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  1. Downtown & South LS Textile City is a prominent hotspot for retail designer shops, factory outlets and exotic food stalls that became popularized in the late 1990s upon its recognition as a fashion district by the Los Santos’ BIDs (Business Improvement District) program which saw the moderate community expand by nearly double of its original size, resulting in a vibrant business environment and the rise of surrounding property values. The district was established in the early 20th century after European immigrants settled in Simmet Alley and brought their garment manufacturing businesses over from the old country in order to establish their trade. This pushed an evolution of the old run-down and impoverished area filled with empty warehouses and unused factories to Los Santos’ core area for the latest niche fashion and merchandise today. Even though many European immigrants preferred more viable and popular areas in LS such as Vespucci and Vinewood, a smaller portion of mainly East Europeans settled in the Downtown and South areas of LS after the fall of the Iron Curtain in the 1990s due to the relatively cheap housing and a variety of business opportunities in such areas at the time. This brought about a prominent Eurasian minority in the general Downtown and Southern areas of LS in which they purportedly hold a respectable share of the district’s welfare today with an ascent of food stalls, designer stores and trucker depots under Eurasian management. The American Dream Forced to adapt to a fiercely different competitive economic system with very limited resources, many Eurasians found themselves at an impasse. While most were content to do honest work for low wages, a small portion found themselves drawn to the appeal of get-rich-quick schemes, infatuated with what a capitalist society and chase what they perceived as the American dream. This led to a new breed of cunning and adaptable criminals being born who seeked to exploit whatever opportunities they could for personal gain. As such, there has been a consequential rise in fraud, scams and sales of bootleg merchandise to intricate ponzi schemes parallel to the rise of the area’s popularity. Over time, these like minded individuals were drawn together through self-interest and necessity as several loose groups formed in the area that started to operate as gangs, usually resulting in petty crime and extortion. These criminal groups operated in parallel with a top down structure where respect and merit lamented one’s position. The Aliyev Mob Various local crime groups have come and gone in the greater Downtown & Southern corridor of LS since the areas’ revamp and consequent popularization in the 90s. One of the latter prominent figures to emerge is Ramzan Rustamovich Aliyev, a charismatic Uzbekistani immigrant of Chechen descent who went to trial on the 5th of May 2019 and was found guilty of drug trafficking & possession of an illegal firearm. After Aliyev’s release from prison in the early summer of 2020, he was spotted in the Downtown and Southern area of LS, mainly in Textile City and La Mesa, with other known crime figures of which most are believed to having been part of his loyal ensemble from Liberty City. This multiethnic, local clique consists of a majority of associates of northern Caucasian, Tatar, Azerbaijani and Central Asian descent and is believed to have ties to the greater Eurasian criminal network in LS while still enjoying considerable autonomy. This notion has been solidified after some of the gang’s associates being made with other prominent Eurasian figures in the city. Chechen mobster guilty of drug trafficking & concealing weapon The Pillbox Times - 05/06/2019 - Article by William Bill Mugshot of Aliyev (LSPD, 2019) Today, a prominent Chechen gangster Ramzan Aliyev, 31, was convicted on federal charges and found guilty for drug trafficking and possession of an explosive or illegal device, being a concealed automatic firearm. Aliyev, who is believed to have ties to the Russian and Chechen mafia, is no stranger to the court as he has been indicted on several racketeering charges in Liberty City seven years ago, but was acquitted due to a lack of evidence. After a lengthy investigation on criminal activity localized around the Vinewood, Downtown and South LS areas, Aliyev was arrested alongside many on the fifth of May, 2019 around 11:40 PM while entering a black 1984 Zion Classic on the San Andreas Avenue in Downtown LS. The arresting officer reported that Aliyev’s eyes were red and glossy and that he seemed anxious. “You won’t like what you find,” he told the officers on scene after seeing K-9 units being deployed. During a search of the Zion Classic, officers found various amounts of narcotics and paraphernalia, including 128 grams of PCP, nearly 122 grams of marijuana, 61 grams of MDMA pills, 90 individual pills positively identified as alprazolam, cannabis resin, 168 grams of a blackish brownish sticky substance that tested positive for heroin and a digital scale among other things. A fully loaded Skorpion vz. 61 E was also recovered from the vehicle. Aliyev was booked into the Twin Towers Correctional Facility on charges of felony armed drug trafficking, possession of an explosive or illegal device and possession of various drugs with intent to distribute. ((OOC: The Aliyev Mob is looking to portray a realistic, multiethnic crew consisting of Eurasians of various post-Soviet origins. While the organisation is predominantly geared towards illegal roleplay, legal associates also play a vital role and can bring some of the most interesting roleplay to the faction. We are not looking to induct pure, hardened criminals, but rather individuals who primarily portray their characters as actual human beings instead of stereotypical Eastern Europeans. If you are interested in what we do, and are looking to get involved with the faction, please keep in mind that there are more Eurasian ethnicities than just Russians. We urge you to be more diverse and try to bring something unique to the table, which will benefit yourself and the faction in the long run. We’ll do our best to guide you and provide you with researched information if you’re in need of help to understand how the faction operates precisely. Anyone who associates with The Aliyev Mob automatically agrees to the fact they can be character killed at the faction leader’s as well as the Central LS Eurasian leaders’ discretion. Thread written and constructed by @KAVKAZ, @Powley, @Bill Wilson and @harrison.))
    9 points
  2. You should have just given me the sweetroll.
    8 points
  3. Making GTA:O characters has become a bit of a hobby of mine born out of boredom. Some have been used, are in use, or might get used in the future. Others are just for fun. People who have seen them liked them so I figured I'd share. Enjoy. Roy Capra Rocco from Alderney Carmelo from Strawberry "Camel" Billy the Bull Young Paisa Peckerwood Ray Liotta Lookalike Old Money WASP Mob Boss Nino Narco Orlando Mora
    4 points
  4. In the late 60s, the young James ''Butch'' Arthur is actively organizing the gang and recruiting new members. During the Lone Wanderer's tenth birthday, Butch holds an open panel for possible gang names. Ricky ''Wally'' Watson suggests "Mackers" and "Hell's Overseers;" whereas, Paulo ''Paul'' Sandoval suggests "Grease Weasels," "Vaultikins" and "Vault Dwellers." Butch suggests "Vault Rats" and "Vault Snakes." The name "Vault Snakes" was eventually accepted by the gang and changed to "Tunnel Snakes." A carefully drawn and designed snake is sewn onto the leather surface of the jackets' backs. The snake's body forms the letter 'S.' The W/S Tunnel Snakes gang were originally an Irish-American street gang located in the metro stations of west Los Santos, duo to demographic changes it became predominantly a Mexican-American street gang. The gang claims several metro stations and is very active when it comes to taking a ride. The W/S Tunnel Snakes is not an unique gang, it consist of several cliques: 1st Hood ''Rulers'' The Metro Red Line is the 17.4 mile subway that currently runs from Union Station in downtown Los Angeles to North Hollywood and to sixteen stations. 2nd Hood ''Malvados'' The Purple Line subway shares six stations with the Metro Red Line Downtown and continues to the Mid-Wilshire area. 3rd Hood ''Los Gangsters'' The 22-mile Metro Blue Line connects Los Angeles and Long Beach, carrying passengers in light rail trains. 4th Hood ''Pico Union Kobras'' The 8.6 mile Metro Expo Line connects the Westside to Downtown LA with 12 stations; two stations are shared with the Metro Blue Line. 5th Hood ''Norwalk Locos'' Served by light rail trains, the 20-mile Metro Green Line runs between Norwalk and Redondo Beach. It operates in the middle of the I-105 Freeway until Aviation Bl. where the line turns south and continues on its own elevated structure. 6th Hood ''Highland Park Sureños'' The 13.7-mile light rail line operates between downtown Los Angeles and East Pasadena and stop in the communities of Chinatown, Lincoln Heights, Mount Washington, Highland Park, South Pasadena and Pasadena. By 2009, the gang's numbers have fallen. Paul was badly injured during the radroach attack and eventually succumbed to his wounds, and Wally Mack dropped out the gang, leaving Butch as the only original member. Freddie Gomez appears to have joined the gang. However, he is not with Butch after completing Trouble on the Homefront, Butch may be found in Rivet City and will express his desire to start up the gang again.
    3 points
  5. The loud roar of motorcycle engines un-settled the group, as the old man at the table took hold of his glass of wine while the top rippled through the sound. The gleaming sun set itself on the gravel. As the eruption of engines and the exciting smell of petrol emerged down the dismal streets of Angel Pine, a loud bang closely followed. A pile of smoke emerged in the distance as the wailing sound of the fire trucks and other uniformed services began echoing. People began questioning. A small amount of about six riders, affiliated to 'The Fueled Sinners Motorcycle Club', who were very much unknown in and around Angel Pine, but they seemingly brought more trouble into the just named city, than Egypt had when they had to suffer under God's ten plagues. Their expression was plain but full of rage, when several units of the police force and the fire department came souring past them with their sirens, clearly en-route to whatever the loud bang was in the distant of Shady Creeks. The following days were rather quiet in Angel Pine. Less disturbing engine sounds at night, fewer bar brawls, and generally, a somewhat reduced crime rate. The Motorcycle Club was completely out of the spotlight - there was no visual on any members since that big, unknown explosion out in the Shady Creeks. The radio was turned on. "Following events on April 14th, 2019, the San Andreas Sherrif's Department has begun a mass investigation into a meth-lab explosion situated on the riverside of Shady Creeks, close to Angel Pine...". News Corp. later released information on the explosion in the county-side. It was said that it was caused by a malfunction in hard-ware within a Crystal-Methamphetamine laboratory. Rumors spread around the word, that this was the biggest narcotic discovery within the State of California for the past few years. As Detectives investigated the situation, they became increasingly aware that the narcotics trade of the city was on a much larger scale, than expected - this was somebody's lab. As to whose, remained unknown. The police force was entirely unaware of the demand for narcotics, the distribution, or even the production was on this scale. Even if the Angel Pine Police Department attempted to trace it back to the Fueled Sinners, they weren't able to do so. The nomadic club hasn't been seen back in Angel Pineever since then. A month passed without anybody seeing a single member of the club until a group of them was spotted around a neighborhood, deep inside the gutters of Los Santos. Rumors say that with the meth-lab explosion, the club lost approximately 87% of their general income, which made them leave their original properties and move to poorer regions while trying to get back on their feet with the narcotics business. And Los Santos seemed to be the right place for that. The club managed to get back to a stable stance again after some time. The business was not as lucrative as it used to be before their Meth-Lab seared down, but the outcome was enough to live. The ghetto fiends were steady customers but to the Sinners' resentment, there weren't too many purchasers, to buy their product in bulks. The club had to step down from the cocaine business completely, as residents of their neighborhood preferred to buy cheap narcotics and also appreciated quantity over quality. So for the club’s members, the times were more about pushing on the streets instead of having their foot in the organized crime door, as they used to live their lives. Except for the drug trafficking, there weren't many illegal activities, the members had to answer for. If any, it came to brawls in bars or some controversies with rival drug distributor-sets around the area, which was all manageable. As the club was trying to stay off the radar, for the time being, there weren't too many new faces showing up to become possible recruits. In other words, Hangarounds were rare in those times. So the club's focus, for now, was to make their livings from the small drug pushing and get the club back on track by recruiting loyal, like-minded people.
    3 points
  6. Update 1.8.9a Additions Added /pbreakin for LSPD property breaches Added two new PD duty points Added colors for administrators names Changes Suspended licenses are now visible in /licenses Fixes LFMaverick will now properly be considered as an helicopter Fixed the Rebla inventory
    3 points
  7. Someone just offered the starting bid and you go with 300k less? Go get your eyes checked.
    3 points
  8. It's where you should be if you want to RP in Eurasian organized crime, specifically the Armenian mob. APx3 in Los Santos died 2 years ago along with the Blajos' street crew. Take your salt mine out of here and maintain social distancing during these harsh times.
    3 points
  9. Early - Mid 90's - PAGES 1-5: Life in SOUTH CENTRAL pushing dubs with the homies from All Swell Dante and Carmelo. Meetings with the original plug Conti Crime Family affiliate Thomas 'Tommy Irish' Burns. Late 90's - Early 2000's - Pages 6-17: AWOL stint with the grandmother in Blaine County. Meeting Blake 'Biggie' Marks. Corner-boy tied to the Morrison and Meadows DTO operation. Rising to the top of the Chamberlain Hills Jungle. Meeting the plugs Marquis 'Qiz' Meadows, LaVonn 'LV' Morrison, Reggie 'Reg' Kingston, Jalen 'Point' Broussard. Connections with Dark Side Neighborhood Blood, Davis Families Gangster Blood and Barrio 13. Mid 2000's - Pages 18+: Taking over the projects by way of the gun. Backstabbers. Leading the projects to joining the Blood car. Start of Carson Mafia Gangster Bloods. Untimely Demise. PAGE 19: 16 years later. 2023. South Central, Los Santos. Cedric Harrington - The son of Bryce 'DopeBoy' Harrington is introduced to the drug game by his father's old associates. The cycle continues. THE LIFE AND DEATH OF BRYCE HARRINGTON. BIG B. THEN KNOWN AS DOPEBOY. A SOUTH CENTRAL WAY OF LIVING. NEIGHBORHOOD DOPEBOY. DOUGHBOY. BIG WHOOP. BIG BLOOD. OG DOPEBOY. COMMUNITY LEADER. CREATING MORE JOBS IN SOUTH CENTRAL THAN THE US GOVERNMENT. CRACK ROCK SLINGER. ANTHONY BOURDAIN OF THE CRACK GAME. RISE FROM DIMEBAG PUSHER TO SERIOUS WEIGHT MOVER.
    2 points
  10. Cody Thomas Strickland "Stickman", "Codes" Date of Birth: 10 October, 1993 Origins: Vice City, Florida Cody was raised with his parents in a small suburb in Vice City. His mother worked at a local grocery chain as a stocker, and his father was retired from the Army. Cody grew up about as middle-class as it comes - fair sized house, white picket fence, dog named Sadie. Some would call it the 'American Dream', but not Cody. His father always intended for him to become an officer, join the military as he did, or work an otherwise government related job. The day-to-day grind of middle America quickly wore on his sanity, and at the height of his teenage rebellion years, Cody departed for Los Santos - determined to make something of himself (as long as it wasn't what his father wanted). College wasn't the easiest on Cody, he struggled at times in classes, and intermittently skipped semesters to party and enjoy his newfound freedom. Several years pass, and now as a college graduate, he begins to finally see the wisdom his father had been attempting to impart on him all along. As he aged, he began to realize the party years can't last forever. With job opportunities for his chosen degree being rather bleak, he sought other avenues in life. This thread (albeit a little late) will cover the victories, losses, and straight what-the-fuck moments of Cody Strickland.
    2 points
  11. lsair.weebly.com ((The website is full In Character))
    2 points
  12. Short description: change the phone number generating to create realistic phone numbers. Detailed description: Currently, when you purchase a phone the number you receive is just a random series of eight numbers. Change this to match a realistic format by adding an area code to the beginning of the phone numbers. Old numbers: [ XXXX - XXXX] New numbers: [ 213 - XXX - XXXX ]. As an addition, it would be lovely to change the custom number system to force people to use realistic numbers. I believe the new system would keep the exclusivity of the custom numbers without creating non-realistic formats. Owning four-digit numbers are very convenient but also unrealistic. Even though I own custom numbers, I would love to see realistic formats. How would your suggestion improve the server? Attention to detail to create a more immersive experience. Commands to add: N/A Items to add: N/A Additional information: N/A
    2 points
  13. Clinton Avenue Crew Later That Evening
    2 points
  14. 2 points
  15. Undisclosed date, location.
    2 points
  16. Delmar "OBG DUCC DA LOCC / DUCC LOW" Wallace (55LLMCC OBG) was Keenon "YTG S MANIAC" Love, Javaris "YTG S FACE" Stewart, and Joseph "YTG BAD TIME" Gilbert's big homie. He represented 5500 faithfully throughout many years and was always an active banger. His influence was widespread in the Low Lifes. He created Low Life when the 5500 clique was still known as the 55 Roy Bullies. PREVIOUSLY: SSCC HISTORY l: A few gang members of the South Side 51 Baby Loc Carson Crip had tension with their successor clique South Side 55 Low Life Mafia Carson Crip due to a prior incident where the enemies shot and wounded Rodrick "BABY COMBO" Love and his girlfriend from Rollin 60 Neighborhood Crip Raejeanne "ITkCHkY DA LOC" Gardner in front of the Carson Avenue barbershop. Bashar Ferndale attempted to use his Tiny Gangster rank to define the method of retaliation for both SSCC cliques involved. This created tension with him and some of the shooters from the 55LLMCC clique as Bashar was not a shooter from his clique, but tried to pull rank on them. vHarpys 13 vs SSCC Start Retreat SSCC HISTORY ll: Due to the previous incident regarding the gun being passed to the little homie for the situation with the Harpys 13 gang, Delmar & Bashar's tensions excelled into an active individual beef. The beef started on 5500 block and carried onto 5100 block the very next night after. The beef turned into another physical altercation between the duo. The reformation of the 55 Roy Bullies. With the apparent downfall of Delmar to the 5100 block TG Bashar Ferndale, who was now kicked out of the hood and marked for death by the 55 clique came the revamped ascension of the 5500 Roy Bully Carson Crips, this time lived through by Delmar's little homies as a way to honor him.
    2 points
  17. This thread will follow the story of two youngsters growing up on Bridge St. as they develop, individually and within their friendship. ((hope you enjoy the read - open to feedback)) Born and raised in East Vinewood, Steven grew up with his parents Jamar & Kendis Dixon. His early childhood was not particularly happy, but not miserable either. Steven always felt as though they just "existed"; Nothing special about himself nor his family. Unable to get work with a good wage, Jamar spent many hours of overtime working hard to financially support the family. Meanwhile, his Mother, a prescription drug abuser, never had the mental surplus to deal with Steven, leaving him to fend for himself most of the time. As a result of the lack of attention, Steven began suppressing his feelings, and acting out in the classroom. Nowadays he spends most of his time watching boxing, browsing FB or roaming the streets of East Vinewood with his friend. His desire to become someone rather than just to exist and survive remains. Date of Birth: 5th August 2004 Nationality: American Heritage: African American Height: 5'7 Weight: 150lbs Prominent Features: Large nose Hobbies: Boxing, BMX, social media Felix was born to Miguel & Leticia Urdaneta, two Venezuelan nationals seeking asylum in the city of Los Santos. The couple, after going through the difficult immigration process, settled in a small apartment on Bridge St in search for a better life, giving birth to their first and only child a few years afterwards. The financial burden that came with the infant was overwhelming, but they remained a tight-knit family, often sacrificing the clothes off their back to ensure Felix was cared for, and working many hours doing any job they could get. Felix was a timid child, and was often the easy target to bullies, something that continued throughout the majority of elementary school. Despite this, he always had a kind home to return to, spending a lot of his time inside and entertaining himself with YouTube and carpet boarding on a deck with no wheels that he found in the trash on the way home one day. 2014 was the year this changed. Whilst he was at school, a car crash occurred that hospitalised both of his parents. Leticia sadly passed away only hours later from the injuries, whilst Miguel recovered. However, the recovery was only physical, the guilt, pain and stress gradually developing into an alcohol and gambling addiction, something that would put a strain on the household's finances as well as the relationship with his son. Nowadays, Felix spends most of his time trying to stay away from home, enjoying the park and roaming the streets with his friend, the anxiety of feeling as though he can't depend on his Father to survive weighing on his shoulders more each day. Date of birth: 20th October 2004 Nationality: American Heritage: Venezuelan Height: 5'6 Weight: 124lbs Prominent Features: Prone to spots, two small scars on right side of jaw Hobbies: Skateboarding, soccer, BMX riding, reading (non-fiction)
    1 point
  18. Realistic RP & Character Development! Hey! You! You’re reading this because maybe you’re new to roleplay and want to learn. Maybe you’re a veteran and want to see if there is anything that you can add to your current skill or maybe….. You were just banned for Unrealistic Driving, RP, or Unfit for server. I’ve personally brought friends from other communities and they simply didn’t like the way GTAW expects roleplay, but they gave it time, adapted, and like many others can’t enjoy role playing anywhere else because of the…. Realism! “It’s GTA.. That’s how you’re supposed to play..” NOOOOOO! Grand Theft Auto is merely the game that was customized by Nervous to be a Roleplay game mode. It is a privately owned entity that is a modified version of the game. GTA: World is supposed to be played a certain way.. Just like playing a game of capture the flag.. You get the enemy's flag and return it to your base, because you’ll lose if you think you can keep trying to return your own flag to your base. Roleplaying is an acquired taste at first, because to those who never played a game roleplaying might find it stupid. I know my wife did, but just hearing me tell stories of a few scenes she thinks it’s cool. Once you overcome the traditional Grand Theft Auto mindset or the nature of another community you will RP scenes that make memories to last a lifetime. GTAW is one of the most realistic servers you’ll play on, so fasten your seat belts. Let’s get started. …ooh by the way! Hi.. I’m Bash! Quick Tips: 1. When you’re in game ask yourself “Would the average human being do this?” You should develop a habit of asking yourself that questions, because if anyone asked “Would you do that in real life?” your response could easily be in favor of your wrong decision. YOU might have the ability to shoot somebody or evade the police, but would the average person? Nope. 2. Get in the habit of recording/capturing evidence. Maybe your character is a deranged psychopath turned serial killer and would harm others, but document your character development that lead to the murdering of 6 people over the span of a year. If you get banned or a player reports you, but you developed your character as such and roleplayed the scenes perfectly; You might just get set free. The type of character is realistic, but over the course of time in a roleplaying game mode, because you can’t just decide to make a character with the mindset of them being a cold-blooded killer. You need a story developed to justify realism and not just the application’s story. (Personally don’t recommend doing this type of character) 3. Handle an Admin’s action with CARE As of the publishing of this thread I am NOT a member of GTA:World’s Staff Team. When an admin pulls you to the side, voids your RP scene, jails you, or bans you they have what they feel is a perfectly justified reason. You can curse at them and call them names, but its possible you’ll make matters worse. GTA:World’s management team and hiring process is very specific oriented to only the highest quality staff members. The admin that took action knows the every rule document inside and out, is an experienced roleplayer, and worked hard to earn their spot. It is very rare they pull the trigger using administrative action without knowing 110% that they were in the right, but we’re human and make mistakes. Your tone and the way you present yourself can truly impact your final verdict. If you did wrong, take it as a learning opportunity, if you are right, provide evidence just as they likely would, and be civil. Kindness can go a long ways, but being any rank from Support to Lead Administrator myself I can tell you they’ve heard every sob story and they know your little brother didn’t get you banned. Be honest, be kind, and be open minded. 4. Use /ame frequently. When roleplaying it is okay to /me laughs, but /ame keeps you from filling the chat with repeated actions by just placing the action above your character. Realism & Developing Characters 101 All roleplay here at GTA:World is in Real-Time and I put this at the very beginning of this guide because it is something that new roleplayers or roleplayers that are from a light/medium community seem to have an issue with. When I log in and select my character I am no longer Bash. I am the character I selected until I log off or /changechar. Think of it as improvised acting.. Your character’s personality, the way they walk, talk, and think are not the same as you the player. When you roleplay you are basically writing a story and acting it out at the same time. Things can change at a moment's notice. Just because you are AFK doesn’t mean your character wasn’t robbed, so when you sit back down at your computer you have to start emptying those pockets. **Roleplay is not at your convenience and is required at all times.** Realistic Driving Photo Credit: @sushi trash You’ve been active and finally have enough cash to buy your first car. It’s as if you’re 16 again and just got your license, because you’re independent, and never have to walk again. Okay maybe an awkward analogy, but drive as if you’re driving in reality. The “AVERAGE” driver would not blow 5 stop lights at 120mph, take out 3 traffic lights, curb check a sidewalk, and finally hit a wall.. Then DRIVE-AWAY?! The average driver wouldn’t even do the first part of the example. Drive as if you’re actually driving in real life. People who hit things try to blame de-sync, but the thing is that it can be a valid excuse at times; If you hit something that would be unrealistic, just RP the accident, and if you’re evading LSPD take the jail time by any chance. You don’t want to be ajailed for unrealistic driving or be banned for being a frequent offender. **The legal speed Limit is 60mph in Los Santos and 90mph on the interstate.** Player Kill (PK) Photo Credit: @Wirbelwind There isn’t a specific rule against it, but it is merged with the meta-game rule, and is handled as such, because it is really based on common sense. A Lot of players still face the issue of separating virtual events from those that could happen in reality. If you were run over by a car, murdered, etc in game you’ll be able to RP your death, and respawn. In real life you would simply be dead. You can’t go and get your stuff off your body or grab your car. Give enough time to let any RP within the scene to finish. Remember that unless you knew a person before the scene you no longer know them and if you did know them you forgot everything that had taken place. **Common Rule of Thumb: On death your character should lose 30 minutes to an hour of memory prior to the scene which had taken place.** Character Kill (CK) Photo Credit: @shaun Time is up. You’ve reached the end of your character’s story and might feel that you can progress no further or you were involved with a faction that has CK discretion. When you CK (after an approved request only) you will be given ONE free name change for the life of your account and after you are CK’ed you have to remember to roleplay it realistically, but how do you do this? Your new character cannot know the character who died or actually anything from their life. They are a completely new person. You are involved with a character that is CK'ed. They are now dead, so it is up to your character on how they want to handle it. Will they avenge the death with another CK? If your character dies while trying to carry out the CK they will be CK’ed... Maybe they died in an accident, so will they grieve? Just really depends on how your character developed. You can be forced to be CK’ed after an IC shootout with the LSPD. Most communities penalize your character’s assets by taking a certain percentage away from their total net worth, but fortunately GTAW doesn’t penalize that character slot! **CKs are not taken lightly. You can appeal to CK another character, but it has to be a very valid reason IC’ly. Submit an application HERE Please read the information thoroughly.** Realistic Actions Photo Credit: @Selena An often complaint is how some members make their character perform unrealistic actions and during the beginning of this guide I gave an example of driving. You simply wouldn't just walk away from running into a wall at a high rate of speed. Your character's actions are very important to realism. If they have been developed to be impulsive.. Keep being impulsive. Be blunt if they are a genuine asshole. If they seem to be a shy person, then keep being a hermit, and seek another character that is roleplaying a therapist.. Remember it is your character's story. You must shape it the way you see fit, because who knows maybe they'll become a social butterfly. Fear Roleplay is required by rules set in place for the server, because lets be honest. If someone is robbing you, they pull out a gun, and start yelling for whatever you have in your pockets.. You'll shit your pants.. Wouldn't you? I know I honestly would. Management noticed that the average player whom had a innocent and legal personality would automatically become superman when they were getting robbed and it started to affect illegal roleplay. If you ever getting robbed in game, remember the previous topic of this guide.. Personality... Obviously a character who grew up in the projects, gang bangs, etc may not be scared, but they will react in a fashion and likely give every the robber might want, so they spare their life. If your character has lived an innocent and legal life you should portray a fear for your life. The gang banger may not be scared, but they'll likely comply unless they have something to protect themselves.. Make sense? Police Interaction is something that you might face quite a bit. If you're speeding and they flip on their lights for you to pull over, just pull over, and comply. This is another point for the "Grand Theft Auto" mentality comes in mind, because while it is the natural action for this specific game, would you just keep going in real life? Probably not, because you'll face extreme consequences. If you've got illegal guns and drugs in your car, at least pull over, and appear nervous. Maybe they won't search your car? FUEL the roleplay and then run if they're about to search you. If your car is stolen... Run? Evade the police when it would be a realistic moment and not for a rush. It is damaging to their roleplay and can be found annoying. Injury can happen to your character. You may not feel it sitting behind your computer monitor, but your character "should." Lets say you're walking across the street and somebody driving unrealistic comes barreling down Hawick Ave. They score 20 points as they smoke you at a cross-walk and your character gets back up.. /anim and roleplay it! It is up to them to stop, check on you, and get you an ambulance, because you wouldn't stand up from that in real life. If you were shot in the arm, the leg, or both of those were injured in an accident.. Roleplay it for a week or two and add that to your story, because not only is it immersive, but it is literally the rules to keep the RP Quality high! I might add more to this segment later... Drug Realism Photo Credit: @dodGE Buying If your character is looking to buy from a dealer and they see a guy standing in a dark alley, would your character be fearful of them according to their development and personality?...or would they need the drugs so bad that they didn't care? I mean if your character's development has a extended history of being a tweaker.....maybe. At the end of they day we don't typically buy drugs from random people and even as children we were always told not to take a pill unless it was from our mother and father, because you never know exactly what it is.. We all know that drugs are script limited from being laced (for now?) and that what you buy from a dealer is legitimate, but from an IC stand-point how do you know? Never trust the random dude wearing a hoodie in a dark alley, because you may not walk out it with your fix. --- Selling I get it, your boss wants your character to move the product as fast as possible, but you still have to move it realistically. Before I ended the development on my character Clay I was buying some clothes in a clothing store, and a person straight up walked in and asked me if I wanted some cocaine. Clay was a wild character, but he had never touched a single drug in his life, so IC'ly he was rejecting the dealers offer. The dealer proceeded to rob Clay, because he didn't want anything to do with his booger sugar... In the middle of a clothing store... My point is sometimes you might have to start selling from any dealer hot spots that are known for slinging before you start building connections and regulars, but selling them in the straight up open is not only stupid, but unrealistic. I've seen so many people not even use /low or /melow when dealing in an open parking lot. Before you say BUT BASH... SOME DEALERS REALLY ARE STUPID... Some are dumb enough to sell to anyone and anywhere, but is the average dealer? Gun Weapon Realism Photo Credit: @Wirbelwind (Again!) Recently when I made my return to GTA:World the first thing I checked was my Granger to make sure my beloved Combat Pistol was snug in the driver-side door. Do you want to know why? For the simple fact that guns are not easy to obtain on this server, which has it's pros and cons, and that's where we lead into this next section of the guide. (Check out the spoiler for a fun story and important thing to note.) Weapon Use: When it comes to guns you want to keep a very high level of realism. The average person is actually scared of a gun being drawn and you may or may not believe this but the average person hasn't ever actually fired one. I'm from the south here in America, so I have them locked up in my house, but most know the south isn't.... Average... Even myself being a veteran roleplayer for over 12 years can find myself that walking around with a gun can bring temptations because you have a sense of power. If players roleplay fear properly you really do, I don't recall ever actually firing a gun on this server to be honest. There is very rarely a time that a gun needs to be fired by the average character, because guns are literally intended to provide protection. If the moment occurred that I needed to discharge my firearm I would, but to be honest it really made Clay's point anytime he needed to wave it around. One of the most common questions new players ask is how to obtain one and their reason is usually for "protection" and while that might be true in some areas of Los Santos; Their character hasn't even developed enough to justify it. OOF! ASSPULLING! Whether your weapon is a gun, bat, wrench, etc, take realism into consideration when pulling it to use it. I've had a player pull a bat from the leg of his shorts once.. I can't make this shit up... EVEN IF you pull out a weapon that is on the list that can be scrolled... If you are about to initiate the fight you should atleast roleplay it. It's just a straight up play to win mentality if you don't because in reality you have the advantage to randomly pull a knife or pistol out and go to town. If your character already has the weapon in their hand when they walk up to their victim role-play it. They may not see it. /me - PLAYER NAME approaches VICTIM with a blank stare. /do - You would see a baseball bat casually resting on PLAYER's right shoulder (PLAYER NAME) Examples of roleplaying drawing a weapon are: Gun /me - Player Name uses his left hand to lift his shirt up and pulls a Combat Pistol from his waist band using his right hand. /do - Victim would hear Player slide back the pistol's hammer as he points it to their head.(Player Name) Bat: /me - Player Name walks to the trunk of his car, pulling the handle to open it, and reaches inside. /do - You would see PLAYER pull a baseball bat from his vehicle's trunk. (Player Name) Wrench: /me - PLAYER NAME uses his right hand to pull something out of his left back pocket. /do - PLAYER would appear pissed off as he beats a wrench into his left palm. (Player Name) Once that roleplay is done, give the player a moment to respond, and then make your next move RP'ly.. Whatever you do... For the love of god.... Do not say /me PLAYER NAME swings their bat. Knocking out VICTIM. The reason that is unrealistic, is because what if the victim was able to duck, or step back? That /me was powergame. Selling/Buying Firearms: This part of this section is going to be pretty short and sweet. You will unlikely find another player willing to legitimately sell you a gun. There isn't a scam limit, so why should they give up a gun when they can have your money also? When dealing with firearms you might want to just wait until your character is developed enough to have IC connections and trustworthy people. If you are an arms dealer new to the weapon trafficking scene and you have people you can trust.. Do it in a realistic environment and not in the middle of a parking lot and if you have plenty to give up... Be careful who gets them in your hands, because that is a nightmare in the making. Now lets get into some character development shall we?! Character Development Example *My main point of this section is at the end and will make sense if you read the entire section.* Dr. Sebastian Foster, MD, FACS I have a character that moved to Los Santos and has spent his entire adult life on a journey to become a doctor. He never got married, started a family, and his biological family is back home. He’s pretty lonely, but his hard work led him to becoming the doctor he had always dreamt of becoming. One night he was out having drinks and became involved with a questionable man through casual conversation. Dr. Foster is drowning in debt from becoming double board certified for Psychology and Trauma Surgery; The high cost of his education resulted in a lot of deferred debt to continue training when he should have started paying for it six years ago, and the man he met eventually took a risk by persuading Dr. Foster became his organization’s personal physician. If caught his actions could result in his medical license being revoked by the medical board, because it is illegal in America for physicians to practice medicine and perform surgery without records and outside of a clinical setting. Then eventually he agreed to start assisting the organization with covering things up that would be “cleaner” due to the doctor’s extensive expertise of the human body. How is this realistic? Why would a doctor who worked his entire life for such prestigious achievements risk throwing it all away? Character development takes time, research, and planning. In my example I had to summarize the development due to details being so extensive. There are doctors everyday that lose their way by falsely writing prescriptions and a bunch of other illegal things. With character development there comes personality. Dr. Foster has a passion for healing others and he would be able to provide care to more people while making more money to help pay down his debt and get ahead of the game. A lot of physicians have a desire to be ahead of everyone else, so if he paid his debt off faster he could brag to his friends back home, buy his own home, and a nicer car while caring for others. His goal was to get in to pay off his debt and get out when his actual salary is pure profit, but things didn’t go as planned. ...But doctors make bank. This is very true, but with Dr. Foster’s delayed start to practicing medicine in Los Santos and his cost to move resulted in his payments getting behind, and he had an offer to fix all of that. Providing care to the organization was merely an intermittent thing at first, but being a sheltered person he was unaware that once you start working with illegal entities it is very difficult to get out. He could be killed, blackmailed, or even reported to the medical board, so now he feels an obligation. The tasks being given to him continued to grow and now he’s dealing with things that make him uncomfortable, but he can’t just say no for the same reasons that he can’t just stop. What path will this result in? I have no idea, because his story is still going. Your character’s development can take twists and turns. It might end up going in a direction that you don’t want, but you have to continue writing their story for the fact that real life never itself never goes as planned. Dr. Foster could end up with a CK if his guilt starts to eat at him, but maybe he will start enjoying what he’s doing.. Myself as a player doesn’t know, because when I’m in game I am Dr. Foster, not Bash. Main Point: The possibilities are endless on what your character can develop into being. You have to keep realism in mind, because if your character has been a District Attorney for Los Santos throughout development and out of nowhere they start dealing drugs at night as a gang banger…. It makes no sense. Events need to take place to cause such a downward spiral towards desperation and those events don’t just happen all at once. Maybe he was disbarred? Who knows but it takes time to go from either type of character. If you play an illegal character they can’t just one day decide to become a cop and move more north of Los Santos, because it takes time and events of them working to become a better citizen and get their affairs in order. They have to improve their education to get a more legal job, they have to cut ties with negative influences.. Does that make sense? ...boy I hope so... Character Planning Before you create your character whether you're a new player, starting an additional slot, performing a name change, or CK request; It is crucial that you plan the ideas that you have in store for your character. I have a notepad that I personally write in and I take a couple of days to think about it off and on. What I do throughout that time is write down any idea that crosses my mind about my new character. What will his appearance be, who will he be, and what he will be. There are a few crucial things that you have to consider during your planning. Write them down! History/Backstory Their Age Gender Life Altering Events Weaknesses/Flaws Their Beliefs and Culture Their Education, future, career goals. And their style. If you want a character that has a strong development it is good to still write/type your character's story, so you have some point of reference during their story. You should take everything listed above and cover most, if not all of them, because they play a vital role within your character's development. Remember your experience is what you make of it. At the end of the day, your amount of effort shapes this virtual entity, and is your most important contribution to this community. Moving forward..... Character's Age: The age of your character is a very important detail, because it gives a good idea of where they are in life, and gives a good idea of what their level of maturity might be. The age of your character may have it's pros and cons for example teenager can't get a license to carry a firearm, but are more likely to be brought in to a gang if they're being raised in south Los Santos, but most new adult characters are vice versa unless you were to start a gang of your own. I highly recommend that if you decide to play a character that is not an adult, ensure they look young during customization by using female for both sides of genetics, and use /attributes to describe that they appear to be in their mid to late teens. (Some cops use /examine, so they don't accidentally taze a minor)_ **As of the writing of this guide there is no restriction on your character's age** There is now. Character's Gender: The reason I'm adding this to the vital aspects is because while gender really doesn't matter to most and especially in 2020; The gender of your character will help mold the entire development before you create them. Character's History/Backstory (and so forth): Your writing days aren't over with an accepted application. If this isn't your first character it isn't being grade, but it is something you can reference as you start the development in game. Use this portion of your planning to explain where they are from, what their childhood was like, were they ever successful, what good things have happened to them, or the bad things. Negative moments in our real lives as we grow older might take affect, so use this to also show an explanation to the reasoning behind their flaws. Include information of every of the bullet points above with detail, and when you're finished you have something to reference if you need reminded on how you should be in character. Character Research Who is your character? Where are they from? What are their strengths and weaknesses? What is their culture? What is their previous profession? (If they're an Adult) Those are just a handful of examples of things to ask yourself when you begin research. Add more to it if you like, but you should study it up! Maybe one of your character's flaws is having a disorder such as bipolar disorder, depression, or schizophrenia; Research those to know what a person who actually suffers from them acts like, because if your character is bipolar they are going to be randomly EXTRA and sometimes randomly impulsive, but majority they might seem normal until they aren't.. There is a flaw that you must portray in- character. Next up! How to realistically roleplay your character flaws. Character Flaws You should avoid roleplaying an avatar of yourself, because the entire point of roleplay is to step outside of your skin and experience somebody that isn't you. Your character's flaws can drastically shape their lifestyle, personality, appearance, decisions, and actions that your character takes, so with the right amount of research you will be able to roleplay it well. Roleplaying these flaws aren't meant to add a negative vibe to your roleplay, but to add detail to your story, and fuel roleplay scenes. We would be here all day if I gave an example for multiple flaws being roleplayed, but for this guide I'll use one. I might write an entire guide on it? Example of Character Flaw Roleplay: Drug Addiction: Scene --> Sandy Williams is a bartender and their break is coming up in forty-five minutes, they aren't very approachable, keep making mistakes, and they are frequently checking their watch, but time seems to just drag. They ask their boss several times with urgency to take their break and seem frustrated as they say no. They can't lose their job, so they can't walk out anyways and take it, so they wait. The moment the time changes to their scheduled break, they purposely avoid notifying their boss, and go outside to their car. As they get in their car they frantically pull items out of their center console until they find their baggy of meth, and their pipe wrapped in a blanket. They begin to smoke their meth and when they return to their shift they appear to be productive, approachable, and are out performing every employee around. At the end of your character's shift they were written up for not reporting that they were going on break. Decisions and Actions --> Sandy's addiction made it to were she wasn't able to make any rational decisions, because they needed their "fix." They were punished because they decided to just do as they pleased, and acted on it by just going to break. Maybe they're only allowed so many write ups before they're fired? Potential Personality --> People who use meth might seem extremely irritable when coming down or going through withdraw. They don't care about anything except getting their next fix, and will stop at nothing to get it. They will lie, cheat, and steal. The list goes on... When they have their fixed it is as if the world will never end, they are usually extremely happy, productive, talkative, moving around like they have things crawling all over them. Potential Appearance --> Meth can really MESS up your looks. Sandy most likely looks extremely older than she really is, might be very very thin, and smell different shortly after smoking. Their teeth might be on the verge of falling out and they are so busy doing whatever they want to be productive that they may not even think about showering for days on end. Lifestyle --> Unless you are a rare breed of meth addiction that was already rich before you got hooked, your lifestyle may not appear very pleasant. You live in whatever it is that you can get by with whether it be on the streets, run down house, apartment, or trailer, etc. Some meth addicts struggle to make ends meet because they are willing to spend every penny they have to get their next fix and even have moments where the drug is more important than food. Character Personality Photo Credit: @sage I recommend you have an idea of what kind of personality makes the most sense for their development, because why would a therapist be a compulsive liar or have an impulsive attitude? Your personality is pretty vital to your character’s development, because it shapes your progress, but remember that everything your character does with other players can change their development as well. For example I created a character that was a runaway teen that started to get involved with a gang, but one of the members was a pathological liar, and his actions caused my entire process to come to a complete stop. Long story short he ended up becoming a homeless teenager with nowhere to go and he couldn’t just go back home.. (Might pick him up later and try to repair the damage by rerouting his development path.. Not sure?) Make sure your character’s personality matches their actions, but we’ll cover realistic actions next. Your character’s personality will also determine the people that hangout or work with you. I can list a ton of personalities, but the opportunities are endless ranging from being a conservative person to a raging asshole.
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  19. Short description: A mod that adds a ton of new (albeit lore friendly) license plates to the server. Detailed description: This is a mod that adds 50 new lore-friendly license plates for vehicles that are based on many of America's real life plates. Commands to add: None, just an addition to the plates available at mod shops Items to add: https://www.gta5-mods.com/paintjobs/new-license-plates-add-on How would your suggestion improve the server? Adds more variety in vehicle roleplay and can help players roleplay the elusive non-San Andreas native character. Some people like to roleplay moving to the city from somewhere else with an already-owned vehicle and a license plate from the right state might help them roleplay that a little more in depth. Additional information: Some of the non roleplay ones might have to be removed, but some of them can be faction specific (if possible). For instance, there's a San Andreas Firefighter one for FD members and then some brand ones that'd have to be removed.
    1 point
  20. This would be a good solution. I suggested something similar in the same thread that was posted above, but instead of working with commands, it would automatically calculate the amount of time you spend in an interior which technically would be when the lights are on. So the more you roleplayed in your house or business and the more people used it, the higher would be the pay. On the other side, this can discourage people from using them, so I'm not sure to what extent the pros outweigh the cons here. That system worked fine on OwlGaming when it was used but as someone who played a good large amount of time there I can tell you for sure that not many people adhered to the insurance script, mainly because it wasn't properly advertised enough though and many factions gave up on it because it was boring as there wasn't much roleplay involved. However, I'm sure that won't be an issue here, as GTA World has the triple or quadruple of the playerbase OwlGaming had and there will certainly be more time and room for such a thing to be properly done here.
    1 point
  21. Good faction to have around for gang members looking to develop their character a step further. Keep it going guys.
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  23. Personally, this is something I'd back. As an avid public utilities roleplayer I'd love for this to happen, even if it's not a bill to pay every month or so it'd be great to have someone maintaining and installing the utilities that keep the city running as I believe at present there isn't anyone doing this.
    1 point
  24. INSET: MARA SALVATRUCHA 13 HSK (Hillside Killer)
    1 point
  25. RACING IS MY SPECIALTY
    1 point
  26. Username: Korean George Comment: What? Last time I only found wheels and no frame, frame has more value to it anyway.
    1 point
  27. 1 point
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