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Pan Grama

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Everything posted by Pan Grama

  1. User: boots2001 Comment: go hire some davis gangbangers they like shooting things
  2. I got caught speeding by a camera while I was in a company van. The fine went to the company that owned the van, who passed it on to the company that had leased it, who in turn passed it on to me because the van was in my name. The letter eventually dropped at my door without me knowing anything about the process it took to get there. So I guess this thread is kind've asking whether we want the red-tape RP of the fine being passed down the chain till it eventually lands where it's landing already. If business owners would like this extra RP paperwork, then sure. +1.
  3. I apologise for, once again, being the naysayer on an odometer thread, but I really really don't want this so I feel like I have to speak up. Even though I'm just going to repeat myself. When has deteriorating items ever been a welcome feature in any game ever? I know this isn't a game, more of an RP platform but it's still an in-game item that breaks over time, and we need to maintain. And that's the issue I have with this feature. If we need to do this every week, then it's just a chore. If it's once a month, then it's just another cash sink with minimal RP for both the driver and mechanic. If we only need to do it every six months to a year, then is there really any point? Hard no.
  4. I really don't want this feature so I feel like I should post here and explain why. Personally, I don't think it serves any cosmetic purpose. I mean sure, it gives an indication of the age of a vehicle, but mileage is usually a measure of wear and tear on the engine. And we don't have that... yet. And this is my problem. Adding mileage to a vehicle is step-one in introducing engine wear. And item degradation has never been a welcome feature in any video game ever. I know this is technically not a game, it's an RP platform. But still, if getting your engine serviced is something that we'd need to do every week, then it becomes a chore. If it's something that we need to do every month, then it's just another money sink. So every 6 months then is there really a point? I mean, yeah, it would give mechanics an extra job to do but would it really improve RP quality? And if we're not going to introduce engine wear, then is there really a point to a mileage meter? Edit: The ID of the vehicle is already a good enough indication of its age.
  5. OK so re-reading my original post, I don't think I explained myself very well. I find myself using /examine a lot. Both in RP and scripted work, I /examine everyone who approaches me because it can save on having to do the /do dance. It would just be easier (for me) if I could type /ex {name} if I'm going to be doing it 2 or 3 times in a minute. I get that this isn't important, but I saw that an alias was added to /speedlimiter for a similar reason, so thought I'd chance it with /examine.
  6. Illegal characters are all about stuff. They'll run you down then get out of their car to loot you. I abandoned criminal RP a few months ago cos it's all the same old cookie-cutter bullshit.
  7. Short description: Alias for /examine. Detailed description: Add a short command as an alias for /examine. Commands to add: /e or /ex. Items to add: None. How would your suggestion improve the server? /examine is underused. We have a great attribute system already in place but it's divided into people who treat it as a part of regular RP and people who don't use it at all. We should increase awareness of this system to new and existing players and make it as easy as possible to use. Additional information: Just like the /speedlimiter command has recently been given attention, it would be good to create a small guide explaining how /attributes works and encourage people to add them to their character. That along with a simplified /examine will add flavour to characters by minimising /dos and /mes.
  8. Gotta vote No. I didn't even know this was a thing, but just by thinking about it, it only benefits someone who wants to be masked OOC.
  9. I've been involved in 3 fights while playing GTA:W and I've lost all 3 because I tried to RP the initial part while the other guy has gone straight for the left-click. I can kinda let the first time slide, because the guy did RP the first move (hit me with a beer bottle), but the moment I RPed being hit he spam-punched me unconscious. The second and third times I was just stabbed/batted instantly with no RP at all. I had a firearm on me all 3 times, too, but I never got a chance to use it cos I chose to RP rather than ass-pull. So now I'm in a dilemma about what I'm gonna do next time I'm in that situation. It's clear to me that I can't RP and have any hope of it being a fair fight. So what am I gonna do? I honestly think if I see a fight is even possibly going to start, I'm gonna pull my weapon and click-click-click. I know that it's bad RP, and I'm concerned that I'll get a report made about it. And what will my excuse be? I've tried RPing before and it didn't work, so this time I thought fuck it? Then I get a warning and possibly even a ban. The only positive to come out of all this is that both I and my character are genuinely afraid of getting into fights. And I avoid them at all costs.
  10. I've seen threads like this before and I absolutely get it. Some timezones are so out of whack that it's kinda an immersion breaker. How about we utilize a Daylight Savings Time kinda system where we switch the timezone every few months. Say every 4 months, on a set date so we all have to adjust. So Europe gets 4 months, the Americas gets 4 and Australasia gets 4 months. We RP it like a Daylight Savings Time where we go to bed and it's daylight and wake up in the dark. It's a small immersion breaker that we could all share to cater for players everywhere.
  11. Crime-free or not robbing from the courier job should be considered metagaming, seeing as they know the character is getting paid in cash. If courier jobs paid directly into the bank there would be no robberies there at all.
  12. This is going back to what I posed a few up. These are BAD RPers. They have all the crime with none of the punishment. A real gang-banger who goes around shooting up his hood is eventually gonna get killed or imprisoned himself. A crazy bastard psycho killer is likewise gonna be put in prison or sectioned. But this won't happen in GTA:W so there's no risk to the character. All of one side (action) without the other (consequence) is not portraying a character properly. It's bad RP and should be below the standards required for the server. Edit: How about adding a DM tag to any character found guilty of Deathmatching. Then their next PK is an automatic CK. Let's see how crazy they are then.
  13. The problem with both of these examples is that they are BAD RP characters. It's the same mentality as "I can drive however I like because my character is a street racer." It's all of the action with none of the consequence.
  14. I think it also needs to be pointed out that, as a security guard, sometimes getting into an armed conflict is unavoidable. There is a mentality among a lot of criminal characters that violence is the way to solve everything. You see reports about it every day. If you're guarding a club or garage and you need to tell someone to leave, in the illegal character's mind the next step is a fight. It's guaranteed, no matter what the security guard says or does. And it's usually a losing fight because they're carrying legal Combat Pistols while the criminal is carrying a 50 or SMG. And seeing as the very first thing someone does when they down another character is loot them, because they're all about stuff, you've lost all your Security Guard equipment through no input of your own. In fact, if you were to look at it scriptly, it would be better for the guard to not carry cash or firearm at all. Witness the crime and call the cops. When it does hit the fan, accept the PK and role-play a few days wounded, or even just carry on with no memory of it and go back to work. But that's not what a security guard is. And it's not what people want to role-play. The rules already state that you're not allowed to stockpile weapons. Why does there need to be a further rule to limit how many you can buy? Also, we have people working an Ammunation stores. Why can't we make this an IC issue.
  15. Man, I've almost made a thread about this so many times. Antisocial driving, non-RP driving and just plain OOC driving is the biggest killer of GTA:W for me right now. I can't treat it as Heavy-RP when 99% of people drive like it's GTA:O. It's a shame too because it's obvious that the devs and staff care a lot about this server. And the casual atrocious driving is undermining all of that. It isn't just the bad players either. I know some fantastic RPers in good factions and communities who contribute a lot to this little world. Then they get in a car and drive it like they stole it. I don't even want to RP the accidents anymore. The first couple of times were mildly entertaining sub-plot RP. Now it's just a bind. I definitely believe that the driving issue needs to be given a high priority because it's the biggest thing affecting GTA:W's Heavy RP status right now. EDIT: I logged in after posting this and within 5 minutes I was rear-ended by a high-performance sports car because I stopped at a set of lights.
  16. A friend of mine semi-quit for this very reason. He went inactive with every intention of coming back. He just had to deal with IRL, but one week turned into two, turned into three, turned into four... When he eventually came back he'd lost his apartment and, as he put it (paraphrasing), "It's a loss that I can't recover from." He deleted the character and started again, but he never came back with the same passion he had the first time around. Now he hardly ever logs in. And he never bought another apartment. My argument to him was that he could've found the time to log in once a week, just to keep his claim, but he never did. And in a way that would be more selfish than going inactive while owning a property because he wouldn't have been an active member of the community while still taking up an apartment. Ideally I'd like for inactive members to get a full refund, because I've seen first-hand how that affects a player, or maybe have the option to choose an available place for the same amount. But I understand why they don't. I'm glad I'm not a decision maker.
  17. I think Road Tax should stay. If calling it "Road Tax" is so immersion breaking that people simply can not role-play, then rename it to something else such as Makey Car Pricey Tax like we call it in the UK. From what I've read in this thread, there seems to be a problem with enforcing the tax, with players not paying it because nobody checks. If that is true, then the blame lies solely with the LSPD and that needs to be addressed. I hope it isn't true because that I thought the GTA:W police were better than that. Maybe also introduce a Strike system as well. Strike 1: Warning ("Go and pay right now"); Strike 2: Fine; Strike 3: Seize the vehicle. Crush it, or maybe even auction it at a weekly/monthly IC event. Players who have 2 strikes are sure as shit gonna pay the road tax if it means they run the risk of losing their car.
  18. I'd like to see something like this done in an official capacity. I've met a lot of new players who have struggled to find a group of people that match their character and end up abandoning their background. And in 99% of faction threads it says something like "membership is done IC" with no help or details in how to actually do that. I get that all interaction needs to be heavily role-played, but there's nothing wrong with a little nudge to get things going.
  19. I know I'm late to the party. But I'm into the Tune-Yards right now.
  20. If that's true, then that's a problem that needs to be fixed. Seems like a mix of OOC and IC, though. If a character can't explain why they own the car then it's OOC and admin need to be involved. If they're simply not paying the road tax then that's actually OK as it's an IC issue and the LSPD need to deal with it. Maybe paying the tax should be the passive action instead. The tax/insurance/repayment is automatically paid, once per week, unless you actively stop it, once per week, with a command. Any stopped payments are flagged and get reviewed OOCly to determine whether the character should be driving the vehicle. I understand that it's extra work for admin/LSPD but the system needs to work in order for it to be effective . I hate to be a Buzz Killington when it comes to this kind of thing, but OOC Driving is my biggest hate in GTA:W right now. It's killing the whole experience for me and making me not want to play.
  21. I struggled with the Road Tax system when it was first proposed. I didn't like the idea of a weekly non-means-tested tax as I believed that it would penalise the casual player. I even made a thread about it. However after seeing it implemented and watching the high end cars disappear practically overnight, I had to agree that it was a good and fair system. Arguing that Road Tax doesn't exist is semantics. Rename it to Insurance or Repayment or Layaway or whatever. It's performing the job it was created to do. And it's doing it very well. I don't think it should change.
  22. I've been doing pen & paper RP for most of my adult life. Started in college and we still try and get together a few times a month. First online RP was WoW. I had no idea online RP was a thing, but when I joined and saw there were RP servers, I naturally picked one. I was lucky enough to meet some great people and became a part of an amazing RP community. I miss WoW RP the most. Some of the best online RP I was involved in was in Age of Conan. I was on an RP-PvP server and I was surprised at how people managed to combine role-play and PvP together. That was all too short. People left. Servers merged. Such a shame. I came to GTA:W on my own. I was craving RP and my friends were all involved in IRL and couldn't find the time to pen & paper. So I googled online RP. I had no idea that there were GTA RP communities. Literally blew me away when I saw how long it had been around and how huge it was. Los Santos RP passed me by entirely, and I really wish I'd been involved. And now I'm here. My first ever GTA RP. Kicking names and taking ass.
  23. I wanna tell a quick story, if I may, about the first time I played pen & paper D&D. I sat down with my friend and we talked about the character I was gonna play. We rolled stats, set up equipment and (I thought) we were good to go. Then he asked me what my character's alignment was. I didn't know what that was, so he explained the whole lawful-neutral-chaotic good-neutral-evil concept to me. How it was a way of defining the personality of your character. And I thought it was bullshit. I couldn't pidgin-hole my character like that. Fuck him for making me choose how to RP. We argued. He kept saying the same thing to me over and over. "The alignment is not an obstacle. It's a guide." I didn't get it and refused to pick. We argued. Eventually he caved (which he shouldn't have done) and let me play without an alignment. We did the game and at the end of the evening he said to me, "Your alignment is Neutral-Good." I didn't know why, but accepted it cos it got him off my back. Years later, we're still playing D&D. And I've gotta say, when I make a brand new character with no forethought about it at all, the alignment is the first thing I pick. Is he a hero, a villain, a thief, a knight? I pick an alignment and then build my character around that. My friend was right. It's a guide, not an obstacle. When I joined GTAW I was faced with the character application. My first reaction was that it was bullshit. Why should I have to create a character now, I'm not even in the game. Then I remembered the argument I had with my friend over alignment. And I got it. The application is not an obstacle, it's a guide. It makes you think about your character. Where was she born? What was her childhood like? What were her teenage years like? What is the defining moment that made her the person she is? Why is she in LS? How did she get there? What is she gonna do now she's here? If you sit and think about it, 2 paragraphs is nothing when writing all that down. I could write an entire page on a character, right now, just by answering those questions. Make a person. Make her real. Think about who you want to be in GTAW and the character description will write itself.
  24. I disagree entirely. The current garbage system provides just enough functionality for a player to RP as little or as much as they like. I've had some great RP moments working garbage. My only suggestion to improve it would be to automatically set a radio channel (like with aircraft) when you get in a garbage truck so drivers can speak with each other while working. But even that is unnecessary. We could just agree on a radio channel in an official thread and use that.
  25. Getting robbed on a weekly basis and having money permanently taken from you is detrimental to the user experience. Logging in and your car being gone, again, is detrimental to the user experience. I'm genuinely not trying to argue. I agree with everything you say. I just want everything to make sense IC. And I personally believe that sometimes you need to invoke OOC for that to happen. I'm just trying to be the shoulder angel to your shoulder devil. Or is it the other way around?
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