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kilerbite

Game Administrator Lvl. 2
  • Content Count

    551
  • Joined

  • Last visited

  • Days Won

    6

kilerbite last won the day on February 15

kilerbite had the most liked content!

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About kilerbite

  • Rank
    Game Administrator
  • Birthday 08/13/1993

Personal Information

  • Gender
    Male
  • Location
    Portugal
  • Occupation
    Chill

Character Information

  • Character Name
    Elena Villarreal | S Morrison
  • Faction
    Los Santos Police Department

Recent Profile Visitors

1840 profile views
  1. kilerbite

    Updated with new header.
  2. kilerbite

    @Optimus Dime is back woo. Congrats everyone!
  3. kilerbite

    Glad you enjoy it! ?
  4. kilerbite

  5. kilerbite

    Looks amazing, great work guys, can't wait.
  6. kilerbite

    Great screens guys, keep it up.
  7. kilerbite

    Congrats everyone!
  8. kilerbite

    Situations like this can be reported to PLM/FM/PD Leadership, so they can be solved. If redacted isn't reported, redacted won't learn.
  9. kilerbite

    I am going to disagree with this suggestion, although, I do agree with the fact that a big percentage of players do not roleplay fear properly and that when you get PKed you lose little to nothing. So I think the best option for the time being would be to be harsher on the consequences of a PK. In a perfect world, this suggestion would totally work, but sadly it won't work with the current mindset of society in general, not even the playerbase or the server. I would like to compare it even with money. I think it is safe to say that, on a perfect scenario, pushed towards realism. You could even set the prices of everything to 0 and people would be able to afford everything they want, as long as it worked for their character stories. Would this work? Of course not. And I don't even need to tell you why, as you read this, you can think about the multiple ways and scenarios that this would be abused. If we were to have CKs all the time, instead of having the PK/CK as it is, we would face multiple unfair situations that have been written here by some of you. No, I wouldn't be happy if someone that played 100 hours on a character could just dictate when the character that I have played for over 1500 hours can die, most of the times possibly for a very poor reason. Yes, in real life you're not protected, but as sad as this sounds, we can only compare the game to real life to a certain extent, due to the mindset and limitations of the game and other variables even, such as time. If we made the game exactly as real life is, we wouldn't be able to age up characters, prison times would need to be roleplayed as OOC time, the economy would have to be completely revamped, gun stores wouldn't have a limit of guns you can buy, people would need to stay over 1 week at the hospital when they get injured (even if that meant NPCing and roleplaying by themselves), there would need to be a business for every sort of need your character has (insurances, supermarket, pharmacy etc) and this list could go on and on and on. The point I am trying to make here is, as good as this sounds in theory, this wouldn't work out. The game is still a game, there will always be limitations to what extent realism can go, it is sad, but that's the truth. This is just my 2 cents anyways. Thanks for reading.
  10. kilerbite

    Will post some screens this weekend, been busy! ?
  11. kilerbite

    Ahah. Thank firesky, he did all the work here!
  12. kilerbite

  13. kilerbite

    Yes it is true. Some mods actually work on RAGEMP, and can work on GTA World. All of the mods are client sided mods, so other players won't see them, specially, because most of them are re-textures of the game, allowing some graphic enhancement. Before explaining, I would like to thank @Firesky for putting so much effort on trying to figure out on how these mods work and for re-encrypting all of them. How to install the mods: We are still working on most of the mods, but so far, from the ones we tested... if it is a DLC, you must re-encrypt the rpf file and drag it on the client resources folder, where you have the server mods. Pretty much like this. As you can see, "soupiesthairs" is synced for all the players, since you download it as soon as you join the server. Although, the LA Road mods, is a mod that is client side, since we added it to our client folder, and not all players have it. As for other mods such as the NVR, you will find a readme file that explains how to do it. You pretty much do a backup of your folders on the GTAV folder, and re-place all of those with the files. These files are re-encrypted with "ArchiveFix", they will work on RAGEMP without having the broken game error. https://www.mediafire.com/folder/940094nc4o4f6/Mods for Rage-MP by Firesky The link above are the mods that @Firesky and I have tested and work properly. If you find out some more mods and want to share, feel free to drop a comment here. Thank you for reading, and enjoy! New link: http://www.mediafire.com/folder/940094nc4o4f6/
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