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  1. [Vincent Bernardini, 2018.] Vincent Bernardini, moved to New Jersey at the age of 3, after his family was granted a Visa for the US. His dad was an accountant and his mother a kindergarten teacher. Vincent was a gifted kid, his school grades were always high, and just at a young age everyone expected from him to be a successful businessman. All started going south after Vincent's dad passed away on the day of his high school graduation, Vincent had to leave his dream of pursuing a Bachelors degree, and get any kind of job just to help out the family. He started doing any job a young man at his age was able to do, just so a two years later he finally got a steady job as a store clerk. After five years of working at the store, he expected to get a promotion and thus get a better pay, but the manager refused to do so, which lead to a major argument and Vincent being fired. He started looking for a job again, but to no avail as his old boss started spreading rumors around the city that he shouldn't be hired at any cost because he is a lazy worker, and has no respect for others. After Vincent heard about the rumors his old boss started to spread, he immediately decided to respond to the rumors and start at the source of it, by assaulting his boss on a parking lot as he was leaving the job at night. After a few days of investigations and evidence gathering, Bernardini was arrested on second degree assault charges, with a fine of 5,000$ and 8 months of jail time. Life in prison changed Vincent forever, he was fascinated by the stories of his inmates, living on the other side of the law. While locked up, he learned a thing or two from prison, as he was making himself ready for a new chapter of his life, learning from their mistakes. He moved to Los Santos after he got released, in order to see if the wisdom he gathered in prison would be enough to lead his new way of life.
  2. “The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.” ― Mark Twain “I'm not afraid of death; I just don't want to be there when it happens.” ― Woody Allen This thread will follow Charlie Brooks' story, hope you enjoy it.
  3. Emma's Introduction in Outlaws MC. Emma's Introduction in ULSA.
  4. Here lies Michael "Sleepy" Lane, who isn't dead quite just yet. Mar. 6, 2000 - XXX. X, XXXX The Birth of a Disaster (like most disasters, accidental) Michael's life began much like most of the kids who go on to become degenerates. Born out of wedlock into a broken home; he was blessed with a PTSD-riddled alcoholic mother, and a racist, sociopathic, meth-consumed father, livin' it up in a small town called Chicago. His mother came from the Bolton side of the family, and Susan (Susie for short) was proud of it. She often told a young Michael stories of her brother, Uncle Slip, who used to always protect her as little kids. Upon reflection, Mike thinks part of his mother had always wished Slip would come and save her from her 'boyfriend'. Jonathan Lane had never wanted kids. In fact, the only reason he stuck around was because he could never afford a good divorce lawyer; and was probably convinced he'd lose the house. When Michael started on the way out to him and Susan, Jon couldn't be bothered to leave his poker game to take her to the hospital. Instead, the neighbor; Mrs. Crowley (an ex-nurse) delivered the somewhat sickly and pale young boy to his mother. When Jon got home, about 34 hours later, he had completely forgotten his woman had gone into labor, and even the baby in front of his eyes failed to produce a reaction past a sullen "congratulations." Mike grew up listening to his father's racist rhetoric, and in the 5th grade he was placed in correctional school, for punching a black student and calling her several racial slurs. The boy's father treated it like a coming of age for Mike, who finally showed promise as a son in Jon's eyes. From then on, Jon took notice of Mike, and even once brought him home his very own pack of beer; after being suspended from the correctional school after yet another incident with a black student. It was his way of impressing his father, who didn't give a rat's ass about school and grades. As far as his father was concerned, Michael Lane would be raised a good, white boy. And, so it was. His mother lost more and more sway over Mike as he went into high school. After telling his father he'd be flying straight to get that diploma, (which Jon always regretted never achieving himself,) Mike was enrolled in a public high school, Las Casas Occupational High School. The kid got into drugs, and by sophomore year had alienated all but a few close friends, who were just as racist. CASH Money, and Larger Losses. Mike's friends were what you could call a 'bad influence'. The tendency of latch-key teenagers is to get into many things they really shouldn't be into. Like, cocaine. As his father continued to skip from job to job, his mother worked day and night shifts at a laundromat and fast food shop. It hurt the kid to see his mom working so hard, so he approached his close friend, Ruble, about getting his hands on some white; to start dealing. Ruble's brothers all had ties to the Chicago Area Skin Heads, or CASH. Ruble decided to help Mike out, and introduced him to some of the people who would turn Mike on a path he'd never turn back from. Mike made good money dealing CASH's coke and herb. It was enough money for him to lie to his mother that he was a delivery driver at Burger Shot, and convince her to let him start paying some of the bills. Mike, who had been doing terribly in school, finally decided to drop out and get his GED. Shortly after things started looking up for the Lanes, Jon disappeared. He never packed any clothes, and didn't leave any notes. His joint bank account with Susan was still in order, and there was no indication of an affair or abandonment. Susan was shattered. No matter the evidence, she believed that Jon had betrayed her; and that she was invaluable. She went headfirst into the trench that is depression; and the alcoholism made it worse. On January 21st, Susan Lane died after colliding into a cement column; while driving intoxicated. And that, friends, was the beginning of the end. With an empty house, and now orphaned, Mike turned to another friend, Sabyan 'Creep' Vargas. The pair had frequently talked about moving in with each other; and recently Creep had gotten kicked out of his step-dad's house. After hearing the news, Creep told him about the plans he'd made. In about a month, they were going to move out to Las Venturas, where Creep had a cousin. His cousin could get them a good place to stay, and hell, it's the City of Sin. Without a second thought, Mike agreed. After three weeks of drinking, cocaine, and squandering a good half of his cash; Mike and Creep drove out to Las Venturas, in a janky old van with no AC. It wasn't his finest moment, but the lights when they arrived said it all. The police lights, I mean. Red and blue came up flashing behind them, as they pulled down the highway. A state trooper removed them all from the car, and after putting one of their companions into another cruiser for warrants; cuffed Mike and Creep for possession of a stolen vehicle, and suspected Grand Theft Auto. With no money, and nobody to defend him; Mike was advised by a public defender to plead no contest, and face a short stint in County rather than potential years in the big bad penitentiary. Blood in, Blood out. When he was taken into intake; Mike got the rundown of the politics in Blackfield County Jail. Things were semi-peaceful at the moment, but the Jail had just come off lockdown two weeks ago; after a trio of black inmates were caught after murdering a white inmate on the field. The Deputies had managed to arrange a ceasefire between the two groups, or so they believed. The real check in came once he was in his pod. One of the guys from the woodpile checked his papers, and then pulled him aside. The dude was a skin, Scratch from Rockwood. He told Mike what he'd already heard in intake, but explained that the ceasefire wasn't to be respected. The man with the keys, Bar from the Brand, had sent word down that they'd be making a move sometime this week, working with surenos to get revenge on the blacks. Even if he was new, Scratch said he'd need to get in on the action. Two days later, at yard, the whistle was heard, and the whites and surenos charged the blacks. Mike stuck with Scratch, and when a black inmate pinned Mike down; Scratch took a sharpened toothbrush out of his waistband. It was a blur, and then a spray of red. Mike's hands and face were covered red, and Scratch pushed the inmate off of him. A few seconds later, a warning shot was heard as guards stormed the yard, beating and pepper spraying inmates into submission as riflemen watched from the towers. During the ensuing lockdown; Mike was brought in to a room with his lawyer, and several suits. They showed him a video, of him participating in the riot, and then, as the suits put it, 'being an accessory to murder'. His lawyer, obviously frustrated, advised Mike to plead guilty; and in return she'd help negotiate down the charges. On top of his Misdemeanor Grand Theft charge, which left him with a year, he was slapped with another 6 months for Assault on an inmate. When he was returned, he was taken not to his pod, but to SHU. His new cell mate, Stinger, congratulated him. Word was, Mike had proved himself loyal to the program. Stinger was pretty good with stick and poke, and gave him his first tattoo, an unfilled swastika on his right chest. When he was done, Stinger showed him the result of his work. As Mike looked, his new brother said, "Blood in, Blood out." Rise of the Slime Lord On his release, April 5th of 2019, Mike was told by one of the guys from the woodpile to get in contact with the Blackfield Death Dogs, a street skin gang who had ties to Aryan Warriors in the county jail. Mike's sense of freedom didn't last long. He had been markedly changed after his time in county, and saw the normal society as boxed in. He ran tight with the BDD, and eventually; he made good friends, that he could call brothers. Flinch was one of those brothers. Flinch had been brought in for about a month, but had yet to be validated. And although Mike had been brought in inside; he wasn't a part of Blackfield yet. Some of the older homies had taken the gang out drinking at the local bar, and a slightly older black man came in; likely a tourist. Despite the many racist signs and imagery in the bar, the man came up to order a drink. He was berated, and then beaten. The big homies, Rash and Cane, told Mike and Flinch to drag him out back. They did. They were told to beat him, and they did. Then, they were told to stab him. They did. In late 2019, Mike had been brought in and was recognized as an associate of Blackfield DD. Him and Flinch had a rough season, after a shipment they and several other gang members had pooled cash in got stung. They decided to hit a lick, on a small 24/7 out in Rockshore East. They went in, guns up, and got a decent take. No sooner had the bag of cash reached their hands, that the shopkeeper reached for a gun of his own. They put him down, and ran outside. Less than a mile out, they heard sirens. Flinch ran off toward a drainage ditch; and Mike followed. They slid into the ditch, and Mike stumbled. He fell back-first into the pool of runoff at the bottom, and wound up covered in foul smelling slime. He and Flinch hid there for a good two hours, before making a call for pickup. When Rash and his brother showed up to get them, Rash started joking that his new name for Mike was Slimey. It stuck. Skinhead Cannibalization Not a month had passed since he and Flinch had hit the 24/7, when Slimey got a call while doing lines with his now ex-girlfriend. Flinch had been picked up by 12. He got caught up with his gun, and about two ounces of coke, plus a scale and baggies. On top of those charges, they traced the firearm back to the murder at the 24/7 alongside camera evidence. Just like that, Mike's closest, his only friend, even; was headed behind bars, probably for life. Slimey didn't click with the rest of Blackfield, after that. And, to add to that; a huge bust had gone down a week after, taking Rash, Cane, and the Shotcaller; Van, out of the picture. With the weakened state of their gang, and their leaders behind bars for life; pressure came from the Rockshore East Wood crew; who ran under Aryan Warriors as well, for DD to merge with them. Deals were struck, but Slimey didn't make it to any of them. He had come to terms with the fact that he wanted out; and he wasn't gonna pay the blood price for it either, not for some 'homies' who barely gave a fuck about him. And so, after the cannibalization of the Blackfield Death Dogs skins by the Rockshore East Peckerwoods, Mike left the name Slimey in Venturas, and made for San Andreas. After some time in Blaine, he caught word about something he'd almost forgotten, a link to another version of himself; long since dead. The Outlaws MC was in Los Santos. Michael hadn't seen or spoken to his Uncle Slip in years, but maybe, just maybe he could be around, or there might be someone who could point Mike in the right direction. It was worth a shot, at least.
  5. So yeah what it says, what's your take on it. I personally would like too see them around, in case they are not.
  6. The Life and Death of Clayton Reeds A Character Story by Crisis
  7. Ricky "Badboy" Alvarez --------------------------------------------------------------------------------------------------- ============================================== His narration on the diary should not be trusted as 100%. All images of the handwriting above would be Ricky's own [ICly] =========================================================================================================================== This thread will be reserved for Ricky Alvarez modeling portfolio and the development of his life struggles living with mental health problems whilst trying to get out from the ghetto life.
  8. This is the story of Hope Harrison (previously Sophia Harrison), a twenty-year old hippie, drug addict that found herself indoctrinated into a cult called The Saved - lead by the mysterious, charismatic leader - The Father, Rowley Fletcher. Hope becomes one of the Father's most loyal and devout followers, willing to do anything to protect the cult as it prepares for The Reckoning - the second coming of Christ where the world will be rid of sinners and non-believers, and allow the chosen believers of the Father to prosper as they re-build New Columbia, starting with their camp - the Sanctuary. This is her journey as she delves deeper into the cult, whose goal is to convert as many non-believers as they can to ensure the Father's vision of New Columbia is met. A dark tale of cultism, religion and acid trips. (May have role-play that some may find offensive, sorry! But we're trying to achieve the vision of a dark, mysterious cult. All dark or slightly obscene situations have and will always be okay'd with the other party before any role-play takes place and nothing is ever forced on a person that wishes to role-play with us! ?)
  9. Cedric Coleman is an 18 year old male who lives on Covenant street with his grandma. He works at the Davis gas station and when he's not doing that he's usually just hanging around outside or smoking marijuana. He doesn't have anyone he really considers a friend and he doesn't really look for them either. At the age of 16 his best friend Shaun "Beezy" Evans was shot and killed while attempting to rob someone in their home. Since then Cedric has pretty much kept to himself, proclaiming to have a small circle and that he doesn't need new friends. His criminal record is small, though he has been arrested for shoplifting and on two occasions he got arrested for possession of a controlled substance when he was caught with a bottle of percocets that did not belong to him.
  10. The Bloods street gang began at the Centennial High School in Compton, California and were originally known as the Piru gang - Piru meaning Piru Street in Compton, California. The Bloods street gang has become one of the most violent and notorious street gangs active in North America today. With active chapters stretching from the southern United States border into Canada’s larger cities such as Montreal and Toronto, the Bloods continue to further expand their influence by opening new chapters. Emerging Bloods subsets form per the influence of larger Bloods gangs with organizational hubs in cities including Los Santos, New York City, and Chicago. Originally a gang with membership exclusive to African-Americans, many Bloods gang sets today recruit Asian, Caucasian, and Latino members. The Bloods were initially formed in the City of Los Santos during the 1970s to protect neighborhoods from rival gangs and anti-civil rights protests. After the introduction of crack cocaine in the 1980s however, the Bloods along with other street gangs became central drug shops and middlemen for large-quantity suppliers. Throughout this time the Bloods rivaled many other gangs including other Bloods sets for drug territory. As Latino street gangs grew in membership and power, fighting amongst African-American street gangs fell in terms of priority. Many of the 78 identified Bloods gangs in South Los Santos during the 1990s unified in several gang networks to defend against Latino gangs, some even including long-time gang rival the Crips. Despite warring against Latino gangs in South Los Santos, Bloods gang sets continued to grow while new ones emerged. By 2000 six new major Bloods gang sets had been identified, three of which were reported to be based in East Los Santos. Most prominent of these three is the Money Made Mafia Bloods set. Comprised of two subsets, the Money Made Mafia Bloods are a Piru-affiliated street gang headquartered in the 300-unit Crystal Gardens housing project lot of Idlewood and is one of two Bloods gangs currently active in Idlewood. The Bloods present a significant threat to correctional administrators not only due to their predatory and violent behavior but more importantly due to their intense rivalry with the Crips. As do the Crips, the Bloods have a strong fascination with assault-type weapons. California Bloods sets are typically from South-Central Los Angeles; they have similar attitudes about group loyalty and violence. Like the Crips, the Bloods love to be in the limelight. They are especially arrogant and believe that acting naive about them conveys weakness. Bloods members will seize every opportunity to lie and portray the image that they respect only those who are “bigger and worse”. Traditionally, the Bloods Street gangs have always worn red colors, using red bandana's or red rags; similar graffiti and graphics styles, expressing their disrespect and resentment for Crips and Crips symbols. Recently, a new trend appears to have arisen. Bloods in some eastern states have reportedly been known to wear brown, tan and rust or burnt orange colors to represent "Dried" blood. ___________________________________________________________________________________
  11. lamberto29


    Smuggling Detailed description:Smuggling, a prequest for Gun/Drug importing, the system would work alongside or replace the current method of importing Guns/Drugs. Rather than Guns/Drugs appearing in warehouses through an act of god, They would be fractionally or entirely dependant on imports, less so for some things than others. I.E you are not gonna grow cocoa (cocaine) in Los Santos that can only be imported/smuggled. Weed, guns and other similar things would have a element of it being smuggled in, however their will always be a home presence for this stuff (Home growers, stolen weapons with numbers removed). What we would suggest is having a system similar to the current weapon/drug import system Requiring people to apply on the forums to be a “Smuggler” giving rp reason and story behind them being this. These smugglers would evidently need to have vehicles and connections to make the logistics work, planes or boats as an example and connections both in county and foreign to be able to import/smuggle this stuff in and get rid of it. The IC/IG way this would work is that you would have smuggling factions similar to gang factions however rather than trying to own turf and become involved in gang based illegal activities they would be focused on keeping their heads below the radar and shipping in illegal goods for profit. Import goods could be broke down into two varieties. Street: Weed, Pistol, Sns Pistol, .50 Pistol, Vintage Pistol, Machine Pistol, A.P Pistol, MicroSMG Mini SMG, Shotgun, Sawn-off Import:Coke, Heroin, Smg, Assault Rifle, Carbine Rifle, vests, cuban cigars, Bullshark Tesosteron The Street ones would be attainable directly for gangs, meaning they do not need it smuggled in by a 3rd party but would be able to get it potentially at a lower price in bulk from smugglers. The Imports would only be attainable via smugglers, these smugglers would get the goods when ordered by 3rd party (i.e street gang) and get rid of them ASAP The mechanics of this would be simple, have certain locations be “spawnable points” for the package, both for the Smugglers and street gangs. The Smugglers locations would be remote islands/at sea and need bringing back to the island and then getting to the final party (person who ordered it) The street gangs who get their goods via “street” means would potentially have remote locations on island as pickup points for them to collect said goods from. In both cases the containers would be sealed and you would get no use from them until getting them to their final destination. Commands to add: /CP (/CollectPackage) /LP (/LoadPackage) /UP (/UnloadPackage) Items to add: “Packages” box to be collected with goods in. ,Boat trailer for cars/vans, allowing smugglers to take their boats to the most logical place to sail from. How would your suggestion improve the server? These suggestions would add a level of realism to the weapons and drugs on the streets being difficult to get. The opportunities for roleplay would be greatly expanded as it would give county Sheriff’s work in the remoter locations, the city police would be able to try running checkpoints etc. to try prevent them getting into the city, SEB/FIB could have operations and investigations to try and catch these smugglers/gangs in the act. All of these allowing for more meaningful and impactful roleplay rewards for good policing. This would also give the air units of LEO more reasons to take out helicopters and potentially even reason for naval trained units with boats. As for the gangs and none LEO’s, the basic civilian won’t be affected apart from occasionally seeing a checkpoint or something. The gangs that currently exist would have far more realistic roleplay for obtaining illegal goods that involves active gang interaction and a realistic risk of being caught red handed. The smugglers who bring in the “foreign” import goods would be the most affected as this would give them an ability to do work of some kind that makes sense RP wise and would also create interaction opportunities. This would allow for effective law enforcement to affect the criminal economy of the world. This would also allow for more meaningful intergang interactions of a violent nature, i.e Mexicans trying to jack the Russians as they are bringing back a van load of gear. Additional information: The crates would only be loadable in appropriate vehicles, i.e you wouldn’t be trying to sneak guns into the hood with a supercar. The smugglers would have to remain independent from gangs and should not be associated with them in any way other than selling them goods. A potential discount for smugglers who get approved for certain vehicles (Boats and certain planes) As good smugglers keep a low profile this might see an increase in bribery attempts and the use of Hush money, Both of which are criminally underused currently. On this map are some rough ideas for placements of some “package” pickup points Yellow: Street/gang based pickup points. Blue: Smuggler pickup points. (for the smugglers points anywhere in the sea could work too. This is an idea from Horratio Totsen and myself.
  12. So first of all, as many others have pointed out before, there is no incentive for drug use; there is a forwarded suggestion that proposes an effect, which is increased HP. I would also propose other things to add to that so it feels more immersive and adds some RP. A character could have a value: OnDrugs: Y/N; Every time you take a drug, or even drink alcohol, the value goes Y and a timer starts (depending on the drug this timer is long or short), when timer is over it goes N. LSPD/LSFD can have a command /drugtest [target] to do their thing. Visual Effects: Each drug could have a different Effect (as the ones provided in Director mode, an example would be the one that you get in SP when you do pot). Addiction: A hidden value, each drug has a value X, that value adds to the character's stats, when it reaches a point, you become addicted and each hour you lose a % of HP. LSFD could have an expensive rehab service. Maybe a timer could be set to this value on the character side; each hour it would decrease slowly if no drugs are taken if you are not yet addicted. Sorry for the low effort suggestion, but I have to run and I accidentally posted it already!
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