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castanedadaniel959

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  1. I am looking to buy a used car for less than $10,000. Tight budget. (NO BIKES) List of cars I am interested in: Surfer Rusty Regina Rancher XL Emperor Picador Any other car under $10,000 can be discussed. Leave your offers below. Or call me: 914-230-34
  2. Short description: After crafting the brewing items (moonshine or crap beer) you take it to a liquor store to sell it. But there is NO way of knowing which liquor stores are currently buying supplies, or of what amount. Detailed description: When you /brew as a brewer, the second option in the brewing menu is "View liquor stores locations to sell" where it lists the available liquor stores and how far they are from your current location. If you click on one, it will set a way point on your map. But it doesn't show the most important aspect of this, which is: Does this liquor store need supplies at all? And if so, how many? There is no way of knowing through the menu if any of those stores require supplies. So if you want to sell your crafted items, you have to randomly go through the stores and keep spamming /sellalcohol in each store until you find one that is actually buying your alcohol. And even if you find a store that buys alcohol, you don't know how much they want. So you just have to keep dropping your alcohol with random values until you can sell some to the store. Not only does this waste time, but it is also very unrealistic to keep entering and exiting the liquor stores without any roleplaying. So the way to fix this is to show the number of supplies needed by each store in the "View liquor stores locations to sell" rather than showing the distance from your location. This is only a change in the right item displayed in the UI of the second option in the brewer menu. Example: 1- Steamboat Beers 0/50 ⇒ (Number of supplies NEEDED/Max. number of supplies to sell to this store) 2- Vinewood Liquir 10/50 ⇒ (This store needs 10 supply items) You get the point. Commands to add: None needed. Items to add: None needed. How would your suggestion improve the server? Adding to realism and roleplaying potential. Making brewery job more viable to players. Making players waste less time that could be spent roleplaying with other players. Additional information: This doesn't require tweaking the liquor or brewing business systems in the game, it is just a UI change to display more relevant info to brewers.
  3. I can't sell my Moonshine stock to liquor stores. When I enter the store and type /sellalcohol nothing happens. And no, it's not because the store isn't buying alcohol, it is bugged on all stores. I reported it twice today and the admins said I should report it on forums. Edit: It is for brewers job.
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