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Found 14 results

  1. I got like 2-3 channels because I got into some trouble back in the day and had to maneuver a certain way. I do not promote that way of playing GTA World anymore, yet I am still involved in the gang RP community, but the deathmatching shit isn't it. Some, if not MOST of the videos I made show roleplay more than deathmatch.
  2. Several characters from different factions/gangs I've RPed in on one thread Cymphonique Chambers (Lady Jaccpot) -> 40 Avalon Gangster Crip [page 1 - 7] (Still alive) Asia Moseby (Lady Bully) -> Murder Park Family Bloods [Page 7 - 9] (Killed by Rollin 60's) Tarzana Orejuela (Lady Six) -> W/S Rollin 60's Neighborhood Crips [Page 9 - 13] (Killed by Murder Park Family Bloods) Melena Cardenas (Baby Scandalous) -> W/S 18th Street Vinewood Gangsters [Page 13 - 20] (Life in prison) Kymeka Rice (Lady Tray Extras) -> W/S Playboy Gangster Crip [Page 20 - 40] (Kicked off the set, moved to Lancaster)
  3. Greetings everyone, in the following guideline gonna be couple examples and ideas on how illegal scene should be executed. Some of the stuff gonna be basic back-bone of the development and faction hierarchy, ends of the day its pretty much the same structure in every faction, it's just different style, polices and standards. It's up to a faction to push strict standards forward, but the idealism behind the character-development in illegal scene is usually the same. Also loads of thing's will be straight forward here, thing's that people watered down and stopped talking about out in the open, so I'll keep everything straight forward and explain how things truly are and how they work, I been around the RP scene since 2007 and I've experienced it all. Both IC and OOC political stuff and dramas that came with it, it's just some stuff you must prepare yourself for because it's inevitable to dodge, it'll happen sooner or later. This guide also gonna go through the interaction with law enforcement and other factions, the street-politics. Character Development Faction Development Motorcycle Club Organized Crime Gang/Hood mentality Law Enforcement involvement Drug scene Distribution Gun scene Dog fights Prostitution ring Burglary & Heists Counterfeit & Fraud Car Theft Ring Counterfeit Business fronts Character Development - Understanding the streets! 1. CHARACTER DEVELOPMENT IMPORTANCE - Usually the way things work, people go through the "faction forum" and look up for a faction to role-play with. There is usually huge amount of factions to pick from, motorcycle clubs, organized crimes, local street gangs and people choose one of the factions and begin to look up a name to fit that factions ethical standards. People often go through the factions media, look at its reputation and role-play scene to see if its a nice fit. That's why lots of post all these screen shots, it's to inspire new people and showcase our development, it's something that role-players are extremely proud of, because that's the only way to showcase your perspective and angles to the public. So when you done with the finding yourself a nest to start off in, you should do some research. Let's say you picked motorcycle club, that's where you could google bunch of MC related articles, crime reports, news articles or even go on YouTube and check some videos out. It's a great way to collect some inspiration and build that mindset on the MC scene, and my personal note...do not pick all the inspiration from TV series, often people watch Sons of Anarchy or some show and wanna role-play in that manner, it's completely understandable...but it's just not true, because reality works differently and you must always think ahead of your actions and you never wanna sound cringe, because people on RP scene pick up on those things quickly, my advice? Be original, because that's how good development and talent gets recognized. So you picked a motorcycle club, done some research. Now you need to enter the grinding-stage. I call it the grinding stage because you spent couple weeks+ developing your character. Only because you are hanging around the faction doesn't mean you are a member, it takes time for the faction to trust you. Because you are the one that picked it, they didn't ask you to join them. So it's up to you to prove your loyalty and passion to them. It's very important you understand that, because no one wants somebody that got "Bad-ass" mentality day 1. I understand that you wanna role-play like a bad ass individual, we all seen these bad ass characters on tv series or bad ass people off news reports and public records, but you need to remember. Those people weren't always bad-ass, they all started off as normal citizens and slowly got their mindset opened up to the illegal side of things, because you must understand that a lot of this stuff is political and way of life. You have people working long hours and make shit pay, while bunch of businesses are ran by rich individuals who are paying scraps to people. People live often from paycheck to paycheck and they get on a little side hustle. And that´s pretty much how you could do it over here, instead of pretending to be illegal individual day one, you could take your time to develop and sink into the scene, learning the ropes so to speak. It's probably one of the best experiences in factions, they baby-steps. Learning how they operate, listen to the factions stories and different angles on certain activities, because it all focuses on your trust. Because the tougher factions recruitment process is, the higher the standards are. When faction has its hands open to anyone, where they /initiate/ people extremely quickly, standards of that faction are terrible, because they are all about quantity and not quality. Having biggest numbers isn't always the best thing, it's about having good people around you and it's about educating people and ensure they follow the proper structure and development phase. That's why most factions have multiple guides and ideas lined up on their "discord" servers, telling people what they are expecting from you and how they'd want you to evolve your character. If factions sees the bad-ass mentality since the first few days, they'll just close their doors on you. You have to grind it out and suck it up, that's how they test how reliable you are and if your serious individual or just here for the "action" stuff. It's often a problem in gang factions, where people join a gang because of its large amount of shootouts, but it's not always about that, there's a lot more to it then just joining a gang and assuming it's just constant shootout, it's deep development from with in. My advice, start fresh, educate yourself, begin to understand the street-politics, have the hustle mentality and ensure that you value a dollar. Illegal scene is to make money, and that's what you should focus on. Chasing that paper, that's the only true value in the illegal scene, it's to make good money and knowing how and where. You got so many options here it's not even funny, you just have to use what's given to you. GTA World possesses loads of players and businesses, pawn shops and what-not, you can use those places for your advantage in the illegal scene. Instead of having the mentality of "Oh, it's just some business, it's just some thing" instead use what's provided to you, what's active. It's what keeps the flow going and circulation of servers social-life going. That's how the gears move around here, everyone helps each other, just in a different style and way. Use what's offered, don't be a selfish prick, because bad attitudes are quickly noticed and being an individual who is all over action stuff only, it'll label you as trash very quickly and one thing you must understand, bad news travel fast. Be humble, take your time learning things, explore and educate yourself on illegal scene, don't be a smart ass or day 1 gangster just because you played Mafia games or something, it's never gonna cut it. FOLLOW THE MONEY: As I mentioned before, you must have cash-mindset. Value the dollar, don't just throw it around left and right, value it. When you respect the dollar value, you'll be more realistic in terms of character development. I know it's a game and its easy to make it, but don't act like it. Only because most people get free-checks from mechanical job, doesn't mean you should have that laid-back attitude, talk about cash, have the mindset to earn extra bucks ,have a side-hustle, gamble and what-not. Understanding money value is extremely important, that's where you'll be respecting it when you'll start dealing drugs, firearms and other illegal goods. It's not that easy, even when it looks like it. You'll have law watching your every move and everyone out there wants piece of that action. That's why you need to respect the money, cash is king and people use that as a huge motivator to be part of illegal activities, it's quick cash for half days work or even less, but high cash rewards come in with consequences and risks, so you must learn how to remain on the balance and learn how to play the "game". You act too tough, you might get clipped. If you wanna act big, let your money speak for yourself, your reputation. Don't assume people gonna know you, just because your in some organization, not everyone is involved business-wise with your crew, and you don't know who the other guy is. Money talks, reputation is build on the money. And those who got mind for the business, they fly high and get recognized quickly. But when you got that negative wanna-be-tough-guy attitudes, that just puts you onto the small-time scale and acting like a clown ends up spreading the bad news about you a lot quicker. Bad news travel fast. Remember that little rule, because every stupid act you make will reflect upon your development and faction you are with. 2. FACTION'S DEVELOPMENT PHASES - MOTORCYCLE CLUB 101 - Each faction got its own style of development, the grinding stage. Let's say you joined up a motorcycle club. MC (motorcycle club) possesses couple stages, they got a thing called "HANGAROUND". That's the very first stage of joining their club, you basically just hang around their joints, most of the time its some sort of a business, mainly some bar/pub. So you'll show up there, hang out time to time, grab few beers, have few chats with some members and over time they might line your character and how cool you became as a regular guy around the bar and give you some sponsor stuff, they could offer you hoodie, t-shirt, stickers and what-not. They can even offer you that on the first day, buying support gear is nothing special, people been doing that for years, you can just go online and find motorcycle clubs support-gear and buy it. But getting support gear shows your interest into the club and that's the baby step you could take to help you with the "I wanna be recognized and so they club would notice my interest". After being a hangaround/supporter and hanging out for couple weeks, one of the patched members that took a liking in you may push your name forward during their weekly meetings (church). Church is a basically a weekly meeting for the club where they go through the current and next weeks stuff, it's basically a weekly report and during church's, that's where people get initiated, promoted and what-not. So after a patched-member vouches for you, you'll be issued a prospect status. You'll get a vest with a prospective patches. And that's where your initiation begins, that's where you'll have to grind and take orders from the club members. It's how they'll test your loyalty and how capable you are to become an asset in the motorcycle club. Don't be surprised if you'll be doing some crappy tasks, view it like military. Even soldiers had to clean toilets with brushes, here...you might have to do some chores, clean bikes and whatever. Even crap-jobs like that shows that your character cares and has no problems to help out, because clubs are like family, it's brotherhood and everyone chips in and helps out. Because that's the adult mindsets, you can't be lazy in life, you look at things as they are and there is no shame in doing crap jobs. No one is taking your manhood away if someone told your character to go clean bikes or toilets, you know? It's grinding-phase, everyone gets tossed into the shit and mud to see how you'd react and take the heat, the pressure, the shame. If you can contain it or not, it's baby-steps of testing your mindset, because down the line...when you'll be involved into illegal scene, they'll be able to determine how tough that brain of yours is. Everything starts in the baby-steps. Things that you can do if members/club isn't online: Development is key, that's where the value of the RP comes in. When there's slow down you can work on your bike, you can role-play ordering parts online and picking them up from the post office, take them to your place and work on your bike. Some people even apply for a storage-unit and use that as their little workshop for the bike. You can google bunch of motorcycle parts and learn how to replace them so you'd be able to explain these actions in detail over /me's and /do's. Down the line you'll probably meet other "hangarounds" and you guys could just become friends and do bike repairs together or any other stuff, that's how you'd build a bond with another and have something to do when clubs not on. You have to understand, motorcycle club or any other faction out there, isn't supposed to present you with 24/7 role-play. Nobody gets a handout, you are out here role-playing. Then just do it, go with the flow. Don't assume stuff or pre-prepare things, just develop things and take every stuff into the detail. Trust me, factions take quick notice when members only hop-on when some "insiders/patched" individuals are on and the word gets by very quickly and you'd just be looked upon as this selfish-individual who expects things on a golden plate, no one likes a player that's feeding off someone else when you could do things yourself, that's what true meaning of RP is. You go with the flow, you act like a real human being. Even if you'll end up saying something stupid, let it be. Nobody is perfect and in my experience, being unique and having "FLAWS" ic-ly is the best way to get recognized, because faction notices that you are role-playing mistakes and learning from them, you aren't 100 percent mister perfect, nobody like it. That's some robotic mind-set and play-to-win attitude. In the illegal scene, no one is perfect, you can only learn and adapt there. Your in the illegal scene, so remember that...actions have consequences, drama brings problems, problems bring heat. You must know how to read between the lines in order to survive it. You can repair your bike, go to the club bar or a club, have a side hustle. For all I care, you can even break into the properties and steal stuff and bring the stolen goods to the pawn shops to make a quick buck. There's multiple things you can do, take a ride around the town, maybe find some female to be your girl-friend or whatever, make some friends on a social level so you have most things to do and your development is "busy". What I mean by busy, when you are realistic and made few connections, you'll often be busy with social-aspect of things. Factions like motorcycle clubs, mobs and what-not, it's not always "ILLEGAL ACTIVITY" 24/7, all of these illegal individual in the real world got families and life, they aren't stuck in that thing 24/7, it's a thing amongst them-self, a brotherhood a secret society so to speak. They aren't savages, they simply see life from a different perspective and they aren't afraid to act out of the laws-bounds to earn couple bucks on the side. Because world is corrupt and dirty, rich people getting richer, poor people getting poorer. These fundamental things must be taken into the consideration. - Organized Crime 101- OC (organized crime) is probably one of the delicate role-play scenes, this is where most people view this as grown-ups scene. People in OC's are often extremely experienced players and provided the community with huge amount of RP. OC's usually set up bunch of business fronts, businesses that help the servers social-civilian scene and OC's are notorious in the distribution stuff. Firearms, substances, counterfeit goods...you name it, OC's are usually involved with everything, extortions, unions, anything to skim cash off the top. Multiple OC's are ran in a similar way, just with a different mindset, standards and strictness. But the base of OC development is similar in all of them. People that get involved into OC are usually individuals who came across an "organized crime" guy. This isn't a faction where you show up to their "spot" and expect to get recognized, things are a lot more delicate. It's easier to find gang members, motorcycle club members...because it's self explanatory, gangs usually operate in some block, motorcycle clubs got their club houses and bars that they got to and it's labeled with the clubs involvement, so it's a lot easier to find those spots, but organized crime? This is one of those situations where, you know a guy who knows a guy. Even if your one of those that "meta-games" the businesses ran by the organization and gonna wanna hang out there,...they'll just give you a cold shoulder every time. So the way in is to start off as a resident. You see, most of the organized crimes have a deep ethical background, Russian, Irish, Italian and what-not and they'll be residents them-self in those areas. If you are looking for Russians, you'll probably find most of them in Hove Beach and around Broker, if you are looking for Italians, they'll probably be in Little Italy or Alderney (aka New Jersey), if you are looking for Chinese Triads, they'll probably be around Chinatown, and so on. It's all about the ethics and the area...and to get recognized by either of the groups you wish to join, you must become a resident, a local individual. You don't have to try to become teachers pet 24/7 and try to link up with it, you can just be a local guy that got a blue collar job and what-not and you stop by the OC's joints time to time, you could get into some gambling scene, little side poker thing, maybe some diamonds and what-not, some side-hustle. Because most of the guys in OC all got a side hustle and are hungry for money, that's where OC's take a huge interest into the guy, it's a individual that isn't afraid to earn couple bucks and dodge tax payments. That's what side-hustle is most of the time, it's a good way to earn couple bucks and not pay "the man" his tax dollars. And as you build your reputation as this local guy doing certain something, OC may take notice and you'll end up hanging out with one of the "Associates" of that organized crime and you'll be doing some basic-small time stuff and progress as you go. Everything begins in baby steps, you'll be tested, you'll be doing boring tasks, you'll be educated and the further you go and the more active you are and most importantly, the more of a unique character you bring over, the further you'll go. Trust me, nobody wants to see "Mafia 1, 2, 3", Scarface, The Sopranos, Eastern Promises rip offs...its cringe and terrible, I know that these shows and games brought huge inspiration to you, and it's completely fine, because some of the stuff in those games/shows do make sense, some don't as its just a show/game, and in those shows/game things happen quickly. One hour you are playing as a nobody, next hour your a made-guy, but in RP server. Every day, every-step matters. Nothing gets fast-tracked, fast-tracked hierarchy means terrible standards, terrible standards equals garbage leadership, garbage leadership equals trash RP & waste of time. I know it sounds harsh, but it's the truth. You wanna be part of a faction that focuses on the character development, reputation of that character a safe factions to be part of, one that got strict hierarchy, internal politics even. You can do life stuff, get yourself an apartment, have a job as a front...it's a smart play because it'll pay off in the long run. Organized Crime stuff is usually hidden behind curtains, that's the whole point of it. Doing huge things but under the level. You should get a blue-collar job, some employment and remain as a "civilian" on the laws and public eyes, but in reality...you are in some serious business. OC remain under the radar because the law enforcement evolved over the last years, this isn't 60's where criminals get away with stuff...world adapted and being a criminal means being extremely careful and cover up the angles, use the system against itself. It's not what you know, its what you can prove. You can't act like a mob guy around the streets, it'll just cringe the hell out of things, you are just some dude that knows another group of dudes and you maybe meet up here and there. Most OC's also have their own business fronts, where they sign each other in so the tax-track would be on point. In OC you wanna have that mindset, where you ensure that you IC-ly got taxes paid off, ensure that you don't buy the things you wouldn't be afford with the blue-collar income. You wanna spend more, you must be employed in certain position to match the checks. You can't buy yourself a Bentley by being a bartender at a local bar, you know? You wanna get a Bentley, you need to have clean cash income from a real cash-making business, being manager of a club that bringing huge profits and what-not. You must ensure your street-status, the incomes, the cash value on governmental standards match. If you start buying expensive cars while having no legal job and no cash-tracks, it's gonna be easy for cops to assume that you are a illegal individual. It only takes that one detective to dig into little paperwork trail. You need to cover up your tracks and act smart. Additional input onto the OC affiliation: You see, it's not an unusual thing for certain people who been hearing and watching criminal activity happening in their backyards, you see it everywhere now-days. Either on your local news or even in tv series of movies and these /inspirations/ push some people who are tired of their 9-17 jobs to get involved with illegal activity to earn couple extra grand. There is a certain process that people go through, you can't just show up to some establishment and expect to get mobbed up or something. Everything starts off with the baby-steps and over the period of time you get noticed and introduced. Because image is everything, the attitude of yours and how you handle yourself and most important, who you are hanging out with. Because like anything else, it plays a huge human factor. Sadly, this isn't the 60s-90s where everyone wanted to get involved and certain organizations would just picking people up left and right, today its more distant and things are hidden. So even a regular mob guy is just a normal individual, the thing that he got going on is between him and people he is with, but over time these connected men get familiar with locals who got that spark and fire in them and they end up doing some basic tasks or even getting involved through multiple businesses that these ground breaking organizations own. Little chatter here over a cigarette, little chatter there outside the club and over the period of time your character becomes noticed, how you carry yourself and how well you do these certain tasks. Because its a quick notice onto somebody that got crocodile blood. Like any faction we present couple businesses that operate as fronts and money laundry for us and these spots are key entrances for some people, where they keep their civilian-face on and over period of time might start seeing a thing or two, and people get judged based on their hard work at that establishment, grinding long hours and putting bunch of effort in...that shows that thrive for the money. Talking about having debts, girlfriend that demand money and such...just everyday stuff. For all I care, you can even have a chatter about your side hustle to earn extra bucks and at some point somebody gonna see that blood thrust in you and you might get involved with some small time illegal scene. It's to test out your capabilities of keeping your mouth shut and slowly educate you on the ways of OC. I know everyone wants to be a top G since day 1, but you have to put in the hours and effort, it becomes evidence for us to invest into you and educate you into modern crime wave. Every faction possesses these factors, but it just depends on the quality and standards and how badly you wish to belong. HOOD MENTALITY/GANG ROLEPLAY -Gang roleplay 101- Gang scene always been one of the largest role-plays on RP community, often people assume that...only reason why people do gang-scene is over the shootouts. Some of it maybe true, but it's not the point. Gang's end up in constant shootouts due to the rival beefs and turf wars. Gangs are heavily focused on money making, and their primary cash flow is through drug business. Gangs are notorious in the drug scene because they often roll around certain neighborhood, neighborhood that builds its own reputation on distribution. That's why you got so many people who swing by the neighborhoods to get some drugs or guns that may have bodies on them. Every organized crime always tries to get a decent gang under its wraps, because when you got a good gang that's organized and focuses on money, they can easily distribute the drugs. But gangs aren't just corner boys, there's a lot more to it, there's an entire network if its properly set up, with the chain of command going through the roof. A decent gang structure is to take care of all the ranking spots. You need to have someone that's a smart businessman, someone with a clean record and has clean name for the business licenses and such, then you got someone who is all over the streets and controls the distribution and sales. Gang business isn't just bang-bang, it's a deep hierarchy with a large pyramid. Where top dogs are untouchable and unheard off. Nearly every gang out there got top-tier levels, top tier levels where dudes hang out at record studios or other large events, mainly hip hop related stuff due to the hood mentality. And this is where you could promote bunch of different role-plays, by having a large expanded possibility. You got the grinders in the hood, the beginners. And as they'd progress and build reputation, they could do different tasks and obtain different skills. You as a faction leadership should educate people. It's to ensure you got a self-evolving and independent structure. That's why you keep yourself in distance, while you educate the truth worth individuals to /ACT/ as leaders. If you wanna keep making that paper and remain off radar, be an adviser type on top. Don't be all about rumble-tumble shootouts, because it's just bad for business and you'll get extremely tired of it. You as a leader should focus on distribution, network and market. Without that mentality, you'll be over-ran and destroyed. When you are a beginner, someone that just decided to join the gang. You gonna be required to start off from a young age, Liberty City happen to have a high school that presents you with the awesome development capability. You can start off as a small time and end up pushing some drugs in school and simply experience the day to day bases of hood related individual. And as you'd progress with your sales and be educate on the drug scene, you'll be able to age up when times right and take on different roles. And it all depends if you wish to be a hustler or a hitter. It's no secret, most guys get pushed into the hitter thing. It doesn't mean its "DM" mentality, often gangs got couple rivals and that circle of war keeps going around, where singular gang may have 2-3 attacks on its block by those 2-3 different gangs. So that's why you got individuals who often step into the defense-role and get their minds set up as a hitter for the block. You need to view this as a strategical offense, you need defense around your block in order to let the other gangs know that you ain't weak. Soon as you show the down-fall of weakness, it'll be the end of your money making. When you'll keep getting wiped and you'll be getting frustrated by losing the money, drugs and clients. Trust me, people won't go to a block that's always hot, you need to know how to play the game. As the top-dog, its your job to have good network connection and reach out to your plugs or links with high connections to help you in the war. Often organized crimes with huge ties can crush these beefs, because they got way more resources then some street gang, and war on street isn't good for anyone. And that's another thing I wanna bring up, admire and respect the street-hierarchy and politics. It's not about YOU and your FACTION, you must take all the factions into consideration. Work with them, use them for your own advantage, because when you make this...selfish-attitude where no one in this server matters expect the faction your with, that's where you have failed and brought boring role-play. In the illegal scene, you need to have the network mindsets and street-politics, don't over-step...because you'll get on shit-list very quickly. And you'll be stuck battling wars with other organizations/gangs and also have to worry about cops, all because you couldn't swallow your pride once a while and go with the flow. Sometimes, we need to learn how to shut our mouth and respect the streets. It's how we do it. I understand no one wants to have their manhood taken away, but it's how it is sometimes. You just need to let someone walk over you, but it's to benefit you in the future. Because down the line, you can build your crew and be ready to expand. Maybe reach out to the "Organized-crimes" rivals and seek other allies. It can be so much fun by playing the strategic part, possibilities are endless. It's not only about corners, shootouts and drugs. There's a lot more to it. It's like an onion effect, just when you thought things were at the top...it just keeps on opening other layers. Thing that you can do when you're part of a gang: - Drug sales Selling drugs is one of the most important things in the drug scene, that's how you keep the illegal scales tipped over and providing the community with illegal and filthy scene. - Going to high school It's a nice spot to help you sell some substances, make some connections or have a low-level beefs with other classmates. Overall it's a great experience. - Become a scout on BMX around the bock Being scout is one of the important positions, you are out there roaming around block and letting other homies know about rivals that are on their way or informing on rivals spray-tagging your hood. I recommend you to get a Nokia 3310 (burner phone) and the guy that's in the gang to get one as well, so when you /sms Joe 5th Street, ops! He'd get the message on text instead of taking out smart-phone /phone and losing time, with nokia 3310, you just get the SMS on the text-box, so its a lot easier and quicker. - Defender of the block Being on defense is important, it's how you show your power and protect your money makers and people. Have some pride and honor in it, you can have a car rolling around the block that got guns in there and it's ready to pop off. You notice rivals car? Chase it away, lit it up and dip out. You got a solid roof top that got a clear vision on the block? Get on it with a pistol or whatever, someone tries to roll up, the block got an upper hand now, guy that got the high ground and flanks the ops. - Play some games You can also promote basic role-play, playing some poker, dices and what-not, some alleyway joints. It's just nice for atmosphere around the block to see people doing different activities. - Pull out a boombox It's always nice to see boombox's around the gang hoods with some trap or hip hop music playing, it brings so much life and immersion to the whole neighborhood. - Spawn your car(s) Even if you are role-playing 14, but got some cars. You don't have to IC-ly own them, you can just spawn them so the block feels alive. Plus when someone tries to shoot you guys up, you got quick cover. Having cars spawned is great immersion for the neighborhood, it makes feel real and active. It's that little illusion of joyful RP that brings loads of fun. Even something that simple, plays its part in hood scene. - Dead soldiers Talk about the people that died, the history of the block. Never forget them, set out some memorials for those who been character-killed. It's good to remember those who pulled their weight. History of the block always matters and brings bunch of awesome stories and rival provocations, it's how life works. Role-play is all about going with the flow and being realistic. - Animals around the block Those who got donator status could spawn their cats or dogs. Even if you don't like cats, but you still get the cat-in donator perks, spawn it. You don't have to RP owning it, you can just spawn a stray-cat and select "WANDER AROUND" and let the cat roam around the area. Even something this simple makes the block RP look alive and awesome. And if couple people who got donator status will do it, it'll make the neighborhood look sick. Same with dogs, if you don't wanna RP owning the dog, but it'll just be some local stray-dog, you can just spawn some random breed and let him roam around freely. Also, when cops come with their dog (K-9), realistically. The K-9 dog gonna be focused on other dog, and that means...the police dog is less focused on his drug-sniffing duties and he gets confused. It's a proven fact and the dog-pet/stray can play a decent part to help you fight fire with fire. - Car culture Those who are at the age and love lowriders or any car modifications, you could have a little car club in the block, where your pimped out rides would be lined up, having some party around it. Talk about the rims and expensive parts that you've installed. It's all part of the game and lively hood, the street cred and admiration. - Graffiti Tagging up isn't just some random thing, often its the streets-story telling and reputation build. Often gang members leave tags on walls after shooting up a block, or crossing over the current gangs tag to let them know, they pushing in. Graffiti thing can become real political for the streets, often...graffiti's are viewed as the "Letters of the Streets" and only handful of gang players can read between the lines and know what's up. But otherwise yes, you may also tag random shit around the hood for the sakes of it. Law Enforcement Involvement You must understand that, sooner or later the law enforcement will be involved in your life. This is something you cannot dodge forever, at some point in time...police gonna be extremely lucky and be introduced into your life, doesn't necessary mean it'll be "YOUR" fault, but it could be someone else's and that's where the chain-reaction begins. You see, cops are here to enforce the law, they aren't going around randomly meta-gaming or whatever. Lots of illegal RP'ers assume that cops are MGers and RP-gate-keepers, but in reality...police role-players are just doing their job, because when you are viewing this from PD's perspective, lots of the criminal acts are extremely stupid and sloppy. Idea is to remain off cops radar, not bringing in any un-necessary heat. Lots of people tend to provoke cops, talk shit, be involved in criminal acts and simply making it TOO EASY. Cops don't just interact with random people, they always need a reason to do that and if you see high amount of cop patrols in your area? That just means your faction been messing up too much and brought a lot of heat and that's gonna attract cops, it's really simple. The more crimes that happen in certain area, the more cops gonna be there. And they'll go visit that area every day if not hourly if it's slow day, it has nothing to do with "Yea, it's because my faction is active" none of it really matter. Either its active or not, they are there because they can and because it´s their job, to patrol around the neighborhoods, specially ones that are involved with drug dealing and shootings, kind of the whole point. Applying little pressure and showing the cops activity in the certain neighborhood. Lots of people got bad attitude towards the PD, if you ask me...before anyone opens their mouth and attempts to bad mouth it, call it MG'ers and what-not, join the PD on alternative account and see it for yourself, trust me...you'll be surprised how often people make clumsy criminal acts and assume cops MG'ed. You need to understand that cop rpers aren't above you OOC-ly or anything, they are players just as you. Cops develop, progress, join different divisions to play more important role in the department, no one out here is violating policies. If you wish to be a good criminal role-player, take a swing at the Penal Codes, some old court-cases, read through the cases and what-not. There is nothing wrong with it, because IC-ly its public record and OOC-ly it's a good way to adapt your criminal mindset. There is nothing wrong doing research on some arrests and how to dodge them, it's what loads of criminals do, they learn from others mistakes. You can even get yourself a lawyer, listen to the lawyers advices and know how to play the "game". Because criminals who do not know how to play the political-street-game, they don't last long. But there is nothing wrong with that, having a criminal career with terrible knowledge is common in the criminal world, but if you gonna be always caught and checked by cops because you been on radar too much, you must remember that...you made that happen by yourself, every actions has a reaction. Also, little heads-up. If some LCPD cop/detective got corruption rights, don't be surprised. It's extremely rare as PD approves one of the best cop-roleplayers to have this perk, as its extremely rare due to people...sadly, complaining too much. Loads of players have this weird attitude, where they expect cops to be 100 percent boy-scouts, but in reality...Liberty City aka New York, it's a dirty city and even cops can be dirty, where they set up their own markets and are involved with organized crimes and gangs them-self to earn extra dollar. Even if cops end up putting gun to your head, taking you into dark spots to have a little chat with you, don't be surprised that it might happen. Or even end up putting a bullet in you with a gun that they picked up while ago off the streets. You must understand that, at some point...fire will be fought with fire and you can't be dramatic about it, when you go out of lines, somebody worse will step in. I'm not saying this is gonna be a common thing as its heavily monitored by the FM and PD leadership, but don't be surprised if you encounter cops like that, your in the illegal scene...you must understand the nature of it, its all filthy and dirty and that's part of the reality and development, so don't be surprised if one day, you gonna be treated like complete trash by cops who got a lot of power, because world isn't fair and you need to take that into consideration. Development and growth in the society should matter and simply going with the flow. Drug game - Dealer & Distro Drug dealer mentality 101: Drug game - It's probably one of the main fundamental pillars of the criminal scene. You need to understand the drug game to be able to progress. Factions gonna start off the newly recruited members with small quantity of substances and see how they'll do. As you progress by selling the given products, they'll keep giving you higher amount and with the drug scene you can build extremely powerful reputation. When I'm doing drug dealer scene, I always wanna cover couple angles. I get myself a burner phone (Nokia 3310) for example, and I pass it out to my clients, regulars. You can even have a smart-phone that's used for illegal activity, but remember...if you ever get pinched by cops and they end up taking your phone, they could find a way to break into it and read the messages and it'll expose your entire little network that you build. So if I were you, I'd keep that phone with connects, plugs and entire network of yours stashed in the crib and have it when you are "working". It's a smart and careful play, because like I said before...police aren't stupid, they'll use what's offered to conclude investigations, because cops work is to keep following the trails, picking up clues and build cases. If you been busted with amount that could be considered as "Major Trafficking" , cops won't give up. They'll dig deeper, see where you live, file warrants with evidences to raid your property and you gonna end up losing more, that's why you should cover tracks and maybe have a system of your own, where you'd rent a property where you'd live in and have another spot as a stash joint, lots of factions have these type of "safe-house" properties, spots that are off the record for safe-keeping. You simply have to cover that angel, otherwise you place everyone at risk. And your action will pull out a heavy consequence, even a character-kill. You need to be a team-player and be creative when you dealing substances. Only because faction gave you drugs to move, doesn't mean you shouldn't have sense of responsibility. Those who execute this RP correctly, flying real smart and careful, they end up pushed further in the faction. Valuable asset, so to speak. Don't just look at drugs as "drugs", look at it more of...."goods". Supplying the demand, you have something that somebody needs and you are just there to make extra bucks. That's why you shouldn't walk around with a big-ego energy, unless you wanna get detected by cops quickly. Have a nickname or something, so no one would know your name when you are dealing. When I'm doing drug scene, I spend most of the time inside clubs or bars, offering people drugs. This is where you can learn another handful skill, fast-talk aka bullshitting. If you see someone at the club, they way they dressed, all cool and got swagger. You could yap with them about day-to-day stuff, about the clubs life style and what-not, some basic conversation and get into the guys friendly side and later you could offer him some stuff, get him to trust you, make him feel like he is solid and cool, it's gonna be hard for some people to back away from the compliments. If you happen to have a girlfriend, you could use her to help you sell the drugs quickly. Even in a RP community, when female character interact with the males, male character gonna be lean with them and that's where the female can be a good asset to get the guy to buy the stuff. With that said, any creative realistic aspect can be a huge benefit for you to get a guy in your pocket. You could even go into the toilets of these bars/clubs and do /cim ** There would be written phone number with Marijuana leaf with the marker on the toilets door - #######**. It's completely fine and realistic, because when you go to clubs/bars, you often see these numbers written on the wall and they are burner phones for the drug dealers. People who party and drink they love to crank up the party and when the alcohol isn't enough, they need something harder. It's from personal experience as well as I work as a bouncer, it's how it is. Most drug sales happen in clubs, as its filled with multiple people and when they are entering the drunk-world, they gonna go with the flow. In the game its similar, but you just need to know how to play it out right and be a good sales-man. It's one of those things you can learn during the drug dealing stages. If your part of a gang and happen to be in the neighborhood and someone drives to you to get some stuff off you, you should be smart how you go by the business. You shouldn't carry the stuff on you, if you got another homie with you, you can use him. Let's say there is three of you. You could have different roles to play, one of you is the runner, dealer and stasher. Runners job is to take cash, pass it over to the stasher and collect the stuff from the stasher and run back to the buyer and pass it over. Runner = Middle guy. If your a dealer, your job is to talk to the guy that arrived to you, offer him the product and such, become his little friend and what-not and let "Runner" know how much of the stuff you need after passing him the cash. Runner rushes towards the stasher afterwards. Stasher is a guy that sits somewhere around the block, could be inside a the complex, house or a car somewhere in the alley or something. Runner ensures he won't be detected where he going, take some fake-routes to avoid detection, arrives to the stasher and passes him the money and asks for the XX amount of substance. Stasher passes him the stuff and runner rushes back to the buyer and passes him the stuff. And that circulation continues, it's a smart way to avoid getting pinched with the stuff on you, it's one of the ideas you can use for your benefit, otherwise...you can come up with other unique ways of doing creative and fun drug sale RP. You can research bunch of different codes names for drugs, the amounts....like, eightball stands for 3.5 grams, O stands for an ounce which is about 28 grams. Mixing little dialog with street-context so its tougher for regular people to understand and for cops to get. Giving your drugs some names that only you and your faction would know and people who buy it off you, changing names up. It's to ensure you guys don't get picked by cops, maybe a possible wire. Always circulating things around to stay off the radar and making it tougher, because you NEVER know who might be listening. Even when it feels "safe" to speak, have that thought back of your head and assume that someone might be listening, it's good paranoid-mentality to have. DISTRIBUTION As I mentioned in the drug scene, distribution is extremely important to the illegal scene. Distribution/Smuggling should be taken into consideration if you'll be a distributor. Distributor or Distro role-play is extremely fun, but you must understand how things work. You should consider getting a trucking depo as a front, appeal for a business somewhere in port or industrial zone with warehouses, some sort of import/export business. Get couple vans or trucks and hire civilians to work there. It's highly important to have civilians inside to help the business remain under the radar, far as everyone else is knowns...it's just some trucker doing his runs, but you could use this legal-trucking front for your advantage and set up a network for smuggling. Most of the time, when your a distributor (major leagues), your connections will most likely possess businesses as well, different fronts. Bars, clubs, auto shops and what-ever. That's where you could have the truck loaded with illegal goods (weapons, counterfeit stuff, drugs) and you'd simply drive over to that "connections" business. You'd wear the truckers issued uniform, grab some crates out and deliver to his business. It's smart and under the radar, and with the dozens of truckers driving around...its a perfect blend and cover. You could also just do distribution through a mechanical shop. Getting yourself a flat-bed truck, place some shit-box car on top of it and deliver the shit-box car to the location. You should load the shit-box car with illegal goods, because...far as everyone else knows, it's just some guy doing vehicle-delivery for a client. And you could even deliver the shit-box to the guys front door or his garage. There are multiple ways to get creative around distribution scene, you just need to use the legal script-features and blend yourself in. How will anyone know there are guns inside the shit-box or inside some truck? Cops or rivals will only be aware of it, if someone from your crew talked, or if cops been monitoring your activity closely. And that only happens when you exposed yourself to the law and became their target. My personal advice: Don't act out to the point, where you'll be publicly known of being involved with organized crime. It's just not smart...those who know, KNOW. Keep the secret society/underworld thing under the radar. Gun dealer - Responsibility & Smuggling -Gun Runner 101- When you'll be involved with firearm sales, you should view things like goods, just like the drugs. You are on that, supplying the demand thing. You'll most likely start off with couple weapons, small time stuff. Maybe Tec9's, pistols, things in that nature and it'll be up to you to find yourself buyers, capable buyers as well. You must understand one important thing, everyone wants a gun. And its easy to sell it to any individual, but you must take responsibility into consideration, some people possess this stupid "DM" mentality, where they need a quick gun, their RP is off point, they urgently need a pistol or whatever. These people in my book are bad individuals, because they end up causing huge amount of stupidity with the guns, it's hard to detect these people sometimes, but if you do...you should consider not dealing them stuff, because it'll bring nothing but problems. So you should have sense of responsibility and value peoples RP and how they handle them-self and not just "I need a gun", you know? Read between the lines and choose proper players who are valuable RP'ers and not random people who show little care in RP and just wanna be trigger-happy. As a gun dealer you can also become real political, you can look at the city map and grid out the sectors, like...gangs for example. Gangs are factions that often are ready to buy the batches off your hands, it's simple nature. Gangs are always in war to protect their businesses to continue their dope sales, if gang can't defend itself and push their enemies away, they gonna lose money and street cred and when they do that, other organization will turn their backs on them. As you'll progress with your gun-running scene, you'll obtain more firearms for your supplier, and even heavier weaponry. And the low-base bond that you build with the gang or buyer, you can offer him something bigger. It's how it works, you evolve the partnership with the individual you worked with and push something more serious and the hierarchy of the gun flow grows. And as you progress in the certain organization yourself, you can educate the people under you on how to do things to ensure there are no mistakes and everyone makes money in a smart way. If you gonna be moving large firearms and quantities, you should get creative. Get involve with a business as a front, import / export or something, or a garage. Let's say you got a mechanical depo or your organization is involved with one, you could put money together and get yourself a FLAT-BED truck. You could buy some crappy cheap car and store the firearms and even drugs inside it, place the cheap-crap car onto the flatbed and deliver it to the "client", far as the law and everyone else knows...it's just some mechanical moving a car from A to B. That's the thing, nobody knows what's up and you are flying under the radar. Same with the import/export or even trucking depo. You got trucks, vans...it's just a guy doing his basic run, that's why its smart to get involved with businesses as fronts to remain under undetected radar. It's not what you know, it's what you can prove. DOG FIGHTS To make things clear, I'm a dog person myself. I had a dog and I love dogs, this doesn't mean I'm here to promote hate for the hounds. It's part of the game, the illegal criminal activity. And dog fights one of those dirty-filthy things that happen on the streets. And while ago I clocked it with the staff and they said it's completely fine to do dog-fight role-play, as long as its done in a secret place and people who are invited to the illegal dog-fight betting agree to this scene. Often people who go with it are top tier RPers who go with the flow and when they are offered to be part of the dog-fights, they roll through it. So basically this gonna require you to get couple things going. You should find a spot for the dog fighting, it can be outside the city, in a basement of some complex or inside interior. You should map out some fences where dogs gonna be inside, have some blackboard where the "bookie" gonna keep track of bets. And most importantly, you'll have to have a dog script-wisely. You and the other individual should spawn the dogs and do the bets. Let's say you and another homie got dogs, you could host the dog-fights yourself and change breeds aka changing dogs. OR you can also let your connections know that, they can bring their own dogs. So let's talk about how the function would work. We'll be using the good old /coinflip. There will be total of 3 ROUNDS. How do I know I won the round? Each individual that controls the dog/spawned the dog. Will do /coinflip 3 TIMES. Let's say INDIVIDUAL A flipped the /coinflip and got 2 HEADS and 1 TAILS. INDIVIDUAL B flipped the /coinflip and got 1 HEADS and 2 TAILS. That means INDIVIDUAL A won that ROUND. And they role-play resetting the round, patting their dogs, giving the dog something to drink and the next round begins. And it's the same, both individual spawn the /coinflip in 3x in row and one with highest "HEADS" moves to the next round. If both got DRAW either of the rounds, then its a draw. There is no repeat. That's why there's 3 ROUNDS because someone will win out of 3. PROSTITUTION RING Prostitution is one of the filthy businesses of the society, its the urges, needs and status for some role-players. We all know the stories, the e-sex and all that. I get it, we all do...but role-play is role-play and girmey filthy scene is part of it. There are bunch of people who role-play as local whores to earn quick cash. People often do that to grind money for XX month and name-change, it's no secret. It been done for years. If you wish to become representative aka "PIMP" type, you should know how to speak to these whore-roleplaying players. Be real about it, tell them that you got a business proposal where you both could benefit, where you'd help the girl have clientele and even reach out to strip clubs and get the girl hired to dance and get fucked in the backdoors. It's a filthy business what can I say, but it is what it is. You as a "representative" can also tell the girl that, she can tell her clients about some drugs, coke and what-not and she could be your eyes and ears on the streets and help you get clients without risk. Client is filthy and dirty as it is, he got girl that's taking care of his needs and he is dirty enough to get the party going and get some dope, it's how the dirty business works, filthy-filth finds its shit-pile. That's the nature of the grimey underworld scene. With girls on corners its also about the territory, territory means political effect. So if you got a girl working on a wrong turf and corner, you might have problems. And if you don't cough up bills to that local gang or organization, there could be a conflict. So you...as a girls representantive/pimp. Should cover these ends otherwise, girl could get beaten up, stabbed or killed and it'd be your fault and you just lost cash-maker to the streets. Be smart, be strategic. You can also set up an escorts service, it's even better if you got a club and you have couple girls inside dressed real nicely. These girls would approach an individual and ask them to buy them a drink, the guy buys a super expensive drink and girl would lead him upstairs. Where she could lap dance for him and even fuck him. Bartender downstairs would be the middle guy who would collect the bills or even the manager. But that's a theme for a "Gentlemen's club" not a strip-joint, it's a place where girls approach a guy and if their wallets thick enough, they get invited into backroom. Another thing can be shuttle-escort service. Where you can have a business, like a front....dating site. But in reality, it'd be escort service. You'd have people reach out to through the site (forum PM's after you made a article with girl pictures) and set up time and date for the meet, then you'd drive the girl to the guy. He'd pay you and you'd drop the girl off and pick her off later. It's good to recommend the clients to go to hotels/motels to remain under the level. You could also run a massage parlor, it's often a thing happening in Chinatown/Asian. Where girls would pretend to be professional in massages, but with the right price...there would be a happy ending or even more. It's filthy business , it's how the world works. Burglary & Heists Burglaries are one of the fun things to do, it's basic criminal 101 role-play. You should get your mindset ready for real adrenaline rush. Get yourself a skimask from the mask store, some dark clothes, swing by a hardware store for a crowbar and some other tools. Even if these tools won't actually work script-wise (wire-cutters and such) take them, role-play storing it into your duffle-bag, because when you gonna be inside a property, these tools gonna be handy. And if you don't possess certain "ITEM" on you, you can't just role-play having it. GTA World taken the liberty to stack up hardware store and other businesses with bunch of items that go into your inventory. So let's say you broke into a house and there's some chained up door and you need wire/chair cutters, or a crowbar...but you don't have those items script-wise. The admin that's spectating you during the /breakin ,he'll deny you access because you lack the necessary tools and you didn't come prepared and that's on you. Realistic burglary to-do-list: - Tools Visit hardware store, get necessary tools. Crowbars, wire cutters and other items that can be handy with your burglary, so you can easily break into things. - Outfit Wear a balaclava, wear something that'd be light-weight. Some dark sports clothes, hoodie, gloves. Play the part, wear the part. - /breakin Yes, it may take some time for administrators to respond to you, but that's the little down-side of great risk and achievement. When admin responded to your breakin, he or she gonna ask you why you picked this place and such, it's simple question and you are just there to break in to make some possible cash profit if goods inside will pay off. - Inside the establishment Try to be sneaky, if you gonna be too aggressive and loud, the "neighbors aka admin" will contact the cops. So you should be careful, use the apartment for your advantage. If nobody is home and alarm didn't go off, you got unlimited time. Turn music on, maybe TV. Have it a bit loud, but not too loud IC-ly. Go through drawers, closets, suitcases, check under the bed and mattresses. Check the fridge, freezer. Check out the fireplaces, inside of them, inspect the ventliation systems and the vent-covers. Check the toilets, the spot where water fills up, check the carpets, move them a side and inspect for the floor boards, some floor boards may have been moved around and could be a stash point. You need to be detailed and fair in the /me's, and admin will tell you if you found something, because people who store stuff in their houses use /stashinfo and they give information where the item is stashed/hidden. So when someone breaks in, its in a safe place where burglar wouldn't find easily. So you need to think outside the box, it can be in a easy place or hard. Its always a 50-50 thing. -HEISTS- You can use the regular burglary as the training-stage. You break into some properties, either you alone or you and your partner(s) and learn and adapt in that immersion, but later...you guys can set up a heist-crew. Where you'd have to investigate certain places, take down pictures maybe, draw a blue-print. Take care of some arsenal, outfits and what-not, role-play every detail. Don't rush it, have a pre-planning role-play, maybe get some property and map it into a safe-house joint so it fits the immersion. Sort out a plan, assign yourself with different roles, have a stolen car as a get-away and engage the business. Have a time-frame of 60 seconds to break into it, if you managed to obtain security-card IC-ly from a worker, then use it. You can scope the place for couple days or weeks even. Let's say there's a diamond store, it's active and got staff. You can walk in there to check the stuff and act like a curious client. At the same time you just look around the layout of the place and can draw the blue-print plan on the paint. Mark where's the exit, staff room, cameras and where diamonds are lined up. After that you can also keep distance and see where the staff members go, as they may have keys and ID cards. You could see where they'd go, maybe they'd go to through home, maybe to a club. Then you could get your partner to get these people into the bathroom or something, you could beat them up and steal their ID's or get them out carefully and kidnap them. But it's risky due to the crowd, so you'd have to drug the individual and pretend to be carrying them out as they had to many drinks /requestcarry. Otherwise, just wait for them to go to their crib and break inside it and steal their card. You could kidnap the player and break into the place day after as that staff member is gone and nobody gonna know why, but you got the guys access and can carefully sneak in. Can also beat the truth out of the individual, the alarm codes and such. Its effort, yes...but if you go inside with silence and get out scout free, you need to put in work and be creative with the scouting, otherwise...you can go loud, get armed up have a basic plan, rob & run, but it'll be risk because cops gonna respond quickly and you gonna be in the cross-roads with your life. Either you die by cops hands or get lucky and get away. You should consider stealing someone's car, because even cars without registration could be tracked back. VIN numbers, it's smarter to have someone steal a sedan to make the get-away. It's the smart play. COUNTERFEIT & FRAUD Counterfeit designer brands: Counterfeit clothing and goods: Counterfeit goods been an issue for decades now, multiple factories in Asia been creating certain clothing brands and pumping up their prices. Certain goods sales-men would even have a lower value of the real thing. People usually pay the expensive price for the "brands-name", that luxury life style of owning an expensive piece of clothing, bags. The market-demand for looking "rich" was an no-brainer for the organized crimes to establish certain side manufacturing. You got a Gucci bag that's are worth from 500$ to 30.000$ (bags for your glasses, purses, luggage, duffle bags), and not everyone possesses that kind of money to spend on a bag, but people still wanna look rich, purchasing things they don't need to impress the people they don't like (Fight club quota)...and its true, in modern society people wanna impress one another and most of the time you'd be valued depending on your wardrobe, the characteristics of the individual and his worth. Multiple Organized Crimes got behind this kind of business because its one of the "Supplying the Demand" circumstances, people with shitty budget will wanna purchase knock off brand that looks like a real thing and lot of times the OC's would even sell a crappy knock off of "Gucci" that costed them 5$ for 500$ or couple grand. People often don't notice certain stitching and design flaws, if it got a gucci logo and it looks like real thing once they google it, they'll be convinced. Con-artists been at it for decades, bullshitting people in purchasing trash for the same value, either its sun-glasses, clothing line, bags or even jewelry. Skimmers: Multiple thieves got devices that are simply attached onto certain places, ATM's, pumps...they even manage to slip their skimmer devices onto shops card receivers. The skimmer device is a pretty simple explanation. The device collects peoples card numbers and PIN. Once the device collected peoples information...skimmer gets picked up by the thieve and he uploads the information onto his computer and counterfeits credit cards. For that, you are required to have cards with chips in them and be able to repurpose those cards with the newly given card-number and pin. Many cases, certain hackers are involved to program these type of programs for thievery. In a singular day these devices could steal over 200 peoples information and when each individual has over 2.000$ sitting in his bank account, the thieves are pretty much well set when they purchase certain items through online and have it shipped to a faulty address that gets quickly replaced or they simply sell the card a week later to certain individual. Counterfeit cards are pretty handy in the organized crime world, they get to use someone else's money and fly under the radar without ever using their own personal cards. It got its own perks, but these cards can be tracked down by the banks and authorities, most of the time individual that's using these devices, has something covering his face to avoid the cameras. CAR THEFT RING There are bunch of awesome role-plays that can come out of the car theft ring. Sure, it may feel like...its simple enough, you go out there and steal a ride, but there's a lot more to it. You can basically have a career in car-ring. You can be real creative and use what's already offered to you. I'm gonna break down an "underground-dealership" idea, which is pretty unique and awesome for connected people to experience, discuss the car theft benefits and everything around car scene, including racing. Everything on rubber wheels gonna be discussed here and blend in, because its all the same vehicle world. -Underground Dealership: For couple years now, I've created this system that allowed /connected/ individuals to purchase cars for half-price of what it´s worth in the dealership. Basically, you could seduce the organizations that you work along-side with this perk. You'd send a guy or crew out on streets and have them take pictures of certain cars. In RP communities, when you spot a certain car in certain neighborhood...it'll most likely be there tomorrow. So...let's say, you got couple pictures of a BMW, Mercedes Benz...Let's say you got 3 type of BMW's, different marks, different colors, rims and such...you'd give these images to your allies and he'd end up returning to you with one picture. Let's say, out of 3 cars...silver, black and red, he picked a red one with certain rims on it. So now that's where you send the crew back on streets and have them steal that car. I know it may be tricky with the car-owner activity and what-not, but that's the risk and down-side of achievement, we need to suffer here and there or get back to the "connected" individual with bad news that, we can't get the red one...but we can get the silver or black. None-less, the crew would steal the vehicle and bring to the garage. So now you got a red BMW e46 with BBS rims...what now? For the realism sakes, visit the junk-yard, the car crushers. A lot of junk yards sell people the destroyed vehicle, before it hits the crusher. No matter the condition of the /vehicle/, it'll always have paperwork with it, with legal VIN number and such. So, for the realism sakes you'd role-play purchasing a damaged/windowless/engine-less body-frame of that BMW e46. Now, you simply deliver that car-frame to the garage and you pull out the VIN numbers from it. There are certain places you need to look for the VIN number, on the dashboard driver side, sometimes on the passenger side. On the drivers doorway, in the engine bay, usually somewhere above the engine bay and sometimes they got vin number plates on the frames under the car. But having a garage with car lift and such, it makes it extremely easy to pop them out. A lot of the VIN-number plates are stitched with these aerospace bolts, similar bolts you'd see stitched on the airplanes sheet-metal or even in car racing, an easy way to stitch things up with durable bolts. You'd need to roleplay popping them up, easiest and realistic way to do is...its by simply drilling them out with a thin-drill and then you'd just use the aerospace bolt-drill and nail it back in. Basically works like nail-gun expect it drills them inside...and that's how you'd replace the VIN number plates. You can visit a DMV for RP sakes and collect the licenses-plates for the car that you bought from the junk-yard, the body-frame and such...since people "restore" cars these days, nobody would bother asking you any follow up questions. For the realism sakes you could also role-play requesting vehicle color-change as well. In reality you'd need to notify DMV's regarding vehicle color change so it'd be matched up. And they don't really go into full detail what's the specific car-paint color it is, you got multiple types, metallic, matte, paint that possess crystal diamonds...not real diamonds, but it's that nice effect that paint gets. And after those steps, you now own a red BMW e46 legally. That's the way how it's done in reality, but now you need to get an actual car. Since it may take couple days to "role-play" around the vehicle and get these scenes complete...the vehicle will probably be despawned day after or even on the same day by a player when vehicle would just be sitting there in the garage. So now, you simply visit a dealership and purchase that car...you repaint it, add the specific rims that the car originally had on the picture. And you sell that connected-individual the car for half price of what it's worth in the dealership. Let's say the car costs 12.000$, you sell it for 6.000$. Here's the question "Hey, but won't we be losing money by buying cars for full price and selling them for half?" Yes, at that moment it may feel like it...but serious players that are "connected", they'll understand why its cheap...because your next business gonna be pricy. Let's say, you also sell firearms or drugs to this individual. So now, you can pump the prices up. Let's say...he was buying an AK-47 from you for 2.000$ each...now, he'll pay 2.500$ for it. You can of course boost prices up to 3.000$-4.000$ for it. And idea is to "pay-off" the debt for that missing half. So if you think about it, getting those 6.000$ back won't be a problem. So in a way, it's kind of like a credit-card...a system that allows both sides to experience realistic organized crime scene and believe me, people will get behind it. I've done for numerous years on SA:MP, and people enjoyed it...and I always got my money back. It may not be day 1 cash-guarantee, but over time you'd get the money back...end of the day, you just pushed your own and our factions reputation to the top. Something this simple and creative can be a huge plus for everybody. Chop Shop: Chop shop is a pretty valuable gig. Thieves usually do follow ups on certain "Needing parts" sites, multiple facebook groups and car-part websites that are always demanding certain car parts that are too expensive to purchase through the manufacturer and with that "Supply-the-Demand" thing, thieves steal cars that would pay off a decent toll. Single headlight alone is worth over 100$, 2x100$=200$. 200 bucks for some headlights, reinforcement bar can go up to 50-100$, if its stock rims that's solid 200$ per rim. Fenders are around 200-300$ , depending on the vehicle and its demand...prices are pretty flexible. Bumpers can be up to 400-500$, hoods about the same. Mechanical stuff such as "master break cylinder", the main pump for the breaks is worth 400$, if its a decent engine...it can be up-to 2.000$ / 5.000$. Alternator can be around 200$, starters are usually 150$-500$, depending on the vehicle. Seats could go for 400$. That's basically the golden part about the chop shop business, there will be always car accidents and people will always need a mechanic and in order for mechanic to complete his task, he seeks cheaper prices on car-part websites in order to save himself time from rebuilding certain items. A lot of times shops would simply buy a used transmission for 500-800$, put it into the vehicle in couple days time and ask the client to pay up 2.000$ for transmission replacement, same goes with everything else...a lot of times, they'd just clean up certain parts that work. They'd use a grinder and attach the metal-brushings or even sand-paper rolls and give it a nice look. Multiple mechanical shops or chop-shops, they got sand-blaster machines...and they just toss certain parts with bit of rust or mold on it and give it a brand new look. And once certain parts been extracted from the vehicle(s), they simply get the car delivered to a local junk yard...well, whatever is left of it. It's good to rip out the vin-numbers and have a backstory that the vehicle was used as a "donator-car". Donator car means...you got this car for cheap and you used certain parts out of it to get together another vehicle. By the realistic standards, nobody really does these deep follow-ups. Frankly, if the vehicle been stolen...its gone. Business fronts As I mentioned above, it's a smart play to have a business. It benefits your faction from a realistic stand point of view, and it also brings awesome role-play to the community. It's not secret, most businesses are ran by factions, as they keeping those places active. It's the spots that are active due to the possible recruitment phase for some people, so certain businesses got big activity. But having a front pays off, its organized and smart. Let's say you wanna be into smuggling scene, so you should look into businesses that would match that level, let's say...trucking depo or import/export. You could apply for a business, get couple vans/trucks going, hire civilians to work as normal staff, maybe even hire manager to operate the business for you. Trust me, the more civilian staff you have in the business the better, you blend it all in so the business looks like a solid operating front. If you start having only criminals there, it'll be extremely obvious for the cops and they'll start focusing on your place a lot more often and maybe on one unlucky day, they'll follow one of the vehicles and have you completely surrounded and busted, and you lose a lot of valuable goods. So it's better to be smart and treat business a clean business. You can also benefit from a business by placing some illegal money into it, not extremely much, but enough to match the businesses revenue. This would promote a money-laundry RP and you can even get some members to become accountants for you or just hire one. So you are now pumping bunch of other role-play possibilities. Every business has its benefit to the public, the bigger the business the bigger the laundry machine, so to speak. Businesses is also a vital thing for the community, it's what keeps players busy and entertained, and it keeps decent cash flow into the business too, money that can be used to help the faction during difficult times, having money put a side to purchase more businesses, properties and such. It's how it works, you use what you got to make the best of it. If you gonna run a nightclub, and it's an extremely nice one. You should get some drug dealers inside, make some side profits and what-not, control who sells the stuff in your business, because clubs always brought dealers in and problematic things. If you catch someone dealing inside your club, you can get your people to tell the guy to leave, but if he continues. You could shake him down for profit or reach out to his people with a number, because they are now operating on a wrong turf, and that's one of the steps onto the illegal political scene. You can also get a limo and have it parked outside to attract people over, the cooler you make it, the more people gonna visit you. Can even create a "VIP" sector inside with extremely nice mappings in there where people would pay decent amount to get inside and could even have a limo-ride home without a cost, create some sort of a VIP Membership card where they'd get a free limo-shuttle to the club. There are a lot of unique things you can do with a club and other businesses, you just need to get creative and know how to chase that money. Unique and realistic stuff sells and always will, people love it. You can create a security firm as a front as well, it's usually organized crimes with deep ties that do that. They got couple guys who apply for weapon licenses, carrying concealed firearm arm licenses and guard cards. And these individuals create some security firm and it's an excellent cover. So when important figure in the organization maybe under attack or something, you got group of individuals who are legal to wipe out whoever tries to kill the VIP, it's the nature of the security company, you use what's offered to you, and like I said before...you use the system for your advantage. Smart activity and blend in acts will keep you out of jail and keep you operating on completely different level. It's not a MUST, but it's an option that gives you a upper hand on things. If organized crime wants to be powerful, they should focus on covering bunch of angles and actually feel powerful. Only because in real world the OC is powerful and you portray it, doesn't mean people will value you the same way, IRL those organized crimes are involved with multiple things and possess deep hierarchy, you can do the same if you willing to give a damn.
  4. SOUTH LOS SANTOS = SOUTH LOS ANGELES DAVIS = COMPTON RANCHO = WATTS STRAWBERRY = THE CRENSHAW DISTRICT CHAMBERLAIN HILLS = BALDWIN HILLS CARSON AVENUE = ROSECRANS AVENUE / WESTERN AVENUE INNOCENCE BOULEVARD = COMPTON BOULEVARD / CRENSHAW BOULEVARD STRAWBERRY AVENUE = SLAUSON AVENUE ROY LOWENSTEIN BOULEVARD = EL SEGUNDO BOULEVARD This thread was made to cover the various lifestyles of civilians and gang members living west of the infamous Innocence Boulevard street in South Los Santos. On this thread you will encounter civilians, gang members, teenagers who all live in South Los Santos on the westside of Innocence Boulevard. Blood & Crip gang lifestyles are to be covered on the thread as well as regular everyday South LS citizens trying to survive in the big city's ghetto. ((In order to have permission to post screenshots on this thread, you must PM @PapaDoc or @GoGetta)) This thread was made to follow the lives of different characters who gangbang in the city of Los Santos, San Andreas. The thread is designed to depict the lives of the many related active gang members and South Central Los Santos residents. Screenshots that are posted will show what drama the hood life does to affect one's character mentally, physically and emotionally. Sports teams play a large role in the gang community of South Los Santos. The logos of these teams represent the section that the person who's wearing comes from. It can be deadly for a person to wear a Kansas City Royals hat in a Nutty Blocc Carson Crip neighborhood. It. That's how serious these logos are taken in the hood. Usually the Crips and Bloods would take a logo that best represents their section and gang color, but this is not always the case. There have been instances to where innocent lives were affected and conflict was thrown out of proportion and war became imminent. Sports team logos are to be treated like a flag and should not be taken lightly by civilians. AVOID WEARING SPORTS LOGOS IN SOUTH LOS SANTOS AT ALL TIMES.
  5. E/S Clover Gang was originally formed by a group of Sureno's that had formed a small reputation within the street of Brouge Avenue, after both Front Street Watts Crips and the 103 Hard Time Hustler Crips were totally wiped from the local region, upon their dissipation one of the remaining jumped in set members had decided to reform the set on Brouge Avenue with the help of the local community, the rifa formed together through their life experiences and ultimately ended out forming as a gang of Sureno youths. East Side Pueblo Bishop Bloods are a predominately African-American street gang based in the Roy Lowstein region, Davis in a community known as the Low Bottoms. They have been active in that area since the early 1970s before the Blood identity was even forged. Prior to Black gang resurgence during the very early 1970s, there was a gang in the area called Pueblo Players that was active since the 1950s. Upon reaching out to one another, and establishing a deep bond, both the E/S Clover Gang and the East Side Pueblo Bishop Bloods had decided to effectively merge both of their sets together, the Pueblo Bishop Bloods control Roy Lowstein Boulevard whilst Eastside Clover Gang hold control over Brouge Avenue, both sets are currently defunct and are ultimately working together side by side flying green and red rags with one another. -- OOC Information -- This faction will follow the development of both the E/S Clover Gang & the East Side Pueblo Bishop Bloods, both sets currently operate on both Roy Lowstein Boulevard & Brouge Avenue, for anyone interested in learning more about the faction, you can find out more on our official discord https://discord.gg/4Scz2xTgKZ
  6. NO TOXIC REPLIES PLEASE! Personally I'd like to see 83 Hoover Criminals Bridgetown Rifa 13 Primera Flats 13 Main Street Parc Boyz E/S Dime St Bandit Crips All get official
  7. This thread will follow the the development and characterisation of Eduardo Pintos Carret, a youthful resident of Bridge Street as the encounters the strong presence of the infamous El Monte Flores gang. I. Origins Eduardo Felipe Pintos Carreto was born in Guadalajara Mexico. He lived in La Estancia with his mother, grandmother aunt and three nephews. La Estancia, a leafy suburb of the Mexican city of Guadalajara. At the time the neighborhood was dominated by gangs such as Florencia 13. The women who raised Eduardo often forbid him to go outside, shielding him from the gang activity seen on the streets of Guadalajara. Eduardo never realized the existence of any of these gangs in the early years of his life. II. A better life After years of struggle to make ends meet, Eduardo's mother got an opportunity presented to immigrate to the United States of America. When Eduardo was 9 years old his mother was granted a work visa to reside in the state of Arizona. Eduardo didn't want to leave his family members and friends behind, but he had no choice. His mother explained to him that they were on their way to a better life in a country that's more safe which provides more opportunities for their future. They settled in Phoenix Arizona, it didn't take long for Eduardo to feel at home as he easily met new friends, mostly Mexican immigrant kids who also spoke Spanish. After 8 months of living in the States, Eduardo's mother could see the end of her visa getting closer. She met an American male called Henry who often visited them and helped them financially. It didn't take long before Henry married Eduardo's mother, allowing her to request a greencard for her and her son. III. Los Santos After 5 years of marriage the financial situation of Henry changed, he lost his job and started drinking more. The relationship with Eduardo's mother became more abusive as he started prohibiting her and her son from going out or doing daily stuff. He would lock them in their home, beating them over minor or imaginary problems. Eduardo, who was 15 at the time, would often sneak out the house to smoke marijuana with friends and to escape from the reality at home. He would start shoplifting to get cash. When Eduardo turned 17 he was already indulging in occasional home invasions, breaking into cars and shoplifting. When one of the store owners in their neighborhood caught Eduardo he didn't call the police. He brought Eduardo to his parents, because he taught that'd have a better effect on him. Eduardo got beat so severely by his stepdad that his mother decided to leave the house the next day and move out, she couldn't take it anymore. They ended up in a small apartment on Bridge Street, Los Santos. IV. A better life 2.0 Having left and divorced her husband, Eduardo's mother took a nanny job in Los Santos. She'd be away from home most of the time, trying to make ends meet. Eduardo on the other hand was going to high school, where he got good grades, but eventually got kicked out for breaking into lockers. He took a job at a pizza delivery, but his stint at the pizzeria was short lived as the owner caught him smoking weed in between deliveries. He started hanging around on Bridge Street where he met a local named Risky. Eduardo who's then 19 explained his situation to the local teen. He offered help by giving Eduardo cocaine which he was supposed to sell for him. Eduardo didn't think twice and saw this as an opportunity. He got quickly introduced to other local teens who called themselves El Monte Flores. Eduardo is a confident, smart, tall boy, which allowed him to quickly make friends with the others. He quickly learned they were all in similar positions as he was, such as a local named Alonso. Alonso baptized Eduardo to Tarzan, due to his big thick curls. V. Becoming Tarzan Not long after dropping out of high school, Tarzan was getting groomed by the local El Monte Flores gang. He started to get close with locals who would pursue him into doing illegal activities with them. Tarzan's mothers final situation was as bad as ever, which resulted in Tarzan not having to think twice before committing crimes. It started with petty theft, going around stores shoplifting whatever they could get their hands on. Tarzan also quickly became familiar with gang violence, as he figured out when they came face to face with the Piru's. Tarzan was involved in a brawl in a so called Piru neighborhood a few blocks away. Not long into the fight several police cars pulled up to the scene, which led into a chase on foot with Tarzan and the officers. It didn't take long before the officers caught him on his flip flops. The officers figured Tarzan had a clean record and released him to walk home after a short interrogation. Having kept his mouth shut he showed the local gang members and affiliates he was down for the cause. Tarzan got introduced to Wicked, the shot caller of El Monte Flores. He took Tarzan shopping, paying for his whole outfit. Something that definitely impressed Tarzan, he saw right there what he wanted to become. VI. Gaining respect After Tarzan got familiar with the gang culture, he started to get more deeply involved in crime. Mainly in car theft and drug dealing, in which he showed his true criminal qualities. Tarzan was a quick learner, he realized that his actions would only gain him money and respect from the gang. His activities didn't go unnoticed as gang leader Wicked decided that Tarzan was going to have to bring in money for the gang now. A weekly tax of $2,000 became Tarzan's objective, which made him get only deeper involved in criminal activities. Tarzan witnessed first hand that the gang life could be a short lived one. He was taken on a robbery where he saw one of his friends die in front of his eyes. One day Tarzan was sitting in a stolen car by himself when suddenly a gang member named Scrappy jumped in his car. He convinced Tarzan to smuggle some contents into the TTCF jail, promising him to become an official member of the gang after he comes back. Something they'd call getting put on. VII. Gaining respect 2.0 Tarzan made sure he got arrested on a vandalism charge, having cocaine and a Nokia phone inside him. He was told to look for a person named Quatro. Not long after Tarzan got introduced his cell, a bald hispanic male clad in several gang affiliated tattoo's knocked on his window. He introduced himself to Tarzan and made sure his paperwork got checked out by a fellow Sureño gang member. Tarzan got introduced to Quatro after his paperwork proved he wasn't a snitch. He had successfully smuggled in some valuable contents for the gang. After getting out of prison Tarzan came home, only to find out half of the gang was arrested. Tarzan was disappointed, because it meant he wasn't going to get jumped in any time soon. However it didn't hold him back from getting right back into the criminal life again, stealing cars and dealing drugs. He was going to make sure he'd have enough money for the top of the gang pyramid to welcome them home with a nice sum of cash. VIII. The demise of Tarzan Having successfully set up a car theft operation with Jesus and Alonso Ramirez, Tarzan's confidence grew. He felt he had to keep it up so that he would become official in no-time. He'd be often seen in flashy stolen sports cars. On a day he got asked by a gang member named Swifty to smuggle in a phone back into the prison. Tarzan disagreed and pleaded that he was more valuable on the street making money, and suggested they should send a different local. Swifty wasn't taking no for an answer and decided to put a gun to Tarzan's head, pursuing him aggressively to follow his orders. Tarzan was perplexed by Swifty's actions, but still disagreed, not having much respect for Swifty. He stood his ground, slapping his pistol away and leaving the area and his last respect for Swifty behind. IX. The demise of Tarzan 2.0 Looney, a high ranked EMF member took over while most of the gang was in jail. He quickly got word of what happened through Swifty. While Tarzan kept his mouth shut about the incident, Swifty had been telling Looney everything that happened. Looney quickly acted by telling Tarzan wasn't welcome in the hood anymore and was told not to come back until he showed respect. Tarzan saw Swifty's actions as betrayal and snitching, as he took their dispute higher up. Tarzan was fuming and decided to steal a car to calm himself down, something that became so usual for him now. He stole a car and found that there were several beers and vodka bottles on the backseat. Tarzan didn't think twice and decided to drink his problems away, which only made his decision making worse. He picked his friends up, ranting about how he was going to kill Swifty and skip town. His friends calmed him down and advised him to go plead his case with Looney. X. Descansa en paz Eduardo Pintos Carreto 🕯️ Eduardo's meeting with Looney didn't go as expected, not long into his explanation het got cut off by Looney. He would go back and forth with the temporary shot caller, forgetting to show respect. His friends occasionally would chime in, in attempts to solve the issue and protect Tarzan from his own deeds. It only led to them having to beat up Tarzan by order of Looney. His own friends beat him up, which made Tarzan realize this was all for nothing. In a split second he shifted his positive thoughts into negative ones, seeing how he was betrayed, mislead and abused in his eyes. As Tarzan limped back to the stolen sports car, Looney told him he would make sure that Tarzan would never become an official member of the gang. Tarzan quickly snapped back that he wouldn't want to be associated with snitches anyway. His last remark caused Looney to fire several bullets into Eduardo, who there died on the spot.
  8. YOU PLAY, YOU PAY Daniel Parada Daniel Parada was born into a broken home, with his father incarcerated for 2x Second Degree murder, and his divorced mother addicted to heroin. At a young age, Daniel was forced into a parental role, taking care of his younger sister while his mother neglected them both. Daniel often looked to his father for guidance, frequenting visits at the Bolingbroke State Penitentiary. Whilst juggling between academics and family, Daniel found himself a sense of power within the controlling El Monte Flores gang, where he racked "Spider" as his placa due to his lanky legs. Over the next few years of Daniel's life, he made the set a priority over education, often bunking classes and eventually flunking out of high school in his last year. The income Daniel had received throughout his years within the set had given him enough money to move out of his mother's house and into his own, partly accompanied by his sister who had moved between homes often. On the night of 21 April 20XX, Daniel and a a homie of his had decided that the conditions were suitable for them to hit a lick on a random female, who had turned out to be an off-duty police officer. After flunking the robbery, the duo had took to running, sprinting through the alleys of Bridge Street, before turning a corner and into a cruiser. They were both shortly detained and later arrested, serving Daniel with 1x Armed Robbery, 1x Possession of an illegal firearm and 1x Resisting Arrest. During his stay at the Correctional Facility, Daniel had provided his camaradas with poorly-designed tattoos, created by a makeshift tattoo machine. Daniel was able to pursue his creative interests, while simultaneously making a profit via commissary. Not only did he focus on tattoos, he had also focused much of his attention on programming, increasing his muscle mass. Maya Parada Maya Parada, younger sister to Daniel, shared the same upbringing as her older brother. Her father being incarcerated and her mother would neglect the pair, choosing to feed her addiction rather than caring for her children. This would feed into Daniel ending up being her only parental figure, as he looked after her. Though, Maya was born and raised on Bridge Street. This would influence her drastically, despite her brother attempting to keep her away from the local gang as best as he could. She would be pushed by her older brother to focus on her academics, and stay away from the gang lifestyle, though her personal desires would be the opposite of what her brother wished. Looking up to him, she would pick up some of his creative side, though opting to display this talent through the use of a spray can rather than a tattoo needle. Taking great care in her artwork, she would practice designs at home, refining her craft.
  9. Procedurally updated story on the main post. Jeremie "Big Guala Bvby#1" Herron https://face.gta.world/guala127baby Alias: Guala Baby - More commonly referred to amongst peers as Guala, Guap and/or Baby guala [gwah-luh] WHAT DOES GUALA MEAN? It's used as slang for "money," often as guala guala. Story so far (pre-context): Jeremie Herron has spent his whole [19 year] life in a Brouge Ave. Housing Unit after being a product of home labour. He exists in a two bedroom household with his younger sister and his mother. Jeremie idolises the trap lifestyle, despite having no desire to jump off the porch into the rap game, he moulds his personality around famous names like Lil Baby, Young Thug & Lil Keed. Living a life with little option, Jeremie put on for the Darkside Neighborhood Bloods from a young age; with selfish ideals to get his own money up, leaving the brotherhood as close second. A natural born hustler like Jeremie is often seen to be flexing to his peers, his neighbours & most recklessly his opps. Jeremie is conceited, despite not being as ready to die for the hood as others, he still exudes levels of ignorance only hoodrats would reach. He sees himself as a top-tier money maker with grade A steelo (style). Don’t get it twisted, most might look at his style and question why he’s wearing such clothes. He thinks his future in the hills within grasp. Back to the flexing, Jeremie is as vain as they get, he is the definition of a walking lick despite not wearing any particularly expensive clothing. He is materialistic, and sees his only motivator as money. Jeremie's only real loyalties lie with his mother and his little sister, he tries to avoid the line of fire so he can always come home to them. In-depth In Character Story:
  10. dna

    RandySavage#4

    Khalil Manning - 16 Tiny Macho #4 a/k/a Spazz Known locally for his accomplishments in boxing, crash dummy like behavior and ill ways, Khalil Manning inhabits Brouge Avenue. His nickname, Tiny Macho, stems from his brawling inside and out of the ring, despite his frail, featherweight build. Khalil was given this nickname by his coach at a young age. His peers also like to call him Spazz, for similar reasons. He is often seen around Suge Ray, his little big homie. On August 23rd, 2019 a video of two teens fighting in the halls of Palm Valley's High School reached the local news network. One of the teens involved was Khalil. In the video you can see Khalil getting his lights knocked out by his peer. The short-lived fight was spectated by a small gathered crowd, they verbally induce the fight on. The video is still available on YouTube to the public, titled "PVHS packouts (crip vs blood)". Rumors say that after the video was published, Khalil and a couple of other teenagers from Carson Avenue jumped the other student, who was seen in the video beating on Khalil. Khalil's grandfather, Cody "Spanking" Manning, was a prominent amateur boxer, known nationally. His boxing career was cut short after a fatal walk-up left two young men, affiliated with the Bounty Hunter Bloods, dead and Cody paralyzed from the waist down. Cody was not the intended target, but was a witness on scene.
  11. Andre "Dre" Diamonds Pictured: Andre Diamonds, Age 16. Andre “Dre” Diamonds born on October 14th, 2000 in New Orleans, Louisiana. Dre was abandoned by his mother at the time of his birth and his grandmother was granted full custody of him. Dre lived with his grandmother and five other kids till she passed away when Dre was four years old. Dre was separated from his family members as they were all placed in to foster care. After being bounced around from Louisiana to Florida. Dre is now residing in Davis, Los Santos in a foster home where he is neglected and mistreated by his foster parents. Dre can be seen around the Davis area riding his bike around or shooting hoops as he aspires one day to make it out of the hood and become a professional basketball player. Dre stands at 6”1 185lbs. When Dre speaks you can hear a slight southern accent tied with his southern hood lingo. Current Day: Pictured: Andre Diamonds, Age 20 Since rekindling with two of his cousins, Azalea and Taynara. They’ve introduced Andre to a group of people that he calls his family now. Andre is currently residing on Forum Drive, he’s currently a solider within the Morrison & Meadows DTO. Pictured: Andre Diamonds, source: www.lossantosmugshots.com Andre has built up a rap sheet for himself. His arrest record includes Assault, Distribution of Narcotics, Possession of Marijuana, and Evasion. Despite being arrested for the following charges, Andre has only served time in Twin Towers for the possession of marijuana and Evasion. This was due to the lack of evidence against him on the Assault and the distribution of narcotics charges.
  12. Introduction In this guide I'll be breaking down some of Central America's history, along with some things about the Maras (Gangs) that inhabit the region. I'll also go a little into how these Maras (Gangs) operate in the United States. This guide is being created with the aim to give those trying to roleplay a Central American something to put behind their character and also for inspiration. The gang portion of this guide will mostly be about the Mara Salvatrucha, but will also include the 18th Street gang in some parts. However, I will mainly be addressing MS-13 as the differences between the two street gangs are too slim for me to extensively talk about both gangs. Central America; An Overview Central America is a region in Latin America. The Central America region consists of a number of countries which control territories along the land bridge that connects Mexico to Colombia. These countries consist of Guatemala, Belize, Honduras, El Salvador, Nicaragua, Costa Rica and Panama. Like most Latin American countries, the primary language spoken in the streets and at home is Spanish, apart from in Belize (A former British colony) where they speak English instead. The usage of Spanish in Central America and amongst Central American individuals is distinct from the Spanish spoken in many other Latin American countries. A word that means one thing to a Colombian, could mean something completely different to a Salvadoran for example. Central Americans also commonly pronounce their Spanish words differently to most other Spanish speakers, sometimes leading to confusion In 2016 the combined population amongst the Central America region was thought to be around or over 44 million. Additionally in 2018 The population of Central America was estimated to be 47,448,333. Many countries in Central America are poor, poverty stricken, rife with corruption and generally suffer from a great deal of hardship as a result of various social and economic factors. Along with this, many of the countries in Central America countries suffer from extreme gang problems and extremely high homicide rates. In 2015 the city of San Pedro Sula in Honduras was said to have been the most dangerous city in the world. Additionally, cartels and other criminal organisations are known to use Central America as a gateway for drug trafficking through Mexico and into the United States and also for human trafficking to and from Colombia and other South American countries. In recent years a sizeable amount of Central Americans have fled the region as a result of the crippling gang problems that have plagued the region since the 1990's, these immigrants generally leave their homes bound for the United States where they generally intend to apply for a refugee status. Many are denied the refugee status and sent back to El Salvador, where alot of the time they end up dead as a result of the gangs that they fled to escape in the first place. Countries like El Salvador, Honduras and Guatemala are overrun by gangs such as MS-13 and 18th Street and are also said to be operating in Costa Rica, Panama and as far south as Colombia. In addition to this, street gangs are also present in Belize. In Belize, offshoots of the Mara Salvatrucha, 18th Street and even offshoots of African American street gang sub-sets affiliated to the Crips and Bloods are also said to be present. Conflicts in Central America Since the forming of most Central American countries, the region has been rife with conflicts. One classic example of Central American conflicts was in the 1950's when Judge William Walker, a proponent of slavery attempted to subdue various parts of Central America. After a brief stint as the self proclaimed president of Nicaragua, he was ambushed and executed by local Salvadoran & Honduran revolutionaries. These revolutionaries that assassinated revolutionaries were affectionately nicknamed 'Salvatruchas' by the locals and were honoured throughout Central America for their heroic deeds against the tyrant 'president' of Nicaragua. The word Salvatruchas was later picked up by a certain Salvadoran gang, but we'll get to that later. Since then, many countries throughout Central America have been torn apart by brutal civil wars. In 1911 there was a civil war in Honduras. Another civil war took place in Guatemala between the years of 1960 and 1996. Among the most notable of these civil wars was the Salvadoran civil war of the 1980's, which began in 1979 after an Archbishop by the name of Oscar Romero was executed by the Salvadoran military while giving a speech. This came after years of civil strife throughout El Salvador as a result of a tyrannical government. The political party that was in charge was extremely corrupt. Some who were locals of Central America at the time talked about times where they'd vote for the opposite party, and if they started to win, the entire country's power would go out and when it came back, the ruling party would be winning on the poles. When the conflict initially began, the Salvadoran government was backed by the United States. Various war crimes took place on all sides and brutal violence became the norm and among the most shocking of these facts, is that for the most part, many of the soldier on either side were young children who were trained to be killers. The horrific violence ended up causing almost half of the country to flee. Some were lucky and managed to escape to other, safer countries such as Australia, Spain and others, but the vast majority of those fleeing Central America at the time ended up in the streets of Los Angeles (Los Santos), where they for the most part settled in the Koreatown district of that city. Smaller Salvadoran communities soon popped up in the districts of Mid City, Hollywood and the San Fernando Valley. Mara Salvatrucha, Barrio 18 and the origin of the Maras The term 'Maras' is a word that nowadays refers to a specific breed of street gang. A Latino street gang that was formed in the United States but managed to make its way to Mexico, Central America and other countries. The term Mara was originally coined to refer to a group, a gathering, a gang. Although the term Mara is said to nowadays have a more sinister meaning to it, coming from another Central American term, Marabunta. The term 'Marabunta' refers to a vicious breed of army ant known to devour and destroy everything it comes into contact with. The most known of the Maras is the MS-13 (La Mara Salvatrucha 13) and the 18th Street Gang (Mara 18) Other Maras include Salvadorans With Pride (SWP), Mao Mao (MM) Mara Maquina (MM2), La Mirada Loca (LML), Batos Locos (BL) and various other Central American street gangs. All Maras in El Salvador are gangs, but not all gangs in El Salvador are Maras however. The Surenos exist to a lesser extent in Central America. Offshoots of La Florencia, Playboys 13 and Crazy Riders are said to have been formed in many Central American countries such as El Salvador and Honduras. While there's a sizeable amount of Central American gangsters throughout the US and across the world, the majority of Salvadorans & Other Central Americans are typical hard working men and women. Most of them don't respect gangs, but instead fear and despise them. Salvadorans & Central Americans are the biggest victims of their own street gangs, especially in their home countries. Though in the United States, that's increased tenfold. To your average Salvadoran, an MS-13 or an 18th Streeter is nothing more than a monster. Despite this, there's those who sympathize with the gangs. Some Salvadorans & Central Americans willingly take the stand in court and lie for gang members, testify against rival gang members and even hide guns / drugs or attempt to cover up murders or other criminal acts such as rape for the local gangs. For the most part, these kinds of people see whatever gang is local to their neighbourhood as their family. Maybe they have friends in those gangs, or maybe they've even got family that represents those street gangs. It all depends on the person and the way they're bought up, or what they've experienced. Central Americans in Southern California (Southern San Andreas) generally stick together in the same tight knit communities. Large Salvadoran communities can be found in the Koreatown/Rampart/Pico-Union/Mid-Wilshire neighbourhood (Which is represented ingame as Little Seoul) along with others in Westlake & Silverlake (Mirror Park), East Hollywood (East Vinewood) and North Hollywood. In each of these Salvadoran communities that are dotted around La County, there's generally a presence of MS-13, who despite being generally disliked by the law-abiding Salvadoran community, they rule these communities with an iron fist due to the Salvadorans' fear of MS-13 and of what might happen if they co-operate with the police. Some fear deportation, some fear reprisal from the gang, some just can't bring themselves to speak on the people they've grown up around, most just want to mind their own business. Many young Salvadorans who arrived in LS during the 1970's joined existing gangs. A few of these gangs included Varrio Playboys 13, 18th Street and Crazy Riders 13, among others. While some gangs and communities in LA were welcoming to the newcomers, others treated them as sub-human trash. They would mock, bully, assault, stab and sometimes rape Salvadorans in broad daylight. This not only caused a fair amount of Salvadorans to dislike Mexican-Americans and also led to the forming of the Mara Salvatrucha Stoners (MSS) street gang. When the gang was formed, the original founders of the street gang combined the Salvadoran Spanish word 'Mara', meaning gang or Group with the term Salvatrucha, which was as mentioned earlier, a term used to honor the Salvadoran and Honduran revolutionaries who overthrew William Walker over a century beforehand. The word 'Stoners' was then added at the end of the gang's name, referring to the current membership of the gang, which were for the most part a bunch of raggedy haired teenagers with a taste for Marijuana and heavy metal music who banded together with eachother for protection in the streets. The Mara Salvatrucha Stoners initially had a culture which consisted of soft and psychedelic drug abuse, attendance at heavy metal concerts and a strong pride in defending their ethnic communities from outsiders and other gangs. Other instances of Anti Central-American prejudice had also taken place 30 years before the Mara Salvatrucha Stoners came onto the scene during the 1950's when the 18th Street Gang formed as a result of Clanton 14 and their refusal to accept members with ethnic roots that weren't exactly the same as them. This helped 18th Street to become a massive street gang that by the time the MSS showed up in the 1980's, the 18th Street Gang was already an established 'super-gang' with close to 20 offshoots and cliques throughout Los Angeles. At first, MS-13 and 18th Street got along. They'd often party together. It was at these parties that members of the Mara Salvatrucha Stoners heard about the bosses of La Eme (The M) and how they ran Southern California from the prisons. Throughout much of the 1980's the Mara Salvatrucha grew in the form of the Mara Salvatrucha Stoners, however by the turn of the decade, the Mara Salvatrucha were no longer a disorganised crew of kids who liked heavy metal and banded together to protect eachother, they were a new and vicious breed of street gang that had earned its own place in the hierarchy of the gang underworld. In the mid 1990's the gang dropped the 'Stoners' nickname and instead adopted the number '13' at the end of their name. Also in the 1990's, the United States began deporting thousands of gang members from Los Angeles and back to the Central American continent. Members of the Mara Salvatrucha and Dieciocho gangs were sent to El Salvador first, then the gangs started bleeding across the borders into the neighboring countries, The fact that many of these countries were still recovering from their conflicts caused both gangs to grow extremely fast. By the 2000's the Mara Salvatrucha and 18th Street gangs had not only spread throughout Latin America, but were now also present in several other states across the US. They had taken over entire neighbourhoods and were known to recruit children as young as 9-10 for their street gang wars and drug sales. Over the years as members of MS-13 got incarcerated in Central America, the gangs got much more organised, this especially happened after prisons began being dedicated to one street gang as opposed to holding members of both gangs. With the forming of the Maras in Latin America, other gangs began coming out of the woodwork. These Maras included the Mao Mao, an organisation that had been around since the Salvadoran civil war and evolved into a street gang that was mainly involved in money making. Also formed was the La Maquina (The Machine) gang in Apopa, which became vicious rivals of both the 18th Street and Mara Salvatrucha despite the gang's much smaller size. Other imported gangs from Los Angeles soon began popping up throughout Latin America aswell. Sureno gangs such as La Florencia, Playboy Surenos, Crazy Riders, Harpys and Ghetto Boyz are said to be present in Mexico and some parts of Central America. Maras in Central American countries run their neighbourhoods like mini dictatorships. Those who are unknown are usually assumed to rival gang members and are killed or disappeared, women are generally treated poorly in gang territories throughout Central America. Femicide and rape culture are extremely common problems throughout the slums of El Salvador, Guatemala and Honduras and especially amongst the gangs. Some of the more brutal MS and 18 cliques throughout Central America are also known to treat women associated with the gang as drug mules and sex objects. Some gang members are even known to abduct women from their communities and force them to either become prostitutes for the gang, or they claim them as their personal sex objects. In the early 2010's all Maras and other gangs in Central America were labelled criminal organisations. The Mara Salvatrucha as of 2020 is also labelled as a criminal organisation in the United States, with many MS-13 leaders from both the United States and Central America as of 2020 and 2021 being charged with terrorism offenses by the United States Government. 18th Street (Mara 18) in Central America is split into two seperate categories, the 18 Revolutionaries and the 18 Surenos. The Revolutionaries are much more ruthless, they have barely any rules and a lot of cliques require their members to perform a murder and/or a sexual assault in order to become part of their groups. Revolutionaries within 18st have also popped up in Los Angeles, where some 18th Street cliques such as a few smaller ones located in Westlake are rebelling against the Mexican-Mafia and against the other local Sureno gangs, aswell as being involved in a vicious war with MS-13 that involves sex crimes and the brutal murders of random civilians. El Salvador's MS-13 is also split into two separate factions, known within the gang as cars. La Ranfla Historica is the dominant faction in Central-America. For years they ran the gang from the confines of extremely crowded Salvadoran prisons. Despite this, some MS13 members felt that the leaders in these prisons were only making moves that benefited them, and not their homeboys or the gang at large. They were complying with the government, they were allowing their younger, craziest members to go around killing random women and raping women and children. Something that didn't sit well with this particular group of MS affiliates, some of which had come from Los Angeles after being deported. As a result, the '503' branch was formed within MS-13. Like the 18 Revo's in Los Angeles, 503 Mara Salvatrucha affiliates can also be found in Los Angeles. In addition to the gangs, other groups exist in El Salvador and also throughout Central Ameirca. In El Salvador, an organisation called 'La Sombra Negra' or The Black Shadow is known to hunt down and kill gang members. Locals attribute the black shadow to being mainly comprised of current and former law enforcement along with vigilantes. The general population of El Salvador supports groups like La Sombra Negra and they also support the government's extreme approach towrds containing the gangs. This is due to the vast majority of the Salvadoran population having family members who've fallen victim to the crimes of the local gangs. Many of them have brothers who were killed, sisters who were raped and/or forced to be prostitutes, family members who've been disappeared by the gangs. They want blood, not just justice. Some residents of other Central American countries also share similar views when it comes to the Maras. Often times when MS or 18 members identify themselves in countries throughout Central America, they're murdered by either the police, rivals or just vigilante civilians. The actions of vigilantes and also the actions of the governments of many Central American countries has forced the Maras somewhat underground. They still excersize the same iron fist like control over many regions of Central America, but have been forced much more into the shadows than before. Members of MS-13 and 18th Street in El Salvador and some parts of the United States have either dramatically lowered their use of tattoos, or no longer use tattoos at all as a result of these factors. Maras in the US (Present Day) Mara Salvatrucha and 18th Street in the United States are also split into various factions (Usually referred to as 'Programs'). These Programs are generally cells of the gang itself that generally consist of a leading council and a cluster of MS-13 cliques that are loyal to them. In the United States the Mara Salvatrucha's operations differ from state to state. Members of MS-13 in the mid-west are much more low-key with their crimes and are alleged to be involved in various financial crimes such as money laundering and fraud. MS-13 cliques in the Southern states (Apart from California) and also on the East-Coast generally operate similarly to their counterparts in Central America. MS-13 offshoots under the East Coast Program (A Mara Salvatrucha program which is led from Central America) have particularly strong presences in New York State, Virginia, Maryland and various other neighboring localities. Mara Salvatrucha operates very similarly to their East-Coast counterparts in southern states such as Georgia, Texas, Arizona, Florida and Louisiana. On the West Coast in states such as California (San Andreas) Oregon and Washington the Mara Salvatrucha operates in a much less violent manner, being much more focused on money than extreme violence. Though this is not to say that the Mara Salvatrucha in Los Angeles is in any way tame. In 2018/2019 members of the Mara Salvatrucha's Fulton Locos clique in North Hollywood were indicted for a killing spree that its members committed, in which it was found out that the culprits to the various brutal, medieval style murders were members of the MS-13's 503 Branch and were absorbed into the street gang's ranks in Los Angeles. The 503 Branch in Los Angeles is worlds different to the traditional Mara cliques you'll find in East Hollywood and Little Seoul. 503 Mareros believe in more violence and shocking brutality, while they for the most part don't condone rape, some of them do. Other MS-13 cliques in LA that aren't part of the 503 Branch are part of what's called the Los Angeles program, which is the governing body for MS-13 cliques in California. It's led via a coalition of MS veterans who call the shots for their respective cliques and by a Ranflero who commands them all. MS-13 in California don't pay dues to MS-13 in Central-America as it is commonly believed either. The Mara clicks on the Westcoast of the US don't see eye to eye with their counterparts in El Salvador, and instead hate and despise them. As far back as 2006 MS-13 had already stopped sending money to El Salvador. MS cliques in California are also distinct in that they're generally the most respected and organized cliques of the MS-13 gang. Members of MS-13 cliques based in Los Angeles who end up in Central America usually end up being absorbed MS-13 into cliques in their home countries that are named after Los Angeles streets. Additionally, many MS-13 cliques from LA have become so organized that they basically operate as gangs within the gang. This is seen in the Normandie Locos Salvatruchas clique, which has members all over the United States and in Latin America. Many members of the Normandie Locos communicate with members from neighbouring states and countries and this is generally seen with most other LA based MS-13 cliques. Along with this, many Los Angeles based Mara Salvatrucha cliques operate worlds differently from their counterparts in Central America and even in other states. This is mainly seen in how the gang in California has very strict rules about the way its members are to conduct themselves. Members of the MS-13 in California are required to pay a monetary fee to their clique's leadership simply for their membership in the gang, rape isn't tolerated, drive-by's are disallowed, disrespect towards members of the gang and their family members/loved ones aren't tolerated and additionally members are also barred from using drugs or alcohol on any day that isn't part of a weekend or holiday among other rules. Some rules are less enforced and will only end in a punishment that usually consists of a beating. However, if more rules are broken or a more serious rule is broken, harsher penalties are imposed on the offending gang member. These penalties can include additional monetary fees given to the clique's leadership, removal from the clique, beatings that sometimes include weapons such as bats and bladed weapons and in the worst cases, death. Additionally the Mara Salvatrucha in California is much more Americanized in that many of their Los Angeles based cliques accept females into their gangs as fully affiliated members. Mareras in Los Angeles are very rarely sexed in and are generally jumped in members. They're usually more vicious, cold and calculating than their male counterparts. This is due to the cold hearted nature of the street gang, females within the gang are expected to take up male roles that include murders, kidnappings, extortions and other violent crimes. Additionally, females within various MS-13 cliques take up support roles aswell, usually serving as a clique member's girlfriend or wife, sometimes even assisting with monetary issues for the clique, such as keeping track of which member owes which sum of money to the clique's higher leadership. Although, some Los Angeles cliques seldom accept women and prefer to operate much more like their El Salvadoran counterparts. This is especially seen with cliques that recruit a higher percentage of 'paisa' type individuals. One clique that operates like a Salvadoran MS-13 gang in Los Angeles is the Fulton Locos, who are are said to be the most vicious MS-13 clique in the San Fernando Valley area. The Mara Salvatrucha in Los Angeles (Los Santos) and some other West Coast states are also much more prone to the extreme use of tattoos than their Eastcoast and Central American counterparts. The gang in Los Angeles doesn't experience the same need to hide their tattoos as the gang does in other parts of the state. This is mainly because many MS-13 members on the West Coast are the American-Born children of people from Central America, as opposed to being illegal immigrants and thus, can't be sent back to Central America where their tattoos would put them in grave danger. However, gang bylaws in Los Angeles dictate that the usage of tattoos amongst the gang has to be earned. For an MS-13 member, every single tattoo they get is supposed to have a meaning, usually consisting of an act committed for the benefit of the MS-13 gang. Tattoos above the neck however, are rare for MS-13 members in Los Angeles. Face tattoos are also still commonplace amongst some MS-13 cliques such as the Normandie Avenue Locos. INSET; V.SUR13 (Varrio Surenos 13) crossed out by MS-13 NLS (Mara Salvatrucha Normandie Locos) (Image taken in Koreatown, Los Angeles) Relations between Chicano Barrios (Surenos) and Salvadoran Barrios (Maras) The relations between Central Americans and Mexicans has for the most part been shaky for years. Some Chicano gangs to this day will refuse to accept those with Central American roots into their street gangs and most of the time also refuse to accept those born in Mexico. In these gangs' most prominent eras, they were known for discriminatory actions against the Central American population, thus causing criminal elements throughout the Salvadoran community such as the Mara Salvatrucha Stoners to viciously fight back against them, usually employing much more violent and heartless tactics than their Mexican counterparts. This rivalry became worse tenfold when a Salvadoran woman was sexually assaulted by a Chicano street gang. This caused the Mara Salvatrucha to become even more violent and even to start engaging in sex crimes against the rival gang's members. As a result of these factors, most members of Sureno gangs either fear or deeply despise the Mara Salvatrucha, they see them as nothing but abominations. Many Sureno gangs would much prefer a Norteno street gang to pop up in their community, than an MS-13 or 18th Street offshoot. While 18th Street is a lot less disliked than MS-13 in terms of their relationship with Sureno street gangs, they're also the universal enemies of just about all Mexican-American barrios throughout the United States. On the other side of the coin, to the Maras, especially to MS-13, the Surenos are looked at as puppets and hypocrites. This has caused some MS-13 cliques to go out of their way to specifically target Mexican-Americans for their crimes. This is despite the fact that in Southern California the Mara Salvatrucha and 18th Street are formally labelled as Surenos. The Mexican Mafia's relationship with the Maras is different to their relationship with the Surenos, despite the Mexican Mafia's ranks mainly being comprised of Surenos. In Los Angeles, the Mara Salvatrucha and 18 gangs are beholden to the Mexican Mafia, where they pay extortionate fees for their protection in state prisons and also for permission to sell drugs and commit crimes in their territories. It is likely that without the Mexican Mafia's influence, MS-13 wouldn't exist in Southern California. It's a symbiotic relationship which is based upon an uneasy alliance of convenience which was formed in the 1990's as a result of the Mexican Mafia's attempts to stop the Salvadorans vs Chicanos conflict in the streets. In order to fully understand the conflict between traditional Surenos & The Maras, one must look into the lore of the Salvadoran barrios of Los Angeles. Both sides believe that they're in the right, both sides believed that one side is better than the other, both sides harbor intense ammounts of hatred towards eachother. This is shown by how most Mexican gang members dislike MS-13 and even claim to be 'MSK' (Mara Salvatrucha Killers), even those in the most southern parts of Los Angeles and even in San Diego where there's close to no MS-13 presence. MS-13 are universally hated and despised by close to 90% of Sureno gangs, along with distrusted and labelled as nothing more than rapists who seek to target Mexican-American women and drag them away to be violently raped. MS-13 do indeed target Mexican-American and Mexican women at times. 18th Street does the same thing. Exactly like how some Surenos like to target Salvadoran, Honduran and Guatemalan women. While MS-13 are formerly classified as Surenos and some even proudly admit to being part of the Sureno program, others despise Surenos and see MS-13 as something more. An organization that's not UNDER the Mexican-Mafia, but instead on their level. MS-13 sees their alliance with the Mexican-Mafia as one of convenience, not one that's entirely needed. MS-13 feeds the Mexican Mafia with drug money and kills for them when they ask, all in exchange for protection while locked up in San Andreas state prisons. A similar fate to what the 18th Street Gang experienced to a lesser extent. How to roleplay as a resident living in a Mara's territory & Joining a Mara If you intend to create a character that lives in a Mara territory, Decide early what kind of person you want your character to be along with how old he/she is going to be. (If you wish for your character to eventually be inducted into a Mara, he/she MUST be a teenager in most cases, there's usually no exceptions. If not? You can pick whatever age you'd like). First off decide what nationality you want your character to be from. A gang like Ms-13 or 18th Street is more likely to accept almost any central american nationality, aswell as Mexicans and in some cases, Blacks, Whites and Asians, but that'd require much more development on the joining member's part. Decide aswell on your background story and your character's personality traits. If he/she's Latino, Are your character's parents illegal? Is your character himself or herself illegal? Does he or she speak English? Or just Spanish? As for why your character would want to join a gang? Well here are the main reasons teenagers anywhere join street gangs, among other reasons. Kids that want to be or feel tough Kids that want to be respected Kids that want to feel loved or needed Kids that want to be apart of something bigger than them Kids with broken families or mental issues Kids that want to be feared by other people They love feeling like they're powerful Kids and Teenagers with these personality traits and similar personality traits are more likely to join a street gang or a Mara than a sheltered boy who knows nothing about street gangs or the way they operate. Most of these teenagers come from broken homes and have had some sort of traumatic event happen to them or somebody they know at some point in their lives. They often have little to no actual parent figures at home and thus turn to the streets and to the Maras searching for some sort of surrogate family. Moving on, your character should 60% of the time be from the same neighbourhood as the Mara that you wish to have your character become apart of, the only real exception to this is if your character came from Central America or Mexico years beforehand as a young child. Nobody is gonna go through a move from Chicago or Miami to the slums of Los Santos just to get affiliated to a street gang when he/she arrives, that's senseless and a shitty, lazy way of portraying a character. They'd most likely attend local schools with gang members. As a teenager from the ghetto, your character (Even non affiliated) would most likely very vividly understand the street gang culture that goes on within the neighbourhood, he'd hear shots and sirens at night, he'd see drunken cholos hanging out in alleyways and at the park. He'd know which gang is which, what their graffiti looks like aswell as who they don't get along with, where their territory is located and he'd most likely know exactly how the area he lives in is carved up when it comes to street gangs. It's not meant to be HARD for people to become affiliated to a Mara, but it's best you dont approach leading members with face tattoos straight like that, you're not gonna get any respect that way. Instead, befriend the members that are more around your character's age range. They're your character's key into the gang. If he or she plays their cards right, your character should very easily become a full blown gang member. A good idea and something great to roleplay would for your character to be a tagger, basically a member of a local tagger crew, a young cholo or chola. (You could either form a tagger crew IC with a couple of friends, or roleplay that your character is simply a lone tagger/graffiti artist.) He or she would most likely come into contact with the gang eventually and over time be jumped in, leaving his or her crew (If he/she is in one ofc) behind to become a member of whatever gang resides in his neighbourhood. Just know that your character doesn't actually have to kill anybody to become a valuable part of a Mara. MS-13 for example is heavily focused around money and they thrive through their drug sales. Yes, Maras are an extremely violent type of street gang, but that doesn't mean every single person that hangs out with or is affiliated with the gang is a murderous psychopath, which is why people need to consider WHAT they're gonna RP before they come IG and roleplay with the faction. 90% of young MS-13 and 18st members in LA haven't actually killed anybody yet, shot at them maybe. But not killed. Lastly, please don't try to carry your character as a hardened gangbanger right off the bat. It's okay to be a rowdy teenager that's extremely down for his or her gang, but keep it realistic. Your character isn't a killer yet, he/she's a teenager from the slums of LS who most likely hangs out with a local street gang. Your goal at this point should be to befriend members of a gang of your choice and over time work your way into the gang. This process could take days, weeks or even months. Depending on a variety of factors. Your ultimate goal is to show interest in the gang when possible and to work your way towards a jump in. The General Environment The type of areas and environments that spawn street gangs are usually riddled with broken homes, low income families and drug abuse. As mentioned before, your character has most likely experienced or is currently experiencing at least one, if not all of these issues. Most people in these neighbourhoods are generally very distrustful of the police and some may even fear calling the police or fear the police in general. Maybe out of fear of being deported or fear of retaliation from the local street gangs. It's highly recommended that you do some sort of research on neighbourhoods such as these, take Westlake/Macarthur Park, Mid City, Southern Koreatown (Pico Union / Rampart) and pretty much all of South Central Los Angeles as inspiration. You can find countless articles and stories about life in these neighbourhoods through a simple google search and it's highly recommended that you do. Not only are these neighbourhoods plagued with fear, drugs and crime but they're also heavily populated by undesirable people (Such as robbers, kidnappers, rapists and child molesters) who prey on people within said communities. Roleplay proper precautions when RPing in the ghetto, basically remember that your character is legit from one of the most violent neighbourhoods in Los Santos. He/she's not walking through Vinewood or Rockford Hills. Salvadoran/Central American slang: Chucho - Word that means 'dog'. Used amongst friends often. Maje - Means 'dude'. Used very often. Vergiada - A beating. Generally a rather intense one. Chivo – 'ok, fantastic, nice, amazing' Ba firme - Similar to the phrase 'yeah, aight'. It's what you'd say if you don't particularly believe what you're being told, or if you don't particularly have anything to say about what you're being told. Ba simon - Pretty much the same as the above. Pretty much what you say when you don't have anything to say, but you're letting the person know that you hear what they're saying. Abaya - 'Go away' Vaya pues - Literally tanslates to 'Go, then' Literally, “go then,” the expression is used in place of “okay.” Ahora - 'Now' Vicho or Vicha – 'Kid'. The word 'vicha' is used a lot amonst female Salvadorans. Cipote or Cipota – teenager or young person Puya – 'wow'. Pretty much expresses suprise. Casaca - 'Bullshit' Chero - A slang term referring to a close friend or ally. Desmadre - This is also used in Mexico, it means “chaos” or “disorder”, usually accompanied by the verb “armar” which means “to assemble”. So if you hear “armar un desmadre”, you're likely about to witness a complete shit-show. Dundo - Similar to “dumb” Seco - Translates as “dry” but is Salvadoran slang for someone skinny, and is said in a light hearted manner. Cubreme - Cover me Marero - A gangster. In LA the word Marero refers to an MS-13 member, in Central-America and Mexico the word Marero refers to a gang member in general. Morra - A woman. Generally a dumb one Que haces / Que haciendo - 'What's going on' or 'What are you doing?' Q'vo - A greeting. It's like saying 'Hello' or 'Sup' Cabal - 'Exactly!' Vos - 'You' Que pedo - What's up (Example: Que pedo con vos? = What's up with you?' Pedo - Despite being used in the phrase 'que pedo', the word pedo has several meanings in Spanish. Most use the word to refer to an issue, a problem. (Example1: I've got pedo with that fool over there = I've got a problem that guy over there, I wanna do something about it) or an ongoing beef (Example2: North Rancho? Nah, that's Aztecas hood. We've got pedo wit them = North Rancho? No, That's a rival territory, we're involved in a beef with them) Tunco - pig; usually refers to a part of a butchered pig. Turco - derrogative term used to call Palestinians who migrated to El Salvador. This term comes from Turkish (person who comes from Turkey), since they had a Turkish passport which they had to use to enter the country. Culero - Offensive and derogative term for a homosexual man (equivalent to f*g). Culío - Afraid Vá?! -Interjection meaning approximately, 'do you agree’ or simply stressing the affirmative statement to which it serves as an ending. Vergón - positive exclamation, an equivalent of the slang 'cool’. Puyar - To injure someone with a pointed and sharp object. Also, to speed up a vehicle or to urge someone to quicken its pace on doing something. Cuetear - The act of shooting someone; usually entails an official government agent (police, military) shooting, not usually used for gang shootings. Also popularly used by the pre-war generations as a threat: -te voy a cuetear- = “I’m going to shoot (cuetear) you.” Chota - Police, usually plural, as in 'la chota’ (the police). Aguacatero - Said of a dog. A stray dog or one considered inferior or of mixed breed; a mutt.
  13. Hey I'm Safe & Sound, I've been playing this server over a span of a few months now and I'd just like to spark up the topic on gang factions on the server. I've noticed a lot of MCs and mafia factions on the forums, and they're doing what they do. They're all awesome at what they're doing, honestly, in the most genuine form. I noticed that a lot of those factions that are centralized around motorcycle clubs and crime organizations get accepted more than gang factions. I asked on discord why is that and I was told that faction management really analyzes the gang apps that are sent to them thoroughly. And looking at the faction forums now, I don't doubt that, but I do have questions. Recently, I've had a handful of friends who wanted to gather together and make a faction and it got denied because of the name "Rollin 100s" and there's no 100-199th Street in game. My leader replied to you guys and asked why was there a 20s, 60s and 40s to which Ethanol replied that it was a continuity error that's getting "fixed." Another friend of mine went on to try and make the Normandie clique for the Mara Salvatrucha 13 gang on here and the idea got denied because there isn't a place called "Normandie" in the game. The faction then went on to make their thread after something else "Tiny Winos." Again, this isn't a rant thread, but an assembly of questions with very intricate arguments. All I ask is that you hear me out. Due to administrative replies, we talked over it and decided to settle for something else. I just want my questions and ideals to be addressed before we go ahead and make something and get denied again. I understand that you guys want gangs to be centralized and based on real life LA gangs on here, I get that but what I don't get is why do the names always have to cater to in-game street names. There are countless gangs in real life that are named what they are named based on the gang's historical make up. For example, the Bounty Hunter Bloods are named that not because the Nickerson Garden Projects are named Bounty Hunters, but because the OGs that created liked old western cowboy movies and went on to name their gang "Bounty Hunters" which later went under the Blood identity in the 70s and early 80s. There are numerous Rollin 60s Crip gangs across the US in different cities and states that are located nowhere near a 60th Street, same with Grape Street Watts Crips and so on. The point of me writing all of that down is because I'm not arguing with your take on gangs and how they should be structured on your streets, but I don't believe they should be turned down either. I believe the story behind the gang is most important rather than the name. The street names in game simply don't identify with what some players on the server are trying to create, which is why we take names from real life gangs and use them for our factions. Referring back to what I said about my friend and the "Normandie clique for MS-13," I believe it could've been acceptable if their Normandie clique had a reasonable background as to why it would be called that. Another gang that was propose to your faction management team was 18th Street, it got denied because their is no 18th Street in game, yet in real life the "18" is spread out across different states and cities like the aforementioned gangs. And again, I don't believe it's a matter of location but a matter of thorough research and realistic exhibition of gang roleplay. For instance, the Rollin 100s Crip gang on here could've been could've been called Rollin 100s based on a different reason than that of the real life LA street gang. It'd be spin-off and a recreation at the same time. Not every two things has to match every time, just look at Grand Theft Auto V itself. It's based after LA obviously and parts of the map were manipulated by Rockstar Games to physically identify as LA, but was named something fictional to sell the idea of realism to the player. So why not do the same with the gangs as well? Make it look like the real life gang but with a different reasoning as to why the hood was created in a seemingly realistic faction story. I mean, we already have a Rollin 60s Neighborhood Crip and in the past we've had R20s Bloods and R40s Crips as well. The people I surround myself with actually enjoy playing GTA World, and would like to create an appealing gang roleplay community here. All I ask is for there to be a way for faction apps to be a bit more lenient to those who try to provide effort into creating their own gang on here? Especially if they've created their own story and did their own research on the gang, again referring to my MS-13 friend who has done tons of research on the MS-13 itself because of his intense interest in MS-13, 18th Street and Sureno gangs. It demotivates the likes of those with their own ideas of what they want to create. I mean, if faction management sees no reason to let us create these things, could there at least be some type of trial and error system in faction applications? Like sending the faction thread with a RP screenshot or some type of media to be sent with it to let the faction handlers see what point of view the faction's leader is coming from?
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