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  1. Preamble Midnight strikes down upon the Los Santos County, and, with that, voting is now OPEN! I would like to take this opportunity to thank everyone involved in this project so far - from @NexusExodus and @Scarlatti, who have steered their parties through a stressful period of time and have been key to facilitating the birth of political roleplay within the server, to the developers, @Static, @Everett and @Mike, who have worked tirelessly to ensure that the databases are updated and the features functional. However, this is only the beginning - myself and the rest of Legal Faction Management are excited to see what comes next in the council chambers and the backroom meetings, from the Chief of Police to the 'Average Joe', political roleplay will soon have something for everyone to get involved with if they wish. Whether you're a civilian petitioning the government to vote your way, or a group of rich lobbyists forcing their hand, the possibilities in the future of political & government roleplay are endless. To the candidates, good luck, we'll see you on the other side! HaveADream OFFICIAL CANDIDATE LIST WESTERN DISTRICT: Tanya Sun (D), Joshua Shepherd (R) NORTHERN DISTRICT: Manjot Singh (D), Jonathan Spencer (R) CENTRAL DISTRICT: Richard Orosco (D), Alex Flynn (R) EASTERN DISTRICT: George Valencia (D), Thomas Busch (R) SOUTHERN DISTRICT: Wallace Abbasi (D), Jose Ortiz (R) BLAINE DISTRICT: Badar Khan (D), Joseph Hoffman (R) Voting Rules One vote per UCP account. Characters must be 18 to vote. You can vote in any district you own/rent a property, but you can vote only once in one district. Characters must have 40 hours to vote. You must vote in-game at the polling station in the district you wish to vote in. Unsure where the polling stations are, or which district you live in? Check this handy map here!
    9 points
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  5. This thread follows the development, trials and tribulations and of Terrence Fogel esquire, a criminal defense attorney, in the style of a mockumentary. Thread isn't intended to be taken ICly.
    5 points
  6. Korean Playboys (KPB) was, in it's heyday, a name that carried weight in Los Santos' Koreatown. The gang was formed in the late 1960's and early 1970's, a time where many South Koreans fled Park Chung-hee's dictatorship and found refuge in the American Pacific and settled in major urban centers such as Seattle, Portland, San Fierro and Los Santos. In the late 90's and early 2000's, many have said it unequivocally controlled Koreatown. Throughout the 1970's, Los Santos' Koreatown began experiencing a time of urban decay but crime rate remained rather low while violent crimes, such as sexual assault and homicide were atypical until the late 80's. Crime largely began affecting K-Town once the crack cocaine epidemic of the 1980's began enveloping the nation's inner city ghettos. As street gangs such as the Bloods, Crips and various Sureño sets became more and more enamoured in the distribution of narcotics, the multi-generational community of Korean Americans created their own crews and criminal groups. These groups were allegedly created for the protection of the Korean and Korean American community from the disastrous influx of narcotics but the sad reality is that the real reason was a far simpler one: greed. Most of these groups' first initiative was the brutal beatdown, robbery or in rare cases homicide of nearby rival, already established crews. Then, these criminal entreprises would simply take their place. During this time, Koreatown became home to a series of brutal turf and gang wars that led to the death of numerous gang members and civilians alike. In 1991, there was growing resentment and violence between the African-American and Korean-American communities. Racial tensions had been simmering for years between these groups. Many Korean shopkeepers felt exhausted and afraid due to the constant targeted harrasment, shoplifting, theft, violence or threats from their black customers or neighbors. Many African-Americans on the other hand were angry as they felt routinely disrespected and humiliated by the Korean storeowners. They still viewed the area as their neighborhood and felt as fi the Korean Americans had invaded it to make a living, disrespecting the local culture in the process. Neither group fully understood the extent or sheer enormity of their cultural differences and language barriers, which further fueled tensions. This all climaxed during the famous Los Santos riots of 1992. As rioting spread to Koreatown, it left ruins in it's place. Of the $850 million worth of damage done in LS, half of it was on Korean-owned businesses because most of Koreatown was looted and destroyed. The lack of law enforcement forced Koreatown civilians to organize their own armed security forces to defend their business from rioters. A little known fac is that one of KPB's more prominent members at the time, now known as OG Chin, helped organize a team of the now famous "rooftop koreans". His brother-in-law owned a local gun store and KPB helped muscle and safe passage to nearby civilians. It's rumored that many of the militia men were KPB members. By the end of the rioting, KPB and other criminal Korean gangs solidified their chokehold on Koreatown and with the pro bono help they provided afterwards, they became endeared to the local populace. Following the riots of '92, Korean Playboys entered it's golden era. They controlled most of K-Town's open air drug market, illegal gambling operations and prostitution rings. Moreover, a tight-knit group of KPB individuals, known collectively as the "Midnite Crew", is the alleged perpetrator of dozens of armed robberies. Most, if not almost all, were done on rival gang's stash houses both in the peripheries of Koreatown as well as Vespucci, Strawberry and on rare occasions even as far as Rancho. During this time, the gang operations were no secret to the authorities but in a ten year period less than six high-profile arrests were made. Of those that were made, many of the alleged perpetrators stone-walled the authorities and refused to cooperate, crippling any further investigation up the ladder. While Korean gangs in general tended to avoid open conflict and/or turf wars, KPB's most famous rivalries of the 1990's has to be the Asian Boyz gang. This conflict is compared by some to the famous ABZ vs. Wah Ching war of the early-to-mid 1990's, but this may be an exaggeration. That said, there have been a number of murder convictions , all related to the on-going gang war, on both sides. The summer of 1994 was especially bloody, as more than seven people were murdered in a 12 week period. Although the Los Santos Police Department dramatically increased policing Koreatown, as well as places KPB members were known to frecvent, few further arrests were made and even fewer even made it to court. This discipline and faith is believed to be one of the reasons for the gang's incredible, altought admittedly short success. Starting with the late 2000's, the dynamic in Koreatown began to change. While the number of ethnic Koreans began to drop some time in the 1990's, Hispanics were gaining the lead on all other races. Today, a third of Koreatown is Asian while over half is Hsiapnic. At the same time, it's assumed that many of the Korean criminal gangs that were so prominent just a decade before began fizzling out of relevancy. Many of the shot callers turned to legit sources of income while the younger gang bangers moved out or in rare cases, returned to school. Arrests in the area were comparatively low, if Los Santos' rates are considered. Another phenomenon that has to be noted is the gradual take-over of hispanic gangs, most notably Mara Salvatrucha 13. Many separate sets began encroaching the 2,7 sq mi neighborhood and by the late 2010's controlled the majority of drug trafficking. While this takeover has been mostly peaceful, there have been some stabbings and a handful of shootings attributed to the ensuing conflicts. That said, violent crime rates have remained comparatively low. Recently, authorities have been puzzled by the seemingly random resurgence of KPB activity. Walls that haven't seen Korean Playboy tags in decades are now plastered in gang affiliated ink while reports of theft, extortion and drug trafficking in the area have been piling up for almost two years. In early 2019, the Los Santos Police Department carried out an arrest warrant on a 19 year old Timothy Park. The following search uncovered almost half a pound of metamphetamine and over one hundred MDMA/Ecstasy pills of different shapes and sizes. It's been rumored that Park had been cooperative and was in the process of testifying against the gang. Nevertheless, Timothy was found dead two days after posting bail in his girlfriend's home in Mirror Park. While an official answer is yet to have been made, there have been theories that some veteran members and their associates, after failing to acquire the money, life, success or respect they wished to acquire legally, have decided to return to the streets. Others have speculated that simply, they never left. Timothy Park, 2019
    4 points
  7. Short description: Have a business property owners set upto 2 co-owners who can /givepropertykey, or tenant access to others. Commands to add: /setcoowner How would your suggestion improve the server? This would help individuals managing a business duplicate keys and hand out without having to wait for the owner to log on. Before the command /givepropertykey was introduced, the owner could also tog the property rentable via UCP. After the change, it was possible for any tenant to produce keys and give it to other people, as it realistically would be. This was changed because I believe could be abused, which is understandable. Right now, there's absolutely no way to go around but forcing the owner to come by OOC.
    2 points
  8. This thread will follow the life and development of Jamie ''Shorty'' Long.
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  9. once again shmoe has set the standard and surpassed it!
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  10. Appreciate all the support! HOW IT ALL STARTED!
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  11. Short description: Recently we had an update that allows us to insure a vehicle per-day basis, max of 31 days. My suggestion revolves around allowing to extend existing insurance during that. Detailed description: Recently we had an update that allows us to insure a vehicle per-day basis, max of 31 days. My suggestion revolves around allowing to extend existing insurance during that. Meaning, you have insurance, 7 days left, you can extend insurance for another 21 days which will total 31. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? Improvement to the insurance system. In real life you can extend insurance even if your current one is not expired. Additional information: N/A
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  12. The Connection (Part 2) 連接
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  13. The reserved post has finally been updated, I know that we kept you waiting for this part and we're really excited to finally openly release it! A big thank you to @The Skip and @Dizaster that made this happen!
    2 points
  14. Claws got arrested after some Drug Trafficking & Evading...
    2 points
  15. I can think of two fixes for this. In real life, cars have "motion detectors" which can determine if a vehicle is being moved when it isn't, such as moving when the doors are locked, engine is off, keys aren't in proximity, etc. This is why vehicle alarms go off during earthquakes, firework explosions, and loud cars, where the vibrations disrupts the motion detector into thinking the vehicle is being moved when it shouldn't. I think something we could add to this, is an addition to anti-theft. At anti-theft level 2, there could be an addition where your vehicle will ping you if it's being moved while the engine is turned off. I think this could also be changed so it can detect if a vehicle is being damaged too, as damaging a parked vehicle doesn't yield any alarm. I think it's fair to include it at level 2, as you'd have access to long-range tracking at this level, and disabling the engine of the vehicle wouldn't matter if it's being towed. On top of this, making it so a vehicle's alarm always goes off when it's initially hitched to a towtruck would also be great, so the towtrucks have to drive around a little with an alarmed vehicle until they can find a safe place to let the alarm wear itself out. Here's an example of a vehicle's alarm going off because it's being towed, and most likely being repoed. The vehicle in this video isn't properly secured, so it's likely it was done quickly, most like to avoid the debt owner from confronting or stopping the repo man. Lowering the base insurance prices but still increasing a modified vehicle's insurance based on modifications is a valid point, and as said, the numbers here would have to be adjusted and math'd out to find out what prices are fair. This whole concept is less about punishing economically successful players and more about reducing the amount of fully upgraded cars around the server, so it feels less like GTA Online and more like GTA World. To point out a very good point, there's no reason NOT to upgrade a vehicle, and this aims to slightly adjust that, to give the reason "Should I upgrade this?" rather than "Why not upgrade this?" Seeing as how upgrades are currently a one time purchase with no drawbacks.
    2 points
  16. This thread documents the development and background of Jasper "Jas" Copeland. A misunderstood and hollow individual who stands on weary legs with a heavy heart. I hope you die. Jasper Copeland was born in The Peach State to Thomas Copeland and Abigail Copeland. Growing up, Jasper was surrounded in the rut of physical and psychological abuse brought on by his parents, both of which lashed out on his siblings just as much as him. Jasper's family was a traditional one. The savior Jesus Almighty was praised and worshiped in the household daily, a sort of staple of this all-American family. A modest home with a seemingly normal family laid out the red curtains to the public, hiding the house of horrors Jasper and his siblings were born into. It's somewhat similar to a religious cult, the only difference is your father and mother are the ones lashing you for making a mistake, saying something wrong, wearing something sinful, thinking the wrong way. Thomas Copeland was a pious, preachy man standing at a towering height with a hunch-back stance, lurking around his local Georgian town as an assistant to a minister at a church. Thomas showed up through hail, snow, sleet, rain, and storms in the name of God. He was devoted, and through time and study he rose to the head minister of the church after working there for several years. As he rose to the head of the ark, his flock grew, and he eventually had a congregation of easily a couple hundred weekly. During one of his masses, he met a lovely protestant girl named Abigail and they struck it off. The couple had three kids, two daughters and one boy. First came the boy, born in the frosty December of '97, a joyful and chubby child. Growing up, Jasper was a devote protestant and worked alongside his father at his church, worshiping his father as much as he did God, which lead to a strange obsession with his father. Jasper dressed, talked, and walked like his father, he did everything he could in his power to be approved in his fathers eyes. His sisters were more or less the same, however, Abigail passed along the same mental diseases she was suffering from that lead her to believe in God so devotedly, the major disease out of the batch Schizophrenia. As his age progressed, his voices and mental pain grew, he prayed to God to be healed, to be saved, to make the "demons" go away, as his father coined it, but alas, they only grew louder, angrier, crueler. His adolescence arrived and with that came a new Jasper, a wide-eyed, doubtful and depressed boy with no friends and nobodies should to cry on. He went to a private school but began failing, causing him to be booted to the curb of public schooling, there, he learned what real anguish was. Though the school had many students, Jasper had no-one who thought of him as a person, his outbursts and strange behavior causing people to label him a freak, a weirdo, strange. He started to fall out of touch with God around the age of fourteen and began dressing darker, talking in a more deadpan voice, his joyous laughter being replaced with a dreaded look of pain, of torture. The troubled youth was disciplined day in and out by his once idolized father, beaten, starved, and ridiculed by his own blood. At seventeen he had enough of the abuse and packed up whatever his schoolbag could carry, the voices tearing at him every morning, afternoon and night to end it, to stop the pain that his beloved father brought upon him. He refused it, and opted to escape, to run away, to become someone somewhere else. He left his family in the middle of Summer, on a particularly quiet night and walked several miles away from his home, glad to be out. With the little money he had, he bought a ride on a bus and traveled his home state of Georgia for another decade, his family thinking he was dead mourned their loss, and the church received a wide array of donations, truthfully, his parents never cared about their "failure" of a son, but when you act genuine and spread a faith, you certainly get what you need when you need it. While in Georgia, he spent a majority of his time working low-income jobs, never graduating high-school because he had no motivation to finish it. After another pointless day of existing in a one room apartment on the bad side of town he figured he was gonna end his life, which he prepared to do for the world to see. If he was gonna go, the people around him will know, and with some of his savings, he bought himself a handgun, a video camera, and some painkillers off a local drug dealer. He downed the painkillers with a shot of gin, and began rolling the video, he went on a long rant out how religion was a sham, for if God truly existed, why was he cursed with the voices that drown out his thoughts and imagination? He broke down, crying, defeated, angry, alone. He pressed the gun to his head but decided against it, stopping his attempt on his life. With a broken spirit, he decided to go scour the internet to see how his family was, as much as he hated them, they're all he ever had. To his surprise he found his sister on a social media website in a sunny state full of sand, new horizons and a colorful mix of people. He messaged her and received a reply, two weeks into their conversation he was convinced of heading to Los Santos, in search to a meaning to his miserable existence.
    1 point
  17. First, I would like to mention that this is not my guide, this guide was originally made by Liam (@Large Hazard) and with his permission, it is being converted and used for GTA: W, small changes have been made and might occur down the line. The Sureño Car In jail/prison, a 'car’ is any selection of inmates who group together for the purposes of socialization, protection, and often a criminal enterprise. The prison system on GTA: W is heavily based on the California system, which is perhaps the most segregated system in the United States. Inmates in this system self-segregate by race and almost never cross racial lines except in matters of business or prison politics. The cars in this system are thus racial cars. The main cars are as follows: Black car: All African-American inmates regardless of affiliation. Subdivides based on those affiliations/cards (Crip, Blood etc.). Organization provided by gangs such as KUMI and the Black Guerrilla Family in some institutions, not usually in county jail. In LS county, Black inmates will subdivide based on neighborhood/neighborhood card (Blood, Hustler Crip, Mafia Crip etc.). White car: All White inmates. Subdivides based on geographical origin (city in prison, area in LS county) and sometimes affiliation (e.g. skinheads often have their own car). Organization provided by gangs such as Public Enemy No. 1, Nazi Lowriders, Family Affiliated Irish Mafia, Aryan Brotherhood etc. Asian/Pacific Islander car: All Asian and Asiatic inmates (includes Arabs etc.) plus Pacific Islanders. It can function as an 'Other’ car. Organization varies heavily from facility to facility. Norteño car: All Hispanic inmates from Northern San Andreas, more specifically often just Norteño gangs as Sureño gangs push north. Subdivides based on geography if numbers permit, acts as one car if not. Organization provided by the Northern Structure (Nuestra Raza) and Nuestra Familia gangs. NOT PRESENT in LS County. Sureño car: The Sureño car is obviously the primary focus here, others were explained for context. The Sureño car includes all Hispanic inmates from Southern San Andreas plus Sureño gang members from the frontier gangs in the north. Also affiliated are Armenian inmates who identify with the AP13 gang. Inmates of other races (White, Asian, and even Black) are accepted if they are Sureño gang members. In LS County, the Sureño car is really just the Mexican car as there is no Northern car. All American-Hispanic inmates belong to the one car. The Sureño car subdivides based on geographic origin in most institutions, as the car almost always has significant numbers owing to the huge Sureño gang population (estimated at well over 100,000 statewide). Major geographical subdivisions include parts of Los Santos: West Los: Vespucci, Del Perro, La Puerta, Little Seoul, Pillbox Hill, West Vinewood. North Side: East Vinewood, Hawick, Mirror Park. South Side: Rancho, Davis, Strawberry, Chamberlain Heights. East Los: El Burro Heights, Murietta Heights. Rural/suburban parts of the county (‘the valley’) would also have their own car though we’re unlikely to see many characters from there. In Los Santos, the larger varrios (‘super gangs’ like Florencia) may even have enough members in jail to support their own car independently. We are unlikely to be able to RP this, however. Cars within the Sureño car are not official subdivisions as in other racial cars. Each area does not have a rep, though there may be senior members. Instead, they are simply more like social cliques. Sureños will socialize and work out with others from similar areas, as they have more in common. Internal car politics may also be present. In terms of official car structuring, the Sureño car uses the Mesa system. The entire Sureño world is dominated by the Mexican Mafia (aka the Eme), a prison gang formed in the 1950s which now controls organized crime in huge portions of the state and controls the Sureño car in every prison and county jail. The Eme itself comprises only a couple hundred members and has a completely horizontal structure with no formal ranks. When Emeros began to be locked down in permanent segregated housing, the Mesa system was constructed to allow control of Sureño activities to continue through intermediaries. Each yard is run by a collection of senior inmates who make up the Mesa ('table’). The Mesa makes collective decisions on politics and some business. The Mesa answers to the Mexican Mafia directly in some way. If Emeros are present in the same facility, the Mesa answers to every member present. Unofficially however, each Emero has varying degrees of influence over a given Mesa and it may be possible for a single carnal (member, literally 'brother’) to dominate the entire Mesas. If Emeros are not present in the same facility, the Mesa still answers to somebody, possibly a carnal in another facility. Much internal Mexican Mafia politics and feuding result from the struggle to control Mesas. Members of each Mesa are often appointed directly from a carnal's associates or homeboys. A hostile takeover, similar to how most other cars determine leadership, is possible however all authority still flows from the Mexican Mafia. If a Sureño attempts to murder his way into the Mesa without backing or approval, he may be killed or forced off the yard in turn on orders from the Eme. The Mesa system comprises a complex structure, far more organized than the Eme’s horizontal layout. Essentially every possible custodial subdivision has an associated representative ('rep’), placed in a structured hierarchy. A full structure includes: Several representatives overseeing the whole yard (the Mesa itself) A rep for each building on the yard A rep for each unit in a building A rep for each tier in a unit A rep for each cell on a tier For us, roleplaying in this specific county jail, our modified structure will likely be set out as follows: Eme (carnal or carnales in the facility, probably laying low and running things subtly) ‘Pod boss’ in each unit: if each pod is active and has a rep each, these two pod bosses plus the carnales in the jail will more or less make up the Mesa Tier rep on each tier, reporting to their pod boss Cell rep in each cell, reporting to their tier rep. - A cell is considered an individual unit of the car, thus cell reps are utilized to maintain maximum organization. A tier rep will always communicate with a cell’s representative if there are orders to be given for both occupants of the cell, or if the cell has a problem. Non-cell reps will communicate with the rep for their tier through their cell rep. This may seem like an extra layer of added bureaucracy but it’s done in real life to maximize organization and militancy. We should do the same. Each rep answers to their respective superior in the chain and is delegated tasks as such, allowing for a compartmentalized car structure which facilitates effective organization of large numbers of Sureños and delegation of important administrative tasks. Such tasks include assembling roll call lists ('gallos’), organizing hits, monitoring Sureños for battle-readiness, collecting intelligence, and overseeing the following of reglas (rules) and workout programs. The above full structure is designed to handle numbers of around 100-150, an average maximum number of Sureños on a state yard. The numbers on GTA:W are obviously much lower and we are roleplaying with a modified county jail structure, so fewer positions are utilized. The tasks and duties of each position remain the same, however, and each position may take up more duties to compensate for the ranks which have been omitted. A separate ‘para-Mesa’ structure also often exists in facilities with Mexican Mafia members directly present. The Mesa runs the day-to-day politics of the yard while an Emero's personal crew handles his business directly. This includes running his own personal business enterprises and protecting his interests (e.g. organizing and overseeing 'personals’, i.e hits ordered directly by him). The crew may exist parallel and separate to the Mesa, or it may include members of the Mesa structure. Usually, it's a combination of both. Stacking a yard’s Mesa with one’s own crew members is a common tactic employed to ensure total domination over a yard. If the Mesa and the crew are not the same, the Mesa will usually have authority over common political matters which the crew will not, but the Mesa will not be permitted to interfere with the crew’s business. This is considered ‘fucking with (a member’s) money’ and is usually a death sentence. The Sureño car is officially allied with the White car in every facility statewide, owing to a longstanding alliance between the Aryan Brotherhood and Mexican Mafia which is over 50 years old. In some yards, this alliance may only be nominal, as business and political issues can result in hostility and even open war between the two. The allied relationship is still the default however, and any yard with hostile White and Sureño cars is considered exceptional, even if there are multiple at any given time. Hostilities between the two are often forced to an end eventually by the Mexican Mafia and Aryan Brotherhood, as joint business ventures (which are somewhat common) are jeopardized by war. The White/Sureño relationship results in some contact across racial lines, but still only in matters of business or politics. Whites and Sureños will often share gym equipment, phones, and televisions (but use them separately), though keep separate tables. The two groups will also often work out together behind closed doors (in locked-down units or segregation units) but will not usually work out together on open units or yards. The only instance in which the two groups will regularly work out as one, in the same space, is on group SHU and death row yards. The AB/Eme alliance prompted a mirror alliance between the Black Guerrilla Family (BGF) and Nuestra Familia, allying the Black and Norteño cars in the same way and in opposition to the Whites and Sureños. This alliance is somewhat less stable due to the declining influence of the BGF. Ultimately, relations between cars are fluid and change from facility to facility and over time. The Sureño car is typically highly regimental regarding battle-readiness and internal rules (reglas). The Sureño car is among those who ‘hit chomos on sight’, meaning paperwork of all newly transferred inmate is checked to verify they have no sex crimes on their jacket. Rapists are to be stabbed once proof of their status has been obtained, and could be produced when questioned about the motive behind the stabbing. The Mexican Mafia The Mexican Mafia operates on the basis of a horizontal structure. The only rank is that of a full member (“brother”/”carnal”). In other words, you are simply in the Mexican Mafia or you are not. There is no formal differentiation or seniority between members. Every member is of equal status with every other member, and every member is entitled to a vote of equal value on important matters or the candidacy of a prospective member. One negative vote from one member is considered sufficient to reject a new member. In reality the idea of equal status is, in many cases, simply theoretical. Older or more senior members accumulate massive amounts of influence over their decades’ long careers and often end up leading a faction inside the organization. Members of these factions only consider other members of the same faction allies. All other Carnales are potential enemies. In-fighting between factions and individual members can result in extensive gang wars. Conflict rarely occurs between a Mexican Mafia member and an external force (a non-Mexican Mafia group or individual). Most varrios in southern California pay tax and few independent drug dealers refuse to do so. The majority of conflict occurs internally, usually over territorial disputes. Secure Housing Unit (SHU) Roleplay Roleplay in the Secure Housing Unit (SHU) is an incredibly important part of the big picture. Sureño cars are traditionally "run from the back", meaning the leadership structures on general population yards (usually Mesas) defer authority to "big homies" in the SHU, either actively or passively. This means the Sureños who run the SHU program also have the authority to run the mainline yards. "Actively" meaning the yards take direct orders, "passively" meaning those in the SHU do not actively interfere in mainline affairs or give many direct orders but their authority is technically recognized and their orders will likely be followed if they give them. If there are Mexican Mafia members in the facility (usually in the SHU), they will definitely run the mainline yards actively. Non-Mexican Mafia residents of the SHU may also run things actively if they are still considered quite senior. If they are not especially senior, they probably run yards passively. Most racial cars use this system, as whoever is running the SHU program is probably an experienced and respected inmate even if they do not have the backing of a gang (e.g. the Mexican Mafia). It is also simply convenient to have the entire facility run from the SHU, as the SHU can easily act as a conduit of communication between all yards. Every facility only has one SHU building and inmates from all yards are sent there, so whoever is running the SHU is capable of sending and receiving messages to and from all yards. What is the relevance of all this? Roleplaying in the SHU means roleplaying with (probably) the most senior inmates in the facility. On GTA:W, this means roleplaying with the Mexican Mafia directly. SHU roleplay is also important to learn about as you will inevitably be sent to the SHU in the natural course of your prison roleplay. Possession charges, assault charges and riot charges - all quite common - usually result in SHU time. Another point worth mentioning is that a lot of prison roleplayers find SHU roleplay quite fun, as it is a change of pace from regular prison roleplay, and so nailing the basics down will ensure you do enjoy the experience. First days in the SHU are similar to the first days in general population. Your character will be contacted by whomever is running the program, asked for their "papers" (lockdown chrono which lists their charge(s)) and for their "plug". A plug is a kite written by whomever runs the mainline program explaining the circumstances and why your character is now in the SHU. If the incident was unplanned, the veracity of your character's claims will be established in another way. This background information is assessed in order to determine whether or not the new arrival is there on 'legitimate' charges. Things like taking off on enemies without authorization or carrying out a murder (or attempted murder) without authorization are not legitimate charges and will see the inmate punished by those in the SHU for breaking reglas. The new arrival may also be asked if they need anything (food, coffee, books etc.) and will be filled in on SHU program rules if necessary. The method by which inmates communicate in the SHU (and in lockdowns) will be covered in the next section. SHU program specifics will not be covered here, as they should be learned IC. There are a few points worth mentioning, however. Roleplaying in the SHU requires quite a different mindset. If your character is not an experienced convict or is new to the SHU, you should roleplay as you did during your first days in prison. The SHU is a step up - everything is more serious and intense. The most hardcore individuals from every race are represented in the SHU and it is their territory in which your character now finds himself. Minor mistakes or breaches of protocol will mandate punishment - usually by the victim's cellmate as there is nobody else with access to him. Antagonizing members of other races or even simply being loud will also mandate punishment. Repeated offences may get an inmate killed. The older, more serious inmates in the SHU appreciate a quiet and respectful environment. An inmate making a fool of himself may find a kite is sent to his cellmate with a knife attached. The bottom line here is that you should roleplay carefully and that it is important to take into account the nervousness your character is sure to be experiencing. For the sake of realism, long term SHU roleplayers are unlikely to be forgiving of mistakes. In order to roleplay those characters properly, a measure of ruthlessness is required. Keeping this in mind will help you avoid getting your character into trouble, allowing you to adapt to the SHU environment and enjoy the roleplay on offer there. Communication Between Cells (Kites and Similar) Convict ingenuity means even being locked behind a steel door has proven inadequate for putting a stop to communication. During lockdowns, non-program hours and in the SHU, the most common method of communication is by "kite" ('huila'). A kite is a letter written on a small piece of paper, usually in microscript ('micro-writing') in order to fit as much text as possible on a small form. The contents of a kite may be about any given subject. Many are innocent conversations between inmates about mundane topics, such as trading commissary or lending books. This is because the Sureño car is one of the racial cars which regulates the way its members communicate. Shouting in the unit is forbidden unless necessary, so the use of kites is the only way inmates can have any kind of conversation between cells. Some inmates play games such as tic-tac-toe with kites. On the other hand, kites are frequently used for serious matters such as giving orders and discussing prison politics. Disputes between cars may be solved by kite and orders to kill or riot may also be transmitted by kite. Exhibition of respect is of paramount importance in prison and this is reflected in kites. There are certain customs every inmate follows when writing kites, and each car has its own exclusive customs as well. A kite will commonly be opened with allusions to "love and respect" for the recipient. The closing lines of kites follow the same principles. Between Sureños the standard opening is "saludos y respetos" ("salutations and respects"), shortened to "SYR" or "S/Y/R". The standard closing is a variation of "con respeto" ("with respect") - such as "con todo respeto" ("with all/total respect") or "con sentido respeto" ("with heartfelt respect"), followed by the sender's placa and perhaps their gang affiliation. There are many variations of these phrases and all are standard practice. The general tone of the actual body of the kite is also usually very respectful. Respectful tones and phrases such as "love and respect" ("amor y repeto") may seem odd to those unfamiliar with prison customs, especially coming from convicted felons, however every inmate follows these customs. Omission of overtones of respect in a kite may be interpreted by the recipient as an intention to disrespect or insult by the sender. Below is an example of a typical Sureño huila. In this scenario, the shotcallers of the Sureño SHU program are assigning two torpedoes to a hit. "Heavy hitters", especially Mexican Mafia members and their close associates, are known to write important huilas completely in Spanish in addition to any codes that may be applied to the contents. This is to prevent unauthorized readers from understanding the subject if the kite is intercepted. An incredibly important point to note is that it is standard practice to show any kite you receive to your cellmate so that they may read the contents. This is a matter of common courtesy adopted by any good cellmate. The main function is so that your cellmate knows that you have not just received a kite ordering you to kill them. Customs also apply to the way kites are sent and received. When addressing another cell, it is standard practice to begin with "excuse me on the tier" (or a Spanish derivative). You would then announce your name, cell, the person or cell you are attempting to address and then your message. For example, if you were sending a kite you would say something along the lines of "mail inbound for 04" (04 being the target cell). If the recipient announces they are ready to receive, you would send the kite on your fishing line (see below) and wait for the signal to pull your line back once the cell has received the kite. When you are finished addressing the unit, you announce "thank you on the tier" (or a Spanish derivative). "Fishing" is the process by which anything is sent from one cell to another. It is most commonly used to transfer kites but can also transfer cargo, such as commissary or a book (so long as the cargo is capable of fitting under the cell doors). A fishing line is technically two lines of thread, most commonly sourced from bed sheets, which is tied into a single rope upon which a "carrier" may be attached. A carrier is any object capable of holding the kite or cargo you are sending, such as a flattened toothpaste tube or small cardboard container. The carrier is shot out of the sender's cell towards the recipient's cell, who then uses their own line to "hook" the other line and reels the cargo to their cell. This is fishing. The intricate details of fishing and how to roleplay it are usually taught in character. There are some alternative methods used to communicate between cells in limited circumstances. Some facilities' plumbing infrastructure allows certain cells to communicate with each other when their toilets are emptied. This is sometimes referred to as a "bowl phone". Some vent systems also permit a similar method of communication. Gang members are known to use contraband cell phones to communicate with each other. This is the most common way the Mexican Mafia delivers orders and receives information. A burner phone network can allow a shotcaller in the SHU to instantly communicate with subordinates on mainline yards or other parts of the SHU. Communication between the street and a cell is also possible, and this communication forms the backbone of modern Mexican Mafia operations. Orders to kill or conduct business are transmitted from SHU cells on a regular basis by phone. Phones are an extremely valuable commodity in prison, and can sell for over a thousand dollars depending on supply & demand and the quality of the phone being sold. Street Prison/Jail REGLAS In Character reglas shouldn't be thought of like faction rules. Good roleplay can stem from characters breaching or bending the reglas to suit their own interests. Mainline reglas can also be a lot like the Mexican Mafia's reglas. There are 'hard' reglas and 'soft' reglas. Some might be broken routinely and are just there for show (soft reglas), and some might be taken rather seriously and really do have punishments attached (hard reglas). I'm not going to list which is which. It usually depends on the mindset of the shotcaller(s) at any given time, and how they choose to interpret and apply the reglas. This is something for faction members with leadership characters to consider also. Don't treat the reglas as gospel, it might be practical to ignore the application of some. Keep this in mind when you roleplay. What can your character get away with? How does it benefit him? To repeat, the reglas are not faction rules. They're completely In Character. Do with that information what you will. This thread can be taken IC in the form of a kite given to new inmates and kept on hand by authority figures (as in real life). This thread should not, however, be used as a substitute for checking in newcomers with proper roleplay. You know what the most important reglas are and these should be communicated to newcomers first hand. The full version of the reglas can be given to them later.
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  18. We gladly announce the completion of our renovations! Our hospitality services are now available! Last but not least, we're now accepting membership sign-ups! Send us an e-mail at [email protected] to request the sign-up form! (( @Fenrir or @DanneBRE ))
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  20. Has been solved - anyone want the files let me know
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  21. Sure, but also change it so the fucking cars that are chopped don't spawn at the garage ?
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  22. Stop with any rider who experiences mechanical difficulty – allowing the rest of the group to proceed to a safer stopping area. If they can not continue to ride or delay the ride, the TG needs to communicate with the RC. Keep an eye on any new or inexperienced riders to ensure they are capable of safely riding with the group. Notify any rider if his signal lights are not working, if there is an obvious mechanical problem or an unsecured bag. The tail gunner will stop and collect any bag or luggage that falls off a bike if it is safe to do so. Communicate with the Road Captain if the group has been split or if a split group re-formed. Report to RC if riders are not up to par with grouping and their buddy system. Will assist the Road Captain in the performance of his duties. May be required to assume the duties of Road Captain in his absence.
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  23. I commissioned an artist to draw Raylynn for me. The picture turned out to be really beautiful. ❤️ Shoutout to Erika Saguran for this amazing piece of art, hope y'all love it as much as I do. ? ❤️
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  24. Flashes Before His Eyes 추억 Thanks crew, it's been fun.
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  25. Short description: I've come up with a few new ideas for scripts for illicit and illegal activities that could potentially add to the roleplay of criminal, and law enforcement roleplay alike. It's not my intent to showcase these ideas as finished products, but simply some suggestions that could simply be looked into and potentially inspire something. Detailed description: - A dark web system with a GTAW dedicated domain system , akin to that of facebrowser ( Or just an IC sub forum on the main forums), but for criminals to access and advertise stolen wares, illegal narcotics, leak access to legal documents, discuss illegal activities, do red rooms, advertise underground events like illegal gambling and fight clubs. (Could even include a bitcoin system eventually for illegal transactions rather than criminals dealing exclusively in. There could be some kind of means by which law enforcement /can/ catch people on there if the roleplayer was sloppy or unrealistic in the manner they accessed the web, and didn't properly secure their IP. You would potentially access this with your opening comment on the forum ( Or a PM to a FM handler) whereby you roleplay how you access the dark web, and if it's sloppy or unrealistic they just pass that information onto law enforcement. - A fraud system whereby certain individuals can apply to illegal FM to become fraudsters. A member of illegal FM could potentially become the contact point for fraudsters, and receive applicants on an application system whereby the individual submits an in depth application, explaining how they intend to illicitly gain funds by fraud, be it credit card fraud, welfare fraud, telemarketing, insurance fraud or otherwise. The member of illegal FM would judge people on a case by case basis, and those who had a stellar pitch and planned to roleplay it fully and well, could potentially double or triple their unemployment (Which is 800 for most people) by the hour. PD could potentially react to this by beginning to monitor bank transactions of suspects, as there is already a system on the UCP whereby you can see bank activity. PD could potentially set up a counter fraud division, but I digress. - A forgery system whereby you can apply for a supplier status to be eligible to create fake licenses and ID's with a minimum of a certain amount a month, potentially allowing criminals or civilians alike to be able to get licenses illegally including driving, flying, pf and ccw. There would need to be a very limited amount of these in circulation, however I do feel like it would add a lot of rp to a suitable candidate and their faction, as this is a massive element of real life organised crime. Felons could have access to things they otherwise wouldn't be able to access, people who roleplay being underage or disqualified from driving could get a driver's license and people could even roleplay obtaining fake medical licenses or the likes if they really felt so inclined. It would add another element of detective work for law enforcement digging out these fake licenses and trying to trace it back to the supplier, meaning roleplay standards of the supplier would have to be high else they'd be crucifying themselves. - A cellular and social media hacking system whereby certain criminals could potentially get access to private messages and information from phones and facebrowser, to A potentially blackmail, or B gain information. I know this is a long shot as police bugs aren't even implemented right now, but it could be something that could be considered for release alongside that legal update. - Call centre scams. ( A little bit of a zany one, but I do know some people who roleplay characters who aren't the brightest, or are vulnerable) So the means to potentially enable this would be to allow people running scams like this to temporarily change their name to avoid metagaming comebacks. I could see some wacky but entirely realistic rp with people setting up illegal call centres to try and scam members of the public, who's cell phone numbers could be passed to these centres by a script. They could potentially be paid hourly by the likes of the unique item script as it's unlikely many people will react, but it would definitely make for some entertaining roleplay scenarios. I for one, get at least one of these sort of calls a week. - Knives available through hardware stores. Honestly, it makes zero sense that they aren't. It's legal to buy them in the state of Cali, which San An is based on, and quite frankly they do the same damage as a hammer/wrench/flashlight which criminals tend to carry anyway, so it's just a little bit more immersive than everybody rolling up with a hammer or wrench. Equally, it's legal within the penal code to carry a knife with a blade under three inches. This will just add a little bit more realism, imo. Commands to add: See above really, not sure what specific commands could be implemented. Items to add: Knives to hardware stores. A few new supplier status based around the ideas above. How would your suggestion improve the server? I think all in all, it's just new avenues of roleplay for criminals on this server that are a little more diverse than the existing systems which can get stale. Modern crime is dominated by white collar and cyber crime, so it would be nice to see this represented on this heavy rp server. Additional information: Again, asking everybody to take this with a pinch of salt, these are just ideas that can easily be switched up, expanded on or trashed totally. Note: Keep it civil, this is a discussion regarding these suggestions, I'll be really disappointed if people use it for a platform to bash other people.
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