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Doakes

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  1. Okay, thank you all for your input so far. A lot of you have suggested making this wheel customizable, and so we it will be ? I consulted with the dev team on how to do this right, so that it'll be easy to integrate into the existing game-mode. However, we would still love to hear your "top 10 animations" to help us figure out the default wheel.
  2. Thanks for the input ? I think a poll is problematic at this point because there are so many animations. Also, if people can write down their favorite "/anim <something>" right off the top of their mind, then we'll have the best results
  3. That was the original intention, but unfortunately it'll be very hard to create icons for all animations. That's why I need a set of up to 40~ animations, then I'll manually sit down and create icons for each one of them EDIT: I'm looking into the possibility of generating icons for animations automatically, in which case the feature will be customizable and this discussion will become redundant --- but lets keep it going for now
  4. So, I've been working a nice RAGE-MP script that could soon become a feature of the GTAW gamemode. It's basically a wheel of animations (more or less like the game's radio wheel). It's easier to explain with pictures, so here's a sample GIF: (If you didn't get it, you hit some hotkey like O and the wheel pops up, showing you animation categories. Then, upon clicking a category, you'll see a similar wheel with 6-10 animations from that category) The goal is to help players find and use animations quickly. Each animation has an icon to help you get an idea of how it looks. Now comes the part where you contribute: I need you to tell me what animations you use the most, so I can create icons for them and then work with the GTAW dev team to integrate this into the server ? * If you also add a screenshot of how the anim looks, I will ❤️ you Here are some of the categories, to help refresh your memory: Standing Sitting Ground ("Laying") Dancing Adult Smoking Food / Drink
  5. Doakes

    Chat anims

    Actually, this was a feature about 2.5 years ago back. I only recently came back for a visit, and was wondering why it no longer exists. Perhaps it has something to do with the migration from GTMP to RageMP
  6. Hiking is now a walk style (see it in the upcoming update) An actual hiking bag will come soon; if you own one you'll walk around with the hiking walk style despite your /styles choice and without the need of premium.
  7. I'm down with pretty much everything you said here. Most drugs should be produced in game by players who simply choose to dedicate time to doing it. Official faction status is meant to reward factions that manage to maintain a high standard for a long period of time. We can still reward such factions with the system you're suggesting if we allow them to purchase more than other, newer factions. That makes sense because a stronger, older faction would have had enough time to form the infrastructure necessary to import such items. Note that the scripted weapon warehouse system doesn't have to go to trash. It simplifies the whole strawman thing, an admin sets any property as a warehouse and assigns any faction members as suppliers, then the said admin only needs to set components in the warehouse once in a while.
  8. Good job boys! You guys have been awesome since day 1
  9. You can use them to purchase extras (name changes, plate changes, phone number changes and donations packages). The standard way of getting them is through donations, although there may be events every now and then in which they're given away. To see more, head to the UCP.
  10. I fully support this. Moving to rule suggestions, though.
  11. I think the debit cards system would cover this. You could pay directly off your bank account.
  12. Already been forwarded. I'm archiving this one. We'll try to bring as many "social interactive animations" as possible to the upcoming /greet.
  13. Doakes

    Windows /rw

    Not sure about rage MP, but I wanted to implement this for GTMP and it is not possible as of now. Trashing for that reason. It'll definitely be implemented when/if possible
  14. Doakes

    Language tag

    Forwarding. Also forwarding the idea of breaking messages into a new line if they're too long.
  15. I like this idea but I'll leave it open for discussion to get more community input.
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