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Found 14 results

  1. ___Description of Jesús Capmany___ Age: 30 6 foot 0. Hispanic. Average build. 180lbs. Heavy chicano accent. Correctional Officers uniform. Perfectly creased and clean. Badge: "69362 Correctional Lieutenant J.Capmany" Lieutenants Bars.
  2. "No man who is corrupt, no man who condones corruption in others, can possibly do his duty by the community." - Theodore Roosevelt Special Agent Bill Kuemper traverses rampant corruption throughout the San Andreas State Prison system. This thread will document the life and work of Bill Kuemper.
  3. Detailed Description I believe the current Police Computer Aided Dispatch (/pcad) offers minimal features and functionality, and there are rooms for additions and improvements. The following is the list of the suggestions: Statewide Duty Roster | Addition I believe LEOs should be able to see other agencies' roster as it would be useful for coordination. For instance, if the Sheriff's Department has an available helicopter up patrolling, and there's a vehicle pursuit called in by LSPD. LSPD's supervisor can check the roster and request assistance. Example posted below: Inbox & Messenger System | Addition I saw @Barross's reply to a suggestion, and I think it would be a great idea to have a messenger system between LEOs in a department, where a unit under a callsign can send a message to another unit. I can think of a few example of uses out of this feature: Send descriptions of a vehicle or suspect to a designated unit Send information to other officers such as: Sending video evidence, witness statements, etc to a detective in-charge of a scene Forwarding evidence log number to the arresting officer of a suspect Send any alerts or information of interest Example Below was posted by Barross. Adding Notes to & Changing Status of Calls for Service |Addition & Improvements Currently, there is not much you can do with a 911 call on the CAD except respond to it. I believe adding the two options would help with advising other LEOs of the state of an emergency call. The following is the example: Daylong Logs of Non-Emergency (991) Calls | Addition Currently, non-emergency calls are not logged. They come and go, which is not known to be an issue. However, it could be useful to have them logged as an additional tab (maybe next to 911 calls), at least until the server crashes or restarts, just like how the list of 911 works on the CAD, so law enforcement officers know which calls have not yet been taken care of. Stolen Vehicles List | Addition Although there is already a command /stolenvehiclelist, having a small tab with list of the reported stolen vehicles would be neat. I suggest adding vehicle paints to the information as well to save the extra efforts similarly to how it shows on the mobile data computer (MDC). I have made an example of how it could look below. Unit's Assigned Vehicle Tab | Addition (Suggested by @415 Man) On the 'DUTY ROSTER' section of the CAD, add a 'VEHICLE' column which displays the license plate of the vehicle that unit is using to help keep a track of who is using what vehicle. This could be added to the /pcallsign command: /pcallsign [callsign] [licenseplate] For example: /pcallsign 2T18 12130795 Visual example: Or, if you're already sitting inside the vehicle, you could do /pcallsign 2T18 like normal and the license plate would auto-fill. The above are the suggested features I have right now. More may be added if ideas come up. if other fellow LEO roleplayers have any ideas, please suggest, and I'll add them here in the main post! How will it benefit the server? Without a doubt, the police computer aided dispatch will be more useful and informative, and potentially used a lot more. Law Enforcement will be able to communicate more efficiently with some of the suggested features. Some of the features would be quality of life improvements that help law enforcement with their regular duties.
  4. Police Officer I Kristen Fernsby
  5. Leo 'Knockout' Valdez was born on July 26th, 2006 to Eric 'Creeper' Valdez and his wife Marie Valdez. Eric Valdez, Leo's father is serving a life sentence for capital murder. Leo resides in El Burro Heights, on Fudge Lane with his now single mother and little brother, Frank Valdez. Leo is known for his outspoken demeanor and confident personality. He is frequently joking around and is known to be naturally loud. He's often seen alongside his homies from Backstreet. Due to his personality and his affinity to fight, his friends gave him the moniker of 'Knockout'. Leo has a close family bond and would take care of his little brother Frank wherever he can, this supplemented by their mother being immersed in her work and recreational drugs puts Leo in a position where he acts as a protector for his little brother. This thread will follow Knockout's development.
  6. This thread endeavours to highlight the day-to-day life of Police Officer II Paris Delaney, within the LSPD. For better or worse. “Servitium per superbiam„
  7. orca112

    Miu Hisakawa

    This thread will showcase the life and development of Miu Hisakawa, sworn Police Officer with the Los Santos Police Department.
  8. Short description: System like /gloves but for a high vis vest. Detailed description: Currently, the only available high vis vest for civilians is the dirty ones that look like you just pulled them out of the trash, and one I can only assume is for government use. Would be nice with a clean version too for civilians to use when they're say, stopping to help at a car crash, when they're out hunting. Brief moments that shouldn't have to take up a slot in your outfit. (Like how my duty belt here is now gone, replaced with the vests below) Undershirt IDs: Dirty green and orange: 59 (var 0 & 1) Orange gov: 181 Commands to add: /hivis <cleangreen / dirtygreen / cleanorange / dirtyorange / none Items to add: A clean green or orange hi-vis vest option for civilians. How would your suggestion improve the server? Just like the gloves, it'll give a great simple way of keeping yourself safe in traffic without having to take up part of your outfit. Additional information:
  9. This topic showcases the epic life of Ryan Parry.
  10. «Envy thou not the oppressor, and choose none of his ways.» — Proverbs 3:31, KJV
  11. This thread will follow and showcase the life and gradual development of Deputy Nathan Mendoza.
  12. lamberto29

    Smuggling

    Smuggling Detailed description:Smuggling, a prequest for Gun/Drug importing, the system would work alongside or replace the current method of importing Guns/Drugs. Rather than Guns/Drugs appearing in warehouses through an act of god, They would be fractionally or entirely dependant on imports, less so for some things than others. I.E you are not gonna grow cocoa (cocaine) in Los Santos that can only be imported/smuggled. Weed, guns and other similar things would have a element of it being smuggled in, however their will always be a home presence for this stuff (Home growers, stolen weapons with numbers removed). What we would suggest is having a system similar to the current weapon/drug import system Requiring people to apply on the forums to be a “Smuggler” giving rp reason and story behind them being this. These smugglers would evidently need to have vehicles and connections to make the logistics work, planes or boats as an example and connections both in county and foreign to be able to import/smuggle this stuff in and get rid of it. The IC/IG way this would work is that you would have smuggling factions similar to gang factions however rather than trying to own turf and become involved in gang based illegal activities they would be focused on keeping their heads below the radar and shipping in illegal goods for profit. Import goods could be broke down into two varieties. Street: Weed, Pistol, Sns Pistol, .50 Pistol, Vintage Pistol, Machine Pistol, A.P Pistol, MicroSMG Mini SMG, Shotgun, Sawn-off Import:Coke, Heroin, Smg, Assault Rifle, Carbine Rifle, vests, cuban cigars, Bullshark Tesosteron The Street ones would be attainable directly for gangs, meaning they do not need it smuggled in by a 3rd party but would be able to get it potentially at a lower price in bulk from smugglers. The Imports would only be attainable via smugglers, these smugglers would get the goods when ordered by 3rd party (i.e street gang) and get rid of them ASAP The mechanics of this would be simple, have certain locations be “spawnable points” for the package, both for the Smugglers and street gangs. The Smugglers locations would be remote islands/at sea and need bringing back to the island and then getting to the final party (person who ordered it) The street gangs who get their goods via “street” means would potentially have remote locations on island as pickup points for them to collect said goods from. In both cases the containers would be sealed and you would get no use from them until getting them to their final destination. Commands to add: /CP (/CollectPackage) /LP (/LoadPackage) /UP (/UnloadPackage) Items to add: “Packages” box to be collected with goods in. ,Boat trailer for cars/vans, allowing smugglers to take their boats to the most logical place to sail from. How would your suggestion improve the server? These suggestions would add a level of realism to the weapons and drugs on the streets being difficult to get. The opportunities for roleplay would be greatly expanded as it would give county Sheriff’s work in the remoter locations, the city police would be able to try running checkpoints etc. to try prevent them getting into the city, SEB/FIB could have operations and investigations to try and catch these smugglers/gangs in the act. All of these allowing for more meaningful and impactful roleplay rewards for good policing. This would also give the air units of LEO more reasons to take out helicopters and potentially even reason for naval trained units with boats. As for the gangs and none LEO’s, the basic civilian won’t be affected apart from occasionally seeing a checkpoint or something. The gangs that currently exist would have far more realistic roleplay for obtaining illegal goods that involves active gang interaction and a realistic risk of being caught red handed. The smugglers who bring in the “foreign” import goods would be the most affected as this would give them an ability to do work of some kind that makes sense RP wise and would also create interaction opportunities. This would allow for effective law enforcement to affect the criminal economy of the world. This would also allow for more meaningful intergang interactions of a violent nature, i.e Mexicans trying to jack the Russians as they are bringing back a van load of gear. Additional information: The crates would only be loadable in appropriate vehicles, i.e you wouldn’t be trying to sneak guns into the hood with a supercar. The smugglers would have to remain independent from gangs and should not be associated with them in any way other than selling them goods. A potential discount for smugglers who get approved for certain vehicles (Boats and certain planes) As good smugglers keep a low profile this might see an increase in bribery attempts and the use of Hush money, Both of which are criminally underused currently. On this map are some rough ideas for placements of some “package” pickup points Yellow: Street/gang based pickup points. Blue: Smuggler pickup points. (for the smugglers points anywhere in the sea could work too. This is an idea from Horratio Totsen and myself.
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