Jump to content

Search the Community

Showing results for tags 'pricing'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Server Information
    • Server Information
    • Features Showcase
    • Announcements
  • Out Of Character
    • General Discussions
    • Player Support
    • Suggestions
    • Community Showcase
    • Looking For
  • Factions
    • Faction Information
    • Factions
  • Property Management
    • Property Information
    • Property Section
  • In Character
    • Business Section
    • Advertisements
    • Official Press
    • Internet
  • Bug Reports
  • Other
    • Off Topic
    • Other Games
  • Links
    • Discord Server
    • Quickdate
    • LS Chat
    • Facebrowser
    • LSPD Forums
    • LSSD Forums
    • SASP Forums
    • SanFire Forums
    • LSFD Forums
    • SAGOV Forums
    • City GOV Forums
    • JSA Forums
    • SAAA Forums
    • PHMC Forums
    • DMEC Forums
    • ULSA Forums
    • DAO Forums
    • SADCR Forums
  • Government & Laws Discussion (OOC)'s Topics
  • Government & Laws Discussion (OOC)'s Topics
  • Los Santos Golf Club's Brooks Koepka wins 2019 PGA Championship
  • GTA World British's What do you love about Britain
  • GTA World British's Games Area

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gender


Location


Occupation


Interests


Character Name


Faction


Custom Song

Found 2 results

  1. This is intended to be a civil discussion, so please don't turn this thread into something that is going to get locked in the first hour. Pretty please lol. The housing market seems to be in an upward trend of inflation. Houses seem to be selling for more and more, regardless of the area they are located in. Everyone knows that the point of an open market is to let people buy and sell for what they want, letting the supply & demand lead the way in terms of price points. If people are willing to pay for it, then that's the price it's worth. In the case of our GTAW housing market, do you believe it should be a completely open market or should prices be somewhat regulated to keep housing prices in line with their fair market value? Fair market value is usually something established by the surrounding houses in the area, the actual area the house is located in (Affluent, Middle class, low income, etc). If comparable houses are selling for $200,000, then usually that's the price point people look for along with tools such as property records, realtors, online websites to help to make a sound decision in buying a house at a fair price. We don't have those here, so house prices are basically whatever someone is willing to pay for it. Do you think this is okay the way it is? Are there any long-term downsides to this? Should something be changed or left the way it is? Discuss.
  2. I apologize if there has been a discussion about this before. I tried browsing through, but didn't find an exact match on my points here. So here it is. Short description: Consider price changes on existing cars to create affordable vehicles for the average consumer and potentially make other cars more out of reach, to help facilitate realistic role play. There is too much abuse of the $5,000 paychecks to simply just save and buy an expensive car. I would love to see more people driving around realistic cars. Too many times I drive by an auto garage and see mechanics driving in-game equivalents of Mercedes, BMW, Corvettes, etc. Many times I have RP'd with people with expensive cars and asked what they do for a living and they say something along the lines of Courier Driver or Mechanic. It's pretty dull and shallow role play, to be honest. Detailed description: Looking over the Vehicle Dealership guide, I noticed a huge lack of realistically affordable vehicles for the average person. By realistic, I consider a baseline of $25,000 or less. From a real perspective, that's what I would consider somewhat affordable under normal working conditions and anyone who's not making six figures or more per year. Let's take a look at the numbers: Not including boats, aircraft and major industrial/utility vehicles, the amount of cars/bikes/motorcycles under $25,000 is 28. When you count up the total vehicles that would normally be purchased by your average consumer (again not including boats/aircraft/huge utility vehicles and trucks), I counted up around 224 vehicles. That's a grand total of 12.5%. Only 12.5% of vehicles can be classified as truly affordable by realistic means. These number goes even lower if you go one step further and take into account people who don't know how to operate a motorcycle or don't want to buy a junker car that they can't keep running (i.e. Ratloader, Rusty cars, etc). How would your suggestion improve the server?: Honestly, this situation is pretty unrealistic and I'm not sure what the reasoning behind the car pricing was at the time. I'm not insinuating that anyone did anything wrong, I'm just pointing out the facts. I would welcome an Admin response and the reasoning behind it, maybe it's something that I haven't considered. If we're considered a heavier role play server, along with the conversations that I've seen where there is already a high amount of improper portrayals of wealth (expensive cars, etc), I would think we would all welcome an influx of more realistically affordable vehicles for people to role play with. Now I understand that these cars can't be placed at their real pricing, but this is just for discussion purposes. Dinka Blista Compact (based on an older Honda CR-X) - $41,000 https://gta.fandom.com/wiki/Blista_Compact https://www.autotrader.com/Honda/CRX/1991 - Original MSRP even for the Coupe Si was under $12,000 (this assumes it was new). In-game, this thing costs $41,000? That's completely unrealistic for what the car is, what it does and especially how it looks. This is an example of a car that should be more affordable, just to encourage people to buy these kinds of cars. I would LOVE to see people role playing with a larger variety of cars like this, rather than all the unrealistic people who have an expensive car with no means to justify how they bought it. I could go on with plenty more, but didn't want to get too lengthy. You get my point here. Like I said, I would welcome an Admin to come in and explain their reasoning as I'm not part of the team and there could be something I'm completely missing. Just trying to look at this from a realistic point of view, a lot of the cars are over priced and one could probably go the other way and suggest some are under priced. Side Note: I do understand the basics of an in-game economy and that they are different from real life. I am not suggesting to make prices the same as real life. I was just using examples as a reference point to suggest that the pricing of some vehicles in this game do not make sense, as some cars are older than others and do not reflect what accurate pricing would look like even in an in-game economy.
×
×
  • Create New...