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  1. “This is an arena, a stamping ground, where only the most vigorous animals may hope to hold their own. What is all history but the epic of a colossal campaign, the final Armageddon of which is never likely to be fought, because, when men cease to fight — they cease to be Men.” The MacArthur Organized Crime Group, also informally known as the East Side Cavalry, is an organized crime group based out of East Los Santos involved in various activities such as loansharking, murder-for-hire, extortion, drug trafficking, bookmaking and robbery. Its membership is predominantly made up of European-Americans. Their reign stretched from the early to late 2000s, and has since shown the telltale signs of a resurgence. Established in the early 2000s, the MacArthur Gang came to life as a result of a lucrative loansharking scheme operated out of La Mesa, East Los Santos, and was comprised of small-time thugs and misfits who took advantage of the neighborhood’s underdeveloped economic condition that even the local government apparently failed to remedy efficiently. MacArthur profited off this by lending cash to and funding backstreet businesses and drug addicts at usurious rates. Francis MacArthur—a hard-headed, no-good crook—spearheaded this loosely organized gang of rogues and applied a measure of intimidation to establish his circle. He employed Eugene Kilhaney—an Irish-American robber notorious for his burly figure—as his debt collector and sent him on hit-and-run jobs to fly the flag and groomed him to be a loyal pitbull. Though tenderfoot, MacArthur and Kilhaney formed a competent pair and soon recruited various like-minded thieves into their circle, expanding into extortion, bookmaking and drug trafficking in the form of heroin and cocaine, as well as ecstasy through a connection with Henry “Dirty Hank” Nelissen, an Amsterdam-based importer. In 2002, the gang’s top bookmaker, Frederick "Freddy Nines" Newman, and heroin wholesaler, Robert "Bobby Black" Bell were indicted on illegal gambling and drug trafficking charges respectively. The crime ring then endured a brief internal uproar; members of Bell’s crew fabricated rumors of an active cooperator in the gang’s middle management which led to the shooting of Samuel Gordon—a Scottish-American enforcer whose unrelated charges were mysteriously dropped a month prior—as a suspected informant. In retaliation, Kilhaney as well as two enforcers including Arnold Gorski, were dispatched to murder the perpetrators and iron out any further problems, which MacArthur jokingly described as “sending in the cavalry.” This quip earned them the moniker East Side Cavalry. In December 2009, both MacArthur and Kilhaney as well as fellow enforcer Ronald Lynch were jointly arrested after allegedly severely abusing two bookmakers accused of skimming profits, inflicting serious bodily injury. Lynch’s charges were subsequently dropped, citing a lack of evidence and no proven participation, whereas the former pair were indicted on two counts of aggravated assault and various minor charges. Both were doomed to a full decade in prison, however MacArthur received an additional eight months for his leading role. Unlike most organized crime groups where its structure calls for a succession of leadership, the MacArthur-Kilhaney Group missed such a framework. Its fierce dependence on the two figureheads led to the gradual disbandment of its leftovers who split up in minor groups, deciding to operate alone rather than crowning a new king from their midst. However, with Kilhaney's release in early 2020 and MacArthur's even fresh release in July, experts predict a resurgence of undesired mob activity in the East Los Santos area. OOC The MacArthur Organized Crime Group wishes to portray a gathering of criminals, racketeers, crooks and thugs joined together as a white organized crime group. We aim to provide a realistic roleplaying environment in a modern day setting. This means that we expect a high level of roleplay with a keen eye for detail from both our members and aspirants. We encourage those interested in joining to thoroughly think through a character concept that fits within the boundaries of our group. We hold the right to character kill any aspiring members. Permission to post screenshots must be given by a leader. Questions and concerns can be forwarded to @The Dirty Duke or @Alexion.
    27 points
  2. WEST SIDE CAPITAL CRIPS The West Side Capital Crips 3X (W/S CC, WSCC 3X), also known as the Capital Boulevard Crips, Capital Gangster Crips or the Capital Crip Gang, are predominantly, though not necessarily exclusively, an African-American street gang based in South Los Santos, San Andreas. The gang initially started back in the early 1980's as a group of teenage residents from the Capital Boulevard neighborhood due to the rise in gangs and gang violence in Los Santos. Originally, they went by the "Capital Hustlers" and claimed Gangster Crip after dropping the "Hustler" label a few years later. It has since evolved into an additional factor in the current rates of gang violence and narcotics trafficking in the area. HISTORY AND DESCRIPTION Founded in the summer of 1982, the then-Capital Hustlers were a much smaller group residing in the Capital Boulevard Apartment Complex, formed mainly to protect themselves from rival groups that encroached upon their area. The group began claiming Gangster Crip after a rapper and fellow gang member named Kaleem “Bluebaby” Barnes was set up and shot in front of a recording studio by a member of the Rollin 60s Neighborhood Crips. W/S Capital Crips is predominantly made up of young African-American males from the Capital Boulevard neighborhood, with most of its more senior members either being dead or serving time in the Los Santos justice system, which factors into the more loose organization of their ranks and how business is conducted amongst its members. After living in a gang-infested area, it's only natural that all the exposure and risk factors, from anti-social attitudes to early delinquencies, that young locals could potentially be manipulated into joining the gang. In some cases, younger relatives of existing members are also put on. When a new member is brought in, an older member takes them under their wing. Young locals are usually tasked with doing smaller crimes such as selling drugs and seeing how they fair in the day to day dealings and risks the gang is stacked up against. Once they have proven themselves, they get put on by other members. CLIQUES The West Side Capital Crips has a number of cliques within its ranks, each representing themselves with different apparel and gang signs. However, authorities have only managed to extensively document one of these cliques, with others either unable to be researched at the time or hard to find in the modern day Capital Crip Gang. 16 RIVAL CRUSADER LOCS: The 1600 Blocc clique, also known as the 16 Rival Crusader Locs is a clique of the Capital Gangster Crips located on Crusade Road. Its members are often seen sporting Las Venturas Raider apparel to identify themselves, and their culture is noticeably dissimilar to the other cliques of the Capital Crip Gang. They have been actively involved in pushing marijuana and crack cocaine over the years, with the goal of achieving dominant market control in the area. The 1600 Blocc clique is considered one of the oldest and most respected cliques within the gang, with its members usually being hardened veterans of the Capital Crip Gang and respected "pushers", i.e drug dealers. Authorities believe the clique was formed during the height of the crack cocaine epidemic in Los Santos by teenagers who felt under represented within the Capital Crip Gang. ((OOC Section)) We are aiming to portray a fictional Crip set inspired by multiple gangs in the real-life area around Capital Boulevard (Olympic Boulevard, Los Angeles). Over time, the thread will be updated with timelines to represent each period of the faction's history for ease of access. If you plan on following this thread, please be aware that formatting is subject to change as in-character events occur. Recruitment, as per usual, is done completely in-character. If you want to roleplay in/with our faction, we are approachable around the Capital Boulevard and Crusade Road area. Leadership within the faction reserves the right to character-kill any character that is engrossed in faction activities if deemed necessary. Finally, all of us here want to enhance the experience of other existing groups and other players around the area by providing quality gang roleplay and creating a community in a little known area of the GTA:World map. This means we want your constructive criticism whenever you see something wrong. So, if you have any concerns, questions, or problems, please do not hesitate to message @qcumber or @Centi.
    12 points
  3. Inside Executive Security Emilia Russo Former Executive Security officer now Director of IRONGATE Security Solutions shares future plans and his insight into the uncertain state of the security sector. Over 10,000 miles away from Johanessburg, Adriaan Pretoria toured the West Coast with his siblings Veerle De Vries and Mathias Vorseter, all in search of a new home. Their native Afrikaans now exchanged for our own local flavor of English. With both of us in casual garb ideal for a beach-side rendezvous we met on a balmy Saturday afternoon on the fringe of Chumash. Minutes into our introductory small talk it became clear Adriaan was a man harboring senitments over the "bittersweet memory" of his home, a "beautiful and Godless place" where the "horrors contrast beautifully with the nature". He mused that even with the societal conflict, at least the ocean connects him to his home and the people there will share the same view he looks out at. Eventually settling into Los Santos Adriaan claimed a position in Holly Ambrose's Executive Security firm in January. At some point he was given the role of a Senior Security Officer, seeing himself responsible for managing probationary officers and help shepherd their staff around to the venues they were once responsible for. Adriaan believed Executive Security flourished by committing to its ethos of "not being the biggest, but the best". By his account ES surpassed their largest rival, Gruppe Six, all as part of the "American dream of business". However managerial issues saw the company collapse, leaving "at least thirty people" without a job and "above 15" establishments were left without security. In this subsequent "job sinkhole" Adriaan laments how the company endured various scandals only to see itself spread too thin. The exact details are unknown to him, but he describes it as unfortunate since Holly Ambrose is "one of Los Santos' finest businesswomen with a heart of steel, Executive Security was her child, and it died in her arms". Holly was a key figure in Adriaan's life, introducing him to the family-like bond of its staff. He saw her as "not only a leader, but a close friend" and adds "she's kind, down to earth and is a professional whiskey drinker". Once Executive folded their prior contracts were all open to the competing firms, including Gruppe Six. From his personal experience Adriaan views them as lacking competency among their ranks, yet acknowledges they have the opportunity to step up and take the reigns as the state's leading firm, if they are not "knee-capped by the arising firms". With Gruppe Six's public legal controversies their task becomes an uphill battle against public opinion. Adriaan displaying his lighter side by indulging the #suittrend on Facebrowser. Looking forward Adriaan aims take the helm of the splintered sector with IRONGATE Solutions. He fears that the quality of protective services will plummet drastically, meaning unified security will be absent. With this comes "interior security" where "people will slap on a Guard Card and call themselves a guard for the evening" and regards to conduct that "all it takes is a security guard to think he's a peace officer, when in reality he's not". Together with his business partner and IRONGATE Chief Marketing Officer Alyx Rodriguez they have succeed in landing contracts with the prestigious Diamond Casino, The Vault nightclub and The Crypt alternative club within two days of founding their business. At the time of our interview Adriaan shared that their initial idea of "simply dominating the entirerity of the sector in a full blitzkrieg fashion" gave way to "staying suited to the higher end of town, be known as not the biggest but the best security firm, one that people can trust in". Lastly, the man who took a humble reaction to a compliment of his polite demeanour imparted upon me that he tries hard to remain personable in a city that does its best to drain a person of their redeemable qualities, also adding that "I question myself, but don't we all? That's the only way to know if we're still fully there." lsnn.gta.world
    10 points
  4. Short description: Adding text descriptions for vehicles, allowing players to further enhance the specifications of their vehicles Detailed description: This new addition would allow players to examine other players cars. This would increase the level of immersion allowed in roleplay scenarios, specifically those that revolve around car culture. It's just an addition to the attribute system, because if characters are allowed specific attributes, so should cars, because cars play a large part in a lot of character's personalities, and being able to display that personality on your vehicle in a clearer, more user friendly way, would definitely enhance the ability of these types of characters to develop and grow their car collection, and by proxy, their character identity. Commands to add: /vattributes, /vsetdamages, /vexamine [license_plate] Items to add: None How would your suggestion improve the server? Would make the car culture a lot more detailed, and would make it easier to play out specific details about one's car. It stops people from spamming out scenes at car meets to detail their cars. Would add a new level of detail to the roleplay, and increase overall immersion Additional information:
    7 points
  5. Update 1.9.5 Additions Added an action wheel which dynamically adds actions based on what's around you when you press X! We'll keep adding more actions and improving the menu with time, feel free to add more actions in suggestions. The menu can be fully customized, disabled and the key rebinded, using /menu /smp has been added as alias for /setmainphone Added /vw, /rw, and /rollwindow as alias for /vwindow Added /amy as counterpart to /ame, functions the same way as /my but above your head Added a minimum age of 16 to take the driving examination Added /arson as alias for /requestfire Changes /setmainphone can now be used with a phone index from /phones Vehicle maintenance cost will now be the same for the two initial maintenances, and will only double after these amount of maintenances : 3rd, 9th, 17th, etc. instead of after each maintenances. Fixes Fixed a server crash related to new characters creations Fixed /ame appearing all lowercase in the chat logs Fixed SD receiving a hint about jailduty when going off duty instead of on duty Fixed a bug which allowed players to obtain free clothing
    6 points
  6. vespuccistoner.org - highdeas for fellow stoner bros and brolinas vespuccistoner.org post #1 : introduction so let me introduce myself im howard, lots of ppl know me down at vespuci beach in los santos and im pretty relevant down there sort of seen as the cool dude, the successful one, etc. we can get started w what i do for a living, how old im am and what i stand for name: howard relationship status: in an relationship ( girlfriend name is sage ) age: 35 job: pizza place manager favorite strains: pineapple express, blue dream, mango haze, gorilla glue, purple kush, mostly sativa not indica it makes me tired hobbies: weed, pizza, driving, online videos, surf sometimes passion: weed decriminalization skills: sex and karate (peaceful only) so now that u know a little about me ? im gonna tell you something that happened to me and something i never want to happen to any fellow stoner out there in this state: weed is illegal even if your leg hurts and you have serious stress problems and trouble sleeping and addicted to it you can ask me if i even knew that bullshit but i got arrested for some literal bull shit recently for owning 26 grams of weed on my person at the time.. like why do anyone even care about that dude who the f*** am i harming when smoking weed so f****** ing what? holy crap and apparently now im a drug dealer according to the state? lol imagine that dude im a drug addict not a f****cking drug dealer im need it to medicate my addicton. so howd i go to prison u might ask? ill tell you. some b***ch walked up to my home and started acusing me of saying i wanted to attack her and im just lik wat i just got out of the RV? next thing u know im in prison for posesion of weed. just like that, a blink of an i. we really need to get together and fight for decriminalisaton of marijuana because whos next? some stupid B8***ch accuses a fellow stoner of some fake a** sh** and then someone else is in f***cking prison rite? its not fair. some ppl ask me whats decriminalization adn whats legalization ritghe? one sec ill explain: decriminalizaton means basically you can do w.e u want with weed, legalization means u gotta pay the cops to buy weed. worst partwas i had to learn the rules in prison aparently i have to fight sex ofender and black people if they sit at my table and sh*t like dude? ive never attaked a soul in my life, im just a weed smoke. not a fighter a lover right? so im sitting in prison praying that i get let the f*** out asap because im scared to death in there and i do not belong in prison just cuz i smoke weed. worst part is i lost so much weed i had to slave away at papa vics pizza for holy sh** man im so sick of it sometimes if u ever have been arested for owning weed please share ur opinions below in the responsses section below. by Howard from Vespucci Hosted By freeblogsls.org Comment Below! Name: Comment:
    4 points
  7. Sorry, little busy. Have a lil more ? (any Hotline Miami fans? :D)
    4 points
  8. Please make the features feel American - DOB's shown in month/day/year format as opposed to day/month/year; also I don't understand why the prices are in (EUR).
    3 points
  9. Yvette Rocha is a 26 year old and well seasoned gang member who is struggling with drug abuse, mental illness, and the burden of being forcibly separated from her child. She has been indoctrinated to the point where she will steal, shoot, stab, suck, and fuck all in the name of the gang. Full Name: Yvette Rocha Age: 26 Birthplace: Los Santos Ethnicity: Mexican-American Personality: Chaotic-Neutral Yvette's traits are: Skante Warrior (+5 Damage Resistance) Unstable (???)Nothing to Live For (-10 Speed, ??? bonus given to Does not Give A Fuck)Down Ass Surenas (+3 party size)Domestic Violence (Player damage increases per attack blocked from boyfriend) Does Not Give A Fuck (???) No Aim (-10 Accuracy) Driver (+20 Vehicular Evasion) Rape Baby Mother (+10 Emotional Distress) PTSD Family & Relatives: David Lozano-Rocha (son), Yvonne Rocha (sister-deceased), ??? (mother), ??? (father) Their Story: Yvette LA LENTA Rocha aka LA TWEAKER aka FB username fRont1in3Skanteritaaa is a 24 year old single mother who hails from Rancho in Los Santos. She was raised by a single mother with a father that she were lucky to see for a few hours every few years. Always in the streets Yvette was mostly independent and left unsupervised by her mother which allowed her to easily fall into the streets and become influenced by the gang bangers of her childhood. Lenta became an official member of the gang when she was 15 but claims she were jumped in when she was 13. The girl notoriously frequented drugs during her come up in the gang and acquired the name La Tweaker at some point that of which she has already tossed aside for the arguably less deragotory name of Lenta which just means slow. Yvette's time on drugs was a period of immense emotional strife following the birth of her son David who unfortunately was conceived on a night where Yvette was too high out of her mind to defend her self. This period of pregnancy and the first year of her childs life removed Lenta from the world of active gang banging , essentially removing any of the little influence she had in the gang as a generic minion. Things were even so bad that her mother kicked her to the streets and left her pregnant teenage whore gang banging daughter to the elements. Her boyfriend at the time Victor Lozano stuck out the hard times with her until the child began to look a little too much like someone else and then the domestic violence began. One thing led to another one day when the discussion of whose child was David arose and Yvette is rumored to have stabbed her "baby daddy" which resulted in the police being called and a firearm and narcotics being found. Victor Lozano took the fall for this entirely despite some of the illegal items being Yvette's. Yvette still pays the price for this today and lives in fear of her boyfriends release from prison. With Victor Lozano in prison and Yvette Rocha essentially being labelled as a skante warrior; Child Protective Services took her son David away and only deepened her plunge into senselessness. At this point in Yvette's life she's alone and homeless. Her only companionship comes from those in the gang who live out similar situations, her days now consisting of drugs, fighting, stealing, shooting, stabbing, fucking, and sucking to make it in South Central but most importantly the gang. The teenage girl apparently was void of any happiness in her life after the separation from her rape baby son and despite being apart of the gang for a long time only truly began to feel like it were a place she could call her own once she felt like had nothing else to live for. Fortunately for Yvette someone in the gang had use for her drone-like devotion to Rancho 13 and she was allowed to climb the invisible ladder to false prominence in the gang as the years went on but that period of stability and respect didn't last long as the gang became defunct after a period of in fighting and police involvement. The girl just being a pawn fortunately did not fall victim to any of this but somewhere down the line Varrio Rancho 13's O.G Legends Javier 'Silent' Cazalla and Luis 'Big Smiley' Espinoza hit the streets again after a period of incarceration with promises of reviving the gang to its full glory. Yvette while known for being a druggie and wildcard were one of their few options for the time being as the two began to gather their soldiers and seize control of the state of disarray that the gang were in at the time. One thing led to another and the clique Frontline Lokaz were formed in Yvette's horrible misguided image. Nowadays Yvette Rocha is a high ranking Varrio Rancho 13 gang member, convicted felon, rehabilitated drug addict and single mother. Rocha thrived as the absolute embodiment of female gang banging in South Los Santos and has propelled herself into infamy after worming her way out of a Capital Murder charge that came with the death of Nancy Rosales an informant that almost brought the latest iteration of VR13 to its knees. Nowadays Rocha lives a less than impressive lifestyle where she struggles to balance the hardships of simply paying to exist, keeping the gang afloat despite all its internal turmoil, avoiding the law, appeasing higher powers in the Sureno world and mothering a son who borderline hates her for all he's been put through over the years. It is well known that Rocha has a taste for senseless violence, one of the things that propelled her to the levels of respect that she maintains today is her ruthless treatment of enemies and harsh punishment toward her own female counterparts in the form of humiliation./' Flaws: Wildcard, emotional, potential drug relapse, not smart, overly protective, values respect more than realistically necessary or possible.
    2 points
  10. Cleaning House 보스턴 청소
    2 points
  11. We need more low/medium class Sedans and wagons, not sports cars.
    2 points
  12. 2 points
  13. “The nail that sticks out gets hammered down” 이산
    2 points
  14. Give some player owned dealerships the option to purchase unique vehicles to introduce them into the free market. Make them a thing with actual significant worth. Would make impounding and court repossession a considerable fear when abuse occurs. People run their expensive unique cars irl all the time and loose them when they do dumb shit. Let people be stupid with real consequences, that’s better than trying to control what people can and can’t do by restricting assets. Change the way people play the game instead of telling people how to play.
    2 points
  15. First, I would like to mention that this is not my guide, this guide was originally made by Liam (@Large Hazard) and with his permission, it is being converted and used for GTA: W, small changes have been made and might occur down the line. The Sureño Car In jail/prison, a 'car’ is any selection of inmates who group together for the purposes of socialization, protection, and often a criminal enterprise. The prison system on GTA: W is heavily based on the California system, which is perhaps the most segregated system in the United States. Inmates in this system self-segregate by race and almost never cross racial lines except in matters of business or prison politics. The cars in this system are thus racial cars. The main cars are as follows: Black car: All African-American inmates regardless of affiliation. Subdivides based on those affiliations/cards (Crip, Blood etc.). Organization provided by gangs such as KUMI and the Black Guerrilla Family in some institutions, not usually in county jail. In LS county, Black inmates will subdivide based on neighborhood/neighborhood card (Blood, Hustler Crip, Mafia Crip etc.). White car: All White inmates. Subdivides based on geographical origin (city in prison, area in LS county) and sometimes affiliation (e.g. skinheads often have their own car). Organization provided by gangs such as Public Enemy No. 1, Nazi Lowriders, Family Affiliated Irish Mafia, Aryan Brotherhood etc. Asian/Pacific Islander car: All Asian and Asiatic inmates (includes Arabs etc.) plus Pacific Islanders. It can function as an 'Other’ car. Organization varies heavily from facility to facility. Norteño car: All Hispanic inmates from Northern San Andreas, more specifically often just Norteño gangs as Sureño gangs push north. Subdivides based on geography if numbers permit, acts as one car if not. Organization provided by the Northern Structure (Nuestra Raza) and Nuestra Familia gangs. NOT PRESENT in LS County. Sureño car: The Sureño car is obviously the primary focus here, others were explained for context. The Sureño car includes all Hispanic inmates from Southern San Andreas plus Sureño gang members from the frontier gangs in the north. Also affiliated are Armenian inmates who identify with the AP13 gang. Inmates of other races (White, Asian, and even Black) are accepted if they are Sureño gang members. In LS County, the Sureño car is really just the Mexican car as there is no Northern car. All American-Hispanic inmates belong to the one car. The Sureño car subdivides based on geographic origin in most institutions, as the car almost always has significant numbers owing to the huge Sureño gang population (estimated at well over 100,000 statewide). Major geographical subdivisions include parts of Los Santos: West Los: Vespucci, Del Perro, La Puerta, Little Seoul, Pillbox Hill, West Vinewood. North Side: East Vinewood, Hawick, Mirror Park. South Side: Rancho, Davis, Strawberry, Chamberlain Heights. East Los: El Burro Heights, Murietta Heights. Rural/suburban parts of the county (‘the valley’) would also have their own car though we’re unlikely to see many characters from there. In Los Santos, the larger varrios (‘super gangs’ like Florencia) may even have enough members in jail to support their own car independently. We are unlikely to be able to RP this, however. Cars within the Sureño car are not official subdivisions as in other racial cars. Each area does not have a rep, though there may be senior members. Instead, they are simply more like social cliques. Sureños will socialize and work out with others from similar areas, as they have more in common. Internal car politics may also be present. In terms of official car structuring, the Sureño car uses the Mesa system. The entire Sureño world is dominated by the Mexican Mafia (aka the Eme), a prison gang formed in the 1950s which now controls organized crime in huge portions of the state and controls the Sureño car in every prison and county jail. The Eme itself comprises only a couple hundred members and has a completely horizontal structure with no formal ranks. When Emeros began to be locked down in permanent segregated housing, the Mesa system was constructed to allow control of Sureño activities to continue through intermediaries. Each yard is run by a collection of senior inmates who make up the Mesa ('table’). The Mesa makes collective decisions on politics and some business. The Mesa answers to the Mexican Mafia directly in some way. If Emeros are present in the same facility, the Mesa answers to every member present. Unofficially however, each Emero has varying degrees of influence over a given Mesa and it may be possible for a single carnal (member, literally 'brother’) to dominate the entire Mesas. If Emeros are not present in the same facility, the Mesa still answers to somebody, possibly a carnal in another facility. Much internal Mexican Mafia politics and feuding result from the struggle to control Mesas. Members of each Mesa are often appointed directly from a carnal's associates or homeboys. A hostile takeover, similar to how most other cars determine leadership, is possible however all authority still flows from the Mexican Mafia. If a Sureño attempts to murder his way into the Mesa without backing or approval, he may be killed or forced off the yard in turn on orders from the Eme. The Mesa system comprises a complex structure, far more organized than the Eme’s horizontal layout. Essentially every possible custodial subdivision has an associated representative ('rep’), placed in a structured hierarchy. A full structure includes: Several representatives overseeing the whole yard (the Mesa itself) A rep for each building on the yard A rep for each unit in a building A rep for each tier in a unit A rep for each cell on a tier For us, roleplaying in this specific county jail, our modified structure will likely be set out as follows: Eme (carnal or carnales in the facility, probably laying low and running things subtly) ‘Pod boss’ in each unit: if each pod is active and has a rep each, these two pod bosses plus the carnales in the jail will more or less make up the Mesa Tier rep on each tier, reporting to their pod boss Cell rep in each cell, reporting to their tier rep. - A cell is considered an individual unit of the car, thus cell reps are utilized to maintain maximum organization. A tier rep will always communicate with a cell’s representative if there are orders to be given for both occupants of the cell, or if the cell has a problem. Non-cell reps will communicate with the rep for their tier through their cell rep. This may seem like an extra layer of added bureaucracy but it’s done in real life to maximize organization and militancy. We should do the same. Each rep answers to their respective superior in the chain and is delegated tasks as such, allowing for a compartmentalized car structure which facilitates effective organization of large numbers of Sureños and delegation of important administrative tasks. Such tasks include assembling roll call lists ('gallos’), organizing hits, monitoring Sureños for battle-readiness, collecting intelligence, and overseeing the following of reglas (rules) and workout programs. The above full structure is designed to handle numbers of around 100-150, an average maximum number of Sureños on a state yard. The numbers on GTA:W are obviously much lower and we are roleplaying with a modified county jail structure, so fewer positions are utilized. The tasks and duties of each position remain the same, however, and each position may take up more duties to compensate for the ranks which have been omitted. A separate ‘para-Mesa’ structure also often exists in facilities with Mexican Mafia members directly present. The Mesa runs the day-to-day politics of the yard while an Emero's personal crew handles his business directly. This includes running his own personal business enterprises and protecting his interests (e.g. organizing and overseeing 'personals’, i.e hits ordered directly by him). The crew may exist parallel and separate to the Mesa, or it may include members of the Mesa structure. Usually, it's a combination of both. Stacking a yard’s Mesa with one’s own crew members is a common tactic employed to ensure total domination over a yard. If the Mesa and the crew are not the same, the Mesa will usually have authority over common political matters which the crew will not, but the Mesa will not be permitted to interfere with the crew’s business. This is considered ‘fucking with (a member’s) money’ and is usually a death sentence. The Sureño car is officially allied with the White car in every facility statewide, owing to a longstanding alliance between the Aryan Brotherhood and Mexican Mafia which is over 50 years old. In some yards, this alliance may only be nominal, as business and political issues can result in hostility and even open war between the two. The allied relationship is still the default however, and any yard with hostile White and Sureño cars is considered exceptional, even if there are multiple at any given time. Hostilities between the two are often forced to an end eventually by the Mexican Mafia and Aryan Brotherhood, as joint business ventures (which are somewhat common) are jeopardized by war. The White/Sureño relationship results in some contact across racial lines, but still only in matters of business or politics. Whites and Sureños will often share gym equipment, phones, and televisions (but use them separately), though keep separate tables. The two groups will also often work out together behind closed doors (in locked-down units or segregation units) but will not usually work out together on open units or yards. The only instance in which the two groups will regularly work out as one, in the same space, is on group SHU and death row yards. The AB/Eme alliance prompted a mirror alliance between the Black Guerrilla Family (BGF) and Nuestra Familia, allying the Black and Norteño cars in the same way and in opposition to the Whites and Sureños. This alliance is somewhat less stable due to the declining influence of the BGF. Ultimately, relations between cars are fluid and change from facility to facility and over time. The Sureño car is typically highly regimental regarding battle-readiness and internal rules (reglas). The Sureño car is among those who ‘hit chomos on sight’, meaning paperwork of all newly transferred inmate is checked to verify they have no sex crimes on their jacket. Rapists are to be stabbed once proof of their status has been obtained, and could be produced when questioned about the motive behind the stabbing. The Mexican Mafia The Mexican Mafia operates on the basis of a horizontal structure. The only rank is that of a full member (“brother”/”carnal”). In other words, you are simply in the Mexican Mafia or you are not. There is no formal differentiation or seniority between members. Every member is of equal status with every other member, and every member is entitled to a vote of equal value on important matters or the candidacy of a prospective member. One negative vote from one member is considered sufficient to reject a new member. In reality the idea of equal status is, in many cases, simply theoretical. Older or more senior members accumulate massive amounts of influence over their decades’ long careers and often end up leading a faction inside the organization. Members of these factions only consider other members of the same faction allies. All other Carnales are potential enemies. In-fighting between factions and individual members can result in extensive gang wars. Conflict rarely occurs between a Mexican Mafia member and an external force (a non-Mexican Mafia group or individual). Most varrios in southern California pay tax and few independent drug dealers refuse to do so. The majority of conflict occurs internally, usually over territorial disputes. Secure Housing Unit (SHU) Roleplay Roleplay in the Secure Housing Unit (SHU) is an incredibly important part of the big picture. Sureño cars are traditionally "run from the back", meaning the leadership structures on general population yards (usually Mesas) defer authority to "big homies" in the SHU, either actively or passively. This means the Sureños who run the SHU program also have the authority to run the mainline yards. "Actively" meaning the yards take direct orders, "passively" meaning those in the SHU do not actively interfere in mainline affairs or give many direct orders but their authority is technically recognized and their orders will likely be followed if they give them. If there are Mexican Mafia members in the facility (usually in the SHU), they will definitely run the mainline yards actively. Non-Mexican Mafia residents of the SHU may also run things actively if they are still considered quite senior. If they are not especially senior, they probably run yards passively. Most racial cars use this system, as whoever is running the SHU program is probably an experienced and respected inmate even if they do not have the backing of a gang (e.g. the Mexican Mafia). It is also simply convenient to have the entire facility run from the SHU, as the SHU can easily act as a conduit of communication between all yards. Every facility only has one SHU building and inmates from all yards are sent there, so whoever is running the SHU is capable of sending and receiving messages to and from all yards. What is the relevance of all this? Roleplaying in the SHU means roleplaying with (probably) the most senior inmates in the facility. On GTA:W, this means roleplaying with the Mexican Mafia directly. SHU roleplay is also important to learn about as you will inevitably be sent to the SHU in the natural course of your prison roleplay. Possession charges, assault charges and riot charges - all quite common - usually result in SHU time. Another point worth mentioning is that a lot of prison roleplayers find SHU roleplay quite fun, as it is a change of pace from regular prison roleplay, and so nailing the basics down will ensure you do enjoy the experience. First days in the SHU are similar to the first days in general population. Your character will be contacted by whomever is running the program, asked for their "papers" (lockdown chrono which lists their charge(s)) and for their "plug". A plug is a kite written by whomever runs the mainline program explaining the circumstances and why your character is now in the SHU. If the incident was unplanned, the veracity of your character's claims will be established in another way. This background information is assessed in order to determine whether or not the new arrival is there on 'legitimate' charges. Things like taking off on enemies without authorization or carrying out a murder (or attempted murder) without authorization are not legitimate charges and will see the inmate punished by those in the SHU for breaking reglas. The new arrival may also be asked if they need anything (food, coffee, books etc.) and will be filled in on SHU program rules if necessary. The method by which inmates communicate in the SHU (and in lockdowns) will be covered in the next section. SHU program specifics will not be covered here, as they should be learned IC. There are a few points worth mentioning, however. Roleplaying in the SHU requires quite a different mindset. If your character is not an experienced convict or is new to the SHU, you should roleplay as you did during your first days in prison. The SHU is a step up - everything is more serious and intense. The most hardcore individuals from every race are represented in the SHU and it is their territory in which your character now finds himself. Minor mistakes or breaches of protocol will mandate punishment - usually by the victim's cellmate as there is nobody else with access to him. Antagonizing members of other races or even simply being loud will also mandate punishment. Repeated offences may get an inmate killed. The older, more serious inmates in the SHU appreciate a quiet and respectful environment. An inmate making a fool of himself may find a kite is sent to his cellmate with a knife attached. The bottom line here is that you should roleplay carefully and that it is important to take into account the nervousness your character is sure to be experiencing. For the sake of realism, long term SHU roleplayers are unlikely to be forgiving of mistakes. In order to roleplay those characters properly, a measure of ruthlessness is required. Keeping this in mind will help you avoid getting your character into trouble, allowing you to adapt to the SHU environment and enjoy the roleplay on offer there. Communication Between Cells (Kites and Similar) Convict ingenuity means even being locked behind a steel door has proven inadequate for putting a stop to communication. During lockdowns, non-program hours and in the SHU, the most common method of communication is by "kite" ('huila'). A kite is a letter written on a small piece of paper, usually in microscript ('micro-writing') in order to fit as much text as possible on a small form. The contents of a kite may be about any given subject. Many are innocent conversations between inmates about mundane topics, such as trading commissary or lending books. This is because the Sureño car is one of the racial cars which regulates the way its members communicate. Shouting in the unit is forbidden unless necessary, so the use of kites is the only way inmates can have any kind of conversation between cells. Some inmates play games such as tic-tac-toe with kites. On the other hand, kites are frequently used for serious matters such as giving orders and discussing prison politics. Disputes between cars may be solved by kite and orders to kill or riot may also be transmitted by kite. Exhibition of respect is of paramount importance in prison and this is reflected in kites. There are certain customs every inmate follows when writing kites, and each car has its own exclusive customs as well. A kite will commonly be opened with allusions to "love and respect" for the recipient. The closing lines of kites follow the same principles. Between Sureños the standard opening is "saludos y respetos" ("salutations and respects"), shortened to "SYR" or "S/Y/R". The standard closing is a variation of "con respeto" ("with respect") - such as "con todo respeto" ("with all/total respect") or "con sentido respeto" ("with heartfelt respect"), followed by the sender's placa and perhaps their gang affiliation. There are many variations of these phrases and all are standard practice. The general tone of the actual body of the kite is also usually very respectful. Respectful tones and phrases such as "love and respect" ("amor y repeto") may seem odd to those unfamiliar with prison customs, especially coming from convicted felons, however every inmate follows these customs. Omission of overtones of respect in a kite may be interpreted by the recipient as an intention to disrespect or insult by the sender. Below is an example of a typical Sureño huila. In this scenario, the shotcallers of the Sureño SHU program are assigning two torpedoes to a hit. "Heavy hitters", especially Mexican Mafia members and their close associates, are known to write important huilas completely in Spanish in addition to any codes that may be applied to the contents. This is to prevent unauthorized readers from understanding the subject if the kite is intercepted. An incredibly important point to note is that it is standard practice to show any kite you receive to your cellmate so that they may read the contents. This is a matter of common courtesy adopted by any good cellmate. The main function is so that your cellmate knows that you have not just received a kite ordering you to kill them. Customs also apply to the way kites are sent and received. When addressing another cell, it is standard practice to begin with "excuse me on the tier" (or a Spanish derivative). You would then announce your name, cell, the person or cell you are attempting to address and then your message. For example, if you were sending a kite you would say something along the lines of "mail inbound for 04" (04 being the target cell). If the recipient announces they are ready to receive, you would send the kite on your fishing line (see below) and wait for the signal to pull your line back once the cell has received the kite. When you are finished addressing the unit, you announce "thank you on the tier" (or a Spanish derivative). "Fishing" is the process by which anything is sent from one cell to another. It is most commonly used to transfer kites but can also transfer cargo, such as commissary or a book (so long as the cargo is capable of fitting under the cell doors). A fishing line is technically two lines of thread, most commonly sourced from bed sheets, which is tied into a single rope upon which a "carrier" may be attached. A carrier is any object capable of holding the kite or cargo you are sending, such as a flattened toothpaste tube or small cardboard container. The carrier is shot out of the sender's cell towards the recipient's cell, who then uses their own line to "hook" the other line and reels the cargo to their cell. This is fishing. The intricate details of fishing and how to roleplay it are usually taught in character. There are some alternative methods used to communicate between cells in limited circumstances. Some facilities' plumbing infrastructure allows certain cells to communicate with each other when their toilets are emptied. This is sometimes referred to as a "bowl phone". Some vent systems also permit a similar method of communication. Gang members are known to use contraband cell phones to communicate with each other. This is the most common way the Mexican Mafia delivers orders and receives information. A burner phone network can allow a shotcaller in the SHU to instantly communicate with subordinates on mainline yards or other parts of the SHU. Communication between the street and a cell is also possible, and this communication forms the backbone of modern Mexican Mafia operations. Orders to kill or conduct business are transmitted from SHU cells on a regular basis by phone. Phones are an extremely valuable commodity in prison, and can sell for over a thousand dollars depending on supply & demand and the quality of the phone being sold. Street Prison/Jail REGLAS In Character reglas shouldn't be thought of like faction rules. Good roleplay can stem from characters breaching or bending the reglas to suit their own interests. Mainline reglas can also be a lot like the Mexican Mafia's reglas. There are 'hard' reglas and 'soft' reglas. Some might be broken routinely and are just there for show (soft reglas), and some might be taken rather seriously and really do have punishments attached (hard reglas). I'm not going to list which is which. It usually depends on the mindset of the shotcaller(s) at any given time, and how they choose to interpret and apply the reglas. This is something for faction members with leadership characters to consider also. Don't treat the reglas as gospel, it might be practical to ignore the application of some. Keep this in mind when you roleplay. What can your character get away with? How does it benefit him? To repeat, the reglas are not faction rules. They're completely In Character. Do with that information what you will. This thread can be taken IC in the form of a kite given to new inmates and kept on hand by authority figures (as in real life). This thread should not, however, be used as a substitute for checking in newcomers with proper roleplay. You know what the most important reglas are and these should be communicated to newcomers first hand. The full version of the reglas can be given to them later.
    1 point
  16. We're not planning on limiting the age of players joining. Some roleplayers are great at 14, some are shit at 18. Age won't change anything, I started roleplaying at 13 and I would have never got into roleplaying if LSRP limited the age back then. Checking ID is even less possible on a legal side.
    1 point
  17. Short description: Rework the vehicle boxes, If you can. Detailed description: And I refer to vehicles like Mules, Speedos, Pounders and Bensons. For truckers, I think Speedos are good, but all the other ones, have a pretty bad range/box/dunno around them when you can actually do the cmd to load/unload crates. For eg. for a Benson, if you go in the back, you cant do /unloadcrate, because it says "there is no vehicle" or something like that, you need to go around the vehicle, neat the back wheels and do the cmd there. Same for the Pounder. Also, you can be pretty far away from the vehicles, in front and sides and still be able to do unloadcrate, which I think it's pretty unrealistic. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? : My suggestion will improve the trucking system and how it works. Additional information: N/A
    1 point
  18. Cops have their cars modded to shit, and they even said themselves they rolepayed tuning them but only pay 10k maintenance when they rack up like 10k miles or so (not to mention one of the cop cars, torrence, is faster than majority of sports cars). It should be equal for everyone, just make the prices reasonable. And really I don't even drive to paleto or sandy lol its all in the city and outskirts.
    1 point
  19. not screaming mallrat at every person that isnt an illegal rper or a cop, tbh. rest is already said in the topic by people like Kipps, Captain and nateX among others, so no use repeating the same thing a thousand times. pfs dont make you a mallrat. how you use pfs makes you one. what you roleplay doesn't make you a mallrat. how you roleplay it makes you one. using the term mallrat in-character makes you a mallrat/idlerat, so stfu you're not above anyone else. no arguing that one. your /stats dont define your ic value. roleplay your character correctly. don't be a loser in a ferarri just because you have 1m. on the flipside, just because someone has 1m, it doesnt mean they're a mallrat, stop judging /stats as ic when you're given 800+ an hour + 200k to start. we're roleplaying on a game, it isn't a game where you're playing to win. it's a game you're using for a roleplaying experience. stop playing to win and start playing to experience what unfolds, no rp is as fun as the rp when you're playing that way. passive roleplay more. stop coming ingame to do a drug sale for your screenshot thread, it doesnt make you a good roleplayer. owning a sports car doesn't make you a mallrat, how you use it does. roleplay standards are important. don't roleplay something if you don't know what the fuck you're doing in the slightest. research at least a little beforehand and learn off the people who know more. people will appreciate you, and showing that you care about improving your roleplay shows that you're a far better roleplayer than someone with better /me's but is locked and stubborn in their "way of roleplay" a lot of people need to read that, a lot of people don't because they're already quality roleplayers and i love every one of them because they're the ones that make the experience what it is, even if i might shit talk some stupid choices some of em make here n there. something something passionate about roleplay annoyed when people are sucky. i shittalk myself just as much though so we're cool i dont hate you. promise. theres my hot-take. i guess this is more what makes you a bad roleplayer though? anyone new to roleplay IMO should read all this shit and take it into mind before you let somebody teach you typical gtarp bad habits. it's not law and don't take it that way, but it's a good start to the mindset you should be in for gta rp, not the toxic one that runs around calling everything a mallrat in whatever language their character speaks. that's not good roleplay and it never will be. also, quit jumpin into /b cause a situation doesn't go your way. if you think someone's rulebreaking, report them, if you're just mad? roleplay that shit, log off after its all said and done and take a chillpill bro. It's just roleplay.
    1 point
  20. Chea' this mans a good cop, keep it up! Thank you for the noodles. ?✔️
    1 point
  21. (Cliffhanger to be continued.)
    1 point
  22. It is an argument. There is a shortage on houses by definition because they are in limited supply. Cars however, are literally unlimited supply-wise. The availability of new cars at a set price forces second hand car prices below a certain point. No such equivalent exists for houses, unless for each unique house in existence, a copy would be available at a set price. Obviously, this is not the case. Cars are completely unlike property and therefor the rules should be completely different.
    1 point
  23. This is a suggestion: Since it's a free start I would suggest after 1 or 2 months delete any accounts/pages/groups that haven't been updates/activated to clean up the database. You could put up a global announcement giving people notice.
    1 point
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