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KinnyWynny

Modding Team
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Everything posted by KinnyWynny

  1. i hated los santos as a setting from the beginning. i just dont like the west coast and i never found a super good concept to stick my guns into. Its not just that its new, but ive been fucking around in LS for four years, and i honestly hate the setting. i dont like the clubs, hollywood, lapd, california or anything to do with the setting. its just kinda… boring. compare that with LC, new york, which has been a setting for a massive amount of media. the concepts are far more relatable, enjoyable, and I dont have to dance around the fact i hate a large portion of the roleplay. LC feels genuine. LS did not. sure its new, sure the magic will go away. but man is the setting just miles better than LS. thats my preference, it obviously is not going to be anyone elses preference if they prefer LS. and thats fine. but dont go hating on a thing you dont enjoy just because more people are having fun on it. maybe we just all got sick of the literal plague of terrible lesbian characters that acted nothing like actual lesbians and infected every legal faction imaginable.
  2. yeah liberty city is actually a fun setting ngl los santos has zero cultural significance and LA is boring and overplayed as hell in every roleplay community i quit regular gtaw, so did a lot of others. the factions were the same, the setting was overdone, the roleplay was bland. the characters were awful. in LC? even the crappy encounters are fun, fresh, and new. most people are actually from LC instead of some foreign country, and even then, it makes more sense for them to be immigrants. NYC is a lot more well known. you can have your preferences, but people thinking LC was a mistake are huffing quality grade copium. Its just a fun experience, which feels alien for gtaw, because usually we all play this server out of spite and leave with a bad taste in our mouths. but LC? its just a fun, cozy setting, with tons of shit going on even in small numbers. 200 players still feels full, unlike LS where 200 players will rarely interact with eachother thanks to the gigantic map.
  3. again im not downplaying the support or need for it. im just replying to another dude bashing on legal faction members cuz grrr bad rpers rp in legal factions >:(((( while hes advocating for a new legal faction. i hope SADCR comes and it works, just like i hope we get a private EMS company one day.
  4. you just proved my point (kinda) ultimately two different servers, two different attitudes. doesn't mean things from LSRP pulled direct to gtaw will work, and often times when they are done, they don't.
  5. yeah so did San Andreas Sheriff Department just because it worked on LSRP doesn't mean it'll work here, LSRP looked kinda braindead and a lot of our legal faction issues come from copying them
  6. yeah oh boy lets completely disregard the people actively running legal departments and know the issues in and out with running them, including not having enough things for its members to do at all times that they get bored, do something else and the faction inevitably downturns until it expands into places it shouldn't go. don't get me wrong, SADCR is a cool concept, just like how a Coast Guard faction is a cool concept, or a Private EMS company ran by a corporation is a cool(est) concept. Will these things happen? Schmaybe. Will they survive? Doubtful. You gotta realize with all things SADCR has some major hurdles. You're going to have a very good core of extremely invested people running it, at first. Like everything, unless you attract new people to it, you're going to spiral into inactivity. SADCR luckily, unlike every other legal faction concept, has a strong illegal faction backing. Unfortunately, the issue is... its gonna be a prison, with the same interior, and eventually you're going to have very similar day out, and day in roleplay. You're not going to be out and about, shit Cali doesn't even give marked vehicles for its Prisons. Besides buses. The issue with TTCF is the fact people are forced to be in there on the Sheriff side, to "create jail activity" which makes people resent jail hours and they don't do them. SADCR being TTCF on steroids is going to find a similar problem maintaining activity, once that new shiny coat of paint is done, you're gonna have to figure out how to keep the prison interesting after the inmate population starts going away, and your active core eventually is either replaced or moves on to other things. Also my biggest issue with TTCF was the near-weekly riots and constant violence whenever a decent amount of COs got on. So it COs stopped getting on constantly. And thats the problem with niche legal factions, unless you can find your schtick and do it well. It'll fail, the reason there's naysayers from the legal side is, well, because we've been there, done that. And it usually follows the same pattern. I hope SADCR can break out of that mold, someones got to.
  7. because the people intended to lead it are now in charge of the sheriffs department take that as you will
  8. THIS IS NOW A UNION SHOP. also thread is updated with new patches, and I should post the clip that inspired this threads name.
  9. Username: davelycell Comment: god bless the paleto bay fire department!!!!
  10. even un-sync’d it’ll look like normal talking. since most people aren’t in an animation when talking at the moment.
  11. gtaw probably has some of the worse writers on average for a roleplay server its show dont tell not; /me has lived his entire life in poverty, surrounded by a crime riddled neighborhood, which causes him to act out infront of the police officer. or /me is a veteran police officer who doesn’t take bullshit or /me is a hard bitten gangbanger with a violent streak and reps for his local gang or my favorite /me now hates x character for doing x thing infront of him. please stop emoting thoughts and context we can’t see. please. let us figure it out using context clues, appearance and emoted body language.
  12. They give calls for units to respond to voluntarily, like the real SCC, they aren’t strictly assigning units to incidents that appear like the LSFD’s Fire Metro. Which works a lot better in GTAW. Waiting on dispatchers to assign calls to units can take forever if they havent forgotten to or missed an online unit.
  13. The LSFD and the LSSD have dispatchers. Do they answer 911 calls? No. Are they very effective? No... can they answer 911 calls? Yes. They can at least call back on incoming 911's if there's another dispatcher handling units. It's however semi-painful since a lot of the times, at least with the LSFD, the dispatcher is just an onduty firefighter whose also handling calls, so you don't get a lot of information from 911's, and they miss when units are around a looot, so response to calls are heavily delayed. The LSSD's SCC also doesn't dispatch units. If there was a dedicated dispatching job, it'd be cool. But it'd have to be for each individual factions system.
  14. ^ no one has put in a request for said thing. although the nature of gangs is that they change and fold fairly quickly. but thats a faction management thing to worry about. as for people worried about optimization. there are (2) big things that cause texture loss. the number of players in a certain area. (the mp models are inherently resource intensive to load on the gta v engine, hence why gta online only has a handful) and the number of vehicles loaded in a certain area. (some modded vehicles can actually be less laggy than vanilla vehicles, what matters is livery textures and extras. most modded vehicles have very few of either, while some vanilla cars have dozens of both, this matters because the GTA V engine loads both at the same time, but only displays the equipped bits on a vehicle.) The number of either is more impactful than the actual quality of said mod. If you have twenty cars in one area with twenty people, you’ll get a similar performance dip if lets say, you have twenty emergency vehicles and twenty officer in one area. The GTA V engine can only handle a certain amount of textures, vehicles and character models in one area. Ragemp even less so. map edits on the other hand when done well have virtually null effect on performance due to being so tiny in file size and respective streaming scripts.
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