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Five-oh

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  1. LSRP RBF Trekwon Carter LSPD / GND Jarek Knight, Anthony Roccisano, Duane Harris, Cristiano Batista SASD Rayland Roccisano It's crazy nostalgic seeing some of the names pop up in this thread. Like legitimately, the last time I seen em was playing together back in 2009 and having a blast playing for straight HOURS. Most of those/us folks will have grown up by now and started their own families. It's only natural, but also a little sad, knowing that a majority of people (and former greats) won't have the time to play as regularly as they've done in the past, and that those times are long gone.
  2. the act of metagaming isn't necessarily intentional or with malicious intent, proving the latter usually is pretty difficult too. so whenever there are tools (e.g. /melow) that remove metagaming out of the equation (intentional or unintentional), i'm all for it.
  3. you're 100% right. although for me personally, it would be worth the trade off.
  4. personally, i would love to have a script in place that lets you pick a number of languages (within reason) for your character, and have the script automatically make words, and sentences, impossible to decipher unless they belong to a language your character speaks. people will argue that that's rpgish, i suppose, but i don't always see that as a bad thing. managing OOC knowledge that shouldn't impact the course of IC events is difficult, and players are bound to be effected by OOC knowledge whether they do so knowingly or by mistake - especially when it's so blatantly in your face as is the case with foreign languages.
  5. i figured there was smt preventing what's suggested? but yeah, I'm all for it.
  6. ok, i now get what you're trying to argue. we're just going to have to agree to disagree on this one. i'm saying the dispatcher's response, as in the automated line, should relate to an actual player's response and not be predicated on the eventuality that a player may respond.
  7. as of right now, you get an automated line, regardless of if, or when someone is coming. i mentioned this in the initial post as well.
  8. you should notice that i already addressed the detail of how the notification/dispatch could manifest itself ingame. (caller gets the automated message to "hold the line", after he picked the service he needs and briefly describes what's going, followed by another line "x department is enroute" folloed by automated /hangup.) at least have the decency to really read the details of suggestions, if you're going to call them dumb.
  9. that's something i can get behind with, but that's also an purely IC issue in my book. when a dispatcher routes you to a call IRL, you can't just haphazardly cancel response on your own accord. the least you could do is advise and have another unit take over. which is something that could easily be done over /r, after all we're all well acquainted with roleplaying our calls in a way that implies dispatch Involvement, when in fact there is none. let's say something severe happens, you'll have a valid reason for your delay in response (from both and IC and OOC perspective).
  10. i wasn't criticizing anyone in the slightest, if that's what you're getting at. units being tied up, unavailable or just not ingame is perfectly fine. the purpose of my suggestion is for people to know when, and more importantly, if somebody is headed their way, as opposed to an automated scripted answer that doesn't necessarily correlate with what's going on.
  11. i think over-policing is down to a low(er) frequency of crimes taking place and/or 911 calls being made, and not so much the fact that specific areas are patrolled more than others. more often than not an hour +/- will go by until a 911 call or other incident pops up, resulting in a high response, whereas on other communities you could be very selective with what you respond to, knowing full well that the next incident is right around the corner.
  12. i was under the impression that many LEOs use the /niners script anyway to quickly route to the location of a 911 call. to avoid an "extra" step, you could simply merge the steps and rephrase it to "Mark on gps and show responding.". i'm also sure, that some basic info could be added to the /niners script, as far as what 911 calls were made and when, which would be pretty helpful regardless of the outcome of the initial suggestion. Other than that, yes, PD/SD and FD leadership would have to agree to make this pretty much a mandatory step, in order for 911 callers to benefit from it. I can't speak for any of them, but they're welcome to voice their opinion on the matter.
  13. don't you think there's a great difference between coming to terms with the end of your character and settling on a new one, when you are ready to do so, as opposed to others telling you, that your character is done or unrealistic? to me, this whole system looks like a similar concept that was once utilized to de-script entire factions, albeit on an individual level. it just seems driven by a misguided ooc agenda of fighting off crime, when in reality it should be promoted (at least imo). and for the most part, i just don't see the need to increase punishment on players that dedicate their time to roleplaying career criminals. they already get mandatory, hefty fines and are confined to jail roleplay for (imo) mindbogglingly long terms. adding to that, that being a criminal isn't even lucrative or remotely easy money, compared to the legal job opportunities and scripted jobs - i'm starting to ask myself why anyone would commit to the illegal side. instead of this point system, i'd rather continue as is, let career criminal roleplayers be and deal with extremely unrealistic portrayals via admin intervention. also, everyone in favor of this implementation is touting more realism, which sure enough, it is more realistic, but I have serious doubts that those people are in touch with the majority of players, who engage(d) in illegal roleplay, and probably don't frequent these type of discussions as much. everyone with the "don't do the crime, if you can't do the time" mentality, you guys gotta get past that 10 y/o GTA roleplay argument - or at the very least, lose some of that bias directed at illegal roleplayers and apply your high standard to every player across the board. might as well enforce roleplaying injuries for longer duration hospital stays, implement 1-month suspensions for law enforcement roleplayers who were involved in a shooting and so forth.
  14. Suggestion template Short description: When calling 911 irl, the dispatcher will typically let you know that people are coming your way and how long you have to wait until help will arrive. Depending on what type of situation you are in, this will help determining the best course of action. (e.g. if you are in conflict with people, do you remain at location or do you flee the scene? / if your house is burglarized, do you barricade, flee, or fight for your life? and so forth) While we're probably not going to be able to incorporate an approximate time into those scripted responses, unless you guys would consider adding automated, but rough estimates based distance. One thing we can do however, is let the caller know that emergency services are on their way. Detailed description: As of right now, we do have the OPTIONAL /niners cmd, with which we can easily navigate, and mark ourselves responding to calls for our own use. I suggest the following additions: - making it mandatory practice for all emergency services to mark themselves as responding, when they tend to emergency calls. - adjust the current automated 911 response, to where it will do something like ask you to stay on the line, and then notify you (possibly with a 1-liner) that emergency services are on their way when a member of FD/PD/SD marks themselves responding to your call. As opposed to hoping for the best, and perhaps not realizing that there's a lack of fire department and/or law enforcement faction members or that they're simply tied up with other incidents. Commands to add: "Just" implement a notification to the 911 caller, similarly to how players are informed when a cab is responding to their call. Items to add: N/A How would your suggestion improve the server? Gives players a tangible response, as opposed to a "x department is on their way", when that may actually not be the case at all. Deter people from leaving a scene, because they'll assume that no one will show up after a few minutes. I realize it's not always feasible to imitate rl practices to a T, but I feel that this would be a reasonable compromise between realism and practicality, w/o adding too much of a burden on emergency services. Using /niners to attach yourself to a call is a quick process imo. Additional information: N/A
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