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Pillowy

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  1. As someone who has very little interest in playing alts(my LEO requires a lot of attention off-duty as well as on unfortunately), I do wish there were a lot more opportunities to interact with roleplayers on the other side of the law. It likely helps to keep from "demonizing" the people you're put at odds with on a daily basis OOCly and ICly, so I think that's a pretty neat idea.
  2. I think sending the new players to random shops around the city instead of one specific shop(in this case Vespucci) would be nice. It's probably a good thing if their first experience on the server isn't getting robbed by someone camping the shop.
  3. Well, it's intentional - the price difference that is. The 150k Drafters or whatever they are, are supposed to be older models. It was specifically done to prevent people from doing this exact scam(buying the old Drafter for 150k then selling it for the new price), but players who joined after the change likely won't know about it unless told.
  4. As far as Drafters go? All the time. You're basically flipping a coin as to whether or not the person trying to sell it to you is trying to scam you. Was way more prevalent when the price change actually happened, though.
  5. User: QOS3 Comment: idk who u think they are but definitely not a cop LOL
  6. My problem isn't so much people that evade often - the new tweaks to the points system will make sure they'll get put away pretty handily if they get caught. There are plenty of people in real life who will risk a felony to get out of a speeding ticket or a reckless driving charge, as dumb as it is. And in my town at least, the police just will not chase you if you're going over a certain speed - something about endangering the public n' all that. I just have an issue with how many people drive around like this is GTA Online, but that's not what this suggestion is about.
  7. Pillowy

    Kidnapping rules

    Yeah, it's not really something you'd do for the money with the $5,000 limit. Aside from not really being worth it money-wise, I also don't think it'd be worth the heat it would bring down on you personally - as far as punishment goes it's equivalent to manslaughter. I can see it being tied to something like extortion, but again it's kinda iffy. In a kidnapping scenario a lot can go wrong in a very short time.
  8. Big facts. The reason dealerships work so well is that people are impatient as all hell. As long as your car has something done to it, if you wait long enough you can get dealership price for it usually by just throwing up ads occasionally, compared to the 30-40k chunk of change(relative to the car obviously) you'd lose out on going to a dealership. However, there are sometimes good deals to be had. Just a couple weeks ago I bought a stock Gauntlet for 70k-ish and a couple days later found a dealership willing to straight trade a "maxed out" Sultan for it. Obviously I took a small monetary hit on resell value, but considering I was looking for a Sultan anyway it was fairly convenient. That being said, I limit my visits to maybe 2-3 dealerships because the people there are actually active in their roleplay, and don't just AFK waiting for someone to ask them about a car.
  9. Yeah, it's basically an excuse to get away with paying people under minimum wage. From my personal experience IRL, working a job that relies on tipping is such an anxiety-inducing clusterfuck that I'd rather just not work in any place that relies on tips. In most you can file for compensation if you end up making "less than minimum" wage per week or two weeks or however often you get paid, but it's extremely finicky and sometimes takes quite a while. You basically rely on the goodwill of customers or the social expectation to tip to make your living. It's horrible.
  10. As a mechanic RPer, the amount of ridiculous tips I'd get was absolutely insane. I'd say at least 80% of characters tipped more than I quoted them in labor - which is fine, I like being rewarded for the effort I put into my roleplay - but considering being a mechanic is just printing money already, it felt a bit excessive. However, as a taxi driver I found that I rarely received tips, but the people that did tip tipped rather excessively - around the 5k area for a $300 taxi ride. NOTE: Playing a female character. Most tips would accompany a cheesy pickup line or something like: "wow, you're a good mechanic - and you're a woman!"
  11. So basically the title, but I'll explain what I mean: a general lack of OOC consideration between players and how their actions influence others in terms of roleplay. This is not aimed at any specific group of players, but rather at the roleplay community as a whole from what I've observed over my time playing. When I first started out roleplaying, I didn't really notice it. I'm not sure whether it was there and I was simply looking at it the way you do something new: ignoring the flaws in favor of the new experience, or whether it was so long ago that I just don't remember it. As time went on, I noticed an issue that I saw plaguing a lot of communities I've been at in the past, as well as to some extent this one: a lack of consideration for our fellow roleplayers. Now, I suck absolutely massive cock at turning my thoughts into words but thankfully I have a somewhat relevant example! As a new member of the LSPD, I've been somewhat pushed into a role where I occasionally more or less have a say in how certain situations play out. For example: traffic stops. My officer pulls someone over and as long as they remain relatively obedient, my character more or less controls the pace of this specific situation. Sometimes they can be a little bit lengthy, as I'm sure some of you know - however in my case, this particular stop was almost doubly so because I was having it all explained to me on the fly by my training officer. As such, I felt pretty bad that the guy that'd had the misfortune of speeding past me was now basically forced to sit there and stare at his screen doing nothing while I fumbled through the MDC. I'd warned him beforehand through PMs that it was going to take a while as it was my first time. It took much longer than even I had reasonably expected, as I had to do the paperwork portion of it during the stop as well. It eventually got done, he was a tad agitated at how long it took, but I apologized for making him wait and we went our separate ways with(I assume) no hard feelings. On the flip side, a recent thread brought to my attention a certain attitude about traffic stops in particular: your character did something stupid, and they're suffering from the consequences. In this case, that's having to wait during a stop or whatever. I don't want to harp on the traffic stop thing as it's just the closest example I have on hand, but it brings up my main point. IC consequences are not an excuse to strong-arm your fellow roleplayer OOC. Roleplaying is in essence collaborative writing and is a hobby most of us partake in for fun. If I didn't have fun doing it, I wouldn't - I'd go do something else. I've ran into many a situation where one character essentially has say over what happens in the situation. So they use that advantage to make sure that an 'opposing' player has as little opportunity to do anything not within their wishes as possible. Sometimes this is born from necessity and is just a natural and realistic progression of IC events, but a lot of times when it does happen it's simply someone trampling over someone else for the hell of it. You can see so much of it in the reports section that it's ridiculous. A lot of conflicts between players lack any sort of consideration or OOC interaction at all until the point where someone wants to throw a fit. Please, keep in mind that you're not roleplaying with an NPC. There's another player controlling that character and the actions you take can directly influence them in more ways than you likely imagine. I'm not saying to kiss everyone's ass 24/7. There are some people you will never please regardless of how considerate you try to be within the limitations of your character's interactions, but that's just how it is. It's mainly odd to me because I know everyone here has been in a situation they haven't gotten any enjoyment out of - or more likely, hated. No one wants it, but there seems to be a rather large amount of people that think that as long as it isn't happening to them, it isn't a problem. Be courteous to your fellow roleplayers. You might find that not everyone takes a mile when given an inch. Thoughts?
  12. Pillowy

    The recent riots

    I'm not trying to go down this route, I just thought it was an interesting point that got up about script limitations affecting IC actions. Something that's always been on my mind with how heavy the server is on the actual game mechanics n' all.
  13. Pillowy

    The recent riots

    Unfortunately, I believe the downed state is again more of a script concession for the game just as much as anything else. It mostly relies on the person who's been downed to play out what happened, so long as they aren't mag-dumped by a psychopath just to "finish them off". I feel like a lot of people underestimate how much damage something like a hammer can actually do, especially to something like the head - which unfortunately, is what I believe melee weapons aim for(could be wrong). There's not a whole lot of flexibility for roleplay in the game mechanics. It mostly seems there to keep some of the more unenthusiastic roleplayers in line for things like combat.
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