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Fireworks

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Fireworks last won the day on September 9 2021

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About Fireworks

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  1. @fisheman if you want a collab feel free to drop me a forum PM, we'll set something up.
  2. THIS IS A BIG COLLAB 🔥🔥🔥
  3. +1 I'm in full support of this suggestion, this will likely encourage people to make use of their residence more too and reduce the amount of people using /fixveh to teleport their cars to them because they logged off miles away from their houses. I think the pro's outweigh the cons here.
  4. CONGRATS MATE, TIME TO STOMP OUT THE CBD BOTS ON YOUR OWN
  5. @chocomint CONRATULATIONS BOBER
  6. Most importantly though, did you and your brothers win the war on the other RP server?
  7. Unfortunately, this mod doesn't have the required LODs necessary to be added to the server, nor do we have a modder willing to dedicate the time to add any at this time.
  8. Do you have some body mods installed too that you've failed to inform about? If so, remove those and give it a try. NVE only causes textureloss if you're playing on Ultra settings for everything on a low end PC.
  9. This is something that you can forward to your (SASP) leadership to have added, it'll be a lot simpler for LFM to have this pushed to modding team since it's a technically a legal faction request.
  10. I'd even go as far to say that /stopbleeding using a bandage from a 24/7 shouldn't cease bleeding completely, it should slow the bleeding process up until proper medical action is taken.
  11. I honestly feel as though the injury script needs a bit of TLC. People are being shot and are back out on the streets within minutes. Injuries resulting from shootings or being knocked out should have more of an effect on a character's abilities - how? I'm not too sure. Perhaps making use of the hobbling walk style could be a good start. Maybe prevent people with lower HP from being able to do certain things, such as scaling walls or sprinting at full speed despite being shot twice in the back. I feel that at the moment, injuries are regularly skipped over with the use of water bottles and bandages, which makes things problematic for others. Injuries should be more long-term and require actual medical assistance, rather than people roleplaying packing their injuries using a t-shirt or applying a tourniquet to their character's neck (?) and then continuing about their day like nothing happened.
  12. Quite frankly, it's irrelevant whether "evidence" is provided to you or not. Members of the Modding Team, including the Head of Modding, have posted on this topic several times, providing the reasoning behind the ruling on client-side vehicle mods and addressing every point raised - we're just going round in circles at this point. Oggy has provided detailed reasons as to why these mods are disallowed and why this rule will not be overturned. As I mentioned earlier, if you have decent bike mods that meet the server's requirements, then you're more than welcome to forward them to me via Forum DMs, and I'll add them to the server. However, I haven't received a single DM since I proposed that. Even if you're unsure about the minimum requirements, I still welcome you to send these mods to me, and I'll explain to you why we can't add them if they don't meet the criteria. For now, I'm going to lock this discussion since this ruling will not be overturned, and further discussion will ultimately be unnecessary. While I understand that these mods are detrimental to motorcycle club RP, we still have to follow server rules. Allowing client-side motorcycle mods would potentially open the gates for abuse.
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