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petrosxo

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    Greece

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    Andre Brooks / Payton Coleman

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  1. 1804 Forum Drive Room 2 Rent price is negotiable. Contact info: Name: Payton Coleman Email adresss: [email protected] ((forum pm)) Phone number: 373-95091 Please make sure to include your full name when contacting.
  2. Can't see why this isn't in the game yet. 100% Agree.
  3. I think this suggestion isn't getting the attention it should. This would be a really useful feature, it's a pain in the ass to change the stash info in a property right now. 100% supporting this.
  4. Davistan 😭 The illegal RP community would 1000% complain if an update like this happened (or if healthcare stopped being free). But in the end I believe that by having more serious consequences to getting shot, less people will fail to RP and will actually value their characters wellbeing way more.
  5. I'd say fairly so. I believe having some RPG elements, as you call them, in the server is really good for it. After all it's a game, if we let EVERYTHING up to rp, it's pure chaos. +An injury system is way less "RPG-Like" than some systems that are already in game (like the trucking system you mentioned). I'd argue that it's more of a realistic detail rather than an "RPG mechanic"
  6. That's a bad admin decision, that doesn't mean that scripts are a bad thing.
  7. Because RP and game mechanics are equally important in a lot of situations. If IRL taking stimulants usually make you faster/stronger the same should exist as a mechanic ig. Because when you get in a fight with a random person while you're high on coke, you won't /b "hey, my character is actually high on cocain right now, so let me punch you a few times before we start fighting, since I'd realistically be stronger". Same thing goes fro when you're injured, if you're injured and you go in a fight, you shouldn't have to type /b "hey, I'm RPing being injured so hit me a few times before we start, so you can have a realistic advantage." Also in a competitive RP enviroument (such as gang rp), if you RP being injured you literally get stepped on, that's why people avoid it. If there's a system making you RP it, less people will fail to RP an injury since there's the system there.
  8. And why is that bad exactly?
  9. Since when is a buff or a debuff in health/strenght/pace an "RPG mechanic"? Aren't drugs doing the same thing right now in the server?
  10. Really interesting perspective, can you explain this logic a bit more? How is making powergaming a bit harder through script making things worse?
  11. As I've said, the "recovery time" wouldn't be realistic. It would be 3-24 hours and the debuffs would go as far as not being able to sprint or hold a ton of items in your inventory. I'm sorry, I don't really understand what you're saying here 😕 -"Any script of medical RP will be absolutely terrible", so... no script at all? Scripts are ment to enhance roleplay, and they do. Having the right scripts is really important, and we already have some scripts for medical rp. So, again, I don't see what you're trying to say here. -"Factions exist and function perfectly fine within medical area.", So you're saying that there's literally nothing to improve in Medical RP? +It's not always about factions, there are other parties involved in Medical RP such as businesses, which currently barely exist because of the current nature of Medical RP in the server. -"Furthermore, when you quote realism.. people storm into our hospital, run up to the nearest person and scream in their face or threaten them, to treat their buddy. All doing this mind you, when staff are already juggling two people." what does that have to do with anything? How would you improve Medical RP? Do you have any suggestions that could improve it?
  12. It's not necessary, I'd say just a good addition. Makes it more realistic and allows pharmacies to make profit. Also, I'd say that prescribed drugs shouldn't be created items, they should be added as actual drugs, that can cause addiction (depending on the substance).
  13. Having prescription medicine be an actual thing isn't like this though. You are prescribed something, you go buy the medicine, you take it once or twice and that's it. The system shouldn't be realistic because then it'd just be annoying. For example you get injured, you go to the hospital, you get treated and somehow you need to take some medicine (either because there's a debuff if you don't for the time you're recovering such as not being able to sprint for more than 10 seconds or for another reason), the doctor prescribes, you go to a pharmacy, you buy the medicine, you take it once or twice and you're done. It isn't really that time consuming and it doesn't give an advantage to people that play more. For that to work though the pharmacies would have to work as 24/7, liquor or tobacco stores (a player can buy stuff if there isn't one open atm), which is again possible. I agree, it's really important to find a balance. I think people didn't understand what I was trying to say when I was talking about the "recovery phase". I'm 100% not saying that the player should be forced to sit on a bed and recover. What I proposed is that the player suffers from some minor debuffs that can easily go away faster by taking medicine, and even if the player chooses not to get medicine the effects go away after a couple of hours. Game remains fun, since there's no big impact on the patient, draws more attention to Medical RP (lots of people completely ignore that part of RP), makes the game more fun for doctors/hospital personnel, opens up a new form of business (pharmacies/private clinics etc.), and creates a lot of new RP (people lying to get prescribed drugs to sell, corrupt pharmacies, injury rp etc.) Lastly I believe it's wrong to think about people that say "I'm going to afk while u RP with me because I don't like this RP" when we're discussing about making the server better. This is not the targeted audience of the server and I don't believe their stance should hold back the server from developing. Aren't the "drugs" perscribed created items? It'd be more realistic and way better if those drugs were availalbe in pharmacies.
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