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Rascal Doporto

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Everything posted by Rascal Doporto

  1. Unless this goes both ways I can't support it. Names taken from screenshots and used for IG/IC is not just an issue for PD/SD but Illegal factions too. If a detective can /alias when interacting with illegal factions then drug/weapon dealers should be allowed to /alias when dealing under the same permissions and guidelines from IFM.
  2. In theory it sounds good but let it be handled by a civilian section of law enforcement/introduce community service. Considering most people in custody are gang members it wouldn't be worth the risk of taking them to their own/rival neighborhoods. Planned escapes, dead drops, gang members approaching the cleaning crew and so on are all factors of this and no one in their right mind in law enforcement would want to do this. Also external work details are getting overused. It'd be nice to see internal work details within TTCF.
  3. This is nothing even close to what we saw in the in game video, people are squaring up and not running around like morons. Always found the running in circles waiting for someone to mess up to be goofy. If someone doesnt want to take the jumping and run around just wait until they come for the group, he has to stop to swing and you guys are ready to swing.
  4. Good stuff and also as an addition don't be afraid to play around with your brush settings. A good one to use but also might take some time getting right is the Fade, can make a huge difference depending on what style you're going for. Without fade above and with fade below.
  5. Rascal Doporto

    ROE Q/A

    I personally think this should be removed or rewritten and just fall under anyone who re-involves themselves regardless. The way this is written leaves a hole where someone can re-involve themselves, go and shoot, beat up or interact with someone in the war but then come back to this rule and say I wasn't successful in Conflict PKing them. That line alone voids the punishment dealt out to a faction as a whole. As for the cooldown would it be possible to have a "heat of the moment" retaliation added? Faction A attacks Faction B - Faction B instantly retaliates (Within 30mins-1hr) Faction B attacks Faction A 4 hours later - Faction A instantly retaliates Both factions still have their 12hour or what ever length agreed cooldown started from their original attack but it gives the chance of high risk & high reward and potentially moving wars along smoother and faster. It will also remove the awkward scenario where one faction attacks then half way through their cooldown the other faction attacks them back and they're left going well we can't do anything for the next 6 hours and the other faction is aware of it.
  6. I believe this was a thing once upon a time and I could be wrong but there was some issues with the server being set on EU timezone, server restarts and crashes that would sometimes bug it out and make the weather fall behind or not display correctly. If there's a way for them to do it again so it matches then I'm all for it. After looking online I think that this might be the case of what's happening at the moment depending on where the weather is pulled directly from. You look at Los Angeles' weather directly yeah it's rained once in the last month but if you go more local to somewhere like Inglewood it rained on the 10th, 11th and 15th of March. For it if it can be worked and doesn't have to be tended to every day to keep things up to date. Not exactly a big issue. You're here to immerse yourself in the things happening on the server not immerse yourself in the things that happen in the real world.
  7. All for being a able to lock/unlock your car from a distance, against being able to set off a car alarm without having purchased anti theft. The idea of being able to set off an alarm because your car was stolen and you don't have anti theft to prevent/notify you negates the point of having anti theft and a police department you can call to report a stolen car. Imagine a scenario where it's a close call and someone just hotwired your car with no anti theft - Hey I know! /ka to send out a loud blaring alarm while the thief drives away with what was your originally unprotected car to alert every cop in the area.
  8. Even with the large clothing update that's coming client side modding shouldn't be banned. Some people are still going to want to change some aspects of the clothing. They might like a hat that's on the server but they're not provided with the right logo or they want to make some kind of change to it, allow them. The same rules apply, what you're wearing on the vanilla game is what you're wearing to the large majority of people who aren't using the mod and I'm sure people will have no problem with accepting that. You shouldn't have a rule in mind that wipes out one section of the creative side of the server just because they want to make their game a little different. I agree that the checkerboard clothing looks dumb and the new update fixing clothing and textures plays a part in fixing that, hopefully with Oggys update it'll phase out and fix any extra variations that are invisible in game or have the checkerboard texture since that's what's causing this. If the variations that had no texture weren't in the game you wouldn't have checkerboard skins running around. As for people who use mods that are applied onto model-less torsos then yes that needs to be phased out but that's on the mod creators and the people who chose to install the mods.
  9. Ah okay then that won't be apart of your problem then, you're better off following Geo and also checking out his responses here:
  10. I have this happen to me on the Rockstar launcher version of the game and 9/10 it's caused by scripthookV not being compatible with the latest update. So if you do you have scripthookV make sure it's the latest release and if not update it and you should be good.
  11. If you create a mod folder using OpenIV and set up the dlc folders correctly like so: You won't have to edit the dlclist.xml, the singleplayer game will just load those dlc packs on top of your base game and you're good to go.
  12. Not sure how this derailed into people thinking that I meant investigative holds should be removed, it's not the case at all. I had no issue with being held for the 48 hours and all I said on those grounds is that they should be moved to a more populated area where people actually have a higher chance of getting some roleplay instead of basically abandoning their character for 2 days. I think @Entity, @Koko and @bidi bidi bom bom have actually read and understood what I mean and taking on their ideas could be a nice change. A populated holding cell/area in TTCF where people are able to interact with one another and law enforcement. A reduction of time being held at Mission Row before being moved to TTCF for holding would be nice, 12 or 24hr holding in Mission Row before being moved over would seem reasonable seeing as as soon as that 48hr investigation is over you're taken into an interrogation room, asked a few more questions depending on what your attorney tells you to do and then you're shipped off to TTCF anyway to be arrested, put in gen-pop and awaiting trial depending on how you plea. I'm only quoting you since the rest of the topic is just a back and forth in regards to whether or not it should be a thing. Again at the start of the post I'm fine with it being a thing. One thing is that you're not there waiting 48hrs for a detective to pick up the case, you're there waiting for a detective to go out and collect the evidence they deem necessary while you sit in a building that's populated by one person manning the upstairs desk and the only other people you see is officers coming to /duty and /jail until your detective decides to come and interact with you at the end of the 48hrs. I believe there could be a better system put in place to give people roleplay rather than making their characters null for 2 days.
  13. I'd be all for seeing a separate gov agency being created and handling it rather than being jammed down in the depths of the various roles inside PD/SD. Would be interesting and cool to see how an agency dedicated to that alone would work in game and the way they handle things. From what I saw while talking about it on Discord is that transfers below 100k won't get flagged. There's plenty of room for people to set up smaller businesses that pay back to a larger one and so forth without getting flagged, people will just have to be creative and it'd be good to see rather than the current setting of people doing /me launders money through x and not having to do anything further from there.
  14. Supporting but with the addition of making it so people can't access the property inventory so they're not just mass raiding to take items ooc.
  15. Was originally going to make a suggestion based on this but I thought it'd be worth getting other people to weigh in and give their experiences with the same scenario and see if it has been a one off isolated incident or if it's a reoccurring thing that needs to be looked at and new measures be put in place. This is not a complaint topic. I'll be detailing my experience and what happened and also comment what I think should change, there's no ill-will toward the people involved in the roleplay I just believe things could be handled by LSPD differently. Going to keep this part short as I don't want it to look like I'm just here to rant. My initial contact and being detained by the LSPD was at 20:38 on Sunday, everything was fine and I sat around roleplaying with them until about 22:06 when my interrogation was ended after asking for an attorney. A public attorney was called for and we waited for some time until it was ultimately decided that there was no one around to handle the request, no problem, the roleplay goes forward and I'm put under investigative hold in the Mission Row cells at 22:20 for 48 hours and told that if an attorney does reply to the request I'll be notified via discord. Cool, I've had a good chunk of roleplay for the night and the scenario moves forward. Now this is where, after some thought and looking back at it, things go "wrong." Of the 47 hours I was actually held for, obviously excluding offline time, I had about 2 hours or less of actual roleplay which consisted of me asking an officer what my charges were, sourcing my own attorney and speaking to said attorney. It was enough to have my jail timer at -4 hours, -4 minutes remaining (keeping in mind that I assume the 3x faster for roleplaying applies) by the end of the 47 hours I was held. Now here are the issues. No one I asked or spoke to knew what I was there for other than "investigative hold" I also witnessed someone else ask for their charges and it was the same thing, it created some confusion between the officers being roleplayed with, the only answer they were able to give was "you're here until the detective has finished investigating." A lead on from point one - once an attorney was sourced I was unable to tell them what my charges, or suspected charges were, I had to tell them the story of what happened and have them make their own assumptions as to what they'd be and then go from there. Roleplaying with an officer was very minimal. You either have to sit around and wait for one who actually wants to roleplay and come down stairs, ask passing officers who have just finished arresting someone, /pm someone and ask or do the very "nooby" thing of /s until you gain someone's attention. There was no set answer when asking for a call from various officers. Some would say the arresting officer needs to handle it, others would say desk staff needs to handle it, others would just say no. I understand this is also an IC matter in regards to how an officer reacts to you. The current way a 48hr hold is done makes you not want to log in at all until you're called upon by a detective via Discord or other means, there's no point. There's no roleplay to really be had and you end up AFKing or roleplaying by yourself for hours on end. Or it reaches the point where there's enough people in holding that it becomes a /s fest over some random things said. Now I understand that things take time and detective have other things to attend to but you have to admit that being finally pulled out of your cell with 1 hour remaining on the hold looks very dragged out to the maximum just for the sake of doing so. There also seems to be some communication issues with the way this is handled at the moment and here are some things I think could be done to help with this. Give people who are under investigative hold a "SUSPECT - NOTE CRIME" charge instead of /jail 48 hours "INVESTIGATIVE HOLD" This will clear up communication issues and actually let people know what they're suspected of, as far as I understand how it works in real life you're told what crime you're suspected of when you're put under arrest, not just tossed between an officer and a detective and thrown into a cell for 48hrs. Move people under investigative holds to TTCF This will give people the actual chance to roleplay and also boost the jails activity imo, they can interact with other people, make calls to try source their own attorney if they're trying to get one rather than a public defender and so-on. The only "con" I've been told could come from this would be PD not being able to just come grab you when they're ready but at the end of the day what would you prefer? Ease of access or giving people some roleplay? What are your thoughts? Have you had the same or opposite thing happen? Do you think it needs to be handled differently or is the current method fine?
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