuggle this stuff in and get rid of it. The IC/IG way this would work is that you would have smuggling factions similar to gang factions however rather than trying to own turf and become involved in gang based illegal activities they would be focused on keeping their heads below the radar and shipping in illegal goods for profit. Import goods could be broke down into two varieties. Street: Weed, Pistol, Sns Pistol, .50 Pistol, Vintage Pistol, Machine Pistol, A.P Pistol, MicroSMG Mini SMG, Shotgun, Sawn-off Import:Coke, Heroin, Smg, Assault Rifle, Carbine Rifle, vests, cuban cigars, Bullshark Tesosteron The Street ones would be attainable directly for gangs, meaning they do not need it smuggled in by a 3rd party but would be able to get it potentially at a lower price in bulk from smugglers. The Imports would only be attainable via smugglers, these smugglers would get the goods when ordered by 3rd party (i.e street gang) and get rid of them ASAP The mechanics of this would be simple, have certain locations be “spawnable points” for the package, both for the Smugglers and street gangs. The Smugglers locations would be remote islands/at sea and need bringing back to the island and then getting to the final party (person who ordered it) The street gangs who get their goods via “street” means would potentially have remote locations on island as pickup points for them to collect said goods from. In both cases the containers would be sealed and you would get no use from them until getting them to their final destination. Commands to add: /CP (/CollectPackage) /LP (/LoadPackage) /UP (/UnloadPackage) Items to add: “Packages” box to be collected with goods in. ,Boat trailer for cars/vans, allowing smugglers to take their boats to the most logical place to sail from. How would your suggestion improve the server? These suggestions would add a level of realism to the weapons and drugs on the streets being difficult to get. The opportunities for roleplay would be greatly expanded as it would give county Sheriff’s work in the remoter locations, the city police would be able to try running checkpoints etc. to try prevent them getting into the city, SEB/FIB could have operations and investigations to try and catch these smugglers/gangs in the act. All of these allowing for more meaningful and impactful roleplay rewards for good policing. This would also give the air units of LEO more reasons to take out helicopters and potentially even reason for naval trained units with boats. As for the gangs and none LEO’s, the basic civilian won’t be affected apart from occasionally seeing a checkpoint or something. The gangs that currently exist would have far more realistic roleplay for obtaining illegal goods that involves active gang interaction and a realistic risk of being caught red handed. The smugglers who bring in the “foreign” import goods would be the most affected as this would give them an ability to do work of some kind that makes sense RP wise and would also create interaction opportunities. This would allow for effective law enforcement to affect the criminal economy of the world. This would also allow for more meaningful intergang interactions of a violent nature, i.e Mexicans trying to jack the Russians as they are bringing back a van load of gear. Additional information: The crates would only be loadable in appropriate vehicles, i.e you wouldn’t be trying to sneak guns into the hood with a supercar. The smugglers would have to remain independent from gangs and should not be associated with them in any way other than selling them goods. A potential discount for smugglers who get approved for certain vehicles (Boats and certain planes) As good smugglers keep a low profile this might see an increase in bribery attempts and the use of Hush money, Both of which are criminally underused currently. On this map are some rough ideas for placements of some “package” pickup points Yellow: Street/gang based pickup points. Blue: Smuggler pickup points. (for the smugglers points anywhere in the sea could work too. This is an idea from Horratio Totsen and myself.
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