Jump to content

Sam2

Members
  • Posts

    256
  • Joined

  • Last visited

Everything posted by Sam2

  1. This feature needs to go. It's just abused, constantly, all the time. People use it to magic around the map at-will or to magically shift guns and drugs/contraband between properties with 0 risk. There's no actual use to this feature other than to abuse magic map teleporting. It's not good or healthy for RP for it to continue to be here. If you want to log in at your house, log out at your house. If you have to go quickly sometimes and that's not possible then it sucks but it's a minor inconvenience to prevent abuse. That's literally it.
  2. It's no secret that the street racing "roleplay" scene has gotten out of control, as have all of the unaffiliated poor driver situations. All the reports in the world won't fix it because ultimately it's not a consequence for an action, and it's hard to collectively fix a large group of people doing a bad thing with individual tellings off. It's not really a "just handle it IC" situation. Noone in PD, SD or any other LEO faction wants to waste time chasing another 19 year old in a 500k car over a speeding ticket because they choose to commit felony evasion because the player does not care to consider their character's POV for their actions. It's not worth anyone in an LEO faction's time dealing with this. It's got 0 RP value. 0. One out of 20 interactions with these type of incident result in a decent roleplay scene. Noone wants to deal with that when they can go off and RP with people who are here to actually RP instead. The only way to fix it is going to be via hard, mechanical, enforcement. What does that mean? Consequences for taking risky/poorly thought out actions that are inconvenient or troublesome. A more robust vehicle damage script, for example. Something that leaves persistent damage that ramps up rapidly and is not easily fixed when you get into bad situations. Car rolls over? Smash into that post at 150? It should ruin that car. Make it so that the car can't just be "fixed" if it's too severe. It has to be written off. You shouldn't get to keep your expensive sports vehicle you totalled driving badly after it rolled 6 times and it ate a concrete crash barrier. The magic mechanic should not be able to fix it. Make keeping these cars more prohibitive and expensive. Taxation, higher cost of purchase, shitty MPG. Add handling adjustments for off-road driving. Your super low suspension sports car should handle like shit in the dirt/halfway up a mountain. Just in general, anything that makes going out of your way to do something dumb a bad idea with high risk vs low reward. You want to do 150 through the middle of Hawick? There should be a legitimate risk for that. We also need far stricter sentencing/seizure and license suspensions for these. Noone should be complaining about losing their car or having their license suspended for 4 months when they're on their 9th count of evading in the past 3 months. Of course, there also needs to be more of an RPQM step up on 23 year olds with 6 high end tuner cars in their garage who live out of a motel room too. Of course, this isn't even touching on 17 year olds owning a souped up torrence or buffalo STX because they're the "meta evasion cars." The whole car thing really isn't in a good spot right now and it's not really improving and far more needs to be done to address these myriad issues. It's just not good roleplay.
  3. Paid healthcare is good. People should have consequences to injury, it's in-line with the U.S, and we should have a system that contributes to active money sinks. Obviously this should also include medicaid/etc for people RP'ing poor chars. Companies/businesses/thegovernment should have options to offer health insurance to their employees and so forth too, maybe even provide the ability for player run health insurance businesses.
  4. I actually made a topic about this long ago which you yourself responded to with "make this happen please" I would like to take this opportunity to bring it up again! I am a strong believer in persistence for medical stuff in the manner I put in this topic. Medical roleplay requires active, non-passive involvement from people, and for that to happen you need to make it matter to them. Long term and short term. If they can simple relog to remove any of their issues then changes to medicine won't work because you aren't making them matter. You need mechanical impact and mechanical requirements for things in order for that to take place, not rules, and this is where we must go. There must be something more and it must require players to engage in the gameplay loop. You should give players an indepth mechanical system and it must persist between relogs and restarts. If someone can effectively avoid using a hospital by just waiting for a restart then there is no point to any of the changes. Consequences matter. Also if people worry about people having to NPC stuff because noone online, that's fine. There should be an NPC command usable only in the hospital when noone is on hospital duty, BUT the use of that command must log information which is then available to PHMC staff (name, injuries, cost of treatment, time and date, etc). Also bring back overdosing, which has vanished. Overdosing is an important *roleplay* factor of consuming drugs, and it is gone. Right now you can snort 500g of cocaine and suffer no ill-effects which is quite frankly ridiculous.
  5. No idea why you're posting this on the main forum when it's a PD-internal thing?
  6. Sam2

    The Corpse Problem

    To build on this, say a corpse has been there for 3 hours. You have literally 0 investigative avenues or stuff that the script provides to make followup investigations worthwhile, minimal data, nothing to go on, no stuff that you would realistically have to use to follow up on or people to talk to or area CCTV, things like that. Basically, you find a corpse that's been there for for ages, you get nothing out of it, Doing 8 corpse scenes in a row like this has zero roleplay value to you or other players there. There's only so many times you can repeat the same empty, dead ended "hey man, here's a corpse, there's nothing else to go on here, take it away" before you just don't want to do that anymore. You're not getting anything out of it, neither is anyone else involved. It's just not fun.
  7. Keeping it simple: Injuries in /damages should persist unless healed by: A. FD. B. At the hospital via hospital player or available script command (when no hospital staff online) or C. Removed by administrator. It is no secret that people powergame the heck out of their wounds doing, frankly, ridiculous roleplay to heal injuries. I have seen people using a single bandage to deal with a gut shot or a 5.56 through the chest or just /changecharing to "fix" their wounds. Wounds should reduce max HP to a point or something such until one of the above is done. The exception to this should be FIST damage which should naturally clear after like, 10 mins. The hospital script command is to allow for the NPC'ing of doctoring when noone's there. But this should also create a log for PHMC to refer to of who was treated and for what so they can use that information as necessary for further RP. There's no good reason to allow people to magically fix grievious wounds and too many get away with ridiculous injuries without sufficient roleplay for those wounds.
  8. Nothing wrong with writing long paragraphs when it's appropriate, but it's just a case of 1. Know your audience. 2. Be situationally appropriate. 3. Use the /me format correctly. Sometimes something warrants a long /me. Typically this is because the thing itself is complex or it is necessary to convey what is being seen/going on or it just requires that level of detail. I think what turns people off more than long /me's is when the me appears to be fairly obnoxious or fails to actually communicate anything of value beyond "looking" good. If we take the OP's example /me, it kind of conveys little while being over the top. "her eyes scream of a quickened impression" tells the reader little about what they could actually, physically see. "daggering heels" doesn't even mean anything. Things like this tend to put people off because it can feel like the other party just wants to throw word soup into the pile instead of trying to provide a meaningful interaction to bounce off of. It's good to remember that roleplay is collaborative, you're not writing a novel for you, you're providing hooks and points for others to interact with you and bounce off your roleplay. In the example /me, this can be accomplished with /me looks at [name] with some scepticism. This tells the other player all they really need to know to gauge and give a response. I'd argue if you wanted to go longer you could include a little about body language. Daggering heels is not body language, it comes across as an attempt to make page filler instead.
  9. My primary concern is that the lease should hard-block people without licenses/who are underage from leasing. No car lease company is going to lease a car to a minor without a license. I would find it exceptionally silly if this were allowed. Hopefully this has been blocked.
  10. Sam2

    Crash spots back?

    I have reported these crash spots up the chain. I have narrowed down the one at Hawick to be between Eastbourne Way and San Vitus, with crashing rare on the southern end of the box between those roads (Hawick avenue), with crashing more frequent on Spanish and Eclipse, or going south down toward Hawick from anywhere in between the area. Can't find what causes it, though.
  11. I don't feel that relying on waiting for an admin to come and check the thing and give you info is a viable solution. Middlemen/reliance on waiting for reports to be answered is generally ungood and has proven to be an issue both currently and historically. Whatever solution is chosen, it should be a mechanical, script solution.
  12. Actually no, and is fairly in line with IRL for some things. For example, bail for murder in Los Angeles is two million dollars. You can look up the LA bail schedule here: https://www.lacourt.org/division/criminal/pdf/felony.pdf and here: https://www.lacourt.org/division/criminal/pdf/misd.pdf
  13. Trying to micromanage the IC enforcement of laws OOCLY isn't a solution either. I think it's generally ungood to label someone using the law icly to jam someone up icly as potential abuse, more, a consequence of people, essentially, fucking around and finding out. If the cops stop you because you broke the mask law that's just that. Character should've been smarter about not getting caught, at the end of the day. I'm unsure how law enforcement would be able to "abuse" the mask law, specifically, unless you're referring to people getting jammed up because they chose to wear a mask for no reason and getting busted for other stuff as a result of it, and I think it would be rather dangerous to play off law enforcement using their the law effectively against unsmart criminals as abuse if that is the case. If I am mistaken I would be interested in hearing what, specifically, would constitute the abuse.
  14. I think the problem with amending the IC law is it ends with a lot of cases of "take your mask off" and then they don't comply and it escalates. From an IC standpoint is gives cops another tool to jam someone up ICLY. But this may not be the desired outcome OOC. It may not be a good idea to go the IC route unless people want that to happen.
  15. https://forum-lc.gta.world/topic/84998-vehicle-damage-system/ Literally just add this. Benefits: Everyone. Wins. Very good.
  16. The problem with the ad notification v the old one is the old one was much smaller, semi transparent and was right in the corner of the screen. It was not "in your face" The new one pops up in a big black block in the corner and is very eye drawing and in your face, which is not good. An option to use the old ad UI bubble or to just outright turn off ad notifications would be great, as I rarely look at ads and if I do I don't need to be notified of new ones.
  17. I would like the ability to turn them off. It is quite big. I would also like for it to still say in the chat the address/entry message, as this is useful for logging purposes.
  18. Hello. As per changelog you are meant to bleed 3 hp every 15 seconds when shot/stabbed. This was working as intended when 3.0 went in initially. However, it broke when the timer was adjusted from 5 secs to 15. This is currently not working. I have tested this with someone who has been shot. Their health went down to 74 from 100 after being shot for 26. They then did not lose 3 hp every 15 seconds. Their name briefly flashes red, but it does not actually decrease their health. Their health remains at the health calculated by the shots in /stats and does not go down. This is not intended behaviour.
  19. The admin knows, and they're the ones handling the report. You just have to trust the administrator to do their thing. You aren't entitled to know the entire low down OOCLY on an IC sit that might have a pretty big impact. That's just how it be. The admin can call them out on it themselves.
  20. Give every single admin (regardless of assignment) a 1 report a month quota. Enforce it. Have them handle oldest first. Not pick and choose. This would clear out 80% of them.
  21. It's actually a bug, for LEO the versions we get on /take have /ridiculous/ recoil and shoot up to the sky rapidly. For some inexplicably hard to find reason, the recoil is not the same as it is on the "real" versions you can get as a civilian/criminal/etc.
  22. Why exactly have legal faction players who get their license through their legal faction losing the validity of their licenses off duty? What sense or logic does this make? Why do it? They literally have the most flight hours of anyone who flies? It feels weirdly punitive to stop them using their license off duty. Can someone involved in the process please explain the logic and reasoning behind this decision?
  23. I think I can safely say we all want this to automate this part of the process. It would be far nicer for everyone than having to do it manually.
×
×
  • Create New...