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Exploits

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About Exploits

  • Birthday 08/09/1990

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    Lucian Morris

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  1. I always wanted to start a really simple motorcycle club that is only about getting together on certain days to ride together. Not for racing, or to show off, or be a gang, or anything like that -- just some easy riding. Meet up somewhere, determine a path, enjoy the trip itself, then meet up again at the end at a business to hang out or something. You can use the radio script as built-in helmet comms so as to still be chatting and role-playing while riding, too. It's something I used to do with a friend on my current character in the past, and it feels very appropriate for her to do again in her current age and with her history, but my depression keeps me down, and I worry my activity just means it'd die very quickly, or that I'd be dumping the responsibility of it to somebody else.
  2. But it didn't start by 'opening communications', it started with an understanding that everybody is here to role-play and that nobody is really 'against' anybody else. You've seen the LSPD & You thread. How much of that do you think actually got brought forward or implemented in any meaningful way? You can 'open communications' and still be entirely dismissive of what's being communicated, and that's what tends to happen when you presume it all comes from a place of spite or from 'the enemy', or what have you. The core mentality needs to change first and foremost before structural changes matter at all. We could all have had a personal private mailbox to the chief of police to 'communicate' but it's pointless if it's set to automatically redirect all their mail to the trashcan or only ever opened so they can scoff and laugh. Edit: What I'm saying is, if we open these channels to communicate solely on the notion that these are disparate groups that need to make concessions, then we've already lost the plot. What really needs to be reconciled isn't our lack of communication, but our failure to see our shared goal of making role-play interesting and engaging for all parties involved.
  3. Again, they could already do this if they want to. LSSD didn't do well with illegal RPers because they 'communicated with them', they did well with illegal RPers because some of them are/were illegal RPers. There was an understanding from the top-down that people who role-play as law enforcement either don't know or don't care how their role-play is seen by or affects others, and the intention was to recruit people who did understand these impacts and didn't blindly attempt to score arrests with bare-minimum interaction. Nothing is keeping the current LSPD from also introducing these ideas and reaching out. They simply hadn't. And that's not a failing on LFM/IFM, that's a failing on the LSPD's leadership to look anywhere outside of themselves at the time. Just take a peek at Lagorio's embarrassing attempt to save face with his 'retirement' thread. There's a substantial amount of people in that thread who still hold positions of importance in the PD who are adamant that he either did nothing wrong at all, or was removed for "making the role-play better". They sealed themselves in their own echo chamber. LFM did not do that to them, I assure you. The failure was ultimately their own inability to not buy their own bullshit and actually admit to errors and the consequential perception people would have of them: no self-awareness, no intention to really improve internally (beyond their own dictations and decisions), and an insistence that the problem is 'other people'.
  4. Yeah, by hand-picking individuals which, when individuals are put together, amalgamate into this amazing entity known as a group.
  5. Everything to role-play with groups effectively already exists. Unless we're missing some massive organizational hole in our systems, or there is something entirely lacking in the script, then the issue isn't coordinating 'groups' around 'issues' but to stop forming groups solely around said invented issues. Legitimately at this time the biggest barrier to seeing more role-play in game is the insistence by certain parties that the role-play they claim to see and encounter is 'so bad' that they refuse to participate. These non-participants have no actual people to report, no real broken rules to point to -- they are just very loud while providing very little.
  6. Ding ding. The majority of players are too busy having fun in-game role-playing to give a shit about how people with gold and blue names think their role-play is insufficient and 'hurting the server 😢'. Others play as long as they want to play (say, a month, or months), get their fill, and leave to other things. Much healthier than the insane attachments and calls for legacy or whatever the fuck we keep seeing touted out as a shorthand for pushing certain people out. It bears repeating, but if what you're seeing can't be posted here because it doesn't break any of the rules posted here, then you/your approach is the problem.
  7. When I was younger, role-playing 25+ felt 'old' and 'wise'. That my character would be a police Sergeant with a marriage, a child, two cars, and a house seemed completely reasonable and attainable not just in-game, but in real-life, too. Now that I'm 30 and have lived the crushing weight of our hypercapitalist reality, that once reasonable idea now appears more like an exceptional aberration, and being 25 is neither 'old' nor does it make you particularly 'wise', I've discovered. You can't really fault people for not having a couple decades of life experience if they haven't even been on this Earth for a couple decades, and I'm not really in the habit of confirming people's life experiences just so I can make a judgment. I role-play my character in her mid-50's. Is it weird that she'll meet 20y/o's who own a business, are married, have a kid, and two cars? It sure wasn't weird to me when I was the one doing it. More importantly, that it was a bit fantastical and not strictly statistically accurate didn't really matter. I had fun, and I was within the allowable rules, and what my character had collected over his lifetime was done through role-play. When you meet said 20y/os with a laundry list of accomplishments, it would be much more reasonable and generous to assume that they've accumulated those accomplishments through role-play. After all, you can get an astonishing amount done in one year in-game compared to a year in real-life -- nobody actually makes it to a Lieutenant from Academy in that time, for example. And aging up is always a weird and tricky thing when you have many people in your role-play orbit.
  8. Not much else to the subject, sadly. Let's not pretend that these robberies aren't ultimately extremely low effort behaviour for the most part. I also guarantee that if you ask most of these people to meet you at a rules bound crime-free zone, most would buck the deal for sudden and wholly invented reasons. I really don't recommend anybody folly themselves with the idea of 'handling this ICly'. Most of these players are just new or have no long-term server goals and are looking to have some easy fun. Nobody is going to put the time to investigate a robbery made by three sub-40hr player accounts in order to recoup lost goods through a month-long civil court procedure. Going to a 'public place' is pointless if they are factually empty of real players or nobody reacts or helps you in time. And I don't really reproach anybody for this on either side. There is absolutely nothing preventing you from protecting yourself by playing to the server rules of no-crime zones and asking that your exchanges happen at them. Some might say you're power/metagaming intentions by presuming a robbery by doing so, but the person committing it will almost never give you the same courtesy to admit that they are also ostensibly power/metagaming their robberies by doing the exact opposite.
  9. I dunno why even move it, 'cause it's barely a discussion. The O.P. predicated all of this on an assumption that your character will be of a certain type, one who has no opinion or experience with guns: and if your character is that type, then yeah, some of this is applicable. Otherwise you're free to do whatever. I might pick up a P.F. or even C.C.W. on my character as things continue, but personally, I'm just over gunfights as a player. GTAV's shooting mechanics aren't that good, and it's even worse on RAGE. I have way more fun trying to talk situations down or ultimately being the victim than I do pulling out a gun and starting a gunfight, and this was true for me as a cop and remains true as a civilian. I won't rule out getting one for in-character reasons, but I'd still avoid using it.
  10. Neat! Then I'm sure there's a list of names and totally legitimate grievances you could post to the report player thread and help us make the server better. 🙂
  11. Where do you pull these numbers and assumptions from? Who are you talking about? This is what I mean. No offense to you directly, but there's nothing to engage in here. All we're going to conclude upon is your opinion of what fits a made-up category. Even if we all agreed, I'd still think this whole thing is pointless nonsense.
  12. So somebody whose entire social circle, faction, home, and business is within Blaine County that does not 'RP the distance' is not a 'Blaine County role-player'? Thanks for clarifying, I guess. That we're 18 pages in and providing another definition just reinforces how dumb this bickering is, and I'm going to assume that even those of you in agreement that the county has 'issues' are probably all complaining about different people.
  13. This is such a trite and empty statement, though. Like, you could slap this down on either side of the argument and be 'right'. Mostly I'm just tired of these bitch threads that try to single out either a very specific group of role-players or something amorphous to the point of meaninglessness. What is a Blaine County role-player? Am I one because I stop there whenever I ride out to check out the businesses? Is it the people who own those businesses? Only the homeowners? Do I have to fill out a punchcard to qualify, and if so, where do I get one? These topics never elevate beyond a fingerpoint and a "I don't like this.", and either people join in with the pointing or others disagree that it's an issue. And what, honestly, is the server management meant to do, anyway? What ostensible solution is there here? Do you think Nervous & Co. are going to go out and hire professional role-players to fill out these supposed problem areas? Seriously, if what you're seeing or experiencing can't be posted here because it doesn't violate any of the things you see here, then you're the problem or you're on the wrong server, because that person isn't doing anything wrong. You're free to continue disliking it, but that doesn't change that you're the one making a problem out of it.
  14. You sure you can't just set weathersystem.good to (1) instead of (0)? /s Weather in real-life is 'unpredictable' to a degree, even with modern meteorology, but honestly, predictability is somewhat necessary in role-play. I'd 100% trade a system that somehow produces incredibly realistic weather transitions and/or emulates L.A. weather for one where I know with certainty that it will rain next week on Wednesday and can plan role-play accordingly. Even something as simple as three days of clear weather with one day of rain on a constant, predictable cycle seems preferable to me.
  15. Hard agree. Missed a serious opportunity to just call it 'Call of Duty: Black Ops' and letting that joke write itself, though, so -2 points. 🙂
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