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Brennan

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    Male
  • Location
    Denmark

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  • Character Name
    Gerard Limone

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  1. Brennan

    Realistic speed

    I have never encountered a situation where speed of a vehicle was the factor of the roleplay's quality and the situation's outcome. The cars are fine as they are now, for you to be able to realistically portray your character. Unless, you just want to drive a fast car of course.
  2. If we do this there will be just about little to no roleplay for the inmates in jail, we get at max 10-13 inmates at peak hours (600+ players in-game) in the jail. If we seperate them by your suggestion, it would be demotivating to both inmates but also deputies in custody duty, as we'd have even more pods to cover, with even more thin spread inmates. We never have issues with inmates of all backgrounds and charges, as you're describing it. The inmates know how to roleplay in a way so their characters with an extensive criminal background doesn't intrude with another character that has only one charge on them, in a negative way that ruins the immersion of a county jail. So I'm not sure why you have this perception exactly.
  3. Without trying to come across as a dick, but who really cares about their rep? It doesn't do anything, it's just a number??
  4. The amount of extra work when people suspect a player to be below 5 hours (contacting admins), when involved in illegal activities, would be too high compared to the positive effect of this suggestion, not that I think there is any.
  5. Basically every pawnshop sells them? Sounds like someone just want cheap knives. Also, they generate a lot of roleplay for garages (chop) to sell car parts to either a middle man (makes the blades and resells) or pawnshops, who sell them. I've been that pawnshop owner and besides all the roleplay we had by just our normal goods, this brought in a lot of different characters we wouldn't have met otherwise.
  6. A golf club, church, etc. Those should be deemed businesses (script wise) which anyone can roleplay around just like we already are. I don't see how factionizing those will make it easier, it would also add unnecessary work to FM, approving/denying 'minor factions' as well as normal ones.
  7. The current map is large enough, if there's a need for tourism/off the map areas for cartels/mobs. A couple of months ago there was a resort open on the west coast of the map, which shut down(?) for unknown reasons to my knowledge. If there is a need for a tourist attraction, Staff should attempt to create one on the current map, check if there's a demand for it before launching a whole new map. Right now I just don't see how it can add value. New players already have a hard time finding roleplay in the city, imagine the ghost town this map would leave behind (more than it already is).
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