Jump to content

Rust

Retired Staff
  • Posts

    45
  • Joined

  • Last visited

2 Followers

About Rust

Rank

  • Member Title
    Community Support

Personal Information

  • Location
    South-Central, Los Santos
  • Occupation
    HMFIC

Recent Profile Visitors

1,161 profile views

Rust's Achievements

22

Reputation

  1. Username: BennyBlancoFromRancho Comment: lamebrain ass cops smfh
  2. Most of us are in Eastern time and you can typically catch us in-game later on in the evenings (20:00-24:00) server time. @Joelrwuk
  3. Very cool parable. Solid read Capo -- you know Joey Fingers is the type of greaseball whose past caught up with him eventually down south. Now hurry up and write the next part stugatz.
  4. Rust

    Official Status

    The whole non-official vs. official system is outdated, simply put. Speaking from past experience, becoming official back in the day was mainly a reward for a faction chat, the 'factionization' of properties/vehicles, and access to a warehouse for either guns/drugs -- all of which, you can currently achieve without official status. This initial system may have been efficient in past servers & communities but the ideology is a decade old and could be vastly improved, if not completely reworked to better mesh with today's roleplay standards and server expectations. It's also a piss-poor system for immersion, and like many in this thread have stated, historically most official factions (98% in my opinion) have a tendency to take their foot off the pedal once they achieve official status - whether intentional or not. Complacency most definitely occurs, in a decade of GTA roleplay I've only ever witnessed one faction (that I was apart of and later led) maintain official status for years (yes, plural) and not get complacent (at least not noticeably). Factions shouldn't be striving solely to achieve official status -- nothing they produce is ever genuine or organic in that case. The whole "it's motivation" reasoning is fine but shouldn't be any faction's main priority or driving factor for leading a faction. I never understood the whole craze over a glorified label. I've seen it time and time before: obtaining official status doesn't always translate to those factions being superior in terms of roleplay or productivity. As far as altering the current system, for all intents and purposes, I support @Pascal's suggestion of an 'official-less' faction system. Personally I would call it the 'Recognition Process' or something along those lines. I'm a huge proponent of rewarding quality factions based on merit as opposed to arbitrary time periods/time in grade - as that's always seemed like a fallacy - and I've experienced both ends of the spectrum. Again: the whole non-official vs. official system is severely outdated and not very efficient when you take in all current resources available to factions (supplier status, construction/property requests, leasing system, etc.) -- the old system is merely a concept familiar to most of our players due to past servers & communities. I believe a reworked system would better suit GTAW's needs. What I especially like about the proposed 'official-less' faction system is that it continuously provides incentive for factions to consistently improve, which at the end of the day is our only collective goal as players -- forget 'pinned threads' or any other fancy aesthetics official status provides. This proposed system also helps with overall immersion (i.e. preventing gun traffickers from owning several drug warehouses, for instance) and provides more of an even-playing field for all types of factions, whether legal or illegal. Additionally, it prevents criminal monopolies & saturation in underworld markets as quality illegal factions wouldn't need to wait ridiculously long and arbitrary time periods to obtain similar perks to an opposing quality illegal faction. This isn't to say I'm an advocate of factions obtaining major perks only after a short duration such as a few weeks, because it's entirely possible for players to ride out a muse for a bit and then fall off the map, but I support the idea of splitting official benefits/perks up per individual & faction.
  5. We've never met, but I wish you and your family all the best Rosalie. Keep your hopes up and stay strong! I truly hope you're able to overcome everything you're dealing with. God bless.
  6. That county gathering was incredibly entertaining. Unique concept. Good luck with this!
  7. Thanks everyone for the kind words. For those wondering how to get involved with us, or wish to learn more about the faction -- feel free to message either myself or @Yazum.
  8. So hyped for the new job system. Outstanding work.
  9. Rust

    808 Goma Street

    (( Property sold. Archived. ))
×
×
  • Create New...