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Adexo Recruitment is looking for businesses and organisations to join its repertoire of potential employees for the citizens of Los Santos. We aim to provide a sustainable recruitment system throughout the city, providing not one, but many different opportunities and roles for our fellow citizens. Many people often look for work on a day to day basis, some with real talents and skills that often go under-looked as they fail to have the necessary means to establish themselves with real professionals and opportunities. This is where we aim to help ! BUSINESSES AND/ OR ORGANISATIONS We connect with businesses and organisations, trading contact details. We then add them to our database as potential clients. Upon needing staff, the business or organisation will contact a member of ADEXO Recruitment HQ staff. A supervisor or manager will be sent to consult face-to-face, taking details of the work required, amount of staff needed, staff payment etc. The team at ADEXO HQ will proceed to search through our list of agency workers, finding the best 'fit' for the postion. One of the ADEXO Recruitment supervisors or managers will then deliver the employees to the place of work, signing a contract with the business/ organisation regarding the well being of our employees as well as agreed payment. AGENCY RECRUITS/ POTENTIAL EMPLOYEES Upon contact being made with ADEXO Recruitment, a meeting will be held between a supervisor/ manager and said potential employee. The skills, talents, qualifications and personal job requests will be stored in out database. This is to provide the best match possible. Once an business/ organisation has requested personnel, if you meet the criteria, a call will be made to you, asking you to come to the HQ for pickup. You will be delivered to the place of work, will meet with the employer and be debriefed on what is required from you. At the end of your shift, you may leave the area of work alone, or request pickup. You MUST report back to HQ at the end of a shift. FEES AND CHARGES At ADEXO Recruitment, we will charge on a basis of the work being held, amount of employees sent, amount of time on shift and recurring clients. ADEXO Recruitment employee client fees are as follows: $1000 sign up cost to ADEXO Recruitment registers and systems 10% of income made whilst on shift for ADEXO Recruitment will be taken DIRECTLY from your wage through the employer. ADEXO Business and Organisation client fees are as follows: $2000 sign up cost to ADEXO Recruitment registers and systems $500 fee per ADEXO Recruitment employee sent Charge for the amount of time ADEXO Recruitment staff are required to work. ((PRICES WILL VARY)) To contact ADEXO Recruitment, please contact one of the following. Daily Phone Number - 6839590 Out of Hours ((OOC Contact)) - Discord - BowcieTT#0677 ENROLL YOUR BUSINESS HERE! SMALL PRINT - EXTRA INFO Before agreeing to send the required people to fill the position, a contract must be signed with ADEXO Recruitment as for insurance and liability purposes. This will be done when meeting to express details of required position to be filled. The wage that will be paid to the ADEXO Recruitment sent employees MUST be confirmed on the face to face meet to express details of position to be filled. Once agreed, the contract will be NON-waivable. If the person/s sent to you meet any requirements that give you the impression of wanting to hire them full time (outside of ADEXO Recruitment) a fee is placed on the transition as the person was sent by ADEXO Recruitment. Any grievances MUST be reported to ADEXO Recruitment HQ staff, who will compensate and deal with the issues appropriately. Any more information can be provided with a face to face meet with a member of ADEXO Staff.
Fire devastates Mirror Park Gas Station Monday, 11th February 2019 LSFD Public Relations: Chloe MacKenzie Limited Ltd Gasoline the following morning after being devastated by the fire. MIRROR PARK - At 01:48 on Friday the 8th February 2018, 911 received a call from a business reporting there was a fire inside a Gas Station's 24/7 store at Limited Ltd Gasoline on West Mirror Drive, and that a person may be trapped. The Los Santos Fire Department requested a structure fire response of one Battalion Chief, two Engines and a Rescue Ambulance to the scene. On arrival Engine 1 reported a one storey commercial structure was fully involved in flame showing from all windows and the roof, establishing Mirror Incident Command. A defensive mode was initiated, which means Firefighters were told to stay out of the structure and hit it from all sides with water, and then foam. Engine 2 was unable to make it to the scene due to staff shortages, but a further request was made for Rapid Attack Tender 1 to attend the scene to get close to the structure and attack it with a high volume deluge gun of foam. Five SCBA pack wearers, four attack lines and one deluge gun fought hard to knock back the flame before switching to an offensive mode at 02:23. With this change of tactic, Firefighters were allowed to begin climbing a ladder to ventilate the structure by cutting open the roof before a primary search was begun. Thankfully during the search Firefighters inside the building confirmed that there was no persons found trapped inside, and forwarded the information to Battalion Chief 1, Ryan Lionheart who passed on the information to the Los Santos Police Department - allowing them to reassure concerned citizens for any workers inside the store. After 1 hour and 11 minutes of aggressive Firefighting, a knock down was declared at 02:59 and fire operations ceased shortly afterwards. The incident was handed over to Marshal 1 of the State Fire Marshal's division at 03:09 in order to conduct an investigation of what caused the fire. The cause of the fire is still being investigated but a preliminary investigation suggests it may have been due to faulty electronics, which ignited a fire and quickly involved the premises. One store and two cars were destroyed in the fire, but thankfully there were no injuries and the gas pumps and properties either side of the store were not damaged by the fire. This fire only comes 4 months after the Gas Pumps at the same business, Gasoline Ltd Limited, were destroyed in a fatal explosion on the 17th October 2018, after a car collided with the pumps. You can read more about that incident by clicking here. Dispatched LSFD Units: B1, E1, E2*, MS1, RAT1, RI1
Hi! So for a little introduction, I play Christopher Foreman and Ryan Lionheart and I run the Los Santos Fire Department alongside with @Björk. Recently it has come to our attention that we have a fair few ranks free within the LSFD faction and we thought we could provide more RP for the server and opportunities for unique roleplay within the faction, however in a non-firefighting capacity. You could call it a "Civilian Employee" role or something along the lines. For example we were thinking of having an LSFD Chaplain / Psychologist which would be essentially a mental healthcare specialist for both PD and FD, or just generally a psychologist. Another example we thought of could be an LSFD specialist mechanic. We wish to know what you, the community, would like to see available in order to provide for more RP between the faction and of course, you guys and girls. So, what kind of civilian employee roles would you like to see? And how would it benefit the server and the FD?
Short description: A 911 system that has more functionality and can improve how emergency services respond. Detailed description: The current 911 system is great in my opinion. But I think it could do with some improvements that would speed up response times, give a better experience to those of us who are RPing as an emergency service, assign incident numbers, refer back to incident information and allow emergency services to better find the location of the emergency if the caller allows them to. Below are a few different additions to the 911 system that I am suggesting. Each suggestion would implement the previous one. #1 - What emergency service do you require? It would be great if the /call 911 feature had a first option which would question the caller which emergency service they require. This would send the 911 call to the appropriate department faction. For example: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. Because the caller answered the first question with 'Fire', this 911 call would only appear and be received by members of the LSFD faction. If other departments are needed such as the LSPD, they would be requested by FD in this case through the departmental radio: ********** EMERGENCY CALL (LSFD) ********** * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! If no one from the department faction that the 911 call is sent to responds within lets say 5 minutes, it gets sent to all. This is so that if some one for example makes a 911 call for an ambulance and no FD members are online and someone from PD is, they could receive the unanswered call and respond. For example: ********** UNANSWERED EMERGENCY CALL ********** * Phone Number: 6031309 (Don Martin) * Location: Vinewood Bvd * Situation: My friend has collapsed and passed out, we need an ambulance. If the devs could somehow use keywords that people would use to answer the first question, the 911 call would get sent and appear to the appropriate emergency service faction. I'm not hugely familiar with how scripts on the server are coded, but hopefully this is a sound method to get this to work. A few examples: FIRE fire, fire service, fire and rescue, fire & rescue, fire rescue, rescue, fire fighter, firefighter, firefighters, fire fighters, fire engine, fire department, los santos fire department, ls fire department, fd, lsfd, lg, lifeguard, life guard, air ambulance, life flight, ambulance, rescue ambulance, ambulance service, medical, emergency medical, emergency medical service, emergency medical services, ems, emt, paramedic, paramedics, medic, medics, doctor, doctors, firetruck, fire truck, fire apparatus, fire appliance, rescue ambulance, rescue basic, rescue intermediate, rescue advanced, ra, rb, ri, hazmat, hazardous materials, search and rescue, sar, usar, urban search and rescue, water rescue, water rescue team, swift water rescue, swift water rescue team POLICE police, police department, cops, law enforcement, coppers, cop, police man, police woman, police officer, police service, police force, lspd, los santos police department, ls police department, law, detective, swat, patrol car, police car, police vehicle, police van, police truck, police helicopter, cop car, special weapons and tactics, tactical team, tactic team, ((and for them gangstas)), five-o, one time, bill, old bill, rozzers, popo, po, feds. Or any other keywords or phrases that someone would use to describe what emergency service they require. PD would have keywords relevant to them as well. If the caller types in a keyword that isn't recognisable, or if they type in multiple like 'FD & PD' or 'Fire and Police', then the call would be received by everyone like it is now. #2 - Incident Numbers Something that's been suggested amongst my own faction, which would be really useful, would be to have incident numbers. This would allow people in emergency service factions to use the number as a reference when writing up reports or referring to them IC to each other or to other departments over radio communications. The numbers would start at 0001 each day and be associated with that date, for example there would be an incident 005 on the 12/NOV/2018 and an incident 005 on the 13/NOV/2018. Example of how this would show: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! The incident number would also be sent to the caller. /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. #3 - Would you like to share your location? Another handy /call 911 feature would be a GPS locator. This would give the caller the option to share the location of their phone's GPS and allow emergency services to locate them more quickly, speeding up response times. An example from a caller who would share their location: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD and they have your location. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. Because the caller has shared their location, the call would come through to the LSFD as such: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Situation: There's a fire here. Help! An example from a caller who would not share their location: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? No * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. Because the caller has not shared their location, the call would come through to the LSFD as it usually would: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! A caller's location would show up on the map like this and would disappear after 5 minutes as to not clog up the map, if no one responds after five minutes and the call gets routed to every department, it will stay up for a further 5-10 minutes. It would appear as a red transparent circle much like the gang attacks seen in GTA V, so it wouldn't be an exact location just an area of interest: #4 - Non-emergencies The amount of times we've seen 911 being used for non-emergencies is countless. I think it would be a great idea to have a non-emergency number for situations that don't require an immediate response, such as illegally parked vehicles or drug use. A /call 311 command would be good, for example: /call 311 * This is 311, which non-emergency service do you require? Police * And what's the location of the incident? Jamestown Street, Rancho * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a green car parked illegally. Licence plate IND836. * Thank you. We have reported this to the LSPD. Thanks for calling. * Your incident Number is 015 for 12/NOV/2018. The 311 non-emergency call would be received as such: ********** NON-EMERGENCY CALL (LSPD) ********** * Incident No: 015 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Jamestown Street, Rancho (GPS) * Situation: There's a green car parked illegally. Licence plate IND836. If the caller shares their location, it would show up on the map again like the 911 calls, however this time is would be yellow rather than red: #5 - Anonymous Some callers may choose to remain anonymous. I'm not sure if this already works as I haven't seen a call come from someone who has used the /setanon command. But if they were to, I think it should be displayed as such (I used a call directed to the LSPD this time if the caller were to answer the first question with 'police'): ********** EMERGENCY CALL (LSPD) ********** * Incident No: 016 * Phone Number: Anonymous * Location: Jamestown Street, Rancho * Situation: There's a gang fight happening, send officers! #6 - Respond & Clear By using a command like /respond, you would log your unit responding to the incident using the incident number, department and unit number. (This information would also be used for incident logs). For example: /respond 014 FIRE E1 You've logged FIRE E1 as responding to incident 014 If someone else from the same unit were to use the /respond command as well after you or another has done it, the following message would appear: /respond 014 FIRE E1 This unit has already been logged as responding to that incident. There would also be a /cancelrespond command for those who've responded by accident. This would remove that unit from the log. /cancelrespond 014 FIRE E1 You've cancelled FIRE E1 as responding to incident 014 You could also log that you've cleared the incident my using the command /incidentclear For example: /incidentclear 014 FIRE E1 You've logged FIRE E1 as clearing from incident 014 #7 - Someone has been dispatched When someone from a department has logged their unit as responding using the /respond command, this could also send a notification to the caller to let them know help has been arranged and someone has been dispatched. For example: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD and they have your location. Please stand by. * Your incident Number is 014 for 12/NOV/2018. * Someone from the LSFD has been dispatched to your 911 call. Thanks for calling. If all members of the requested faction are logged as responding to other incidents, the caller could receive a different notification such as: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * The LSFD are currently busy responding to other incidents, but are aware of your call. Please stand by. * Your incident Number is 014 for 12/NOV/2018. #8 - Incident Logs After the call has been made or after the incident has concluded, the command /incident could be used to get more information about the incident and who responded. This could be useful info for incident commanders on scenes or later for writing up reports, press releases or doing investigations. For example (I would've included PD unit numbers, but I'm not familiar with them). It would also show when the incident concluded, which is when the last person used the /incidentclear command: /incident Use /incident [incident no] [DATE/MONTH/YEAR] /incident 0014 12/NOV/2018 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E1, FIRE E2, FIRE RB1, FIRE E3. * Incident Concluded: 08:24:05 When entering the date, multiple formats would be acceptable as people us different methods. However they would all be converted to display the same as output at DATE/MONTH/YEAR. For example: /incident 014 12/NOV/2018 /incident 014 12/NOV/18 /incident 014 12NOV2018 /incident 014 12NOV18 /incident 014 12 NOV 2018 /incident 014 12 NOV 18 /incident 014 12 NOVEMBER 2018 /incident 014 12 NOVEMBER 18 /incident 014 12TH NOVEMBER 2018 /incident 014 12TH NOVEMBER 18 /incident 014 12 11 18 /incident 014 18 11 12 /incident 014 121118 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E-1, FIRE E-2, FIRE RB-1, FIRE E-3. * Incident Concluded: 08:24:05 Also, incident commanders from each respective emergency service faction would be able to write up a summary of how events unfolded for their department. For example: /incidentsummary 014 12/NOV/2018 FIRE 4009 [incident summary written by the incident commander] You've submitted an incident summary for incident 014 on 12/NOV/2018. Using the /incident command again would then display the summary entered by the incident commander. For example: /incident 014 12/NOV/2018 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E-1, FIRE E-2, FIRE RB-1, FIRE E-3. * Incident Concluded: 08:24:05 * Incident Summary 1: FIRE 4009 [incident summary written by the FD incident commander] If multiple summaries were written by the same or other departments it would list them like this: * Incident Summary 1: FIRE 4009 [incident summary written by the FD incident commander] * Incident Summary 2: POLICE 2931 [incident summary written by the PD incident commander] An example using the /incident command for a 311 incident: /incident 013 12/NOV/2018 ********** INCIDENT 013 ********** * DATE: 12/NOV/2018 | TIME: 06:29:02 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Jamestown Street, Rancho (GPS) * Initial Situation: There's a green car parked illegally. Licence plate IND836. * Units Responded: POLICE 5-TOM-1. * Incident Concluded: 06:40:26 * Incident Summary 1: POLICE 217 Vehicle IND836 ticketed for illegal parking and towed. *Sorry if this isn't 100% accurate for PD, I'm not experienced with PD RP. This is just an example. #9 - Incident Search If anyone trying to use the /incident command cannot remember the incident number but vaguely remembers the date and time, we could have a /incidentsearch command that could be used. This would enable people to access every incident number using search parameters. (A max of 5 incident numbers would be displayed on each page with colours indicating if it was a 911 or 311 call). It could also show which departments responded using the previous data. For example: /incidentsearch Use /incidentsearch [DATE/MONTH/YEAR] [page no] /incidentsearch 12/NOV/2018 1 * Incident 010 - TIME: 01:48:08 (POLICE) * Incident 011 - TIME: 04:09:12 (POLICE) * Incident 012 - TIME: 06:18:38 (FIRE, POLICE) * Incident 013 - TIME: 06:29:02 (POLICE) * Incident 014 - TIME: 07:53:54 (FIRE) Commands to add: /call 311 /respond [incident no] [department] [unit no] /cancelrespond [incident no] [department] [unit no] /incidentclear [incident no] [department] [unit no] /incident [incident no] [DATE/MONTH/YEAR] /incidentsummary [incident no] [department] [badge no] [incident summary written by the incident commander] /incidentsearch [DATE/MONTH/YEAR] [page no] Items to add: N/A How would your suggestion improve the server? The new first question would direct the 911 call to the appropriate department faction, which would eliminate irrelevant calls being received by some other factions. For example FD receiving a call about a speeding vehicle, as this wouldn't happen IRL. In addition, this new 911 system would make it quicker for emergency services to respond, instead of getting a vague or unknown location from a caller and having to use external means like the 911 map or typing in a location on gta-5-map.com. It gives the caller the choice whether or not to share their location and is an optional feature that could be used. This is so that criminal characters can still make 911 calls to divert resources elsewhere without giving away their location, remaining an authentic RP situation with the addition of the anonymous feature if it isn't in already. The incident number feature is great because it gives emergency services as well as the caller and the press, something to refer to that has been logged. It is also utilised with the /respond command, where each person responding can log themselves as responding to the specific incident and the /incidentclear command to clear from an incident. which can be referred back to later with the /incident command. As previously mentioned, this could be useful info for incident commanders on scenes or later for writing up reports, press releases or doing investigations. I've seen the non-emergencies number been suggested a few times, and I added it in here because I think it would be really useful for people who'd like to report non-emergencies and for an extra job for those responding to them. Additional information: Most of this suggestion has been a combination of other internal suggestions from members of my own faction, the LSFD. Thanks to them!
Two homes damaged and garage destroyed by fire in Rancho Friday, 30th November 2018 LSFD Public Relations: Chloe MacKenzie An aerial shot shows fire apparatus and firefighters tackling the fully involved garage with deck guns and hoses. RANCHO - At 00:19 on Friday the 9th November 2018, the Los Santos Fire Department were notified of a structure fire involving a garage with exposure to two homes at 2332 Jamestown St in Rancho, and dispatched a 1st alarm structure fire assignment to the scene. On arrival Chief 1 reported a garage fully involved in flame with spread to one of the homes north of the garage while a home south of the garage was exposed to the rapidly spreading flames. Engine 1 geared up in Self-Contained Breathing Apparatus (SCBA) and entered one of the homes to search for any occupants while Engine 2 got to work attacking the fire and preventing spread to the second home. Inside the home, Engine 1 began to perform a search while shouting out for any occupants to evacuate. They began to knock out the windows to ventilate the structure of smoke, feeling around for any bodies and attacking any flames they came across while working in almost zero visibility. How-ever during the search Chief 1 ordered Engine 1 to evacuate as the roof became fully involved in flame, presenting a risk of collapse. Crews quickly made their way out and went into DEFENSIVE mode. Helmet cam footage showing flames spreading from the garage to the home as Engine 1 prepared to enter. The flames were doused in water by hoses and a deluge-gun from the deck of Engine 1. After 27 minutes of aggressive firefighting, at 00:46 the Fire Department declared a knock-down and crews moved into perform a secondary search. Engine 1 went back in to the property to search for anyone caught up in the fire. Luckily no one was found in the property and no injuries were declared during the incident. By 01:08 the Fire Department concluded all fire and rescue resources and began to clear away from the scene. The cause of the fire is still to be determined and the cost of damage is yet to be tabulated. For more information, contact the Los Santos Fire Department's public relations desk by sending an email to [email protected] Dispatched LSFD Units: C1, E1, E2, RB1, WT1 Interested in joining the Los Santos Fire Department? Apply to be a firefighter/emergency medical technician/paramedic today at lsfd.sa.gov/recruitment
Small scripted fires that encourages random fire roleplay Short description A variety of small scripted fires to provoke FD/PD/civilian roleplay during quiet server times when there's not many other roleplay scenarios happening. This could be a derivation of @-Andreas's awesome fire script which only applies to properties and wildfires; and are considered larger scale emergencies that require a large amount of FD members to be on duty, while this script would only require 3 to be on-duty. Daily we find our daytime players can wait a good 8 hours before actually getting an emergency call out, with peak time (17:00+) being the busiest. This is essentially my solution to FD's life-long problem of becoming bored and then inactive because we sometimes find ourselves waiting hours without a call-out. While passive RP is good, it only goes so far. We want to get using our equipment which we've spent hours writing about in guides and to be a Fire Department. I fear if we didn't have a regular scripted system that could occur at any time, our daytime players would become inactive and/or leave as has happened every month (except October) for the past year this server's had a Fire Department. Example: Detailed description Overall brief: Various different types of small fire call outs The fires will spawn on pre-defined co-ordinates of the GTA V map that are placed on objects e.g. trash cans Only requires 3+ Fire Department members (Or 1 Fire Engine) to be on duty at any given time These will spread slowly but must be dealt with before it becomes worst; as all fires have the potential to burn down homes Regular urban fires and less-regular rural fires Call-out categories: The type of categories the fire department would list the call-outs as: Outside fire (general outside fires that aren't categorised) Garbage/Refuse fire (fires that involve waste) Vegetation fire (fires that involve vegetation; trees, bushes, plants...etc.) Electrical fire (fires that involve electrical components and machinery) Vehicle fire (fires that involve vehicles) Call-out examples: See a list of call outs involving objects I've searched for on the map that can have fire spawned on them (contains picture examples). (Spoiler is meant to start here, but turns out it causes huge issues to have more than one spoiler in a post) Outside fires: A market stall that could be contained by one crew Guard box fire (Several flames spreading over a security guard box object) Market stall fire (Several flames spreading over a market stall object) Mailbox fire (1 flame over a mailbox object) Newspaper stand fire (1 flame over a newspaper stand) Outhouse fire (Several flames spreading over an outhouse object) Shed fire (Several flames spreading over a shed object) Telegraph pole fire (A few flames climbing up a telegraph pole object) Tent fire (A few flames over a tent object e.g. the homeless tents in Pillbox Hill) Wooden bench fire (A few flames spreading over a wooden bench object) Wooden billboard fire (A few flames spreading along a billboard object) Wooden chair fire (A few flames spreading over a wooden chair) Wooden fence fire (A few flames spreading along fence objects) Wooden pallet fire (A few flames over a pile of wooden pallet objects) Wooden sign fire (1 flame over a wooden sign object) Wooden table fire (A few flames spreading over a wooden table) Garbage/Refuse fires: A pile of trash that could be contained by one crew Dumpster fire (A few flames over a dumpster object) Trashcan fire (1 flame over a trashcan object) Trash pile fire (A few flames over a pile of trash objects) Wheelie bin fire (1 small flame over a wheelie bin object) Vegetation fires: A small patch of vegetation in an urban area which could be contained by one crew Crop fire (A few flames spreading along crop objects) Bushes on fire (A few flames that spread along bush objects) Hay bale fire (A few flames on a hay bale object) Tree on fire (A few flames climbing up a tree object) General vegetation fire (A few flames along a patch of vegetation) Electrical fires: A manhole and an electrical access box that could be contained by one crew Electrical access box fire (A few flames on an electrical access box) Generator fire (A few flames on a generator object) Lamp fire (1 flame in a light fitting object, e.g. street lamp) Manhole electrical fire (1 large flame coming out of a manhole to an underground electrical unit) Telephone booth fire (A few flames over a public phone booth object) Traffic light fire (1 flame in the traffic light object) Transformer fire (A few flames over a transformer object) Vending machine fire (A few flames over a vending machine object) Wires fire (Several flames spreading along electrical wires) Vehicle fires: A non-driveable abandoned vehicle object in GTA V which could be contained by one crew Abandoned vehicle fire (A few flames over one of the abandoned non-drivable vehicle objects seen in the game) Vehicle fire on driveway (A few flames over one of those non-drivable vehicle objects seen on driveways) Player owned vehicle fires are up to the role-play of the characters involved (Spoiler is meant to end here, but turns out it causes huge issues to have more than one spoiler in a post) Call-out notifications: When there is a fire there could be several ways in which we receive the call out to make it seem role-play like. What we currently have: 911 call (An actual playable character has to see it and report it) Departmental (A member of the government reports it over our interdepartmental radio) Discovering it (We merely find it during our day to day activities) What we could have: NPC 911 call (The script produces a 911 call in the exact same format as a player-911 call, but instead has a random NPC name as the caller) that shows on the 911 map An alert that informs us of the fire, type and location with a GPS placed on map (like the current fire script does) NPC (Non-Playable Character) 911 Call: The script could automatically choose NPC 911 call as most of the map doesn't have a sufficient amount of players to notice a fire, meaning nearly all the fires will spread out of control. There may be a delay from when the fire starts to when the call is made (To simulate the idea that the fire may have been going a while and a non-playable character (NPC) has just discovered it) The name would be a random NPC name picked from a database of random names e.g. John Doe The phone number would be listed as 'WITHHELD' The location would be the street name, district and/or city of the co-ordinates The description would be picked from a database of the fire types but made to sound pedestrian E.g. Trash pile fire: "Hey looks like there's a pile of trash on fire here" E.g. Trash pile fire: "Pile of trash on fire in the middle of the sidewalk" E.g. Market stall fire: "Oh my god my market stall is on fire, my business is ruined!" E.g. Market stall fire: "I just drove past this vegetable stall on fire, worried about it spreading to the field nearby." Call-out frequency and quantity: The call outs should be frequent and can happen at anytime in the 24 hour day to keep us active, but also shouldn't overwhelm us. Frequency (max 2 hours, min 10 minutes): Minimum of 5 minutes before the next fire Maximum of 2 hours before the next fire The average would be 62 minutes and 30 seconds before the next fire Quantity (min 0, max 3): Minimum of 0 active fires at any given time regardless of how many FD on duty (meaning there may not always be a fire active even if lots of FD are on duty) Maximum of 1 active fires at any given time if 3+ FD on duty Maximum of 2 active fires at any given time if 6+ FD on duty Maximum of 3 active fires at any given time if 11+ FD on duty Anymore than that would use up all our fire engines and we still need to have staff available for ambulances too! So for example, if there are 3 FD on duty, there can only be one fire at one time and no others will re-spawn until it's extinguished. But if there are 6 FD on duty then two could occur at the same time. They should be random as to when they occur so that we're not going from fire to fire and never return to the fire station. It'd also be nice if some fires turn out to be a false alarm. We arrive and find nothing is showing or the fire is a controlled burning e.g. someone burning trash in their backyard or having a BBQ. How does this vary from the current fire script? The current fire script is spawned by an admin (will be random in the future) and can be spawned where they choose The current fire script is for properties and wildfires only, which are large events This fire script will depend on actual pre-defined placements on the map that are fairly random Things like vegetation fires would be isolated to small areas E.g. Vegetation on fire by a freeway in Pillbox Hill, as oppose to larger wilderness on fire in Raton Canyon which would be a wildfire This fire script would only require 3 FD members to be on duty, while the current one requires over twice that How would this affect other players? Players may randomly find themselves involved with incidents they didn't expect, creating different role-play scenarios They can be the ones to call it in They can be the ones to become injured They can try and put it out with their own extinguishers They can even roleplay a cause, e.g. they were smoking a cigarette and dropped it The LSPD can play firefighter until we arrive, something we all know cops secretly want to do How would this suggestion improve the server? Encourages the Fire Department to remain active throughout all time-zones Meaning when we get a call out involving players e.g. a medical or a collision, we have members on duty to respond Increases the role-play reputation of the Fire Department and leads to more people joining Increased likelihood of spontaneous role-play for players who are bored Overall makes Los Santos seem more lively Makes the server look good, as one of few servers who actually has a functioning Fire Department with exciting roleplay Additional information This script would be similar to another script I am planning on suggesting soon, a hazards script, which is the other types of incidents FDs deal with and are more likely to have characters injured e.g. falling rubble from a roof threatening pedestrians. If this small fire script turns out to be a success we could have medium and/or big fires e.g. gas main break fire, large shed fire, large trash pile fire...etc. which require a lot more FD on duty. This script is inspired somewhat from an old server I used to play, where myself and a developer spent a large amount of time finding co-ordinates for objects to set on fire and then categorising them as to the type of fire. When the script activated, the flames would appear on the co-ordinates in the server's map and any FD on duty were alerted. I'd be more than happy to spend a large amount of my time collecting co-ordinates for each individual flame and providing them with a description of the call-out in a notepad to developers, leaving them with less work so they can focus on making the basis for the small fires script. An example of how I'd produce these notes can be seen in a reply below. LAFD Engine 27 dealing with a dumpster fire by themselves (left: Engine 27's KME apparatus, center: 1 Firefighter and 1 Apparatus Operator, right: burning dumpster) You may be curious to know as to why I posted this here and not on the Fire Department suggestions. This script would affect other players, so I wanted to know your opinions.
Fully customise your emergency service and public service uniform with this mod (I'd strongly recommend you play with this mod in single-player so you understand why I think this is a great mod!) Short description: Introduce the Emergency Uniform Pack (EUP) Menu mod from: http://www.lcpdfr.com/files/file/13245-eup-menu/ and supporting packs for law and order: http://www.lcpdfr.com/files/file/8151-emergency-uniforms-pack-law-order/ and serve and rescue: http://www.lcpdfr.com/files/file/16256-emergency-uniforms-pack-serve-rescue/ Detailed description: So Paleto Bay, being the close community it is, I often bump into the Sheriff Deputies. Now you have to role-play they've got a SD uniform on, but often you could mistake them for a security guard, with this mod you can fully customise your character with any type of emergency service uniform. These are not vanilla ped models, they're police and emergency clothing items that can be fitted onto ANY character (including your custom character) just like you could in the clothing stores in GTA World, but so much more. This mod would benefit Sheriffs, Police Officers, Firefighters, Medics, Military, Detectives, Federal Agents, Construction Workers, Security Guards, Mountain Rescue, Coastguard, Special Units and pretty much any other service you can think of. In the image you see below, Alex Von Shep's a customised character created using EUP's custom character menu which is similar to that of GT-MPs and GTA Onlines. You can choose a standard uniform (as seen in the spoiler below) but then furthermore he's used the outfit creator to customise his Sheriff uniform so its unique to Alex, this fella looks like a Sheriff as oppose to a security guard! Click the spoiler to see how the EUP menu can be used for a variety of police, sheriff, fire, EMS, rescue, construction worker, security characters...etc. all in different types of gear. Law and Order pack: http://www.lcpdfr.com/files/file/8151-emergency-uniforms-pack-law-order/ Serve and Rescue pack: http://www.lcpdfr.com/files/file/16256-emergency-uniforms-pack-serve-rescue/ Here's some of my completely custom uniforms: Commands to add: At a location such as a faction headquarters and the rear of vehicles: /eupmenu or something similar Items to add: The EUP Menu mod (it's a RAGE plugin) and the two packs (it's a full package auto installer) How would your suggestion improve the server?: It would allow for folks of a variety of areas in public service to wear different and customised uniforms to suit their role. - When you see a Sheriff, you know they're a Sheriff. - When you see LSPD on a bicycle, they're actually wearing appropriate clothing. - Detectives show up at scenes and put their POLICE/SHERIFF marked body armor on because they don't want to die when they're shot by some crazy drive-by. - Security guards can look like security guards with their marked clothing! - It just adds general realism and customisation to the server through such a simple and effective mod Additional information: The EUP Menu comes as a RAGE plugin. The EUP packs come as skin and model pack auto-installers (or manual) that can be installed using OpenIV. Yes these are mods, but I'm sure there's a way to adapt these into the server. The EUP Menu itself uses vanilla public service uniform items, the packs add more detail with skin mods. Neither mods use up much processing power or memory space. Check out the video: (I am obviously not suggesting this MUST be implemented now. Suggestions are for the future)