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  1. First, I would like to mention that this is not my guide, this guide was originally made by Liam (@Large Hazard) and with his permission, it is being converted and used for GTA: W, small changes have been made and might occur down the line. The Sureño Car In jail/prison, a 'car’ is any selection of inmates who group together for the purposes of socialization, protection, and often a criminal enterprise. The prison system on GTA: W is heavily based on the California system, which is perhaps the most segregated system in the United States. Inmates in this system self-segregate by race and almost never cross racial lines except in matters of business or prison politics. The cars in this system are thus racial cars. The main cars are as follows: Black car: All African-American inmates regardless of affiliation. Subdivides based on those affiliations/cards (Crip, Blood etc.). Organization provided by gangs such as KUMI and the Black Guerrilla Family in some institutions, not usually in county jail. In LS county, Black inmates will subdivide based on neighborhood/neighborhood card (Blood, Hustler Crip, Mafia Crip etc.). White car: All White inmates. Subdivides based on geographical origin (city in prison, area in LS county) and sometimes affiliation (e.g. skinheads often have their own car). Organization provided by gangs such as Public Enemy No. 1, Nazi Lowriders, Family Affiliated Irish Mafia, Aryan Brotherhood etc. Asian/Pacific Islander car: All Asian and Asiatic inmates (includes Arabs etc.) plus Pacific Islanders. It can function as an 'Other’ car. Organization varies heavily from facility to facility. Norteño car: All Hispanic inmates from Northern San Andreas, more specifically often just Norteño gangs as Sureño gangs push north. Subdivides based on geography if numbers permit, acts as one car if not. Organization provided by the Northern Structure (Nuestra Raza) and Nuestra Familia gangs. NOT PRESENT in LS County. Sureño car: The Sureño car is obviously the primary focus here, others were explained for context. The Sureño car includes all Hispanic inmates from Southern San Andreas plus Sureño gang members from the frontier gangs in the north. Also affiliated are Armenian inmates who identify with the AP13 gang. Inmates of other races (White, Asian, and even Black) are accepted if they are Sureño gang members. In LS County, the Sureño car is really just the Mexican car as there is no Northern car. All American-Hispanic inmates belong to the one car. The Sureño car subdivides based on geographic origin in most institutions, as the car almost always has significant numbers owing to the huge Sureño gang population (estimated at well over 100,000 statewide). Major geographical subdivisions include parts of Los Santos: West Los: Vespucci, Del Perro, La Puerta, Little Seoul, Pillbox Hill, West Vinewood. North Side: East Vinewood, Hawick, Mirror Park. South Side: Rancho, Davis, Strawberry, Chamberlain Heights. East Los: El Burro Heights, Murietta Heights. Rural/suburban parts of the county (‘the valley’) would also have their own car though we’re unlikely to see many characters from there. In Los Santos, the larger varrios (‘super gangs’ like Florencia) may even have enough members in jail to support their own car independently. We are unlikely to be able to RP this, however. Cars within the Sureño car are not official subdivisions as in other racial cars. Each area does not have a rep, though there may be senior members. Instead, they are simply more like social cliques. Sureños will socialize and work out with others from similar areas, as they have more in common. Internal car politics may also be present. In terms of official car structuring, the Sureño car uses the Mesa system. The entire Sureño world is dominated by the Mexican Mafia (aka the Eme), a prison gang formed in the 1950s which now controls organized crime in huge portions of the state and controls the Sureño car in every prison and county jail. The Eme itself comprises only a couple hundred members and has a completely horizontal structure with no formal ranks. When Emeros began to be locked down in permanent segregated housing, the Mesa system was constructed to allow control of Sureño activities to continue through intermediaries. Each yard is run by a collection of senior inmates who make up the Mesa ('table’). The Mesa makes collective decisions on politics and some business. The Mesa answers to the Mexican Mafia directly in some way. If Emeros are present in the same facility, the Mesa answers to every member present. Unofficially however, each Emero has varying degrees of influence over a given Mesa and it may be possible for a single carnal (member, literally 'brother’) to dominate the entire Mesas. If Emeros are not present in the same facility, the Mesa still answers to somebody, possibly a carnal in another facility. Much internal Mexican Mafia politics and feuding result from the struggle to control Mesas. Members of each Mesa are often appointed directly from a carnal's associates or homeboys. A hostile takeover, similar to how most other cars determine leadership, is possible however all authority still flows from the Mexican Mafia. If a Sureño attempts to murder his way into the Mesa without backing or approval, he may be killed or forced off the yard in turn on orders from the Eme. The Mesa system comprises a complex structure, far more organized than the Eme’s horizontal layout. Essentially every possible custodial subdivision has an associated representative ('rep’), placed in a structured hierarchy. A full structure includes: Several representatives overseeing the whole yard (the Mesa itself) A rep for each building on the yard A rep for each unit in a building A rep for each tier in a unit A rep for each cell on a tier For us, roleplaying in this specific county jail, our modified structure will likely be set out as follows: Eme (carnal or carnales in the facility, probably laying low and running things subtly) ‘Pod boss’ in each unit: if each pod is active and has a rep each, these two pod bosses plus the carnales in the jail will more or less make up the Mesa Tier rep on each tier, reporting to their pod boss Cell rep in each cell, reporting to their tier rep. - A cell is considered an individual unit of the car, thus cell reps are utilized to maintain maximum organization. A tier rep will always communicate with a cell’s representative if there are orders to be given for both occupants of the cell, or if the cell has a problem. Non-cell reps will communicate with the rep for their tier through their cell rep. This may seem like an extra layer of added bureaucracy but it’s done in real life to maximize organization and militancy. We should do the same. Each rep answers to their respective superior in the chain and is delegated tasks as such, allowing for a compartmentalized car structure which facilitates effective organization of large numbers of Sureños and delegation of important administrative tasks. Such tasks include assembling roll call lists ('gallos’), organizing hits, monitoring Sureños for battle-readiness, collecting intelligence, and overseeing the following of reglas (rules) and workout programs. The above full structure is designed to handle numbers of around 100-150, an average maximum number of Sureños on a state yard. The numbers on GTA:W are obviously much lower and we are roleplaying with a modified county jail structure, so fewer positions are utilized. The tasks and duties of each position remain the same, however, and each position may take up more duties to compensate for the ranks which have been omitted. A separate ‘para-Mesa’ structure also often exists in facilities with Mexican Mafia members directly present. The Mesa runs the day-to-day politics of the yard while an Emero's personal crew handles his business directly. This includes running his own personal business enterprises and protecting his interests (e.g. organizing and overseeing 'personals’, i.e hits ordered directly by him). The crew may exist parallel and separate to the Mesa, or it may include members of the Mesa structure. Usually, it's a combination of both. Stacking a yard’s Mesa with one’s own crew members is a common tactic employed to ensure total domination over a yard. If the Mesa and the crew are not the same, the Mesa will usually have authority over common political matters which the crew will not, but the Mesa will not be permitted to interfere with the crew’s business. This is considered ‘fucking with (a member’s) money’ and is usually a death sentence. The Sureño car is officially allied with the White car in every facility statewide, owing to a longstanding alliance between the Aryan Brotherhood and Mexican Mafia which is over 50 years old. In some yards, this alliance may only be nominal, as business and political issues can result in hostility and even open war between the two. The allied relationship is still the default however, and any yard with hostile White and Sureño cars is considered exceptional, even if there are multiple at any given time. Hostilities between the two are often forced to an end eventually by the Mexican Mafia and Aryan Brotherhood, as joint business ventures (which are somewhat common) are jeopardized by war. The White/Sureño relationship results in some contact across racial lines, but still only in matters of business or politics. Whites and Sureños will often share gym equipment, phones, and televisions (but use them separately), though keep separate tables. The two groups will also often work out together behind closed doors (in locked-down units or segregation units) but will not usually work out together on open units or yards. The only instance in which the two groups will regularly work out as one, in the same space, is on group SHU and death row yards. The AB/Eme alliance prompted a mirror alliance between the Black Guerrilla Family (BGF) and Nuestra Familia, allying the Black and Norteño cars in the same way and in opposition to the Whites and Sureños. This alliance is somewhat less stable due to the declining influence of the BGF. Ultimately, relations between cars are fluid and change from facility to facility and over time. The Sureño car is typically highly regimental regarding battle-readiness and internal rules (reglas). The Sureño car is among those who ‘hit chomos on sight’, meaning paperwork of all newly transferred inmate is checked to verify they have no sex crimes on their jacket. Rapists are to be stabbed once proof of their status has been obtained, and could be produced when questioned about the motive behind the stabbing. The Mexican Mafia The Mexican Mafia operates on the basis of a horizontal structure. The only rank is that of a full member (“brother”/”carnal”). In other words, you are simply in the Mexican Mafia or you are not. There is no formal differentiation or seniority between members. Every member is of equal status with every other member, and every member is entitled to a vote of equal value on important matters or the candidacy of a prospective member. One negative vote from one member is considered sufficient to reject a new member. In reality the idea of equal status is, in many cases, simply theoretical. Older or more senior members accumulate massive amounts of influence over their decades’ long careers and often end up leading a faction inside the organization. Members of these factions only consider other members of the same faction allies. All other Carnales are potential enemies. In-fighting between factions and individual members can result in extensive gang wars. Conflict rarely occurs between a Mexican Mafia member and an external force (a non-Mexican Mafia group or individual). Most varrios in southern California pay tax and few independent drug dealers refuse to do so. The majority of conflict occurs internally, usually over territorial disputes. Secure Housing Unit (SHU) Roleplay Roleplay in the Secure Housing Unit (SHU) is an incredibly important part of the big picture. Sureño cars are traditionally "run from the back", meaning the leadership structures on general population yards (usually Mesas) defer authority to "big homies" in the SHU, either actively or passively. This means the Sureños who run the SHU program also have the authority to run the mainline yards. "Actively" meaning the yards take direct orders, "passively" meaning those in the SHU do not actively interfere in mainline affairs or give many direct orders but their authority is technically recognized and their orders will likely be followed if they give them. If there are Mexican Mafia members in the facility (usually in the SHU), they will definitely run the mainline yards actively. Non-Mexican Mafia residents of the SHU may also run things actively if they are still considered quite senior. If they are not especially senior, they probably run yards passively. Most racial cars use this system, as whoever is running the SHU program is probably an experienced and respected inmate even if they do not have the backing of a gang (e.g. the Mexican Mafia). It is also simply convenient to have the entire facility run from the SHU, as the SHU can easily act as a conduit of communication between all yards. Every facility only has one SHU building and inmates from all yards are sent there, so whoever is running the SHU is capable of sending and receiving messages to and from all yards. What is the relevance of all this? Roleplaying in the SHU means roleplaying with (probably) the most senior inmates in the facility. On GTA:W, this means roleplaying with the Mexican Mafia directly. SHU roleplay is also important to learn about as you will inevitably be sent to the SHU in the natural course of your prison roleplay. Possession charges, assault charges and riot charges - all quite common - usually result in SHU time. Another point worth mentioning is that a lot of prison roleplayers find SHU roleplay quite fun, as it is a change of pace from regular prison roleplay, and so nailing the basics down will ensure you do enjoy the experience. First days in the SHU are similar to the first days in general population. Your character will be contacted by whomever is running the program, asked for their "papers" (lockdown chrono which lists their charge(s)) and for their "plug". A plug is a kite written by whomever runs the mainline program explaining the circumstances and why your character is now in the SHU. If the incident was unplanned, the veracity of your character's claims will be established in another way. This background information is assessed in order to determine whether or not the new arrival is there on 'legitimate' charges. Things like taking off on enemies without authorization or carrying out a murder (or attempted murder) without authorization are not legitimate charges and will see the inmate punished by those in the SHU for breaking reglas. The new arrival may also be asked if they need anything (food, coffee, books etc.) and will be filled in on SHU program rules if necessary. The method by which inmates communicate in the SHU (and in lockdowns) will be covered in the next section. SHU program specifics will not be covered here, as they should be learned IC. There are a few points worth mentioning, however. Roleplaying in the SHU requires quite a different mindset. If your character is not an experienced convict or is new to the SHU, you should roleplay as you did during your first days in prison. The SHU is a step up - everything is more serious and intense. The most hardcore individuals from every race are represented in the SHU and it is their territory in which your character now finds himself. Minor mistakes or breaches of protocol will mandate punishment - usually by the victim's cellmate as there is nobody else with access to him. Antagonizing members of other races or even simply being loud will also mandate punishment. Repeated offences may get an inmate killed. The older, more serious inmates in the SHU appreciate a quiet and respectful environment. An inmate making a fool of himself may find a kite is sent to his cellmate with a knife attached. The bottom line here is that you should roleplay carefully and that it is important to take into account the nervousness your character is sure to be experiencing. For the sake of realism, long term SHU roleplayers are unlikely to be forgiving of mistakes. In order to roleplay those characters properly, a measure of ruthlessness is required. Keeping this in mind will help you avoid getting your character into trouble, allowing you to adapt to the SHU environment and enjoy the roleplay on offer there. Communication Between Cells (Kites and Similar) Convict ingenuity means even being locked behind a steel door has proven inadequate for putting a stop to communication. During lockdowns, non-program hours and in the SHU, the most common method of communication is by "kite" ('huila'). A kite is a letter written on a small piece of paper, usually in microscript ('micro-writing') in order to fit as much text as possible on a small form. The contents of a kite may be about any given subject. Many are innocent conversations between inmates about mundane topics, such as trading commissary or lending books. This is because the Sureño car is one of the racial cars which regulates the way its members communicate. Shouting in the unit is forbidden unless necessary, so the use of kites is the only way inmates can have any kind of conversation between cells. Some inmates play games such as tic-tac-toe with kites. On the other hand, kites are frequently used for serious matters such as giving orders and discussing prison politics. Disputes between cars may be solved by kite and orders to kill or riot may also be transmitted by kite. Exhibition of respect is of paramount importance in prison and this is reflected in kites. There are certain customs every inmate follows when writing kites, and each car has its own exclusive customs as well. A kite will commonly be opened with allusions to "love and respect" for the recipient. The closing lines of kites follow the same principles. Between Sureños the standard opening is "saludos y respetos" ("salutations and respects"), shortened to "SYR" or "S/Y/R". The standard closing is a variation of "con respeto" ("with respect") - such as "con todo respeto" ("with all/total respect") or "con sentido respeto" ("with heartfelt respect"), followed by the sender's placa and perhaps their gang affiliation. There are many variations of these phrases and all are standard practice. The general tone of the actual body of the kite is also usually very respectful. Respectful tones and phrases such as "love and respect" ("amor y repeto") may seem odd to those unfamiliar with prison customs, especially coming from convicted felons, however every inmate follows these customs. Omission of overtones of respect in a kite may be interpreted by the recipient as an intention to disrespect or insult by the sender. Below is an example of a typical Sureño huila. In this scenario, the shotcallers of the Sureño SHU program are assigning two torpedoes to a hit. "Heavy hitters", especially Mexican Mafia members and their close associates, are known to write important huilas completely in Spanish in addition to any codes that may be applied to the contents. This is to prevent unauthorized readers from understanding the subject if the kite is intercepted. An incredibly important point to note is that it is standard practice to show any kite you receive to your cellmate so that they may read the contents. This is a matter of common courtesy adopted by any good cellmate. The main function is so that your cellmate knows that you have not just received a kite ordering you to kill them. Customs also apply to the way kites are sent and received. When addressing another cell, it is standard practice to begin with "excuse me on the tier" (or a Spanish derivative). You would then announce your name, cell, the person or cell you are attempting to address and then your message. For example, if you were sending a kite you would say something along the lines of "mail inbound for 04" (04 being the target cell). If the recipient announces they are ready to receive, you would send the kite on your fishing line (see below) and wait for the signal to pull your line back once the cell has received the kite. When you are finished addressing the unit, you announce "thank you on the tier" (or a Spanish derivative). "Fishing" is the process by which anything is sent from one cell to another. It is most commonly used to transfer kites but can also transfer cargo, such as commissary or a book (so long as the cargo is capable of fitting under the cell doors). A fishing line is technically two lines of thread, most commonly sourced from bed sheets, which is tied into a single rope upon which a "carrier" may be attached. A carrier is any object capable of holding the kite or cargo you are sending, such as a flattened toothpaste tube or small cardboard container. The carrier is shot out of the sender's cell towards the recipient's cell, who then uses their own line to "hook" the other line and reels the cargo to their cell. This is fishing. The intricate details of fishing and how to roleplay it are usually taught in character. There are some alternative methods used to communicate between cells in limited circumstances. Some facilities' plumbing infrastructure allows certain cells to communicate with each other when their toilets are emptied. This is sometimes referred to as a "bowl phone". Some vent systems also permit a similar method of communication. Gang members are known to use contraband cell phones to communicate with each other. This is the most common way the Mexican Mafia delivers orders and receives information. A burner phone network can allow a shotcaller in the SHU to instantly communicate with subordinates on mainline yards or other parts of the SHU. Communication between the street and a cell is also possible, and this communication forms the backbone of modern Mexican Mafia operations. Orders to kill or conduct business are transmitted from SHU cells on a regular basis by phone. Phones are an extremely valuable commodity in prison, and can sell for over a thousand dollars depending on supply & demand and the quality of the phone being sold. Street Prison/Jail REGLAS In Character reglas shouldn't be thought of like faction rules. Good roleplay can stem from characters breaching or bending the reglas to suit their own interests. Mainline reglas can also be a lot like the Mexican Mafia's reglas. There are 'hard' reglas and 'soft' reglas. Some might be broken routinely and are just there for show (soft reglas), and some might be taken rather seriously and really do have punishments attached (hard reglas). I'm not going to list which is which. It usually depends on the mindset of the shotcaller(s) at any given time, and how they choose to interpret and apply the reglas. This is something for faction members with leadership characters to consider also. Don't treat the reglas as gospel, it might be practical to ignore the application of some. Keep this in mind when you roleplay. What can your character get away with? How does it benefit him? To repeat, the reglas are not faction rules. They're completely In Character. Do with that information what you will. This thread can be taken IC in the form of a kite given to new inmates and kept on hand by authority figures (as in real life). This thread should not, however, be used as a substitute for checking in newcomers with proper roleplay. You know what the most important reglas are and these should be communicated to newcomers first hand. The full version of the reglas can be given to them later.
    6 points
  2. As a part of Vespucci Sports' and the Los Santos Government's program to position fitness, health, and well-being at the forefront of the people of Los Santos, the citizens have been afforded a chance to participate in a winter triathlon, and take on the challenge of conquering Mt. Chiliad. But now, it's time to take the road to excellence in the Los Santos Marathon! The marathon will commence from Kortz Centre and conclude at the end of the Del Perro Pier. Marathoners can either run for personal gratification or they can go for excellence and vie for one of the prizes given out! First place will win $50,000! Second place will win $35,000! Third place will win $15,000! Come test yourself and connect with other great, like-minded people!
    4 points
  3. TEST DRIVING THE LAMPADATI KOMODA The devil wears Prada A trend that is repeated often by most of the greatest car manufacturer is to hide real beasts behind a gentleman suit. Apparently, there’s no reason why that car could be scary: they use to be smart 4-door car, with enough space for four adults plus their luggage, with a clean and elegant line, exotic materials used in the interiors and comfortable seats… Until you start the engine. There are many cars that can be a great example of the above mentioned, but there is one that outstands over all them: the Lampadati Komoda. Nothing but 510 break-horsepower hidden under many pounds of Italian design and sophistication. It is ten in the morning and time for heading to the offices in Maze Bank. You wake up in your magnificent luxury mansion, dress up your favorite suit and you decide giving your chauffeur a free day: you feel like driving today! You head then into your garage and you choose the car that will wrinkle the less your suit: there she is. Awaiting with that dark red metallic color, these low-profile tires, and these round shapes. She will not be outstanding too much in the parking-lot between the other mortal’s cars. Will not break your vertebral column each time you step onto a bump on the road. Her electronics will take care of the stability, the grip, to economize the engine… so the only thing you will have to do is choose the direction in which you want to go. And the speed, of course. She is the ideal choice for your driving day. So, you leave home, and head the Maze Bank tower in which your posh office is waiting for you. You feel comfortable sinking in the Italian leather, and the car is being driving in casual mode. Not much noise. Not a big effort on your side. You made it to the work in a reasonable short period of time. It is going to be a hard day in the office, but at least the drive to there was pleasant and relaxing. Time to go home. You see your watch, 15:00. Too much for today. And also the shareholder meeting was all except quite. You are angry, you have too much adrenaline on your body to release. Without saying a word to anyone you head back to your Lampadati Komoda, you open it, throwing your jacket to the rear sit. This time you will not head directly to home. Time for the long route. And enough of the comfortable mode for today. Let’s move the driving mode selector to “race”. You feel it: the red-dressed beauty is slowly turning into a beast. The suspension gets lowered few inches. The exhaust valves get opened. Now you can hear through these giant exhaust mufflers inside which you can fit your fist something that you didn’t realized it was there: a huge bi-turbo 3.2-liter V6 engine, capable of developing 510 break horse-power and tons and tons of torque is ready to make your day. This is not going to be as pleasant as the morning drive. The suspension feels harder, the direction feels tighter. With only turning a selector, you have erased your business car, and you’ve obtained a sports sedan as payback. Pedal to the metal. Time to run. You left half of the rear tires on the floor in front of the main entrance. Everybody knows what you are going to do. You now left behind the city and you face a curvy road outside the town heading Richman. Is here where your beauty will proof her value: the quick double-clutch gearbox operated by paddle shifters will allow you to quickly shift down before a corner to seize the maximum of the engine break, decreasing the speed of the vehicle quick in cooperation with the Brembo competition brake system; to then, use the power of the 510 Italian stallions hidden behind the hood to accelerate back from whatever to 60 in less than few fractions of seconds. Maximum speed? Well, you managed to realise that in 7th gear full-throttle the speedometer was stopping around the 132 mph when you were in the highway. But this is a mountain road. There is not much time to speed-up before having to brake again to take the next corner. The precise suspension system will help you out with that, allowing you to shift from a left turn to a right corner with precision and without losing grip. One thing is true: thanks God you took that driving course with a Hotring not much time ago and you learned how to use the throttle pedal. With such a big amount of power only applied to the rear wheels, is easy to lose the tail. Maybe for the mediocre drivers. You belong to another world. And that kind of pleasures make you forget a horrible tough day and convert it to remarkable. After few minutes driving as a mad man, having burned most of the petrol tank; you feel more relaxed. Time to go back home. Chameleonically the car will become again acity vehicle when you move the driving mode selector back to “comfort”. You reach your home and you park your partner back where she was. She might not be a supercar. She was meant to be designed to be a businessman vehicle. And indeed, she is. However someday somebody thought businessman can also have hard days. And they may need to release some adrenaline. Thanks whoever you are to bring us the sport sedans. Berta K. Torres LSNN
    2 points
  4. That's not elitism, that's enforcing requirements to join. Imagine if you go at 20 miles an hour down a highway on the left lane with your hazards on and the trunk of your car open with the seatbelt indicator incessantly pinging at you. Then when you finally steer into a ditch after the officer in the cruiser behind you has been screaming at you to pull over for five minutes, you go "Hiya officer, sorry about this but I have no idea how to use this thing. Is the accelerator on the right or is it the other pedal?", there's not a police officer in the world that would start explaining to you how to operate the car and let you continue. You're supposed to know how to operate the car before you drive it, or have someone next to you that is in the process of teaching you. But you arrange that before you head onto the highway, not while you're already on it. And I keep talking in metaphors it seems, but GTAW is that highway where you already need to know what you're doing. Setting realistic requirements and enforcing them isn't elitism. Considering everyone "unworthy" because they are not on your level that is "high above" the requirements is. Elitism is considering it bad roleplay to do "/me grabs the cup and takes a sip of the tea." as opposed to "/me wraps his index and middle finger through and around the handle of the blue Chinese porcelain cup, bringing it up to his lips and taking a gentle sip of the Earl Grey flavoured tea, which has cooled enough to not burn his lips or tongue but still at a pleasant 56 degrees Celsius." Both are entirely acceptable ways to say the same thing. But not accepting "/me grab cup and drink tea" isn't elitism the way I see it. And this is an idea I could get behind. Because reading a guide usually does not work as well as actually getting thrown into a scenario with people that are either learning as well or are teaching. People improving actually get live feedback and such on their actions and how to better portray their characters. Especially if not just "what" and "how" are discussed but also "why".
    2 points
  5. New Beginnings ((Just found out that Steam compresses images. Fixed for the next scene. Please let me know how I do! It's been a while since I've posted screenshots in this style.))
    2 points
  6. You could've PM'd me about that but aite, do it for the clout Nervous.
    2 points
  7. "**BEEP** **BEEP** **BEEP** Battalion 1, Engine 71, Quint 32, Support 31, Rescue Basics 72 and 73, - Police Assist, Grove Street. Reported to be a male barricaded in a house threatening to cause an explosion. Will be a Channel 2 incident. " Fire department resources arriving on scene begin to size it up and establish operations. Captain I Molly Steele of Quint 32 takes initial command; Davis IC (Incident Command). Shortly after, Command is passed to Captain II Isabel Vasquez of Engine 71. No Battalion Chiefs were available to take over. "Quint 32 is known as Davis IC. Command Post will be on Grove Street west of the incident." The IC (Incident Commander) approaches PD for further information. The IC speaks with the police officer and requests that the perimeter is increased by about fifty feet either side of the affected property. Captain I Ashleigh Huston of Public Relations 2 is designated the Evacuation Group supervisor with Rescue Basic 73, evacuating nearby properties. Captain I Molly Steele of Quint 32 leads the Fire Attack group with members from Rescue Basic 73. They setup an attack line and grab their tools in case they need to fight a fire in the structure. Before Firefighters can progress with any operations, the suspect exits the house and charges officers while wearing an Improvized Explosive Device (IED). Subsequently, the suspect is shot and killed by Special Weapons & Tactics (SWAT). Emergency traffic is sounded for all Firefighters to take cover. Firefighters back up away from the IED as Explosive Ordinance Disposal (EoD) experts from the Los Santos Police Department arrive. They utilise a Fire Department's Thermal Imaging Camera (TIC) to assess the temperature of the explosive device - a small propane tank covered in oil. After co-ordinating with LSPD's EOD expert, members advance towards the device with a fire hose line ready. The hose line is charged with a foam and the device is subsequently cooled to prevent ignition. Shortly afterwards the incident becomes static and members begin to pack away. Davis Incident Command is concluded and the tactical channel is handed back to the Fire Dispatch. Battalion 1 and HazMat Support 31 were cancelled.
    2 points
  8. ::UPDATE IN PROGRESS::
    2 points
  9. Making GTA:O characters has become a bit of a hobby of mine born out of boredom. Some have been used, are in use, or might get used in the future. Others are just for fun. People who have seen them liked them so I figured I'd share. Enjoy. Roy Capra Rocco from Alderney Carmelo from Strawberry "Camel" Billy the Bull Young Paisa Peckerwood Ray Liotta Lookalike Old Money WASP Mob Boss Nino Narco Orlando Mora
    1 point
  10. [GUIDE] RAGE Multiplayer 1.1 & 0.3.7 - Root Modding By Sterren _______________________________ RAGE Multiplayer has been working on their latest version (1.1) and it's release is closer than ever, but what does this mean for modding? Nothing it won't change our ways of modding! Both these methods of modding your root, and addon modding will be possible with both versions of RAGE, (1.1 & 0.3.7) please read the topic thoroughly, as well the warnings. I am not responsible for you breaking your game! Though you can always ask if there's solutions to your issue in this topic! 1. Root Modding Root Modding is modifying the files in your main game directory, ensure that you have your game backuped at all times! Make sure you have these installed! • OpenIV.com • https://gtaforums.com/topic/871168-affix-fix-your-rpf-archives-and-work-without-openiv/ • https://forum.gta.world/en/applications/core/interface/file/attachment.php?id=18007 ⚠️ WARNING! Always backup your game files! Not everything is ensured to work flawlessly and some mods simply won't work! I am not responsible for you breaking your game files. Also, modloader is not SUPPORTED.Be aware! This method only works for the Steam & Epic Games version! If using the Epic Games version, ensure that your auto-update is unchecked! 1. First time opening OpenIV Open your OpenIV, if this is the first time using OpenIV, it's basically a file explorer to modify your GTA 5 with. follow it's steps to assign your GTA 5 folder.Should look like this once finished: 2. Follow the instructions of the mod you want to install I am not gonna instruct you how to install your mod, the mod you've downloaded instructs you on how to install it. Follow the mods instruction of installation TIP enable edit mode in OpenIV, do not use any automated installations such as OIV's, sometimes a modder explains to you the usage of a mod folder, these folders do not work with RAGE Multiplayer, any modloader / .asi file does not work!What you do have to take note of is how many .RPF's are in your path of installation a RPF looks like this. 3. Final Step, ARCHIVEFIX your .RPF's! This is the most important step if you are using the Root Modding method! Ensure that all .RPF files in the modified path are archivefixed! This means if you have modified a .RPF inside of another .RPF make sure that you archivefix the one inside of the RPF first!!! So make sure you archive fix in this order <- there could be multiple RPF's in your path! • Video Instruction ⚠️ WARNING! Always backup your game files! Not everything is ensured to work flawlessly and some mods simply won't work! I am not responsible for you breaking your game files. Also, modloader is not SUPPORTED. ⚠️ WARNING! GTA V updates can and will break your mods, ensure to keep your files near you to re-do the installation if this does occur! ⚠️ WARNING! RAGE Multiplayer 1.1 does not support DLCPacks in your main game folder! Only supports those in your client-resources folder! Read the Addon Mods section for more information! ⚠️ TIP: If your mod isn't working, and it displays a default texture that means you might've installed it in the wrong patchday folder, use the OpenIV search functionality to find the texture files you want to replace, they could appear in multiple Patchday folders! ⚠️ TIP: I've noticed the increase of people with the error ERR_GEN_INVALID, this often is the result of not patching all the .RPF files in the modified path, ensure that you've archive-fixed all .RPF files that you've made adjustments too
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  12. Short description: Add /searcha (much like /searchf) or /searchanim for easier navigation in the /anim menu. Detailed description: Much like how you can browse through furnitures with /searchf, I believe it'd come very handy in certain situations if you could, based on the same logic, browse through animations. For instance, using "/searchanim sit" would bring up all animations containing the word "sit" in their names. Commands to add: /searcha(nim) Items to add: N/A How would your suggestion improve the server? I have stumbled upon situations where the usage of anims would've improved the general atmosphere and immersion, however I didn't have enough time to figure out which category contains the desired animation in /anim - however /searchanim crossedarms, as an example, would've helped me find it much easier and faster. It's a quality of life change really, but it'd be quite useful I imagine. Additional information: N/A
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  13. Hey everyone, May has probably been one of the busiest months we have had on the server. The staff team has been hard at work doing everything they can to keep up with the demand the wave of new and returning players has brought. Everyone in the staff team has really stepped up to help keep the community running. I honestly can't thank them enough for all their hard work. The increase in demand on the staff has brought some plans I had forward. An idea that I had around this time last year was to split the staff team up a little better. For as long as I've been here, the Support Team has been used primarily as a recruitment process for admins. As of this announcement, the Support Team and the Admin Team are formally being split up. We want to make the Support Team a dedicated part of the staff team with full time members. The current Support role has been simplified. Staff members at a Support level have a reduced level of access on the UCP compared to what they had before. Previously, Support could access admin records and view alternate accounts of players. This was so they could help admins directly, especially as part of sub-teams. With the reduced access, we hope to give more players a chance to join the staff team and give them a chance to prove themselves within it. Support Team members will progress to be Senior Support rather than immediately being given admin. In addition to their previous tasks, Senior Support will also assist with forum moderation. They will also be considered to be reserve admins. The reserve admin system is something we will be trialing over the next month. Senior Support will temporarily be given an admin role in-game to help out when it gets busy. This will hopefully result in quicker response times to reports, as well as give members of the Support Team a chance to gain experience and show they are capable of progressing to the admin team. Senior Support members will be selected over the next few days. To wrap things up, I'll be asking you all to join me in thanking the existing staff members for their hard work this month and congratulating those that are joining the team and getting promoted within it. Keane Admin Promotions Game Administrator Level 1 to Game Administrator Level 2 @Bospy @Cara @Groz Trial Administrator to Game Administrator Level 1 @Brox @Cheeezy @Moonsong Support to Trial Administrator @Chey @Shanks @Sharvit New Support Team Members @Bash @HaveADream @nateX @perkydon @Wirbelwind Reserve Support Team Members There are no applicants on the reserve list this month as we are rethinking the system. If you applied for the staff team and your name is not on this list, you have unfortunately been denied. You may contact @KV for feedback and the denial reason. Any denied applicants this month may not reapply until the staff applications open again in July for the staff update in August 2020.
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  14. I want to thank @Cara for all the work she does for the server. We didn't always see eye to eye in the past but the amount of time and effort she invests into her work as an admin and as part of the property management team is honestly out of this world. ?❤️
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  15. One of the reasons why I use Redux.
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  16. protect this man at all costs.
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  17. Prison roleplay isn't a substitute for someone who doesn't respect/understand rules, the reason ajails are in place is for people to take the time to understand the rules. Whether they don't know how to properly roleplay, they don't get to cause prison roleplay to be sub-par, it's supposed to be a learning experience. If they are ajailed, they need to take the time out of character to learn the correct choice(s) that would prevent them from repeating the same mistakes.
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  18. Feature Showcase: Farming Overview Out in the sun-soaked countryside of Southern San Andreas is the opportunity for your character to make some money with a job that has existed for millennia. Welcome to the farming job! The farming job provides a great opportunity to introduce you to the server, but beware of the ground rules; please make sure to RP at all times, wear the proper gear for farming, don’t drive tractors into the city and consider if farming would suit your character and their development. Got all of that? Good! Let’s get started. How Does It Work? To begin, you will visit the yellow leaf icon marked on the map. Pressing Y at the marker will recruit you as a farmer. Once you have the farmer job, use /startfarm to begin. On your minimap, you will now see locations marked for you to plant and cultivate. You’ll begin by manually planting your seeds. Press Y over the marked locations to plant your seeds, but remember that you must be roleplaying your actions at all times! Once your seeds are planted, head over to the tractors, and hop in one! Using the tractor, you will fertilize and water your seeds. This is done by driving over the seeds and pausing for the progress to load. After your progress reaches 100%, your planted seeds will now transform into crops that you can harvest. To do this, return your tractor to its place, and press Y beside the new plants to collect them. Again, you should be roleplaying all of your actions! The grain will be added to your inventory. Once you are nearing the end of your harvest, a new marker will be placed on your map for you to sell your grain. You can use /stopfarm to sell the grain you have without completing the harvest or if you have any problems collecting the last crops. Press Y at the new marker to sell your grain to the food supplying warehouse. And there you have it! You’ve just sold your first harvest of grain. Written by @Chey and @HaveADream
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  19. Los Santos News Director Callie Palencia was hit a Contempt of Court charge in a courtroom while conducting her Journalist duties in the case of State v. Ramirez, Santana & Rojas. The Justice sanctioned Palencia for having a camera and ordered her to delete the pictures and to hand the camera over to the court deputy. Palencia ultimately refused, citing Freedom of the Press, yet the Justice continued to refuse, sanctioning her with a Contempt of Court, and a fine of $2'500, ordering her out the courtroom after. Palencia reached out to Kerrigan & Hyde, the industry-leading law firm, and handed the issue off to them. Kerrigan & Hyde took the fight to the Appellate Court under First Amendment grounds, Justice Bruce Maynor was the presiding Justice. Hyde represented Palencia in the courtroom and took a few questions from the Justice who gave his ruling shortly thereafter. The Justice stated in his ruling that "the members of the press are always allowed to film and record unless it directly disrupts the court process" furthermore he said that "The right of the Freedom of the Press guaranteed under the 1st Amendment of the United States Constitution can only be restricted in the event of the case being declared at the start a private hearing, where press nor members of the public are allowed to witness the proceedings." He reversed the lower courts decisions for the reason "The Superior Court Magistrates misinterpretation of the rules in relation to the press vs private citizens, leading to an unlawful directive with punishment to be given to a citizen with a press pass who was authorized, compared to how a private citizen without a press pass would have been treated in which the conduct would've been upheld." #ads
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