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Mitch Shane

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  1. Best movie ever made. Depicts what would realistically happen in an urban area if nuclear war ever kicked off. You can watch it too, for free online.
  2. /anim talkinggestures5 /anim thinking To name a few. Just be creative with the animations available as you type. Not everyone flaps their arms around when talking, how often do you see people making hand gestures when in casual conversation? Most folks stand in an idle stance, either open bodied or closed depending on their emotions. The only exceptions are when people are trying to make a point, or speaking publicly to many people.
  3. It's possible for actions such as unlocking properties, vehicles and using items to be made known via a short description above a players head. It's possible to leave an item on the ground that remains there. Logically if these two things are possible, and If /ame is possible, It has to be possible to have a static scene. The text could be coupled with an invisible, no-clip object for instance, which would create a reference in the world for the /scene to be assigned to. Even if the information is only displayed once every 60 seconds via a refresh and displayed for a few seconds, that would be a massive improvement to the game. It's been ages since I programmed something useful, but where there is a will, there is a way. There would certainly have to be limitations on the quantity of scenes active in the world, and the quantity of scenes creatable by players. But even if 5 scenes could be created at any one given time, it would bring a huge QOL improvement to many elements of the game. Maybe even consider having it as an admin only function, where someone has to request the scene be created, in order to avoid abuse similarly to the Boombox? An example of how this would positively impact gameplay significantly; I logged in and walked outside my characters property to multiple people 'stood' around. I knew that they weren't just stood around however, as there was roleplay regarding injuries being performed. In order to understand the scene, I had to throw off /do's left and right to understand what was happening. A simple scene with "X Y Z are laying on the ground injured" would've prevented me from not understanding the scene I had walked into. +1 in favour to save people a lot of trouble and confusion.
  4. Mitch Shane

    SCUM

    Good game which has some great features as its development is progressing pretty smoothly. Optimization is a long way away still, and some minor bugs exist (By this I mean I get infrequent CTD's, I haven't noticed many other bugs other than desync issues in the past). The developers are active both on development and within the community which is great. I posted a bug report, and they'd got back to me about it within an hour and a half.
  5. What about one that pastes your characters [language] prefix, to save you typing it a hundred times a day?
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