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Skip

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Everything posted by Skip

  1. me reading all this shit after not playing for like a year lol
  2. I'm not only 100% in agreement with the criticisms explored by @UTOPIA, I'm of the opinion that the entire system is fundamentally broken. @Pádraig asks, conveniently, "is using longevity the best measure of quality?" As we've seen time and time again, no, it is most definitely, objectively not. Some factions burn white hot for a few weeks—months, with any luck—reach their peak, then inevitably disintegrate in to the archives because someone left, someone got banned, innumerable, petty reasons. Others linger and groan like zombies for what feel like years, kept alive by ghoulish titles and applause the horse won long before it was beaten to death. There is very little that can be considered organic about the process by which factions live and breathe and die—we need to be focusing less on creating new factions so much as sustaining and enabling good factions. I would rather see two consistent stories intertwine over time than a dozen novel but insignificant snippets that disappear within a week. Once a faction exists long enough, it should become legacy, a part of the shared server lore, something to be built off of and spun in to something new because of actions and consequences that take place through roleplay, not forum bureaucracy and reports. There need to be less Wikipedia Syndicates and more Original Characters Do Not Steal. There needs to be an actual sense of progression and growth for these factions, an acknowledgement that what they are doing has an affect on the conscience of the server, not the economy. If a faction falls on its face, instead of creating it again and again BECAUSE it was already proposed, let's reintroduce it because it should be, not because it can. No system of rewards or tiers or goodies will ever be a suitable replacement for putting competent, experienced people in charge of admitting and denying these organizations privileges as is appropriate. The biggest issue GTAW has and always has had is that we insist on automating processes that were never automatic and didn't work in the first place. I'm not saying—nor is it prudent or realistic—to wipe the slate clean and start fresh. The hegemony that has existed the past two-plus years is already crumbling anyway, and we are at an important juncture: as power vacuums begin to form, I ask, do we reward the players and groups that take advantage of that on the ground, logged in, exploiting that dynamic as it exists, to their benefit and that of their friends, or reward people who consistently request properties, take advantage of reports, loopholes and LOAs, and make cool threads about their immortal character? Do you know why I'm bored? Why I don't log in to the same character I've played since I got first got here? Because I can get guns and drugs in bulk, any time I want, but finding a knife or a fistfight is impossible. This is only going to make that worse. Staff is title, not an occupation. You are all dungeonmasters. Dungeonmasters are allowed to make decisions that contradict the rules. Why are we acting as if IFM is the federal government and we're filing our taxes?
  3. Skip

    Wild Card

    I give this my blessing.
  4. I am pushing through a suggestion related to this later. Please consider it when it's posted.
  5. If there's one thing this game is lacking, it's stanced two-door imports and muscle cars. Hopefully this update will spice the game up a little... I never see any cars that aren't boring sedans and minivans you could get in real life in exciting colors like GREY and BEIGE and WHITE. I know we're trying to keep it realistic here, but there's such a thing as too realistic.
  6. This looks like a pretty juicy report if it took you two days to respond so, lets get in to it, shall we? Huell mundy here, I know i was not tagged by an Admin but I was nearby when this happened (Masked, dont remember my number) and I Know Kipps pesronally because we play Roblocks together and basically he's lying and i will tell you why. Look, it doesn't take a rocket scientist to figure out he is Metagaming and being racist on voiced chat all the time, because we do it a lot and I know its against the rules but I ewill explain why I did not do anything wrong but y'all got the wrong idea about him y'all actin like hes a saint when in fact he's a dirty liar. I have Shadow play of what happened at the scene but i cant Upload it because i'm posting this from my Grandma's emachine in Minnesota and we are on vacation so after this I can't respond anymore and tbh i will probably not Come back to this server. Thank you for banning me if you must, its kind of a wake up call. › Look his faction is trash, and that's why he filed this report. I was just there because he told me if I voice Chatted with him he would give me a gun. He did not give me the gun so not only is he Lying, hes Scamming and Racist, so that's like three Rules. Basically I was not involved and I wasnet gone rob her But he made me. Check the logs. Sorry I metagamed and y'all can lock this thread.
  7. Time to crack open a few protein bars, put on my diaper and harness my Camelbak for an extended roleplay session.
  8. Just wanna throw in my two cents on this thread before it continues to derail and is eventually locked. Despite OP's phrasing, which, yes, does include the triggering phrase, "in broad daylight" and mentions firearms, the actual focus is on kidnapping—more specifically, kidnapping people who may or may not even have any items in their possession worth taking. This is not an issue with criminals or regular joes, this is not a character portrayal issue, it's a meta issue, one of the many that we have because we are playing a game in a finite simulacrum with finite consequences for a finite chain of events: if killing someone after robbing them is considered bad form, if it's against the rules, then what choices are there left for someone who could be identified by their face, their vehicle, the way they speak or their dress? Obviously, it's to take the person's phone and drop them off in the middle of fucking nowhere. Felony crime, including kidnapping, happens in broad daylight in real life, all the time, across the world, but this is not kidnapping, it's being lazy. I'm sure that maybe it's happened before in a taxi cab in Rio (our sister city), but that's because the victim is already in the vehicle—no one on God's green earth is holding up college students for pocket change and instructing them to get in the trunk of a car so they can emerge fifteen minutes later in the middle of the desert, where they are promptly abandoned. Assuming the criminal is caught, they are now facing way more serious charges than a simple armed robbery. A judge might be lenient about a first offense with a knife or a stolen gun, but kidnapping? Not to mention, introducing a vehicle means more evidence of who committed the crime, even if the car is stolen. There are legitimate kidnappings that occur on this server, and they should happen, at anytime, anywhere, as long as the justification exists, but simply put, there is no justification for trying to evade identification by taking your victim several miles away from where the crime happened. This is an issue that is handled by quality management and player vigilance. I don't want to put in place any more rules that fuck over criminals or their legal counterparts, I want common sense.
  9. Please do share your character's thought processes and emotions. Use as many or as few words as you like, as long as they're vivid. We're here to tell stories—as protagonists of our own, bit players in and/or audience members to those of others. It's up to you as a player to differentiate what can be used for IC purposes, not the author to babyproof your experience from metagame. A lot of people get lost in the meta-meta and conceal their character's objective and subjective emotions because it's the equivalent of a bad poker face. At the end of the day, this question is like who should be in charge of making sure the toilet seat is up or down. Everybody should be doing their best to use flourish where appropriate, brevity when necessary.
  10. I actually very much like the holding down the key option; I'll add that in to the suggestion for staff to consider. Thanks for your input.
  11. DESCRIPTION: Same as topic. Simple as. COMMANDS: The hotkey(s) should be able to be used while simultaneously holding down any combination of shift and WASD; this could be rebound to fit player preference, but must not interfere with the ability to move. PREMISE/CONCEPT: The realization came to me that it is ridiculous that criminals either escape with all their possessions or are apprehended with a gun they realistically would have ditched if the opportunity arose. Speaking from real world experience, it is far better to be charged with evading arrest than to be charged with evading arrest and possession of a substance or firearm. Since it's impossible for a player to access their inventory or enter commands while they are on the run, I propose we provide them with a script mechanism by which they can drop their weapons and/or drugs with the aid of a shortcut. It could even be an option to completely dump ones entire inventory: masks, smokes, booze, etc. at a measured pace, with a cooldown between items to simulate the struggle to remove them from pockets or bags while moving. This could be turned in to a diceroll system where items may not successfully drop the first time they use the hotkey. If the player is NOT moving, the process would ignore dicerolls but still take a set amount of time to complete. Alternatively, as suggested by @Beholder, the dicerolls/cooldown between dropped items could be replaced by holding the key down for a set amount of time for each item. As suggested by @BjornV, there could also be a random modifier for each weapon to determine whether or not it will discharge as it is dropped. This could potentially injure the player, or at the least reveal their position to their pursuers. There are added benefits besides realism: given the choice to leave a gun behind, players will be forced to weigh their options carefully and risk losing a precious commodity in exchange for escape or at least a less severe sentence. Likewise, crime scene investigators would have more to look for after a pursuit besides blood splatters and shell casings.
  12. We talk about "play to win," but alarms really take the cake. Before we even touch on them, we have to acknowledge that we have in the process ignored dozens of other systems that exist to defeat burglars without notifying the police: door jams, reinforced frames, barred windows, spikes, barbed wire, motion-activated lighting, trip sirens, to name just a few. All of these could deter crime just as effectively as an alarm, without the police becoming involved, and cost as much as a fully-equipped alarm system does now. These security features are prominent throughout the game, but have virtually zero impact on any break-ins or script mechanics. Let's get back to "play to win," and the Prisoner's Dilemma: You're probably wondering why I am citing a fundamental aspect of game theory, and that's because the alarm system as it exist serves only to punish those willing to risk something. No matter what, there is no good reason not to save up for and install an alarm. Criminal A will not sit down while Criminal B betrays them by robbing their stash house: best case scenario, they flee the scene and are or are not apprehended without the police stepping foot in to the property, and worst case scenario, they are apprehended on the property, leading to both Criminals A and B losing. As long as both parties lose, this is an acceptable outcome to the person being robbed, because it is a better outcome than only them losing their property or becoming tangled with an investigation. Why on Earth did this system even make it off the drawing board? My suggestions to fixing the issue: If alarms must remain in the game, they must direct calls not to the police, but to a human operator at a security firm like G6 that acts as investigation and intermediary for the police. There are hundreds of false alarms every day across the country because of faulty wiring, someone opening a window without thinking, or punching the wrong code in with your hands full of groceries. Police have other things to do besides swing by the Old Johnson Place to make sure that someone actually broke in versus a kid threw a rock through a window. Alarms must be delayed. There is virtually no window for any kind of roleplay of any kind. At this point, some players are waiting upwards of an hour-and-a-half simply to enter a room, say one line of dialogue, and then run away. Alarms must be much, much, much more expensive. They are a form of active insurance and people are expected to pay a premium to be constantly watched by a third party. They should not only cost a flat fee, but should be maintained with a weekly fee paid between whatever security firm provides it, and the excess going back to the "server." There must be alternative ways to protect a property and/or deter robbery besides alarms that can, with significant and wasteful effort, be defeated. Bars over windows and deadbolts on a door are obstacles, but they can be overcome. Let criminals decide whether or not it is worth the time, commotion and possibility of being identified or apprehended in the process, not an arbitrary timer and an admin on standby with a call to the police.
  13. I think you missed the point of my drug system entirely.
  14. Hi. It's me. The furry outreach liaison for GTA World. I thought I should put in my two cents. I like erotic roleplay; it's fun to write smut. It's also fun to develop a character. Sometimes these two paths cross. Never should they, on a heavy roleplay server, constantly overlap as they do now. These threads are becoming more and more frequent, and there is clearly a compromise none more graceful (or tenuous) than the one we've reached now. I'm also seeing an alarming amount of people say they have either abandoned all pretense of heavy roleplay, or that they never had the impression this was anything more than a casual server with some cops, robbers and catgirls. The cat ears are symbolic of a bigger problem. It is not the actual cat ear item that is the issue, nor is it the harnesses or the collars. I own those items in real life. They are sexual in nature. Our characters have sex, and some of them have fetishes. But if you wear those articles outside, you look like an absolute lunatic except in maybe a half-dozen circumstances, such as college parties, pride parades, orgies and conventions. The people who do so in public do it in the face of ridicule and derision. This is realistic. And, Nervous himself has stated, quite correctly, that there are plenty of folks out there who lack any self awareness and freely embarrass themselves through their taste. So what is the problem, if the choice is to either engage or ignore them? The problem is not that we rely on people who partake in ERP to keep the server running, how they are ERPing, or that they are ERPing at all; the issue is that that the worst offenders use this game as they do other platforms for fantasy, and recklessly defend themselves and their associates to maintain an atmosphere of no consequences, no interference, partying and easy sex. They actively work against what this server explicitly advertises itself as and we have to sit down and take it to keep the lights on. It's not that they are running around with cat ears on. It's not even the completely unrealistic issuance of a CCW license to a 20-something ketamine addict. The bottom line. the most fundamental problem, is that these people are self-inserts designed to combat sexual inadequacy and social discomfort and challenge their own insecurities. They are not pulling the guns as John or Jane Doe, Furry DJ Racer. They are aiming with their own eyes. They are pulling the trigger as quickly as possible so they can get it over with. That's what it always was about and what it always will be about: how can we expedite this boring roleplay stuff so I can go do what I really want? Robberies and occupations and dealing with the police are such a drag. Sex and clubbing and racing and interfering with other peoples lives to have a chance to discharge a firearm is much more gratifying. Characters can speak four languages so they know just what to say when foreigners are shit-talking them. They'll have a six-gar garage, even though they just graduated high school. They are proficient in the martial arts and carry a TEC-9 in their purse. They traveled all the way over here from England to join the police force and have a pool. They work at sex stores and bars and own penthouse lofts on salaries that would put them on the poverty line in Los Angeles. They own fucking helicopters. They flaunt millions in OOC wealth as being proportionate IC because they do not understand a difference between IC and OOC. They are the same thing, except sometimes their opinions have brackets around them. There are plenty of quiet sex perverts here who enrich the server and deserve a pat on the back for fucking in private and being normal human beings in public. The mallrat catgirl clique is a minority. It is also the loudest minority I have ever experienced in a community such as this (this is not hyperbole), and it needs to be lectured, not shunned because it sucks until we can't take it anymore. This is not Second Life. You cannot ignore common sense and logic to expedite getting back to cumming. You need to either accept exterior forces may interfere with the deep lore of your foot fetish, or ask the admin that banned you from the massive mommy milkers sim to unban you. We do not need a mass exodus or ban wave. We do not need to get rid of ERP. We need a staff that is less complicit in the freewheeling "lesbian" fuckfest that has slowly vored our server and is willing to guide and nurture the catgirls toward creating characters that have their own wants, needs and desires besides the bottom three layers of Maslow's Hierarchy. I see potential in some of them to not entirely shit themselves. We should be fostering that potential, not extinguishing it. And, yes, the irony of me shaming these players while asking for their rehabilitation is not lost on me. You can be a catgirl. You can fly a plane. You can be a DJ. You can be a racer. You can have a gun. You can be British. You can be a cop. You can be anything you fucking want, because yes, this is a game, and yes, it is about having fun, but you cannot be all of these things at once. Get the guns and the race cars out of their hands until they can prove there is a reasonable IC and OOC justification for it; that they have proven they've earned it. You don't need a Kuruma to yiff, or a submachine gun to strip, but a stripper could have a gun and perverts drive cars. Priorities. The onus is on all of us. Let's stop locking the threads. Let's behave and communicate and collaborate so that we can all reach a happy medium. Food for thought.
  15. I am so proud of you guys, and I look forward to "working with you" in the future.
  16. Skip

    KEEP the cat ears

    So, we can have cat ears, but no floppy dog ears? Double standards. Typical.
  17. We need more bodegas, greasy spoons, dives, mom n' pops. No matter how good the mapping is, it's variations on a theme: clean, polished, pretentious, aimed at young Dubai expats. There's this freaky international, airport quality to a lot of businesses. Since I've put bars over the windows and doors of my business, it's been Mallrat repellent. I love that part. What upsets me is that that means that most walk-ins to a business are expecting that kind of premium experience. I can sort of understand it with clubs—we're trying to escape reality and the mappers are trying to "wow" their clients and their client's client—but why are we afraid of visiting the kinds of places we do in real life? Even if Los Angeles is gentrifying and gentrifying fast, it doesn't mean regular people don't work and play there. What I think is overplayed is when people in expensive outfits come in to my shitty bar and ask for to-go coffees at 11 AM, instead of just leaving once they realize they shouldn't have gone in there in the first place. It's actually impossible for me to hit on anyone at a bar. Los Santos is 21 going on 17.
  18. Glad I'm reading this thread on the toilet, or "loo," as the Brits would call it.
  19. I wanna piggy back off this and stress how a properly explored OOC section to the application could be the easiest fix to a lot of these problems. We seem to forget, conveniently sometimes, frustratingly others, that we are not our characters. We are making abstract decisions through the lens of another, fictional person. No matter how much we appreciate or conform to the logic of the world, there will always be the the game meta lurking in the back of our head, that X gun or car is superior to Y in circumstance Z. If we cannot reliably remove these factors from play, we have to acknowledge them and account for them. As for detaining permitholders after they discharge their firearm—why is this ridiculous? Sure, there are a million unsolved PKs, but that doesn't mean they shouldn't be held accountable in exchange for the privilege to bear arms in public.
  20. It shouldn't be an easy target. There is no parallel for this behavior among legal and illegal gun owners. This is exclusive to a class of player on this server that doesn't make sense, or only makes sense because of the hyperinflation of petty crime in Los Santos and a variety of OOC judgement calls. A high-power lawyer, who feels threatened by his line of work? Fair. The wife of a police officer who made enemies with a gang near their house? Sure. A store clerk in the middle of the ghetto who gets robbed like clockwork? Works. Why is a catgirl carrying a gun, why is she allowed to use it, and where did it come from? Why did two ULSA students shoot a guy who harassed them like it was nothing? I am all for guns being restricted for EVERYONE. They SHOULD be rare. They should be coveted by criminals and a last resort for civilians who don't want to risk losing them to the courts for looking just as insane as the people they "down." A big part of what perpetuates the cycle is the no risk policy for permit holders: they can easily get a new firearm if they die to a PK. If there's no reason for them to be scared of death, why shouldn't they be heroes? Why not institute a two-week waiting period to replace a firearm? Why not limit or disrupt what gun suppliers get so that the demand is real and criminals resort to melee weapons, like they do in real life? Why is mace not a thing? Both legal and illegal factions need to roleplay guns better, but my anger is directed at a very specific subset of players: club kids who see gun crime as an impediment to more fun things like shopping, racing and sex, and commit it themselves under OOC pretense to expedite getting back to the fun things. Robberies mean items that need to be bought again, numbers that need to be changed, and potentially even injuries or Facebrowser posts. Gun permits mean a quick "you're welcome" to the police and you're on your way. Lots of people want them to leave the server. It's not that their presence is unrealistic. In fact, I think we need them. But when was the last time you saw a robbery averted by a girl rolling on molly in a leather miniskirt?
  21. Me, a criminal: I should be careful. If I or someone else uses a firearm, it will draw unnecessary attention. I may be injured or killed. No matter how confident I may be that I have the upper hand, in a moment a stray bullet or knife swing could change everything. Them, a catgirl: stop in the name of the law xD pew pew HELLO POWICE? >:3 he's DOWN. pwease make the interview fast i have to be at da club o.o chu is stupid *fires off two more rounds in to the corpse*
  22. Skip

    IFC: Team Mentality

    Can't wait to pipe in on more shit I know nothing about.
  23. I'd like to take a moment to thank everyone for their overwhelming support; I never expected this kind of reaction. Since this has accelerated so fast, within the next 24 hours I'll push ahead and try to quantify some of this on a spreadsheet.
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