I agree with you regarding PKs dying as a concept on RP servers (especially this one) however I do not agree with you on the server being defined as heavy, hard, hardcore, husky or any other SAMP era label.
The heavy RP scale is literally meaningless when voice servers where a 12 year old boy RPs as a 56 year old black female drug lord define themselves as one.
Our server is simple a text based RP server with high standards. This assures we're not on some weird scale as other GTA RP servers which no one can define aside from hopefully not being compared to other 'heavy' RP standards servers.
ANYWAY, about CKs killing off PKs.
This has to happen on a server like ours. HOPEFULLY we'll become a leading example for other servers who were thinking to adopt a system where PKs are non existent (Unless an admin decided you died due to a bug or whatnot).
Consequences have lost all meaning when PKs were adopted by RP servers. Most people do not care about being threatened. They don't care when you chase them, they don't care about running around with heavy firearms 24/7 and they certainly don't care about going balls deep into any situation with a gun.
You die, you lose a bit of money or your gun at worst so naturally whoever isn't really into portraying their character realistically (which should literally be every player on this server but let's be real, even with FM and PLM around this isn't a perfect server and it never will be) will not think twice before being beaten up or even killed.
This also results in a lot of minor issues which mostly cause players to act like morons ICly based on this OOC barrier which prevents them from dying.
If CKs are adopted INSTEAD of PKs and not as some sort of solution for certain situations, people will suddenly start thinking twice before acting tough, before going balls deep into literally every situation and will generally start showing legit fear of losing their character's life which is what their character should be feeling in most cases.
And if the player doesn't care about being CK'ed? That's great, that's on him ICly. You wanna risk it all? You can and you'll pay for it in most cases which is GREAT because this is how you create a meaningful environment for your character.
Suddenly your friends start dying. People around you suddenly show legit concern when you're about to check out. People actually start planning shit instead of making another video of them shooting someone.
I can promise you I'll do anything and everything I can to adopt CKs as the main death mechanic of this server (with obvious exceptions for bugs and other OOC issues).
In all honesty, I'm glad this is coming from a community member and not only admins. Having players who want to remove dinosaur SAMP systems and OOC barriers which somehow became the norm on most servers and really push realism to its limits is exactly what this server needs. Great fucking idea.