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lamberto29

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  1. As a holder of a guard card I would love to get my hands on a taser. Let me shock the peasants once more.
  2. Now the server is alive again, #Bump
  3. Thank you for your input, I wasn't aware of any current suggestions for smuggling, I did look through the forums and didn't see anything but I might have very well missed it. The sealed containers was just an idea as to make it somewhat easier to implement script wise possibly, i.e when this box gets to this place put X of Y in the storage. Not an essential part of the idea. The keeping gangs separate from the smugglers is indeed a little unrealistic when compared to how a large portion of smuggling actually works but the reason this was suggested was for in game reasons, this would diversify power and make it so you don't just end up with one super power so as to keep the business diverse dynamic and competitive. The discount was just an idea so as to open up the possibility of being a smuggler would be more approachable as many of the appropriate vehicles are very expensive but at the same time I also agree with you in not having the discount as this way it takes dedication. I know it's not perfect but it was just an idea to try and help improve/replace the current rather rp lacking temporary solution.
  4. lamberto29

    Smuggling

    Smuggling Detailed description:Smuggling, a prequest for Gun/Drug importing, the system would work alongside or replace the current method of importing Guns/Drugs. Rather than Guns/Drugs appearing in warehouses through an act of god, They would be fractionally or entirely dependant on imports, less so for some things than others. I.E you are not gonna grow cocoa (cocaine) in Los Santos that can only be imported/smuggled. Weed, guns and other similar things would have a element of it being smuggled in, however their will always be a home presence for this stuff (Home growers, stolen weapons with numbers removed). What we would suggest is having a system similar to the current weapon/drug import system Requiring people to apply on the forums to be a “Smuggler” giving rp reason and story behind them being this. These smugglers would evidently need to have vehicles and connections to make the logistics work, planes or boats as an example and connections both in county and foreign to be able to import/smuggle this stuff in and get rid of it. The IC/IG way this would work is that you would have smuggling factions similar to gang factions however rather than trying to own turf and become involved in gang based illegal activities they would be focused on keeping their heads below the radar and shipping in illegal goods for profit. Import goods could be broke down into two varieties. Street: Weed, Pistol, Sns Pistol, .50 Pistol, Vintage Pistol, Machine Pistol, A.P Pistol, MicroSMG Mini SMG, Shotgun, Sawn-off Import:Coke, Heroin, Smg, Assault Rifle, Carbine Rifle, vests, cuban cigars, Bullshark Tesosteron The Street ones would be attainable directly for gangs, meaning they do not need it smuggled in by a 3rd party but would be able to get it potentially at a lower price in bulk from smugglers. The Imports would only be attainable via smugglers, these smugglers would get the goods when ordered by 3rd party (i.e street gang) and get rid of them ASAP The mechanics of this would be simple, have certain locations be “spawnable points” for the package, both for the Smugglers and street gangs. The Smugglers locations would be remote islands/at sea and need bringing back to the island and then getting to the final party (person who ordered it) The street gangs who get their goods via “street” means would potentially have remote locations on island as pickup points for them to collect said goods from. In both cases the containers would be sealed and you would get no use from them until getting them to their final destination. Commands to add: /CP (/CollectPackage) /LP (/LoadPackage) /UP (/UnloadPackage) Items to add: “Packages” box to be collected with goods in. ,Boat trailer for cars/vans, allowing smugglers to take their boats to the most logical place to sail from. How would your suggestion improve the server? These suggestions would add a level of realism to the weapons and drugs on the streets being difficult to get. The opportunities for roleplay would be greatly expanded as it would give county Sheriff’s work in the remoter locations, the city police would be able to try running checkpoints etc. to try prevent them getting into the city, SEB/FIB could have operations and investigations to try and catch these smugglers/gangs in the act. All of these allowing for more meaningful and impactful roleplay rewards for good policing. This would also give the air units of LEO more reasons to take out helicopters and potentially even reason for naval trained units with boats. As for the gangs and none LEO’s, the basic civilian won’t be affected apart from occasionally seeing a checkpoint or something. The gangs that currently exist would have far more realistic roleplay for obtaining illegal goods that involves active gang interaction and a realistic risk of being caught red handed. The smugglers who bring in the “foreign” import goods would be the most affected as this would give them an ability to do work of some kind that makes sense RP wise and would also create interaction opportunities. This would allow for effective law enforcement to affect the criminal economy of the world. This would also allow for more meaningful intergang interactions of a violent nature, i.e Mexicans trying to jack the Russians as they are bringing back a van load of gear. Additional information: The crates would only be loadable in appropriate vehicles, i.e you wouldn’t be trying to sneak guns into the hood with a supercar. The smugglers would have to remain independent from gangs and should not be associated with them in any way other than selling them goods. A potential discount for smugglers who get approved for certain vehicles (Boats and certain planes) As good smugglers keep a low profile this might see an increase in bribery attempts and the use of Hush money, Both of which are criminally underused currently. On this map are some rough ideas for placements of some “package” pickup points Yellow: Street/gang based pickup points. Blue: Smuggler pickup points. (for the smugglers points anywhere in the sea could work too. This is an idea from Horratio Totsen and myself.
  5. I lost weapons due to this and no one warning me. +1 This idea.
  6. Sorry but no, in very rare pre planned well thought out RP scenarios maybe the admin can spawn them in but if you just start introducing them this will just become as aids as vanilla GTA:O
  7. I rather like the majority of this and would like to maybe add another couple things to what you already have Maintenance Make it so that you can have personal tools to do it and perhaps even some kind of "skill" that increases with your use of the tools to maintain and fix vehicles. Include some kind of inclusion of the Mileage system so that every X miles you will need to look at replacing your oil or changing your tyres just as an example. Doing these things would then make it less likely for a "incident" where in lets say your car starts overheating and smoking due to it having old bad oil, maybe make it so occasionally on old tires you can have a blowout just as a couple examples. If a multiplier of some kind could be included to make it so that if you drive your car everywhere at top speed that car is going to need more regular maintenance as it is working harder. Damage to the car needs to be semi-permanent until you get something done about it. Let's say you roll your car over and then it bounces of the wheels chances are you might have some chassis warping that needs to be fixed otherwise your vehicle will be pulling slightly. (just as an example.) Car Parts As we all know some cars are affordable to buy in real life but extremely expensive to maintain or sometimes vice versa. As such as an extension of the "Maintenance" section make it so that every 120k miles your turbo might need replacing or every 200k miles your engine needs a rebuild. These things would obviously not be cheap jobs and as such should cost appropriately, this would discourage people from trying to own fleets of vehicles way above there pay grade. I.e gangbangers who sell abit of dope here and there aren't exactly going to be able to afford the costs of a Bugatti no matter how long he saves. This would add in a extra in depth RP realistic element to the economy by having player run bushiness' that deal in these things, this would also allow people RPing petrolheads to actually tune there semi-decent car into something abit more special. Right vehicle for the job As many of you would have no doubt seen or even done lot's of people drive their sports car/muscle car/city cars up mountains to mining sites, fill up there cars full of ore and then drive off down the mountain again... as such it makes 0 sense RP wise. What I would propose that the remedy to this is with the car part's/Maintenance, make it so that if you take your city car offroading there is a decent chance for a tyre to pop or suspension to give in. Towing Obviously in real life we can tow vehicles for a variety of reasons and in a variety of ways. What I propose is you have a system where you can use a tow rope to give a vehicle a tow assuming it still has breaks and all four wheels, secondly I would also recommend a trailer system so you can load a vehicle like a broken car or a boat onto the trailer and then tow it. Towing with a trailer would require a vehicle modification of a tow bar which would only be enabled on suitable vehicles i.e not sports/super cars. Sidenote, a system for a person or multiple persons to push a vehicle would be very useful for when a vehicle gets stuck on a small obsticle, make it so engine has to be off and car unlocked or something. Economy There would be many ways this could integrate with the economy and help make it more of a living economy. For the maintenance people would need to buy things like oil, tyres, new spark plugs etc. These could be bought from certain player run garages or from gangs that might try and rob these things from the garages or some kind of car chopping activity. Car parts, these would be upgrades or changes to their vehicle like new turbos, different suspension, towbar attachment (for trailers) Gameplay Impact This would have many effects on the gameplay that would encourage RP, people might be a little less willing to take a sports car up a mountain or go hurtling at top speed all the time, it would encourage actual offroad drivers to be more careful of not rolling as it could have a semi-permanent effect to the vehicle. This would encourage people to carry things like ropes and tools in there vehicles for if a incident happens. Police could have a new job trying to stop these car jacking/chopping gangs and also be able to inspect vehicles for illegal parts Lastly this may save admins many reports of stuck vehicles as they would be able to be resolved by the player or players friends "#sms could do with a tow if you are in the area my car broke down" These are just a couple ideas to try and encourage more realistic RP both economy and interaction wise.
  8. It's a deeper problem than the prices being "off" If you look at it the ore weighs next to nothing and you're 4x4 rebel utillity truck can carry all of 40kg weight... I'm sorry but that's less than a passenger would weigh. Prices for ore needs to be upped, weight of ore needs to be upped and they need to balance vehicle carry weights so they make sense. As it stands at the moment I might aswell be doing mining in a sports car instead of my 4x4 rebel because the carry weight is basically the same but the car is alot faster.... and quite afew people do. It makes no sense rp for a muscle car or a sports car to be up at the aluminium refining filling his boot and basically killing his suspension.
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