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Xena

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  1. Sure that's why the rules were implemented in the first place, and it clearly stopped the problem aswell. However the issue is now that the rules that were made, were made a little too strict - rendering mugging pretty much impossible, and making everywhere a phantom safezone. I think now that we are past this, it's time to look in retrospect on the robbery rules. The leniency should at least be to allow (certain?) getaway vehicles to be hidden out of sight a distance away, for a possibility at a getaway afterwards. The way the rules are right now makes it so strict that anybody who isn't completely trained/experienced in mugging, will have absolutely no chance of committing a succesful mugging. It clearly states in the robbery rules right now that /NO VEHICLES AT ALL/ are allowed to be used in any part of the mugging, from start to finish. This renders this part of illegal roleplay harder/riskier than any other crime at all, and we might as well ban mugging as a whole at that point.
  2. Exactly. It completely destroys immersion and any chances for new criminal roleplayers to try out some mugging roleplay. In the end it's a roleplay server on Grand Theft Auto 5, and not Sims 4 Remastered. There is an acute need for a bit of leniency on illegal roleplay. It can't be that you can't even hide a getaway vehicle blocks away, or even use a car to scout before the mugging. It's as if this server is going soft and only catering to legal roleplayers.
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