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verrevert

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  1. In a perfect world yes, the reality is if you think things are bad now it would only get worse. People would not hesitate to escalate and kill someone before it is them who are killed - imagine the increase in player reports. I'd be more inclined to limit the amount of namechanges/character creations a person can make in a year (with special permission to go above that limit) so people are stuck with the consequences of their actions and can't just name change and role play the exact same person without consequences.
  2. What made GTA Roleplay so much fun in the earlier days (2008-2014) was that people actually role played characters, albeit heavily inspired by films and TV shows, leaning into stereotypes, and generally unrealistic but things were definitely more engaging because people role played actual characters instead of what we have today.
  3. Price control does work as intended within our game server. In real life, it's generally agreed as being a negative because it impacts new supply, a problem we do not have on this server as we are limited by the amount of houses within the game world. You remove the restriction, you have the same problem in the future except the prices are even more. I'd say the rules as they stand are there to make people think twice before they purchase a house, but maybe there should be an adjustment to allow someone to sell it for the price they bought it for.
  4. Add a 60 day cool down on name changes/character creation, as well as having to submit a new character story for each character to get people thinking about their character's background.
  5. How far away do you think we (governments, legislation, society etc.) are in terms of getting over the ethical concerns regarding gene editing to help the future children of those carrying gene mutations that increase the risk of cancer (such as BRCA1/2)?
  6. I find the issue is with the people who namechange/create a new character and role play the exact same concept as what they just had done, going as far to interacting with the same people. You see it happening so much.
  7. It's definitely an issue with throwaway characters. If that data is correct, and if you assume the minimum (that of the $235,006,641 paid out, it went to characters that collected the entire $200,000) you get 1175 new characters minimum in the month of May 2021 which is crazy. It is more probable that it went to more characters as well.
  8. Your points are valid, and highlight exactly why this is such a nuanced issue. It depends on how you view multiple issues e.g. realism vs. videogame, prevention vs. intervention, IC money vs. OOC money, new characters vs. old characters and so on. There is no incentive for people to spend their money, which is expected because it's a videogame and people want tangible assets to which there is a physical limit - a majority don't buy goods unless they benefit from it as we saw with the drug update. The result is people are sitting on mountains of cash in their bank, which in my opinion encourages bad character portrayal e.g. people purchasing new cars when they're implemented because they want to try them even though their character doesn't need them, only to then sell them within a few weeks; temporary characters that add no real value to the world etc. The whole thing depends entirely on how management want the economy to operate however. Ideally, especially with the introduction of the new economy update, a group could be set up where management can pick the direction they want and then discuss (alongside those who may be interested) using server data how it can be achieved.
  9. There needs to be a cost for hoarding money - that's the main issue. Plus, there should be less trying to emulate real world fiscal policy, and implement "gaming" solutions (e.g. legal/illegal auction houses that take % cut, state lottery, scaling taxes etc.)
  10. From my experience, characters on GTA:W seem a lot more easily disposable. People are quite fine to just name change often and recycle the same concept of the previous character over and over.
  11. The currency issue is why I disagreed with the decision to have Los Santos replace Los Angeles instead of it being an island off the coast of the mainland. It would be less jarring to role play a San Andreas $ that is pegged to the US $ to explain price differences, with some buildings being imitated than the current situation. That would provide a reasonable solution to the prices, but it is what it is and one of those things that come with it being a video game.
  12. Yes, the answer is price control where everyone is isolated, but has equal opportunity, because it is much easier to implement alternative solutions that counter the effects of price control. Remove the cap and eventually in the future you hit a point where nobody can afford houses, and nobody wants to sell because it means taking a loss, which is a much more difficult problem to solve. I'd much rather deal with the former then the latter.
  13. Except the purpose of price control is to provide equal opportunity in terms of affordability of property, which it does. Is price control one of the contributing factors to stagnation? Absolutely yes because monetary gain is the primary motive for selling property, but the alternative is that, as we've seen on x amount of servers (and real life), house prices will rise to a point where new players, and eventually regular players, are isolated entirely from the housing market which is a much, much harder problem to solve. That is why alternative solutions should be provided to counter the effects of price control i.e. unrestricting houses from PM to increase supply, making houses a negative demand with taxes, restricting the amount of properties one can own, creating more purchaseable goods, offering benefits to those that live within apartments etc.
  14. Being able to afford a property ≠ Being able to purchase a property.
  15. I am very well aware of economic theory, and agree - price control has historically never worked in the real world, however, we are within a scripted game world. The purpose of price control on this server is to prevent a stupid growth in house prices to the point where new players could not afford property, which would happen because there is only three significant purchaseable goods on the server: property, vehicles, and guns/drugs. Within our system, new players can afford new property and is why within the context of our server, price control does work - equal opportunity for all whether they joined a day ago or four years ago. You cannot increase the supply because we are hard-capped by the amount of houses on the GTA V map, so the alternative is to create a negative demand for houses i.e. an hourly house tax that varies on area. Our economy is nothing like a real-world economy because it is a closed, scripted economy without outside influence, which is why adjustments need to be made using our own economic theory that suit our parameters, not real world theory.
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