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Miami

Charity 2023 Tier 4 Donator
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Everything posted by Miami

  1. If you decide to RP security then surely you’re ready to, you know, do your job from time to time?
  2. I think a lot of people are missing the point of this update. The whole point of making corpses save is to deter criminals from committing murders. It won't happen on its own but if the police conducts their investigations, finds the murderer, and slap the character with a long jail sentence, with enough murderers locked up, people with established characters will think twice before jumping to murder. It's meant to give an IC and OOC incentive for people to RP the fear of committing a murder. PK or CK. The real conversation should be about jail times for murderers, murders done by new or throwaway characters, and what happens if a convicted murderer changes names.
  3. You have received a new bid of $60,000 from sboykin.
  4. Please aviation RP desperately needs to be stimulated with new features.
  5. Name: sboykin Comment: Isn’t Veteran’s Affairs a federal thing? What the hell does the mayor have to do with Veterans or opening a charity? Why don’t we have political parties that focus on policy rather than smearing other politicians for gain? The Republican Party just lost a voter.
  6. I don’t know who shat in your coffee this morning but I’m looking at the first page of the game suggestion section (the one that concerns game devs) and none of the titles strike me as idiotic or shitposts, so there’s no need for hostility in this thread. Besides the only toxic comment in this thread happens to be yours.
  7. As someone that does some development on the side I only like to work on stuff I enjoy so yeah I kinda get the devs on this one.
  8. If with 10 cruisers, an air unit, spike strips, teamspeak communication, and BOLOs in the aftermath you still can’t catch a suspect then that’s just incompetence. Having that many resources is play2win. And no, many cars were nerfed while their LEO counterparts are more powerful. That’s play2win.
  9. Or you can stagger fuel stops. If someone evades for 30 minutes then idk there should probably be internal rules for not chasing people for that long. Call it balance after getting all those civilian cars nerfed because cops complained cough Torrence.
  10. I agree that if it affects cars, it should affect all cars, faction vehicle or not. A lot of factions with big fleets have a maintenance department and if they don't, this update should make them invest in one or contract a garage.
  11. You have received a new bid! Username: Sboykin Phone number: 8588 Bid: $50,000.
  12. Yeah, but, I mean, my state doesn't have the area of a small neighborhood either, that being 5 minutes to circle it. If you drive a lot, you consume a lot of fuel. Simple laws of physics. It's not an impediment, it's a feature that forces you to RP and interact with your environment more.
  13. Of course you'll refuel more depending on how much you drive, even at regular speeds. A car still consumes gas even if you're driving normally. I've had times where I was refueling 3 or 4 times a week IRL because I was driving too much. That's how cars work.
  14. Which absolutely is a problem... if you're at max acceleration all the time. That's 1 tour of the map and a half in the average car at max acceleration. However, if you're driving conservatively, or even normally, that should last you a nice while. As I recall, one of the problems in this server is people driving at full speed all the time, everywhere. Maybe this'll help. Sure, it shouldn't mimic all. It should mimic those that it can, and many minor ones. Which this is.
  15. Holy overreaction. Fueling your car should absolutely be part of the requirements for roleplaying. I'd even go further as to say fuel should also be more expensive to add more realism to all the gas guzzlers driving around. This isn't GTA Online, there are impediments in real life and there should be in a server that tries to mimic real life.
  16. Make it so that if you loot a body that was shot/stabbed, you have blood stains on your hands and arms for the next 2 hours.
  17. Miami

    Remove Tackling

    Make it so that there's a % chance that you miss and fall and break your knee and can't get up and go into debt trying to pay your medical bills. Problem solved!
  18. Detailed Description The functional dumpsters should accumulate trash objects over time, and, when filled, there should be a scene that pops saying that the area around the dumpster smells bad until a garbage man picks the trash up. This will revitalize the garbage job and give an ounce of realism to dumpsters. if dumpsters haven’t been emptied in a while, some sort of text should appear at a certain radius. If there are properties in that radius, a message should pop when entering saying that the place stinks cuz of the trash outside. This will incentivize citizens to ask the government to focus on their areas more on garbage days. Relevant Commands/Items Dumpster script How will it benefit the server? Realism
  19. LOS SANTOS CLASSIFIEDS Home - Advertisements - About - Get to know us! Looking to purchase a Grotti GT 500, any condition. Calls and texts go to 8588. User: sboykin Post date: 11/07/2023 Report an abuse
  20. Apartment Floor List - Owned Apartments on Top Detailed Description When pressing Y on an apartment building, it is sometimes annoying having to navigate the list, accidentally hitting the wrong floor, or the wrong apartment, etc. A solution would be to have an "Owned Apartments" list item on top (if you have 2 or more in that building) or simply your one apartment in that building show up on top of the list. Relevant Commands/Items Y to enter building -> first items are your apartments. How will it benefit the server? QoL
  21. Never had an issue with them, tbh. /togad and then being in a different section on the UI helps. I barely ever go to the events and company ads tabs because they’re all on the map anyway. It’s not that deep. Partners get 5 minute ad timers so it would suck to tell them they’re not allowed to use it.
  22. /shiftstructure [x] [y] [z] - Shift all objects when mapping by x, y, and z coordinate points. Detailed Description A command that lets you shift all the mapped elements (furniture) inside an interior. Sometimes, you map somewhere and the light or noise just doesn't seem right. It would be nice to have a command where you could shift all objects by x y and z coordinates. For example, I recently mapped by the ocean (I needed flat ground and didn't have my volume on) but hate how I can hear the waves inside my building. I wish to move my entire structure to the Sandy Shores Airfield. I would then /coords where my objects are and /coords where I want them to be. Once I have the two sets of coordinates, I will calculate the different in coordinates by subtracting initial coordinates by final coordinates. Then, once I /shiftstructure 1 2 3, I would move my structure by 1 x index, 2 y index, and 3 z index for instance. Another useful command would be rotatestructure, same functionality. All this command does is shift all the coordinates of every object in the interior by so many coordinates. Not only would it help with realism, but sometimes you also need to move your object on ground or over a different building, or inside the building too once finished mapping. So many use cases. Relevant Commands/Items /shiftstructure /rotatestructure How will it benefit the server? This would tremendously help mapping more realistic interiors and is easy to script, too.
  23. Would be a great feature if you could freeze cars in any interior, really.
  24. Would be nice if a dev or someone familiar with the technical side could tell us if it’s feasible and how it would work before we discuss it. edit - missed fatcat’s first comment. Not possible in the same map, so maybe it will be a TP only… if that’s possible?
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