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  1. This is the story of Hope Harrison (previously Sophia Harrison), a twenty-year old hippie, drug addict that found herself indoctrinated into a cult called The Saved - lead by the mysterious, charismatic leader - The Father, Rowley Fletcher. Hope becomes one of the Father's most loyal and devout followers, willing to do anything to protect the cult as it prepares for The Reckoning - the second coming of Christ where the world will be rid of sinners and non-believers, and allow the chosen believers of the Father to prosper as they re-build New Columbia, starting with their camp - the Sanctuary. This is her journey as she delves deeper into the cult, whose goal is to convert as many non-believers as they can to ensure the Father's vision of New Columbia is met. A dark tale of cultism, religion and acid trips. (May have role-play that some may find offensive, sorry! But we're trying to achieve the vision of a dark, mysterious cult. All dark or slightly obscene situations have and will always be okay'd with the other party before any role-play takes place and nothing is ever forced on a person that wishes to role-play with us! ?)
    3 points
  2. This thread showcases the life & development of Joaquin "Bandit" Delgado. Bandit was born Joaquin Delgado, a 34 year old of Mexican heritage living in a rundown section of Los Santos; Jamestown. The area is widely known for their consistent crime & gang activity, although Joaquin invariably steered away from the path to a gang-banger. Due to the persistent shooting taking place between the local Jamestown gang and La eMe, Joaquin showed a tendency towards staying in-doors to commit to his tattooing and boxing vocation. It was inevitably a path of life or death; whether to carry out his practice or pledge to the rugged life of gang-banging and wage war alongside ill-advised teenagers whilst banking dirty drug money. Raised by Jorge Delgado, Joaquin never struggled with his relationship with his father throughout his childhood. His father's always been seen as an influential mentor, one who's been of great guidance in his jagged journey. Joaquin's aim was true, and was merely a sapling when he rode his first bike with sheer enthusiasm. The two managed to pull through financially, his father who worked as a full-time farmer in Grapeseed, Joaquin who slung candy around for every little penny. A roof over their heads, and food on the table. A common goal between the father & son to be achieved, albeit billing issues were a common occurrence throughout the years. Biking was a lifestyle of which his father truly cherished, one that was sincerely passed down to Joaquin. Biking, art & boxing; avocations that Joaquin highly values. Currently residing in the projects of Jamestown alongside his sister, Mayra Delgado, Joaquin calls in on his father who's settled in a retirement home regularly throughout the week. Games of chess, reading, television and story-telling. Moments that the two savor together; a father & son bonding. Joaquin has always been a mentor figure to Mayra. An introverted fifteen year old girl who looks up to her older brother. Times can certainly be rough for the two, even so they managed to pull through their monetary grapple. Joaquin raises Mayra in the neighborhood of Jamestown, in hopes of straying her away from the frenzied gang life. Bandit works extensive shifts in hopes to move out of the Jamestown area and settle elsewhere along with his younger sister. Although school has never seemed appealing to Joaquin, he's graduated from High School in ethics of his father's encouragement. His performance in art was exceptional, his steps progressively led to the field of tattooing. Only recently scoring a job in MayheM Ink, a tattoo shop located next door in Roy Lowenstein Boulevard, Joaquin has captured the local neighborhood's attention with outstanding tattooing performances and seeks prosperity. The employment has certainly bolstered his financial status, only to secure a permanent home in the Jamestown projects. Long hour shifts and heaps of appointments surged through. However, the income wasn't fulfilling. Joaquin participated in cage fights as a sideline vocation for supplementary cash, which led to a compact relationship between himself and his coach Wagner. Vespucci Sports' manager, Samuel Camastra was initially hesitant with Joaquin - given his ghetto background. He was given a shot regardless, his debut fight was in queue. His debut fight in the Vespucci Sports tournament led to a knockout victory, to which his opponent was sent to the hospital due to critical conditions. Camastra was struck with uttermost disbelief at the display, his doubts about Joaquin had perished. The results were certainly a motivational strike to Joaquin's determination for fighting. He was introduced to a group of motorcyclists by a mutual friend who branded themselves as a Motorcycle Club; Gravedwellers MC. The close-knit brotherhood, the parties, the roaring bikes and rides, the women - it all appealed to Joaquin. His eyes gleamed in great fondness, achingly determined to blend in and fly the reaper on his back. Presently a prospect of the club, Joaquin seeks to progress through the prospective stage; a proving grounds to validate your undying loyalty, value and resistance to the club. Striving to make it through and stand among the full members. Shockingly, things did take a turn. Throughout his prospective stage, Bandit managed to get along with very few people. A sense of bonding was lacking between himself and the majority of members - perhaps he didn't fit in. He felt out of place and was not quite fond of the principles he'd discovered throughout his time. Upon discovering a group of Vagos MC nomads in the state, a tight relationship was established between him and the group. Upon progressive build-up, Bandit agreed on handing his GDMC colors over in exchange for a position as a Vagos MC prospect alongside the establishing nomads. As a new road's been uncovered, Bandit is optimistic and committed to earning his full colors. Joaquin fit in impeccably with the group. The culture, ideologies and sense of brotherhood - he lingered to them all. The club was knit together by fierce comradery, a display that had drawn him in; brainwashed. Although, he was well aware of how the Vagos tackled obstructions. Sheer violence. For the duration of his time in the Vagos, Bandit has been involved in several stabbing incidents. It was merely a choice of adhere to the rules, or have his teeth stomped in. He took a toll to the outlaw path, somewhat aware that he's caught up in a route of savagery. Unfortunately, not aware enough to recognize it'll tarnish his balance of mind. His beliefs progressively took a turn, his sanity gradually seeping down the drain as the curtains unfold. Following his strained years as a prospect in the Vagos MC, Bandit finally patched in to the San Andreas Nomad chapter at the age of forty. He now remains as the chapter's Vice President.
    1 point
  3. This can be archived.
    1 point
  4. Info -10miles!!! -Registred Upgrades -HKS GT3-RS Sports Turbine Kit -Koni Sport Suspension Kit -Tarox F2000 Grooved Bespoke Brake Discs & Tarox Strada Performance Brake Pads -Piper Cams Performance Camshaft Kit -MR 5 Speed Dog Engagement Group N Gear Kit ((Turbo:Yes, Suspension 5/4(?),Brakes 3/3,Engine 4/4,transmission 3/3), Alarm 3, lock 3)) Price Buyout:190 000$ Starting price:160 000$ Also looking for trades (Trucks, vans, offroad vehicles, choppers) Contact Mail: [email protected] ((PM))
    1 point
  5. this one I can answer easily - the quality of roleplay done by a player is defined by their capability of making the character realistic. For example, being unrealistic is something like having a lacking backstory with lack of explanation behind having so much assets at a young age - 18-28. Creating a character to buy a fancy car and be a rich young person is easy sure, but it's not really considered to be quality role-play without first showing a decent effort put into it's backstory or in it's build up. Another example is 'I became rich by mining.' sure, it pays but it's hardly qualitative or realistic. A realistic and qualitative way of RP'ing would include your characters backstory, the characters flaws like good and bad traits which should be developed either through actual RP or through a decent backstory that has valid reasoning for it.. for GTA:World a big thing would be how the character has come by so many assets if that's the case and so on. Quality roleplay = realistic thinking, common sense, rule abiding and sadly but honestly true, general understanding and capability to type in the servers chosen language. Short /me's can often be just as good as long /me's. They don't make any such difference. Detail looks great but I could just as well make an RP using a toilet out of a /me followed by 4 /do extensions look worse than a few short /me's. It's generally a preference really. I personally mix and match depending on the events going on in my characters presence. It's a really great question tbh, hope my answer was good for you!
    1 point
  6. My man main Mo, keep it up homie, impressive stuff.
    1 point
  7. Big facts. That's pretty much the main reason that shit won't work. For every person that doesn't really care if their char dies and doesn't take anything IC to offense OOC etc there's like 40 players who do to varying degrees. Dream server would be full of people who're just there for the RP and detach themselves entirely from what happens in it. Smth like that would be prime for every death being a CK, since people like that tend to treat things a little more like 'w/e happens is final' in their RP from what I've seen over the years. Also wrong. If they accept death it'd be a PK and they'd treat it as if they bled out and died. If they wait and RP with an EMT to be treated and revived, it's not a PK and they remember exactly what happened. They got their foot shot to shit and most likely just passed out from the pain (to explain why they cant go anywhere obv).
    1 point
  8. No. If you've already got a store that can generate a passive income you should not have an entry fee, simple as.
    1 point
  9. IMO: limiting small creative businesses to a smaller entrance fee, or no entrance fee at all, is the same as crippling them. you don't need to go to a florist to place a flower furniture piece in your house. there is no scripted need for a florist. this creates an effect where; the owner of the small creative business, spends ALOT of his own hard earned money, on a non-profitable business, just for the sake of RP. I don't actually think that so many players on here would give up around 200k~~ just to create rp. I know I wouldn't, at all.
    1 point
  10. nah lol i get PKed every other week by robbers cause I work at a business. A day off after every PK would really be game breaking to me personally. Even without a day off I'd usually still have to wait for several hours to return to the business anyway cause of the NLR and the aftermath RP of PD still going on. I think it's just fine the way it is
    1 point
  11. Called a cab once, waited for 30 mins then I just logged off.
    1 point
  12. A while back I roleplayed a hardened alcoholic who was good at DUI but I still swerved around on purpose to catch the cops' attention, hoping it would create some RP. But nobody cared, probably because the standards are so low on the server when it comes to driving. Nobody stops at red lights even though they are synced, not even mentioning stop signs - they just don't exist to most drivers. PD's traffic game is still bad, I rarely see people getting pulled over for going 20MPH over the limit. Everything on the server is sped up twice, people run or jog instead of walking and ignore the traffic infrastructure to get from point A to point B faster and I don' get it. I don't mean to go off-topic here but I blame this issue partly on what I explained above.
    1 point
  13. the vast diversity of midrange civilian cars and trucks that arent spor-
    1 point
  14. I transferred a reaction from Keane’s post here to this post. The concerns raised about CK abuse are on point. Well done.
    1 point
  15. How exactly does it help the server to have fewer players? When you get PKed you don't go to the hospital, your dead character is replaced by a nameless NPC.
    1 point
  16. Exactly what I was about to say. Current system's fine imo. I never had any problems whatsoever with PK's since I've been on the server. If I PK'd somebody, the history's dead and we move on with our characters. If it's mandatory that I actually kill somebody, I'd follow through with a CK app. A lot of it just bubbles down to common sense, which a lot of people on the server seemingly doesn't have.
    1 point
  17. Taking his bicycle back from his classmate's backyard to get to work / Mr Woo can't open up the resturant.
    1 point
  18. Rae XIX - Hood Rat Harmonie
    1 point
  19. episode 2 : schmidt in trouble Later that night...
    1 point
  20. Just a bit fat no. I see no reason why someone's character should be essentially deleted after developing it for a solid year for some ridiculous reason, especially considering how some criminal roleplayers don't roleplay any of the consequences of murdering someone as if suddenly they are a stone-cold murderer that doesn't get care about others. Not saying everyone is like that, but a lot are. Sure there are some who do that, but chances are the one who will murder you for some ridiculous reason will not and then you're left characterless. Would it be fun? Not for me personally and I imagine a lot of others are on the same page. There is a reason why there are CK apps and admins can even force a CK if a situation is suitable without there being an app. This brings me to the next point, everyone and I mean everyone should be roleplaying fear of ending up dying regardless if there is a rule or you're gonna be CK'd. Anyone who doesn't is just a terrible roleplayer and needs to educate themselves, because stone-cold killers shouldn't exist from out of thin air. It's basically the equivalent of robocop in the criminal world, nobody likes those right? Back on the point, CK's apps are there for a reason and even when there isn't a CK app, people CK themselves because it makes sense to do in certain situations. This system is perfectly fine, it works, its fun so no reason to fix something that isn't broken. Also, as mentioned early, only CK's will diminish the player base by a big margin and simply will not work to be implemented on an established server. This would require a new server and be a thing from day 1. But as someone mentioned, this was a thing with a server in GTA SA - OwlGaming and is no further for a reason. It doesn't work. In the perfect world? It would, but sorry, it isn't a perfect world.
    1 point
  21. I learned one important thing during my time RPing a lawyer here: not only is this a niche field, but it can become prohibitively complex for most players to the extent that they are disengaged from participating. And for that matter, prohibitive to the extent they do not even want to participate. At the same time, the consequences of this sphere of RP and its effects in-game have only grown. I consider that a bad thing. I don't mean to sully this suggestion by linking it to the instance from which it was borne, but they are somewhat inseparable. Recently, there was a case called Klementz v. Santoro (that the author of this suggestion pursued). I believe, with certainty, the outcome of that case is why this thread exists. The aforementioned case was over a forum property sale conducted casually in PM and on the thread, the sort that have been conducted for the entirety of my time on the server. A player made a bid on the property and the seller accepted it at the time in PM. Then, the seller updated the current bid on the sale thread, informing bidders that a certain amount had been offered and would be accepted if not for higher offers. Someone bid higher and the seller sold their property to that player. The bidder who lost out contacted the above-named author to pursue a case. They pursued a case seeking nearly $650,000 in compensation and "LOST BUSINESS OPPORTUNITY" for an unrealized $400,000 bid on the property. To put this in simpler terms: someone bid 400k on a property, the seller said it was a good offer, then courted a higher bid and accepted that sale. The original bidder sued the seller for the value of the property and an added 20% after having lost nothing. The bidder paid no money preemptively, had spent little time in preparation, and certainly had not drafted an approximation of lost profit. The case continued only on merits that the IC lawyer was well-versed in contract law, motivated to win, verbally articulate and was willing to spend their free time drafting documents, briefs and numerous appeals. That does not make it a fair mechanism in the game economy or in the context of how this server has been traditionally played by most players. In fact, I consider it bafflingly predatory. The lawyer had sound legal basis in the real world, given the overwhelming broadness of contract law and how it can be applied. But it is abusive to assume that players on this server study law in that depth, and for that matter, that even many RP lawyers or IC police study law in that depth. Some do, but overwhelmingly, they acquired that knowledge prior to playing this server, because these are not technicalities that anyone comes to understand in the course of a night, a week or even a month. When Dean and I pursued cases, we sued based on explicit contract law that a party signed with full knowledge of the consequences, or we sued the LSPD for criminal appeals or civil damages; in effect, so no single player's entire account and role play experience ended up wiped out by a wordy hobby writer. Advocates of the author's suggestion would say "ignorance of the law is not a defense from the law." Essentially, every businessperson needs to be an expert in contract law or ICly employ someone who is. Certain individuals who have come to this RP sphere command great breadth of overall legal knowledge, such that to adequately defend oneself, a player would need to be legally well informed by actual real-life standards, not even video game standards. By no means do I consider this sphere of RP one that players should be consequentially compelled to participate in, and I say that as one of the only people who actually participated in it as an "early adopter," before there was a DA's office, a public defender's office, or prosecutors. TL;DR - IC lawyers, at the end of the day, mostly care about the jurisprudence at debate rather than the IC consequences of the case. It is a game of intellectual and verbal sparring for "educated hobbyists." But a rule like this compels ordinary players who would rather run a business in-game to get caught in the crossfire of a forum sparring game. In the above-mentioned case, it nearly cost a player $600,000 in fees over technicalities of a forum sale, and nearly awarded that same amount to a player who did absolutely nothing other than bid too low and then call a lawyer. This is a dangerous and abusive avenue for legal RP to take, one that would put 95% of players off the system and create an artificial forum aristocracy of knowledgeable and wordy forum warriors with disproportionately high levels of influence in-game. This happened on NGG, where, (no offense) the above-mentioned author maintained the excessive degree of scope and IC influence I'm trying to speak against. I do not want to play on a server where the average player's experience can be irreparably obliterated by law wonks knipping at technicalities, knowing that the people they are pursuing would have no reason to be knowledgeable about any of them. This suggestion is hardly a veiled attempt at reaching that type of ecosystem: the permissible level of being able to take a PK/CK or other IC course of action is that risk has to be 90% of a player's wealth. Who wants an IRL lawyer to be able to clean a player of 89% of their entire accumulated wealth and cripple their RP experience just for kicks and online legal sandboxing, without even having to go in-game to do it, over a forum bid? Not me, and I know how to do it! It may look like a lot of hard work and a lot of effort, but it is done by people who actually know how to do these things. I can tell you from personal experience that the author of this post does not spend weeks researching cases: he spends a few hours. And it has the potential to be used in an extremely predatory fashion, to the disadvantage of the majority of players on the server, to the advantage of a very select and learned few. It has already been used in a predatory fashion, and even as one of the first active IC lawyers on this server, I'm very glad that the case which seems to have spawned this suggestion came to an "out-of-court" end. Dean and I once pursued a criminal appeal for over a week that ended up being voided OOCly, and it was a case that would have cost the LSPD a good deal of money that would have gone to the client and ourselves. In the end, we got nothing. Boohoo! The overall server and gameplay experience should not revolve around dictation by law heads in a niche field.
    1 point
  22. Feature Showcase: Forensic Firearm Investigation Introduction Forensic Firearm Investigation is a new system that aims to give a fresh and realistic look at Firearms. The key objectives are to give immersion to various Crime Scenes and boost detective/investigative type of roleplay. New additions that this update include are Spent Cartridges/Shell Casings and an Investigation Lab. Shell Casings / Spent Cartridges Upon firing a weapon you will now notice that a spent cartridge is left behind. If you are near one (or more) you can press Y which brings up an interaction menu that lists you the closest shell casings to your position. Upon choosing one from the list you are greeted with a couple of options. You can choose to either examine (1) it or pick it up (2). Examining a Shell Casing (1) If you choose to examine a Shell Casing, a message sent to you revealing some details regarding this specific Spent Cartridge. There are two pieces of information which would be of interest to you. Those are the Temperature and the Condition of the casing. The temperature value starts from around 370°C (~700°F) and drop down to environment temperature (which you get via /weather) at a decreasing rate. The whole process takes around 5 minutes which gives you a nice window to time events and so forth. On the other hand, there are four (4) different levels of condition. A shell casing can be Trashed, Severely damaged, Good or Excellent which is internally randomized whenever a round is fired thus a casing is dropped onto the ground and plays a huge role in the examination part of the system which is covered later down below. Picking one up (2) Dropped Shell Casings have a "lifetime" of two hours, they get automatically deleted if no-one picks them up within that window and are not stored in the database. They can be picked up anyone and is suggested that you do if you wish to avoid the Law's attention. Trying to use one (via /useitem) will display the condition, the cartridge type but not the temperature. Trying to use one as a LEO gives you an extra field called Label in which you can populate with some text and as you can see, it is now considered an Evidence Bag. It is expected that you roleplay picking and bagging them up when you do so. The Lab The Forensic Laboratory is a facility where Shell Casings are brought to for Analysis. By entering the premises and pressing Y, once again you are greeted with an interaction menu. Preliminary Examination Most notable at this point is the "Turn In Shell Casings" option. Upon selection, it runs a process that goes through your inventory items and extracts all the shell casings out of it. The Lab Personnel would then proceed and run a preliminary examination for each of the casings that you've just brought in that determines whether or not an Evidence Bag will be kept for further examination and long term storage. For a Shell Casing to be stored and be further examined, it needs to have a satisfactory condition and the cartridge must have been fired from a non-police-issued firearm. The second constraint is straight forward but as for the condition it goes as following: If a Shell Casing's condition is label as Trashed then it instantly gets discarded. If it is labeled as Severely damaged then there is around 75% chance to be discarded. If it is labeled either Good or Excellent then it is kept for further examination and long term storage. The Evidence Bags that are kept, they are assigned an ID and can be previewed using the /casing command or using the Mobile Data Computer. MDC Shell Casings Evidence Bags The Command Explanation option displays you a short help text related to the /casing command, the command functions are also explained in detail within this thread further down below. The Help Page option directs you to this page. Further Examination After a Shell Casing (effectively an Evidence Bag by now) finally goes through the submitting process the Lab immediately starts examining the Spent Cartridge for unique striations and markings. This process effectively takes ~40 minutes for a Shell Casing to complete. Keep in mind that the quality of the casing influences both the time needed to yield results and the amount of Evidence Bags/Casings needed in order to get a positive match. After the examination the Evidence Bag becomes available for checking/matching against seized weapons or Serial IDs. Effectively it comes down to a routine where everyone collects evidence, labels them and passes them onto the Lab for processing. Then when a weapon is seized from a suspect that in turn gets passed onto the Lab to match against all the processed casings and see if there's any matches. Here are two examples, one of a positive match and the opposite. If there are more than 10 casings relating to a specific firearm then you are prompted with expand option. The expand option would list the evidence bags like this Command For simplicity, all "commands" related to this system all fall under one command in a form of a tree. You can see the various "sub-options" and their corresponding actions below. Extra An additional /examinecasings command has been added to address the issue where there are multiple interactable dropped objects around you along with the casings while pressing the Y button to interact with them. The mentioned command works uniquely with the shell casings and brings up only the appropriate menu.
    1 point
  23. People needa get over this GTA Lore BS and learn to be creative and roleplay like real people, not GTA online characters. Cars are reasonable because there's a shitload of content there. But shit like clothing brands, alcohol, phones and cigarette brands should be up to the player to roleplay. I'm not a fan of having my RP dictated, so I'm not about to let someone tell me my char has to drink 'cerveza barracho' and not corona. It's simply not gonna happen because i cant and don't take GTA Lore seriously. I RP as if my characters a human being in the real world so I'll use real world brands if I desire to do so. If people don't like that? Well shit, I really don't care.
    1 point
  24. While it's not piracy, it's still violating the individuals copyright (plus I doubt they've put up any direct or indirect indication it's not their voice) , which can put GTAW in the firing line should a DMCA be submitted as they're required by law to comply with. Failure to credit the artist is still not acceptable at all, don't steal peoples work and play it off as your own, that's just sad and scummy.
    1 point
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