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Showing content with the highest reputation on 03/30/2020 in all areas

  1. Four submissions - ecstasy mappings entry to the competition; 1- Welcome to the Arabian world, SmokyDots Hookah Lounge. 2- Don't get hit, else; 3- Live like a king; 4- We've got the coolest beans;
    13 points
  2. God made Serbs in his image.
    7 points
  3. March 29th, 2020. The Rockford Administration in partnership with Vespucci Sports issued a challenge for all citizens of Los Santos to come conquer Mt. Chiliad. Not only did the bravest of people get bragging rights of successfully climbing up Mt. Chiliad, but they would make lifelong memories and meet new, like-minded people along the way. Regardless of how difficult the terrain proved to be, no one faltered and backed out. Everyone followed the route up and fostered a healthy, encouraging spirit by offering each other inspiring words, quotes, and motivational beckons. The picturesque woodland vistas sprawled below as they advanced up the mountain, providing for breathtaking settings during the breaks taken along the way. Trekkers made the hike up under the beaming sun, but by the time they reached the mountaintop, the descending sun had created a kaleidoscopic palette of vibrant colors in the sky for them to leer at from the highest point in Southern San Andreas. Congratulatory speeches were given at the mountaintop, along with a round of applause for all, to conclude the event. The group's first of many steep uphills to leg up. Quite the workout! The first break. Hydration and monitoring one's well-being were of paramount importance. Enjoying the views of the canyons, Cassidy Trail, and the Los Santos skyline peeking from the other side of San Andreas. Aspen Nowak ensured no one's water supply ran dry, and that all mountain-goers could continue advancing up. After the break, the challenge to conquer Mt. Chiliad continued. While this view is sure to take your breath away, it was taken nowhere near the top. Fire Lieutenant Laura Murphy was on standby, ready to respond to an emergency call within a moment's notice. San Andreas Chiansky 24/7 had set up shop at the mountaintop, rewarding hikers with free refreshments! Signs indicating different path trails found at the very top. A map of the Southern San Andreas view stationed up top. The weather favored the event. No rain, just sun and clouds.
    4 points
  4. Let's get it boys, united and even stronger. @harrison @Medley @Bogatyr @Powley.
    4 points
  5. Short description: Trucking Additions. Detailed description: First off, I want to say compared to the previous system, the last revamp has been a major improvement and livelier. While a part of the community still perceives the job to be extremely grinding oriented without any flavor, I can say it’s not bad as some make it to be. That said, I’ll go on with a few additions and tweaks that would really help this take up a notch. • More Subtasks. The spectrum of a union based job like trucking goes far beyond simply driving from point A to point B. At Fairheart, we’ve tried introducing more jobs like desk-based jobs such as maintaining all the records, keeping track of who’s doing how, supervisions, cleaning and maintenance of the lot, the building, as well the fleet. Allowing /startshift payments for individuals working at the depot for jobs like these would be one major help to this issue. • Driver Based Tracking. Currently, although the /startshift command works for the trucking script, it’s safe to say there is no purpose or intent behind it. It doesn’t pay, which I figure it was never meant to, though it does show the time somebody’s been doing shifts. Again, as soon as you leave the vicinity of a depot, the time is no longer tracked. And I can safely say this too, time tracking will never work for the script even if the range was removed, because one may drive around with a fleet vehicle and do anything they wish. The solution to this? Having a track of the number of deliveries completed by each trucker during the week, and perhaps the amount of money they made to the firm and themselves from their contribution. This will give a clear insight to the upper half of the chain, leaving room for incentives, promotions and so on. • Bugged Location Reporting. I’ve figured while the PM sets up the custom item and businesses scripts, though in the process there’s a few locations where delivery points are not accurately set. A number of such locations have been unreachable, letting the entire run down the drain. A simple thread or a process to report such spots would be extremely handy, so concerned admins can fix it as soon as possible. • /lastdriver for managers. Often times for some reason or the other, one may leave vehicles lying somewhere. IRL obviously people log the vehicles leaving the depot with and sign papers. For the game, we have them radio what plate and vehicle they're leaving with. There are cameras at most of the depots too, so we would realistically be able to figure out who drove the vehicles last, to prevent and figure who's behind some misuse (if any). These are just a few things I touched up on and thought would be a major help, I'll tag @Chuck Lee since you've been at this longer and may have more to add. How would your suggestion improve the server? The suggestions will certainly bring more essence to this line of roleplay.
    3 points
  6. 3 points
  7. the entire server for the most part shittalks any public rp spots that pop up cause they lure shit rpers, so if u wanna find rp, go to clubs, bars, ghettos, wherever ur char would fit in and find some peeps to talk to and hope they aren't oocly antisocial enough to ignore you and only react to people they know weird cringy types. that or just do you and don't worry about it, find smth to do that keeps you out in the open and RP eventually finds you. i've just been walking around or riding on a bmx rping in random bursts here and there and run into people here and there for some pretty good RP just randomly out in the world. facebrowser's another great way to get rp connections and get involved with stuff if you know how to socialize and use social media to that effect (which a hilariously high amount of people don't). basically just go to usual spots that have players that you want to get involved with, and use FB. make sure your character has an interesting personality and you can hold a conversation, and RP will come your way naturally. be outgoing, talk to other characters. even if you have a depressed or socially awkward character, make them fun through the /me's or how they react to things, people want to interact with things that are fresh usually. thats p much the best on-topic to the original convo advice i can give to ppl. don't rush it. there's quite a few weird ass people around and you're better off just taking it slow and enjoying urself. if you're actively going to legal rp stuff such as bars and clubs, the arcades or w/e other place opens up that lures people, your chances of making friends or atleast finding rp skyrocket. same thing goes if you're just wandering around in the hood as a ghetto character, but you should be weary of which hood you're walking around in. a black guy in a hispanic hood is likely to get robbed or beat up etc. common sense essentially. tl;dr: if u want rp, go to businesses that open, go to hoods that are usually active, be outgoing, be interesting, if ur weird we gone ignore yo ass boah, pray to the rng gods that u dont get a bad rper doing any of this cus every rp scene has some shitters around, whether ur dealing with cars, law enforcement, gangs or any other of the usual. there's gems and there's poop but they look the same from a distance.
    3 points
  8. Connor has recently arrived at Los Santos. He has no family nor friends. He's a twenty five years old guy with a complicated past. Trying his fortune on the new continent once again. Was given a new opportunity at Kazanov and Thomas Trucking Co.
    2 points
  9. To be honest I rather see keys become a physical item you carry around in your inv with a unique serial per key. Should be the same for properties imo Maybe add locksmith shops allowing people to copy their keys/replace thier locks in case of theft/loss, or when you just want to have several spare keys
    2 points
  10. Email: contact @horizondevelopment.com Phone: #20919169 OOC As a group, we strive to provide a realistic construction-site environment and blue collar roleplay to the server. Expect union elections & politics, various blue-collar tasks, OC influence and more. If you're interested to RP a laborer feel free to join our discord here - https://discord.gg/cXHnzVmesN
    1 point
  11. Bourbon on the rocks ** This is not a faction thread but rather a development thread ** This thread is meant to document the development of a several individual characters with Irish origins
    1 point
  12. Tiffany Jouchi, 19 Years Old
    1 point
  13. Out of Character: By joining this faction you consent to being character killed at any time if leadership deems it necessary. If you leave the faction, you are liable to be character killed at any time by this faction on that character. You will have to gain permission before posting screenshots on this thread. If you have any questions, concerns or criticisms about the faction, please DM @Benny Black or @Sacred. We up-hold ourselves to a high standard of roleplay and you can be kicked out of the faction at any time if you do not meet our standard.
    1 point
  14. Short description: We need more more options to accept calls from whoever you wish to pick up and a better money system in which official taxi companies could benefit off of the percentage too Detailed description: Our current taxi system works but it's not great.. it'd be nice if it could get a lil more work done to it, for example by adding a /taxiaccept [number/playerid] - right now, you /taxiaccept the first person that requested a taxi and 9/10 times they either forget to /canceltaxi their request and the person that comes after has to either wait for quite a while or the taxi driver has to /taxiaccept, go to it's location, see if the customer is still there, if not, they need to /taxidone to move on to the next call. It's all just a massive hassle or the customer have moved to a different location entirely. By adding the /taxiaccept [number] it's would work better for serious taxi companies such as myself and possibly increase calls for us due to people not having to wait too long (if and when there's a taxi on duty) - plus with the current taxi system we cannot have a dispatcher, which in my opinion would increase RP drastically. Also something that would be nice, if you're on duty and you work for a company, whenever you get /paid by your customer it would take the company fee and transfer it to the company's treasury, i know we have a /paytaxi option but this is rarely to never used by anyone which also means a company wouldn't earn money if they have set a certain percentage of company fee. Commands to add: /taxiaccept [number/playerid] - /pay (already there) however if it can be reworked so when the taxi driver is on duty while working for an official company it'll take the company fee automatically (like /paytaxi) it's just almost no one wants or care to use /paytaxi which defeats it's purpose and the company fee's purpose entirely) Items to add: N/A How would your suggestion improve the server? It would increase RP for taxi companies and also have it so people wouldn't have to wait for their taxi request to get accepted if someone else before them forgets to /canceltaxi their request, which would increase transportation RP massively Additional information: N/A
    1 point
  15. Alright so first and foremost please don't call out other people / factions even though this is based on (recent) reports. This is honestly a question from me as I'm confused and would like it to be discussed. So feel free discussing this subject but I'm mainly hoping for a reaction from management and admins. However I think it's an important issue that needs to be discussed overal. Okay so I've noticed that most of the (recent) reports are about the player kill aka PK rule. Now I'm familiar with the global term PK but from experience I know that different servers handle the PK differently. So I tried to do some research and I couldn't seem to find a PK anywhere being defined in this server. The only part that talks about this in the rules section is the following, but it also includes a type: I believe the bold part misses out on a few words and is supposed to say: Once the players involved in your death have left (involved meaning present at the scene when your death occured in this particular instance, you can ..... and so on. So apparently this is the only part inside the rules that speaks on what you can do after have been player killed / PK'd. Now there is some examples defining the PK from previous servers I know of telling you: - ICly You forget about all events and all the people involved, 30 minutes prior and up to your death. You cannot go out searching revenge for your death as simply you're dead to the player that killed you. - ICly You forget about every event, action taking place or people involved prior to your death, you basicly have to start all over. - ICly You forget about every event and action taking place that specifcly lead up to your death. You also forget about the people involved in causing your death but you do remember everything else. You're dead to the other players involved in causing your death and therefore not allowed to revenge your death. Now some servers added something for realism: - You're not dead but you're injured heavily which causes IC memory loss of all events and people involved and leading up to your death. You cannot take revenge because ICly you're dead to the other players that were involved in causing your death and because your character turned to afraid and confused around the whole situation causing him to avoid finding out. I think we all get the global idea that PK is a precaution created to prevent players from going on an endles revenge killing spree. But the most important thing is the following part: Most servers added the following to the rule, You cannot partake in any revenge upon the players involved in causing your death unless being re-introduced to the scenario. Now I know for a fact that right now there's a lot of confusion on what "being re-introduced to the scenario" means. I feel that his is one of the main causes for many reports as we as a server should define "being re-introduced" in the server rules. Because many players will find a simple way to get re-introduced to they can involve themselves in the revenge. Now there's many examples players name in their reports such as: - It being a paid hit from someone else. --> Okay, but is a player that was related to the death allowed to give you that hit? This does simply fuel OOC revenge. - someone witnessing their beloved get murdered after they were murdered themselves, allowing them to rejoin in an ongoing feud. --> Okay, but is there a certain amount of time you have to wait atleast? And in case of a faction war doesn't this allow people to keep on re-introduce themselves forever? - Getting in a new feud with the involved players by accident. --> How is this regulated, how do we know a player didnt purposely created a new feud with them to get (OOC) revenge? We can't ban this rule as players simply can't avoid each other so how do admins handle this? And are we even allowed to get re-introduced to the current scenario which caused your death? Or are we only allowed to be re-introduced to a new scenario that involves the players that caused your death? As you can see I have many questions and the rules I showed all seem similar, but once you get into an IC situation the different rules show how different they really are and can have a big impact on the situation. A slight difference can have a huge impact on what a player is allowed to do after a PK and also impacts heavily how admins handle a report. Right no I believe admins look towards a report regarding to the idea of what a PK is, which can differ from person to person. So people feel free to show examples of situations that occured to show this but please leave out player names and factions.
    1 point
  16. I'm pretty sure this is already doable, I have seen plenty of arson cases on the server already, some out in Sandy when the Backwood's crew and their rival neo-nazi crew where at war, I believe their tattoo shop was burnt to a crisp, same with the Pink Sandwich, or w/e it's called, when then seperate Eurasain crews collaborated to burn it down.
    1 point
  17. 1 point
  18. Update 1.8f Additions The nagasaki chimera is now available to everyone in Sanders Motorcycles (next restart) Added a new FD, SD & PD helicopter /createscene is now back available! Fixes Fixed some issues with the spawning system Fixed some clientside errors related to vehicle streaming (undefined getType()) Fuel / Miles are now re-enabled
    1 point
  19. 1 point
  20. Good luck boys! Take it further!
    1 point
  21. SOUTHSIDER! I had a few roleplay scenes with you guys and enjoyed it.
    1 point
  22. 安息 R-Dub Candy Shop Mi Casa Su Casa
    1 point
  23. Law Enforcement & You A Roleplay Guide by An American Law Enforcement Officer Introduction Greetings! In this thread, we will be covering a variety of topics pertaining to roleplay as a modern American Law Enforcement Officer. For the majority of LEOs in the United States of America, their job - like many others, is simply that: work. Unfortunately, a false-narrative that dissociates society's understanding of Law Enforcement has been created; depicting police-work to be a gunslinging, high intensity profession. While there are times the job may demand a high-strung foot pursuit, or an individual being wrestled to the ground, work is more often than not relaxed - with an officer standing by for the 'better' calls for service from dispatch, face deep in YouTube videos on his phone while parked on the side of the road. For myself, Law Enforcement is just that - serving in a community of over 130,000 constituents as a Deputy Sheriff, my work has often times been extremely boring, with occasional bouts of exhilarating experiences of adrenaline-fueled scenarios. The ironic part is that the majority of this post will be written on-shift tonight, in between times where I may actually be prompted to do things. Don't let this fuel you, however - the majority of those in this profession, particularly those on the road in uniformed patrol, have a great deal of control over how their night goes, which will be covered later in this thread. Mind over Matter & Appearance One of the most important aspects of Law Enforcement is the human behind the badge. In order to accurately portray a Law Enforcement Officer, it is important to understand the day-to-day mentality an officer possesses. The men & women of Law Enforcement are, for the most part, average, regular, everyday people - people who spend their time at work discussing their home life, sports, or just everyday 'chatter' of conversation. Just this evening, my partner and I spent a solid hour talking about food. These sort of experiences are what build camaraderie, and an environment you truly care about. Despite the training & conditioning surrounding us, as those with the military - our interactions with both internal(within the agency) and external(general public) entities are mostly fluid, human, dynamic engagements. It is not uncommon that a large chunk of your shift is spent parked in a lot, side by side, talking about random things. Another key point to cover is the patrol mentality. This is one of the most important - and overlooked, aspects of Law Enforcement Roleplay. For most Law Enforcement Officers joining an agency, their foremost goal isn't to 'become Lieutenant, Chief, Captain, Commander' or higher echelon positions, especially in a quick manner. The desire & scope of work for LEOs chiefly involves patrol & CID. As Officers get older, their desire for more relaxed, less intensive positions grows. People often want more time with their family, or less risk of injury in the jobplace as they grow in both experience & age. However, this typically does not occur until much later in a patrolman's career. The majority of young people(ages 21-45) who end up in 'specialty' positions often describe how much they miss uniformed patrol, and tell younger/junior personnel the 'tales of their time on the road'. Probably the most fallible aspects of Law Enforcement roleplay is a community's desire for 'special' positions, particularly when most of American LEOs often start & end their career behind the wheel of a marked vehicle. Mannerisms are another large topic subordinate to this subject. For instance, Law Enforcement Officers typically speak with their hands - leaving their hands present within an imaginary 'workspace' that exists from the belt to about the chest area. This is trained into us, for quick utilization of tools, weapons, or combative techniques should the situation arise. This also conveniently keeps the subjects attention naturally toward our torso/head area. If within a closer proximity to others, we typically 'blade' ourselves - offering our left sides toward individuals, out of instinct as well. This is for tool retention purposes - as most of us are right handed, our firearms are typically seated on our right side. We often find ourselves reviewing others' clothing for any 'printing', simply to remain situationally aware. Law Enforcement Officers are also extremely attentive to what they have to say. Profanities & vulgarities are common, but only off-camera. As soon as situations arise, and an officer is forced to be 'on', a very professional, firm, and forward syntax is followed. Remember, why would you want to risk discipline or place your career in jeopardy over words? Firm, fair, and consistency are the key ethics regarding the profession. Professional Courtesy is the unwritten rule of 'aiding your fellow LEO' when it comes to enforcing the Law. At present, the narrative is that if you're a cop - you can pretty much get away with anything. This is the farthest from the truth. While there is truth to Professional Courtesy, it is only on small offenses(such as traffic violations, alcohol related crimes, et cetera) that officers may find themselves subject to the courtesy of discretion. However, drug-related offenses, or felonious offenses, will leave offending officers hanging dry. Integrity is one of the larger things they drive home with Law Enforcement. Remember, the majority of employees in Law Enforcement are often overworked, and underpaid - particularly in larger cities. In an area like San Andreas or Los Santos, it wouldn't be unreasonable to believe that overtime is exceptionally available, if not mandatory in some areas. Think about how this plays into your character's appearance - physical fitness often suffers due to intense schedules, uniforms may sometimes have an unkept appearance, patrolmen start carrying less on their belts, wearing their vests less, and are found napping in their vehicles somewhere secluded more often than not. Equipment One of the more important things of my day-to-day work environment is being as comfortable as possible. Typically, you can tell who is new based on how many tools they have, or wish to carry, on their belt. Naturally, the essentials(if not the patrol 'minimums') are: Service Weapon(pistol), holster(9mm Glock 17 Gen 3-5, .40 Glock 22 Gen 3-5) Radio/shoulder mic(earpieces are practically normal for patrol officers, so suspects who have memorized radio codes do not hear their information being 'hit). Handcuffs. Key-ring(digging in your pockets is often harder than you think). Magazines(two magazines is the public safety standard). Flashlight(rechargeable streamlight/strion series) Tourniquet(TQ) Taser(X26, Axon) Axon FLEX Bodycamera(industry standard) Of course, officers are issued a ballistic vest, ASP(baton), OC spray, glove pouch, and much more - but, when you spend the majority of your job on your feet or sitting behind the wheel, comfort and practicality come into effect rather quickly. It isn't uncommon to see officers with only the essentials on their persons - some go without vests, some go without batons, some go without OC spray - some go without everything aforementioned, and then some - it all is based on the individual. Just remember, if it were YOUR lower-back, how would you feel in a few days? Few months? By default, your average agency will issue the following equipment in total: Service Weapon & Holster(Level 3, which means three points of retention.) Three Magazines(50 RDS) Radio & Holster, Shoulder Mic Magazine Carrier(two pistol magazines) Ballistic Vest Handcuffs & Handcuff Holster OC Spray, Holster ASP Extendable Baton, Holster Tourniquet, TQ Holster Glove Pouch Key Ring Flashlight, Flashlight Holster Axon FLEX Bodycamera(audio & video) Axon X26 Taser, Two Cartridges(One In Device) Plate Carrier(Level 3 Plates, Discard After Use) AR-15/5.56 Series Rifle(Not M4A1s) Three 30 Round Magazines 12 Gauge Mossberg M590A1 Three Cases of Shells(Slug, Bird, Buck) Police Shirt(3 Work, 2 Dress) Pants(3 Work, 2 Dress, 1 Shorts) Boots(1 Pair) Campaign Hat Baseball Hat Reflective Vest Rain Jacket Heavy Jacket Regular Jacket Physical Training Gear(2 shirts, 2 shorts, 2 sweats) Badge(You get one.) These are all of the items associated with your 'patrol' usage pertaining to you. A little bit of background about your equipment & training; Tasers only 'shock' for five seconds. Most agencies place a maximum exposure standard of 3-5 cycles on each subject, before other tools should be utilized. Tasers don't always connect properly to complete the current. Loose, baggy clothing is often used as a counter-measure against tasers. The closer the distance, the less effective the taser is. X26s rely on NMI, or neuro-muscular incapacitation. The greater the distance between the two prongs, the greater muscle-seizure offered. Prongs only separate farther based on distance. Tasers can be re-used, but most officers only carry one or two cartridges. This means after you've fired the taser, you can't shoot someone else. Drive stunning is a practice used for pain-compliance techniques. A drive stun is performed when the cartridge is removed, and the electrodes are used in direct contact to certain areas. Agencies typically train for drive-stuns to the thighs. Glocks DO NOT HAVE TRADITIONAL "SAFETIES". There is absolutely NO such thing as unholstering your Glock, and switching the safety "OFF" or on. Glock 17s are more prevalent among agencies than Glock 22s. Some agencies issue both. They both offer the same magazine capacity, however, Glock 17s are chambered in 9mm, whereas Glock 22s are chambered in .40. OC Spray is extremely hard to get off of you, and guarantee prevents you from seeing completely. You are forced to work through it during Academy exposure, but without guidance, you are virtually useless. Most patrolmen don't carry OC, because it has a tendency to bust while in your patrol car - leaving you crying every time you work. Class 3 weapons(military grade MP5s, M4A1s) are reserved for your tactical response units/situations. Your uniforms & boots will fit fine, as you're fitted to them. Wearing a vest is not enjoyable, but you get used to it. Carrying an extra set of handcuffs is typically heavy. Your belt can't stay on you without BELT-KEEPERS. It isn't just 'click & go', unfortunately. Removing your weapon, in the real world, takes on average two-to-two and a half seconds with a Level 3 holster. If anyone tries to grab your gun from your holster, they can't/won't be able to. A level 3 holster can only be opened from the user, or someone grabbing you from behind who knows how to work the holster. If you have a ballistic vest(soft armor that patrolmen wear), and are shot by a rifle or shotgun, you are wounded. You did not learn kung-fu. DTAC, or Defensive Tactics, do not mean you can immediately subdue anyone and everyone. Control techniques assist in this, but getting people to the ground is the key. Nowhere does an agency train to just 'slug it out' without the purpose of subduing and restraining a subject. Knees & elbows, friends. Your Panic Button doesn't alert all of the officers that YOU need help. It clears radio traffic for 10 seconds, transmitting only your end to everyone. Dispatch is notified you pressed the button, and will send units if you don't respond. It's not a magic 'all cops to me' button until Dispatch comes into play. When handcuffing, it's important to 'check-for-fit' in the real world. A pinky between the flesh & steel of the handcuffs is optimal. It's also important to 'double-lock' handcuffs when applied, to prevent self-injury or the handcuffs cutting off circulation. While using your equipment, roleplay-ed in or scripted, remember the human element behind things. It is standard for Law Enforcement agencies to require officer exposure to their tasers, and definitely academy standard to expose students to OC spray. Vehicles Before we go into this topic, let's take a look at what your vehicle will always have. On average, you can find the following in each patrol car: First-Aid Kit Small Road Cones(3) Road Flares Small Fire Extinguisher 'Work Bag' consisting of ticket book, clipboard, and other small items Spare Tire Tire Changing Kit Jumper Cables Front Cab Gun Rack(Shotgun, Patrol Rifle) Gunbox(Trunk) Of course, each officer might take one or two things into his house & leave it there, but for the most part, it's rather standard. Now, one of the larger things about vehicles - the majority of them are old, beat-up, and falling apart. I have been blessed to be behind the wheel of an almost brand new Explorer Interceptor, but many of my friends are stuck with decrepit Chevy Impalas and Tauruses. Obviously, the new flagship vehicles for Law Enforcement are the Dodge Charger, Taurus Interceptor, and Explorer. These are reflected through the in-game lore equivalent vehicles, as well as the 10 year+ old 'Crown Victoria' packages. Remember the wear & tear your vehicle undergoes, and who may have drove it before you. Now, your vehicle is equipped technologically with the following: Lights(Strobe) Loudspeaker Console/Terminal Mobile Data Terminal Charging Station Night-Light(Red) Signal Booster Setina Push-Bars Cage(Doors Only Open From Outside) Contrary to popular belief, the majority of Police/Law Enforcement vehicles are not equipped with GPS tracking. Dispatch can track units in 'real-time' based on the location of their Mobile Data Terminal / Computer-Aided-Dispatch laptop, issued by the Department. This has 'intranet', which is hooked up to the county's internet system. It's important to try to take some time to file your reports while you're in-game. You pulling over to the side of the road to work on your 'CAD/LERMS' is probably one of the more realistic 'finer touches' you could exercise. While pursuits are fun, Due Regard is a nationally-expected practice when operating an emergency vehicle. Due Regard, in summary, is the regard required of a Law Enforcement Officer when operating his vehicle toward public safety. As a result of 'Due Regard' and vehicle pursuit policies across the nation, the majority of agencies have a no-chase policy for most circumstances, unless there is an imminent danger to the public and exigence can be articulated. With that in mind, it is important to not operate your vehicle recklessly or without regard to public safety, in order to mitigate liability. Things to Consider It's important to remember: The more gear, the more your character will feel uncomfortable. Bloused boots are uncommon, particularly in regular patrol environments. Unkempt grooming or uniform appearances will often raise discussion during 'roll-call', so it is best to avoid unnatural or too 'unique' appearances with colored hair, mohawks, or anything of the sort. Militarized appearances reflect uncomfortable personnel, and aren't commonplace among 'beat' cops. We're not afraid to use weapons, but it's also not our first-resort either. Communicate like a human being! Not everything is a huge, drawn out 'look what I know' of radio codes. Get to know eachother. Camaraderie is almost always absent among in-character officers. Remember to roleplay the finer things, they're what add to immersion at the end of the day. Not everything is 'cops & robbers', sometimes it's giving a homeless man a ride to the shelter, or playing basketball with abunch of people on-duty. Your gear, vehicles, and other equipment have realistic limitations. You're not RoboCop. You don't know everything. Even in my agency, some people have to pull up the lawbook PDF for our state for charges before writing an ABR. You're not Forrest Gump. Sprinting for blocks with equipment is practically powergaming without roleplaying effects. Your character is a real person, not a clone. Make your character have a background outside of Law Enforcement! Police Officer doesn't automatically mean tactical genius. Roleplaying mistakes is realistic roleplay. We speed everywhere, but not dangerously. There's a difference between 15 over and 50 over. Interacting with citizens for the purpose of just talking to them in a positive way is important, and required in the real world. If your backstory includes your mastering of Tae Kwon Do & 10 years in the Green Berets, your backstory is wrong. Remember to roleplay what's normal. It would be equally irritating if every single illegal faction were just Sopranos knock-offs, so why should policing all be high-speed? I plan to add more to this thread & edit things where needed. If you have any questions, feel free to ask!
    1 point
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