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Nervous

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Nervous last won the day on May 30 2023

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  1. Unfortunately most of the suggested cars are under vanillaworks (who do not want us to use their cars for charity) or specific licences or missing LODs. So most of the suggestions here are not doable as charity cars, only for publicly available cars. We're going to be keeping them for public addition if they fit our modding requirements, but not for charity. I'll lock the thread as I realized the requirements are too many to be able to take public suggestions for it, due to all the licensing issues.
  2. ((They can also /showcollection ingame to validate 🙂 ))
  3. Will be worked on, thanks
  4. Update 3.6.2 Additions (Release the 11/04 or 12/04) Added Pandamon card game feature @nickM @Price @Nervous Added a new game UI (disabled by default, must be enabled in /settings) @Azelat /vget has been revamped @808Masterus Add /getanim [target] command: Allow player to know which anim another player is currently playing. @Azelat Added indicator of player location to ALL of the GTA:W UI maps like ATM map or crime-zone map. @808Masterus Added force freeze (/pfreeze) whenever you enter an unowned property, even if /pfreeze was disabled there. It was done to prevent falling and getting damaged while looking at interiors of properties that you want to buy, just to discover you entered a void. @808Masterus Added option to select if you want to be spawned outside or inside property in the spawn-point selection screen. @808Masterus Add /tvlist for a list of supported TV models. @Gibbz Added /cookedibles and /cookcrack as aliases. @Gibbz Hourly panda points rewards are now back : you can earn 100 panda points per hour spent ingame, and these panda points can be used to buy packs of cards! @Nervous Added /bhotlinecreate - allows you to create your own unique business hotline. @St3fan[NL] You need to use /refreshbhotline every month to keep your number visible in the phone directory (/phonedirectory) /refreshbhotline - refreshes your number to be visible for another month in the phone directory. This is free for default server generated numbers, it will cost 10k for custom set numbers by PM. Changes /devicelist will now show the new device UI @zoephix Updated character hub @Azelat Added some buttons: Quick access to pet menu Quick access to bank menu Quick access to articles menu Quick access to device menu Added 'Despawn pet' option from within the 'K' pet menu for those who doesn't want to use the /petdespawn command. @808Masterus Slightly changed 'K' pet menu for canine units, added 'spacers' between canine commands that doesn't work from within the UI. @808Masterus Gym memberships can now be given by managers instead of just owners. @Gibbz Change /getmemberships to use UI and show only active memberships @Gibbz /fixveh will now be blocked if your vehicle has 3+ weapons, or/and 50+ grams of drugs, or/and 1+ crate stashed in their inventory to prevent some 'exploit attempts'. @808Masterus Vehicles under a faction with 'LAW' flag (like LSPD, LSSD) will skip that check, but that might get changed without further announcing. /fixveh will now be usable with 3 second cooldown to prevent some command spam attempts to try to glitch it out after latest addition. News article comments are now instant instead of cached. @Gibbz Changed required fuel level in fuelcans for /vtorch from 10/10 (full) to 7/10. (70% full) @808Masterus Changed formatting of /myfuelcan messages. @808Masterus PCAD search for emergency calls now returns results that match the situation and/or location, making it easier to track down previous calls. @zoephix /outfit and /changeuniform now show a list with names, current outfit is blue. This makes it easier to find a specific outfit you are looking for as you can circle through pages. @St3fan[NL] Fixes Fixed drug labs productions sometimes disappearing from inventory @Gibbz Fixed an issue with EV Chargers being uninstalled and bugging vehicles connected to it. @Gibbz Fixed an issue with property EV Chargers no longer working until server restart after uninstalling. @Gibbz Fixed an issue with player owned dealerships throwing an error when accessed @nickM Fix best lap update and display on leaderboard for race script @Azelat Fixed (hopefully) false expiring donator/pet message when you selected 'start when my current donation will end' option while buying your service in UCP store, and it didn't started yet. @808Masterus Added Benefactor Jogger Passenger as valid bus model for bus script @GameBurrow Corrected maximum passenger count for Benefactor Jogger Passenger @GameBurrow Fixed an issue with UCP/IG property sync. @Gibbz Fixed an issue with /mc not restoring drug HP. @Gibbz @St3fan[NL] Fixed an issue with images overflowing sometimes in the news panel. @Gibbz Fixed incorrect fuel type message in /myfuelcan. @808Masterus
  5. Can you link the images of the car ingame / links to the mods?
  6. Hello, Which cars would you like to see for our next charity event? The list can include any cars from the game that we don't currently have in dealerships, cars from previous events that were not unique to this event, or new modded cars suggestions (however they need LODs and our modding team will have to approve these, so try first to list existing cars). Do not suggest supercars!
  7. Pandamon Collection Cards Overview Following the success of ONE card game, multiple of you have asked us to expand the card games to other universes such as Pokemon, Digimon, Yu-Gi-Oh. We initially joked about it until deciding to go all-in in providing GTAW with a unique collection card game. We've recreated an entire collection card game within GTAW with 150 cards designed through artificial intelligence to create unique designs that'll remind you of well known characters from existing inspirations, and a unique collection & pack opening interface to go with the feature. While combat & rules are not planned yet, it might be something we'll expand to in the future if the game is successful! For now, the goal is to provide our collectionists a way to collect all cards and their associated rarities, from common to unique cards that can only be looted once in the server. You'll also be able to trade your cards with other players! You can buy cards directly ingame with 3 currencies : ingame $, panda points or world points! Cards bought with panda points or world points cannot be traded directly to other players to not mix OOC / IC currencies, a specific UCP marketplace has been created to sell them. Ingame $ bought cards can be directly traded ingame! It also mean that if you're lucky, you might get some large amount of world points if you unpack a very rare card! Panda points !? Yes, panda points are also coming back as an activity reward to allow you to freely get packs every weeks as this new feature allow us to finally have a decent activity reward. You can buy packs at 24/7 with ingame money. Thanks to @nickM for the amazing work on the feature (UI, client side work), and @Price for the backend implementation! Unique cards? Some cards are fully unique : They can only be looted once on the server! It is very rare but holds a great value! Inactive characters will lose their unique cards after 3 months of inactivity so that the cards remain held by active players on the server, it'll be replaced by an artifact version of that card if you're inactive for 3 months. Disenchanting cards? You can disenchant any cards by going in your collection, then selecting a rarity. Click on a card and select how many you wish to disenchant, it'll give you panda points back! UCP Marketplace If you've bought the cards with world points, you can trade them on UCP on https://ucp.gta.world/cards and see your collection onhttps://ucp.gta.world/cards/collection Earn discord titles & UCP badges The following discord ranks are available for card collectors : Unique card owner Artifact collector Legendary collector Epic collector Rare collector The few of you who manages to collect all cards with a specific rarity will be granted these titles automatically (daily update on UCP), and if you own a Unique card you'll get a title too! Images Video
  8. This is the best way to get banned from test server. We regularly push test functions to test things around.
  9. Following threats sent to our team and constant toxicity from the faction members since the war was ended, the faction is now closed for now. Any attempts to continue the roleplay ingame will be dealt with a permanent ban. Players who had fun spamming and spreading toxicity will be immediately banned too. The leadership may contact IFM in the next days to discuss the future of the group and the issues around it.
  10. I'm not sure why you created a new account from these though : https://forum.gta.world/en/profile/72079-boogiee/ https://forum.gta.world/en/profile/83270-muerte/ https://forum.gta.world/en/profile/87957-hydralo/ https://forum.gta.world/en/profile/67969-yaki/
  11. Everyone already explained why what you're suggesting isn't going to work. I have led numerous projects in the past before GTAW, and the " Have people donate out of their generous heart and not because they're limited IG without donator " just.. never works. You'll get barely few euros per months, whereas you need thousands. We've reached a perfect compromise of cosmetic features and very limited benefits for some specific roleplay types. We've given multiple walkstyles for free. /bad is the only "debatable" perk which is accessible to our cheapest tiers, and to give you an example: we removed it on french side (it's free) - we had a decrease of 80% of our payments of monthly memberships the next month, and it never picked up since. So I clearly have no possibility to remove /bad, it would probably be the end of our financial existence as a company. We're working on new donator features that'll be directly accessible to everyone, but donators will be able to use it a bit more (it's a 100% cosmetic feature coming soon and not related to your character) : if this works good, we can think of changing some existing systems.
  12. I'll lock this, as the idea has been denied by most people and the current price is for 1 character. It's not close to $100, it's exactly $50 (people spending 1000 WP are always taking the 2000 WP package). And US average wage is $34, which means it's 1h30 of IRL work for an average US citizen versus the big grind for the rank, so I don't think it's very expensive compared to the time won if you don't like grinding ranks. Most people enjoy doing trucking for doing trucking and don't care about this rank, it's actually very rarely bought.
  13. NEW FEATURES 1. ID System @Gibbz One of the biggest change for GTAW with this update which will lead to major changes in how your character identity is handled and how investigations are performed by cops is a revamp of the ID system. We understand the need for new and fake identities... this has been requested a lot over the years and has unfortunately been something the development team was not able to pick up on. However, it is finally time to bring them to life and provide more roleplay opportunities to both legal and illegal players. ID cards are now items on your character, which if lost can be ordered at your property (or Mission Row Police Station/Senior Sheriff's Station). This will be roleplayed as delivered to you and will be in your character inventory in a matter of seconds. Upon ordering a new ID, the old card will become deprecated. You are now a legal citizen of the State of San Andreas! The ID would normally have a picture of your person (character) attached. However, due to current limitations, it is not an actual physical photo but an in-character one. However, a check has been implemented to tell if the player holding the card matches the photo on the card. ID cards may be stolen, duplicated (that's right), or invalidated, so make sure you secure it and report it to the local authorities in case of theft! We have made sure that this new system is as easy as possible for all players to handle, so if you're a legal roleplayer you should not have to worry about losing your ID - the game will avoid you losing it stupidly (deaths where your ID is unused won't renew it), and if you lose it you'll be explained directly how to get a new one! The system has been thought very in-depth to also improve LEO roleplay investigation drastically, you can even pick up IDs from a corpse and compare the picture to see if it matches! For our illegal community, we surely have not forgotten about you! Working with illegal faction management, we have designed a new Fake ID Generation system, restricted to those with permission from IFM (new request type), to allow for a whole range of roleplay opportunities. Fake IDs can easily (or.. maybe not.. guess time will tell) fool anyone who does not have MDC access to cross-reference your information, much like real life. The goal of a fake ID isn't to fool cops or law enforcement officers, but to impersonate others or gain access to things you otherwise shouldn't. Ready to get a new identity? Read more about it here! 3. One Cards Game! @St3fan[NL] IMPROVING EXISTING SYSTEMS 1. Banking Interface @nickM It was finally time to move on from the old Fleeca interface that would constantly require the user to log in with every session, and would sometimes be slow to process user requests. We decided to create a new and modern user interface that matches the UI standard we aim for. The new banking interface should make it easier for users to view their most recent incoming and outgoing transactions for all the accounts they can manage, as well as simplify the transfer between one account and another without much typing! To make things easier, we have also introduced a new feature, exclusive to the new in-game interface, "Favorites". An account (yes, each account can have its own favorites) can have up to four different favorites. Accounts added as favorites are displayed on the landing page and can ease asset transferring between accounts one often sends and receives money to/from. For the sake of simplicity and a smoother user experience, the new banking interface only shows the most recent 20 transactions of the personal account. For more historical data & scheduled transactions, online banking remains the primary choice. Look at the full detailed system by clicking here! 2. Drugs 2.0 @Gibbz The drug system was not developed as a one-and-done project, with the goal that it will be iterated over and constantly improved based on player and IFM feedback. This marks the first of many updates to the system. This update brings drug paraphernalia and usage methods. Drugs can now be injected, snorted, or smoked. You'll be able to use (and buy) smoking pipes and syringes. Some drugs are better used in some ways than others and will grant you better effects (at the risk of an overdose!). As of now, this part of the system remains optional to interact with, meaning you can still use drugs as you always have without worrying about any of this. We're also adding a chance for experienced drug uses to be able to tell the quality of the drug they used (an experienced cocaine user will have a chance of knowing if the cocaine they just used is of good or bad quality). We're also adding a few more visual drug effects that'll make things a little... interesting. To read about the upgraded drug system in detail, click here! 3. News Articles 2.0 @Gibbz Following player feedback, we've improved our news article system to reward article creators and help them understand what kind of engagement they're getting on their articles. As such: Articles will now have view counts! Players will be able to leave comments on articles (admins can still see who wrote comments, so don't go too wild!) Publishing a new article via the UCP will inform online players! Various improvements to the news article text composer. We'll continue iterating on the news article system to ensure it serves its intended purpose and provides a rewarding experience for both players and content writers. 4. Chat Changes @nickM A new feature players might notice.. or rather, a change to an existing feature, will be the new changes made to the chat system. We understand the need for players to have a clear idea of what they have written and double-check the contents before sending the messages. We also understand that the old system did not really allow for this to happen, as one would only be able to see the last few characters of their message. For this reason, we decided to move from the single-line chat input, to multi-lines. The arrows now allow you to freely move back and forth the text you have writte while still keeping the old features (such as getting the last chat message on display). This change should hopefully make it easier for those whose English is not their native language and often have to review their messages before sending them. The old chat system is not toggleable. We have also introduced a new command to help those with smaller resolutions make some more free space in their display. /chatwidth (30-50) will let users make their chat larger, or smaller. The default value (as it used to & currently stand) is 40. Do not worry, we make sure to remind you of this after every change. 5. Tooltips & hints @808Masterus @million Your chat gets overflowed with messages.. we know it. Sometimes there are many things going on and last you want is to have even more things and spam added, so we came up with a workaround. How about a window that.. is universal, has the same style and design, gives you more information, requires the user to interact to get rid of it (in some cases, not all!) and.. drumroll, does not spam your chat? Say no more! More usecases: This new system has been implemented in a set of old, existing and new systems. It does not block your movement, nor does it interrupt your valuable roleplay experience by sending multiple lines of text (yeah, too good to be true, but.. it is). If you would like to move back to the old system, you can always do so by toggling it in the /settings menu; the new interface will be enabled by default. Disabling the interface will do so for all new implementations; paychecks UI remain the only interface that is not toggleable**. Tips UI can be closed with E by default; however, it can be easily rebinded in the /settings keybind tab. Some of the tooltips remain not toggleable, such as the paychecks. We have made sure to prevent the interface from interrupting your user experience. As such, you should not face any issues with performing any regular actions on the server, nor when roleplaying or chatting. Currently, the new interfaces can be found in: /examine*, /pexamine, /petexamine, /vexamine, /cexamine, /tattoos, /outfitdescription, police radar help, additional vehicle seats, payphone, bus stops, paychecks**. This list is prone to changes and updates, however, we believe these could serve as a good first iteration to grab people's opinion and feedback before being put to bigger use. As always, please report and issues you may come across on the forum's Bug Report section. * Due to the possible length of the optional outfit description, they have been redacted out of the tooltip interface. This is not a bug, but a limitation of using user interface for such usecases. Instead, outfit descriptions have been moved to /outfitdescription. ** Paychecks are not toggleable and will always be displayed in the new interface. Weekly payments and 40h starter paychecks remain in the chat. REVAMPING GTAW ACCESSIBILITY FOR NEW PLAYERS 1. City Welcoming Assistant Job @Price New players are instantly thrown into the game world to experience it and discover it through trial and error, this will not be the case anymore as experienced players will have the ability to become city welcoming assistants (requirements of approximately 100 hours and no administrative record are required). City welcoming assistants are there to help individuals integrate into the server through in-character means while also being able to provide out-of-character help for players on the fly. Players who pick up this position are going to be held to a higher standard of both roleplay and behavior. City Welcoming Assistants are ranked by newcomers on a 1 to 5 scale which is averaged out with every training they give. There are time requirements for a training session between twenty to sixty minutes or more, longer sessions that score higher star ratings are compensated on how they're rated by the new player. Once a session is over, the new player will get an option to rate their mentor and based on it, a payment is given to the mentor. Mentors with low ratings, if they continue getting low ratings, may be barred from the job altogether by the script itself. The server automatically rewards the mentor with the maximum possible rating/payment if the student disconnects or otherwise does something that causes the premature end of the session which is out of the mentor's hand. The feature is a very new concept on the server to help welcome new players on the server and get them used to the rules of the server along with learning all our concepts / content, we will be quickly iterating on it in the next weeks after release to improve it based on your feedbacks. The feature comes with limitations related to who is eligible for it (only new accounts) and is balanced to pay for the time spent with new players appropriately compared to other jobs. MODDING UPDATE We've got a lot of work being prepared by the modding team, the main one being a big clothes revamp with thousands of additions for factions and all players! But the pack is not ready yet for any showcasing as we're still preparing it. We have however a few additions made by @BadassBaboon coming with 3.6, such as new trailers in the county, and new furnitures (including gym furnitures). New vehicles are also coming, but we're keeping it a surprise for at least one more week! OTHER CHANGES AND ADDITIONS Additions Added search bar to the item preset menu. @Gibbz Added search bar to PCAD, easing the search through the duty roster, 911 calls and stolen vehicles. @zoephix Added a close button to /attributes. @Gibbz Added an option to the /k9 menu to spawn the last selected pet breed. @zoephix Added 'Park Rangers Visitor Center' map blip, with a /stationshift support. @808Masterus Added /chatwidth function, allowing players to restrict the length of chat text. Default value is 40; can be set to a minimum of 30 and a maximum of 50. @nickM Added /binoculars command, currently restricted to on-duty LEOs. @Nervous This system works like classic /camera but with specific overlay and more zoom options. Also, it will show a 'static' /ame above player head while using the binoculars. Added /pfixweather and /pfixtime, accessible by everyone for when the property time or weather do not sync in automatically. @nickM /pfixweather allows users to set their weather to the property's default, whereas /pfixtime allows users to set their time to the property's default. Added /vattributes alias for /vehicledetails. @808Masterus Added /outfitdescription [target] that will be usable only by players with tips windows enabled (which are enabled by default) to check target's outfit description that is not visible due to new /examine UI limits. @808Masterus Added explanation about how to trigger mouse cursor in character creator to avoid questions due to random 'bugs'. @808Masterus Added a search bar to pawnshop/bar UI. @Gibbz Added SADCR Discord log to inform prison staff whenever inmate logs on their character, and there is no prison staff on-duty. @808Masterus Added /armairsoft to arm one player at an Airsoft game. @Gibbz Added optional argument to /fonline that allows you to list the player list in the UI or on chat. Use /fonline no to list it on chat, it will be forced in the UI by default now. @808Masterus Added /missclick command that allows you to undo the last damage done to the last player you've hit within 30 seconds. This does NOT work when they are in the wounded or dead state. @St3fan[NL] Added a message button to the roster in PCAD, so you can easily contact a unit without having to navigate to the messages and manually input their callsign. @zoephix Added new vehicles to dealerships. @Tiddy Changes Changed shared vehicle keys to be character-based rather than player-based. Shared vehicles can now only be used by the character it is shared to, and no longer by all the characters owned by the player it is shared to. @zoephix Changed few info/error messages style/text related to pet system. @808Masterus /cookdrugs will now place the drugs in the property inventory (even if you crash). @Gibbz /cookdrugs is now limited to 100g at a time. @Gibbz /labtestdrug will now work on any drug. @Gibbz Drug /ex will last longer than before. @Gibbz "Call has been hangup" message will now also be sent in the chat for smartphone users to prevent the necessity of having the UI open all the time. @nickM Fixed a bug with the phone randomly hanging up in some instances of client/server lag & double input. @Gibbz @nickM Fixed a bug with frequency scanners not working properly. @nickM Changed placeholder data in the HUB dashboard to prevent confusion. @808Masterus Characters can now access their partner's /pinv regardless of the property's tenant setting. @Gibbz Moved HUB images to be stored locally to prevent latencies & broken sources. @Azelat Fixed duplicated command hints on the chat. @808Masterus Due to regeneration of the entire file, some hints that were added as a command alias manually instead of main command might be missing. If you believe it was an important hint to keep, make a bug report/suggestion on the forums. Departure time will now be marked in red if the bus is late, only in tips UI. @GameBurrow /weather will automatically trigger for you whenever you select the character, so players will be aware all the time about current temperature for RP purposes. @808Masterus Blocked putting bodies to vehicle without proper vehicle data (server script job vehicles, trucking rental and etc.) @808Masterus Blocked /vpark while there are bodies stored in the trunk. @808Masterus This change is experimental and can lead to some issues, so if anything will happen, report it as soon as possible. Removed assets limitations upon finishing a scripted job. @Nervous Factions with /impound access and 'LAW' flag (LSPD, LSSD, etc.) will be able to impound vehicles away from the impound now, if their rank has permissions to do so. @808Masterus By default, the required rank is set to 5, which can be changed via UCP or in-game faction manager (/fmenu) by faction leadership. Any potential abuse of this feature will lead to OOC punishments, as it is clearly an OOC feature to improve workflow of several factions due to NPC scenarios, or other possible (but unlikely) script bugs. /policetow will now be linked to the same permission, instead of supervisor perms. /impound and /policetow will now be MDC logged to prevent abuse related to changes of these two commands. @808Masterus Slightly increased amount of garbage loot generated for dumpsters. @808Masterus Dumpsters inventories will now be cleared once a week (every saturday, with server start) by the script itself, for 'IC purposes'. @808Masterus Punishment messages (like bans or/and admin-jails) will now show unmasked and masked name of the player. @808Masterus Changed coyotes to be less aggressive, and boars to be more aggressive. @Gibbz Blocked placing brewery equipment on dimension 0. @Gibbz Removed 50% price requirement for test drive in server dealerships. @808Masterus Added access to /vrestream to business employees, faction members and vehicle owner partner, instead of it being just faction/ownership based. @808Masterus Blocked /vrestream if the vehicle is moving. @808Masterus Update alarm payments for properties owned by a faction or business to use the property owner's bank if the faction or business bank lacks funds. @zoephix Modified some chat messages in /vrestream. @808Masterus /nof (faction chat toggle state) will now save between server restarts. @808Masterus Experimental recode of the backend of character selection screen, which will allow people with multiple properties to show all of them. @808Masterus As stated above, this change is experimental and could lead to some issues; if so, report them as soon and possible and it will be reverted to previous state. Changed max length of tattoo description to 7 lines and 1000 characters, previously 9 lines and 800 characters. @808Masterus Removed some stuff related to NPC garage after your vehicle got chopped because they no longer destroys your vehicle. @808Masterus When entering the property through smart-tp or main entrance and interior fall detection will be triggered, you will now spawn back with your previous health state. @St3fan[NL] Fixes Fixed /petmanager interface crashing after changing specific value in the LEO tab. @million Fixed an issue with crack cocaine cooking timer being double the normal. @Gibbz Fixed issue with incorrect enter key tip for new door entrance UI after changing default keybind and not reconnecting - now it will refresh dynamically. @808Masterus Fixed a [General] message appearing twice in /vstats. @808Masterus Fixed an issue with /mcallsign status not persisting if joining a partnered unit. @Gibbz Fixed an issue with alarm subscriptions never expiring. @zoephix Fixed automatic alarm renewal reminder notification. @zoephix Fixed a bug with permanent /factioninformationmarker not being permanent and getting deleted after server restart. @808Masterus It is recommended to delete existing markers created using /factioninformationmarker and create them again, even if they do happen to work properly. Fixed issue where pump action weapons incorrectly allowed automatic and burst firing modes, restricted them to the single fire mode. @zoephix Fixed old, non-lore phones not being supported by custom phones objects for specific model. From now, they will be supported, but the object will be shown as lore-friendly one. @808Masterus Fixed a bug that occasionally caused drug labs to show doubled output, visual only. @Gibbz Fixed /policebroadcast audio streams. @Everett Fixed newlines not working for /vexamine causing the entire description to show as one, long line of text. @808Masterus Fixed vehicle description being cut-off after ~500 characters after server restart due to failed database save. @808Masterus
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