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xRandomGuy

Retired Staff
  • Content Count

    202
  • Joined

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About xRandomGuy

  • Rank
    Game Administrator

Personal Information

  • Gender
    Male
  • Location
    The promised land
  • Interests
    SWAT, aviation

Recent Profile Visitors

639 profile views
  1. xRandomGuy

    Back in town. (not an SUV btw)
  2. xRandomGuy

    This was fixed in the last update:
  3. xRandomGuy

    I agree, this should be enforced in any place where CCTVs were roleplayed being placed and there is a camera object to support it (as otherwise the player could claim he had no way of knowing the camera is there). If there is an out-of-character conflict, out-of-character evidence will need to be provided to confirm the actions happened in the sight of the camera and then the camera footage can be roleplayed.
  4. xRandomGuy

    My issue with this is enforcing the rule you're suggesting. "A player will not escalate to killing another player over a situation their character would not realistically respond that way to in real life." Anyone can simply say their character is insane and thus have a reason to respond erratically and violently when there wasn't much justification for it. That's why at the end of the day this is down to admins' judgement to ask the right questions and find out whether this falls under Deathmatch, which is a current, existing rule, or not.
  5. xRandomGuy

    Congratulations everyone!
  6. xRandomGuy

  7. xRandomGuy

    Anyone using a STEAM version of the game - this is a working fix, confirmed.
  8. xRandomGuy

    Congratulations!
  9. xRandomGuy

    As Justus stated, there will be a checkbox upon namechanging on the UCP to remove all current tattoos. As for removing them normally, like stated by others it's a very expensive process and should be so in-game as well. Think about the tattoo you're getting for your character and make sure it's something that fits you and you want to do. If you do it without thinking, it's just something you need to deal with later on IC.
  10. xRandomGuy

    Congratulations everybody.
  11. xRandomGuy

    I see where you're coming from, but I don't think the solution you gave is the way to go either.
  12. xRandomGuy

    /frisk with an option to accept or deny for the other player is good. /mug isn't, we don't want to turn this into a cops and robbers server.
  13. xRandomGuy

    I agree with you on most points made other than the one related to drugs. While the points you made might be realistically true to the US, I think that this is one of those places we need to put the game aspect of things into play. The system I suggested is a very realistic way to produce cocaine and crack, and more can come into play for the other type of drugs. I don't think we really want to avoid the opportunity for players to roleplay the production of drugs and just have it immediately "shipped" and spawned by the server just based on the fact that this is the US. Keep in mind we are restricted to this map as this is a game, you can't fly to south america where you have your factory and field set up to do this type of roleplay so having that attitude is the same as saying no southern RP can occur on this server as there is no southern areas in it (even Sandy Shores is north to LS/Los Angeles). Basically what I'm trying to say is we need to keep things as realistic and immersive as possible but while doing that, not hurt the gameplay by taking out aspects of the game and opportunities for players just because of it. On top of all; coca trees can be grown in the U.S although as said I agree with you that it's not really known to be done as it's much easier to do it in south america.
  14. xRandomGuy

    Made a suggestion specifically for Cocaine and Crack Cocaine. Might do the same for other drugs too.
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