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  1. « I was totally on my way to pay it, officer » by that person who definitely wasn't going to pay their insurance It happened to all of us. We were merrily driving on the roads of FREEDOM™ until, suddenly, the sirens and lights of a police car could be perceived behind. Most of us wisely decide to pull over, for the alternative (usually being shot to death by 15 officers with assault rifles) isn't a most entrancing one. This time though, the situation was a little awkward. While the LSPD pulled Joey* over for no reason, they hoped to find a crime they could charge him with. And like most people in Los Santos, Joey has never paid a single cent of insurance in his life. Luckily, his quick wits gave him a novel idea: he was heading towards the city centre and therefore, a great excuse started bubbling in his most active young mind. As soon as the police officer happily realized the man didn't have insurance, Joey proudly replied: « Well, I was actually on my way to pay it, officer! The DMV's just down the street, see? ». And to the officer's disappointment, this last statement was indeed true. The DMV was merely a few hundred feet from their current position and the car was heading in this general direction. It was most credible, and the young Joey had an absolutely clean record. He hadn't missed any red light, to the officer's increased disappointment, and there was no good reason to arrest or fine him. Alas, he had to let Joey go. After thanking the law enforcer, Joey went back to what he had originally planned: smoking a nice fat spliff on Muscle Beach. We had a talk with the policeman, wondering why he let Joey go. He could have decided to impound his car, regardless of Joey's stated intention. To that, he remarked: « Truth is, I haven't ever paid a cent of fucking insurance either. It costs like twice my monthly salary to insure a damn Panto, nobody's gonna pay this shit. ». Another wonderful moment of bonding between the citizens of Los Santos, and its stalwart protectors. *Name was modified to preserve our source's anonymity, because we're that professional. Paints news is a news outlet, providing the most dubious information from the less reliable sources. Nothing we post should be taken as fact, unless you really have no critical sense. For more not-so-dependable information, do follow us on Facebrowser. We cannot, however, pay for your insurance.
    3 points
  2. Hello! I'ma just chime in here. I've been teaching American Karate for 4 years and have been fighting competitively in the points sparring circuit for over a decade years I currently hold the rank of First Degree black belt and although I still practice Karate, I choose not to continue with a second or third degree. I've had my fair share of interactions with black belts of a wide varieties in style including Karate, Tae-Kwon-Doo, Judo and jiu-jitsu. While earning your black belt is still very much impressive. It is a rank that has been blown out of proportion. For the most part (Unless your practicing a particularly technical/dangerous martial arts like jiu-jitsu) Earning a black belt simply means you've became proficient in the basics. I've met black belts who can barely hold up a kick and I've met black belts who could flawlessly execute complex combinations after seeing them performed once. To show you what I'm talking about here are some examples. large majority of American Blackbelts: A small minority of American Black Belts: See the difference? If anybody in an RP fight try's to do some complicated kick or hand combination because "i AM BlAcKbELt" they don't know shit about martial arts. Anybody with 50% of their left brain is going to rush and tackle you. You do not have the time to execute complex moves in a street fight. This is Martial Arts self defense 101 anybody with a Red belt and above would know. If you watch the videos closely, The Red fighter in video #1 is a Third degree blackbelt (Designated by the three hash marks on his belt and Black Piping on his uniform). Red fighter in video #2 is a Second degree blackbelt (Designated by the two hash marks on his belt and gold piping on his uniform). 10/10 times Red #2 is kicking red #1's ass because every time that Red #1 attempts one of his spin kicks, Red #2 is going to launch a jab punch or side kick while Red #1 is winding up. This goes to show, complex moves do not work in actual fights. I keep a bottle of tequila under my desk, Every time I see someone try to be a modern day Bruce Lee I take a shot so I can lose enough brain cells to understand why people do it.
    3 points
  3. Short description: Pressing a key in order walk automatically like the cruise control Detailed description: Most of us RP while we walk and it can be much better to have a key which will automatically walk your character like the new car system (Cruise control). I think it's very useful and can improve the RP because it's quite annoying to walks and write at the same time + It's more realistic to talk and walk the same time and now people have to stop in order to write their RP before they continue walking. Commands to add: Toggle PG DN/PG UP Items to add: N/A How would your suggestion improve the server?: It can get a new level of RP + it's less annoying to have a key that makes your character automatically walk while you write something down (RP) + Look better and more realistic Additional information: Let me know what you think by commenting down below ?
    2 points
  4. Or start enforcing rules how people ride motorcycles. I can name you countless "gangbangers" on crotch rockets that are going into turns 100+MPH like they're Valentino Rossi, cause they know they can abuse the bike and it's physics to lose the cops. I see no issue with someone being beanbagged off the bike at low speeds.
    2 points
  5. Are You Over Eighteen? YES NO (( clicking yes would lead to the article, clicking no would send the reader back to the Saints News homepage )) Interview With a Dominatrix By Haley Niamh Connor I've been working a whole lot recently. When I say a whole lot I mean I've slept at the office more than once over the past week. There's been a lot of actual news to report, and Saints is moving house to a bigger and better office. It's grand but draining. I left the office the other morning around five or six. I'm not exactly sure when. Sakana is one of my favorite spots in the city and I saw their bar was open. I decided to stop by and have a drink before heading home to enter hibernation. Behind the bar stood a tall woman with a posh English accent. She was wearing a gold and black blazer with a purple turtleneck underneath. I was enthralled. I have a real propensity for all things "out there" and the outfit caught my eye. She poured my Scotch and we got to talking. Her name was Eva Blackwood. I remarked that I thought I knew her. We'd met before. She had been working the bar at the Amphitheater one evening I'd stopped by to visit. Ever present on FaceBrowser as I am, I brought up the fact that I'd seen a status of her's explaining that she'd be, " re-establishing [her] Dominatrix business in Los Santos". This had me curious. Not in the way a potential customer would be curious, but more so by the prospect of taking a glimpse into a world I've no experience with. I decided to ask her if she'd like to chat for an article. She said yes. Below is my interview with Eva. EB, naturally, stands for Eva Blackwood. HC stands for Haley Connor. _______ HC: So how does a typical "session" go? EB: I typically introduce myself and get the client's full name. This can be used to my advantage later. From there we go into what they would like, boundaries, and no-gos. I will never subject anyone to something they are not comfortable with, ever. A safe-word is installed if necessary, and we select an acceptable play area. From there, I work them into things, I try not to get too vicious with newcomers. HC: You've been at it for a wee bit, far as your post on FB sounded since you're reestablishin'. What're the most common requests? EB: In my time? By far, light bondage elements, flogging and lashings, and asphyxiation. I don't get as many macabre requests as television and movies like to depict. Sure, they are present, but the predominant makeup of my clientele are just people who want something they can't get from others because they're afraid to hurt them- in a controlled, safe environment. HC: : I think that's something that does a disservice to your line of work. Misconceptions. Do you ever face hearing people say your line of work is something it isn't? Stereotyping and all that? EB: Oh, most definitely. By far the worst offenders are people who assume escorts and dommes are the same things. There is a little crossover given the right payment plans and trust between the domme herself and the client, but they are hardly the same thing. I suppose another would be the assumption that all we do is "beat people up", there is a lot more to the profession than one-sided brawls, that kind of thing rarely even enters the picture. HC: So, when did you start? As in... how long have you been at it on a professional level? EB: Professionally? Five-ish years? I eased myself into it in Vice City. That city infected me with its hedonism, not that I wasn't already perverse in nature before I landed there. I lived in Vice for six years and did nothing but Domme for five of them to keep my bills paid. Once I had a clientele built up, I could persist on it alone with regular appointments. HC: I'm not sure I'd call it perversion, but of course I don't know you well enough to make a determination on your character. But what drew you in? Have you done it independently from the get-go? EB: Money and my own desires brought me to it. I saw an unfilled niche. Surprisingly enough, despite being a modern-day Sodom and Gomorrah, I could find little in the way of competition in my vein of exclusivity in Vice City. I had done it privately for my partners in the past, so I figured, why not commercialize it? As for agencies, I had none. I liked to set my own appointments. I had an assistant who vetted clients before I met with them but other than that I was on my own. It was nice. HC: I think that's grand. Entrepreneurial. Finding a niche in a field you already know you enjoy and filling it. I think one thing many people think, due to the sexual nature of the business, is that sexual favors are included. Now I'm not asking you to answer that. I can strike this question from the record if you tell me to and my word is my life. But is that true? How does that aspect work, if at all? EB: Oh, of course. Well, I can tell you that they most certainly are included for trusted clients but it is almost always one-sided. I had stated there was a stark difference between Escorts and Dommes; It's an accessory to the job, not the fulfillment of the task itself. I don't let myself be used. I am in control, yes? If you catch my drift. I should re-iterate those kinds of services are only rendered for the right price to the right people. HC: Do you want me to run that answer there in full? EB: Omit what you like. The point of "trusted clients" being there is not always an exchange of money for that kind of service itself. The money does not pass hands for sex, it passes hands for what happens before it, and there is an agreement there. San Andreas has interesting laws on the manner. HC: Money's for the company or in your case the domme experience. Anything after that isn't expected via transaction. EB: That's the idea, mhm. Though, I must add. If someone pays me for something that isn't actually domme work that falls into escort territory without entering the territory of sex, I do my best to provide. I have been hired for companionship, for someone to talk to, for GFE (girlfriend experience). I will do it, but it is not my specialty. I'll slam Sprunks and play video games if someone pays me enough. HC: What would you say to someone who's curious about the experience but is either too embarrassed or too intimidated to try it out? EB: I'd say give it a shot with the right person. Whether that's with a professional or someone they know and love. Far be it for me to monopolize choking, hm? As for intimidation - that's half the point of a Dominatrix, really. It's only natural to be flustered, but many of my first-timers have found themselves to have a pleasant time. We're not all cold words and the crack of whips. At least I'm not. I am genuinely concerned with ensuring those who hire me have a good time. HC: And if someone is interested in giving it a try how can they get in touch to schedule something? EB: They can, in the most easy sense, contact me on FaceBrowser direct messages to work things out at 'Eva Blackwood'. I give out a work cell phone number to those I trust once that has been established. I also accept just walking up to me and asking, but of course, not while I'm at work elsewhere, and with discretion in mind! HC: And as I always ask during these types of interviews: Anything you'd like to add at all? EB: Never be afraid to try something new, because the only way you can find out if you don't like it or not is to just do it. _______ Suffice to say Eva's personality and the openness with which she talked about what she does were both pleasant surprises. I'll admit that before speaking to her I believed the profession was "all cold words and the crack of whips". I thought it was a novelty. Something strange for strange people. Eva certainly changed my view. It's clear she loves what she does and takes the work seriously along with her clients. I won't be purchasing a session for myself. However, I see why people would be curious to experience it. As stated, Eva can be found on FaceBrowser under Eva Blackwood for planning a session. If this is something that interests you, get in touch. As with most anything, it's best to do so with a professional who knows what they're doing. Perhaps you'll find it's something you truly enjoy! Saints News
    2 points
  6. Being proficient in a specific martial art does not indicate that one will be 100% effective in unarmed combat against other characters, unless the other characters are not trained to fight, at all.
    2 points
  7. I'd say 3 out of every 5 roleplayers are roleplaying themselves. But exaggerated, almost super hero like versions of themselves that are afraid of nothing and look like super models.
    2 points
  8. i know my g’s got this
    1 point
  9. I have texted a few people from the PM already hopefully one of them replies and can validate it, thanks for the input.
    1 point
  10. This thing's actually amazing & it's nice seeing how the server pop went up. ♥
    1 point
  11. Which is an OOC issue, not an IC one. An IC method is used to solve the OOC issue of a player abusing the game physics to their advantage, so the other side can have an even bigger advantage. This is avoiding the point that naturally motorcycles are quicker than police vehicles in a city environment. The interceptors the PD has available have a top on par with most motorcycles, even when the motorcycles are doing a wheelie. It's a forced animation where there are officers close enough to land an accurate shot on a moving target. It makes it almost certain that an arrest can be made, especially when you take into consideration that follow up shots can happen instantly. The actual effect of the shot should be determined by those involved depending on the distance between the shooter and the person that got shot. Players who evade constantly and don't roleplay correctly should be reported. There has only been one RP quality report in the past 30 days to report someone who evades constantly and doesn't roleplay. If it was reported through the proper channels then things could be done to make sure these people roleplay properly, rather than two sides employing unrealistic tactics to get what they want.
    1 point
  12. Beanbags are designed to hit someone, cause pain and then encourage them to comply. They don't actually transfer enough kinetic energy to push a standing person back. I'll link an example to show what I mean. If you're uncomfortable with seeing someone being shot with a beanbag, don't click the link: https://www.youtube.com/watch?v=TDLBwLXzxWs&feature=youtu.be&t=5 There are other examples I've seen of beanbag shotguns being used in real life but they also include shootings or people that seem to shrug off the beanbag hits. Will it hurt a lot? Obviously. Would it effect a motorcycle rider? Absolutely. But I don't believe it's enough to actually knock someone off a motorcycle. I don't believe that, in the interest in having a realistic roleplay environment and to be fair to players because of how the script works, that the LSPD should be using beanbag shotguns on moving targets. Since it forces the rider off and doesn't give them a chance to roleplay, it's powergaming in my opinion. This is my own opinion though and the final decision is something for Legal FM to decide.
    1 point
  13. I think if you have an issue with this, I'd probably ask to get the script updated with a new system regarding LTL injuries and realistic portrayal of them. I agree, not giving you a choice is poor, but that's not fault of the LSPD, that's the script, and something for server administration to consider, in my opinion.
    1 point
  14. Why would it be powergaming? The entire point of a beanbag round is to immobilize the suspect through the use of the beanbag round, which, when fired from a shotgun, hurts like shit. It's completely possible for it to knock you off the bike.
    1 point
  15. I don't know, the last developer who was adding them has left, I gave the file with the animations to Stefan a weeks ago, but I don't really know if they are going to add them.
    1 point
  16. Welcome to Paleto Bay boys, glad to see more activity up there ?
    1 point
  17. Executive Association Drops DJ ONO  Haley Niamh Connor Tonight John Monroe, the top man at Executive Association, contacted Saints News to release information about the company's relationship with Ruriko Onohara (also known as DJ ONO). Below is Monroe's statement: Executive Association has broken ties with Ruriko Onohara, also known as DJ ONO. This is due to pressure from the media, disputes within the brand, and outside sources questioning my staff who are in no way involved in the matter. This comes well after the beginning of public outcry against DJ ONO, and Executive Association for employing him. Monroe's earlier comments justifying Onohara's hiring can be found in the related stories below. Related Stories: Behind a Murder How and Why was DJ ONO Given a "Second Chance?" Saints News
    1 point
  18. I totally forgot about it, you're right. But still, it's better to have a key to toggle it ? Thank you for reminding it.
    1 point
  19. Lets get it @zUgg zUgg Credit for the dope video edit
    1 point
  20. Pretty much the GTA:W character redone in Menyoo. It's the GTA:O ped. No interior. Tried it with another model, had no luck. Recording for 5-10 seconds, TPP. Edit: Fixed it. Remade it from scratch and now it works.
    1 point
  21. Feature Showcase: Business created items : restaurants, video game stores... Information In order to improve the immersion of the GTAW Roleplay world, we've added a new script that allows everyone to start a business that will be able to create items of your own! These items will have unique names and you'll be able to directly sell / give them to other players. So, what kind of opportunities is now possible thanks to this ? Restaurants, video game stores, food trucks, art galleries, music stores... Command /createitem <recipe,goods> item_name Example of available businesses There is no limit to what this system allows! Make sure you request one through Property Management on UCP here. The example of available businesses are: Restaurant: create your own recipes and prepare them for other players Book store: Sell comics, new books... Art gallery: Always loved art? Create some paintings and become rich selling some rare paintings! Sex shop: Wish to sell adult DVDs or items? It's your opportunity to start today! ... Screenshots
    1 point
  22. Law Enforcement & You A Roleplay Guide by An American Law Enforcement Officer Introduction Greetings! In this thread, we will be covering a variety of topics pertaining to roleplay as a modern American Law Enforcement Officer. For the majority of LEOs in the United States of America, their job - like many others, is simply that: work. Unfortunately, a false-narrative that dissociates society's understanding of Law Enforcement has been created; depicting police-work to be a gunslinging, high intensity profession. While there are times the job may demand a high-strung foot pursuit, or an individual being wrestled to the ground, work is more often than not relaxed - with an officer standing by for the 'better' calls for service from dispatch, face deep in YouTube videos on his phone while parked on the side of the road. For myself, Law Enforcement is just that - serving in a community of over 130,000 constituents as a Deputy Sheriff, my work has often times been extremely boring, with occasional bouts of exhilarating experiences of adrenaline-fueled scenarios. The ironic part is that the majority of this post will be written on-shift tonight, in between times where I may actually be prompted to do things. Don't let this fuel you, however - the majority of those in this profession, particularly those on the road in uniformed patrol, have a great deal of control over how their night goes, which will be covered later in this thread. Mind over Matter & Appearance One of the most important aspects of Law Enforcement is the human behind the badge. In order to accurately portray a Law Enforcement Officer, it is important to understand the day-to-day mentality an officer possesses. The men & women of Law Enforcement are, for the most part, average, regular, everyday people - people who spend their time at work discussing their home life, sports, or just everyday 'chatter' of conversation. Just this evening, my partner and I spent a solid hour talking about food. These sort of experiences are what build camaraderie, and an environment you truly care about. Despite the training & conditioning surrounding us, as those with the military - our interactions with both internal(within the agency) and external(general public) entities are mostly fluid, human, dynamic engagements. It is not uncommon that a large chunk of your shift is spent parked in a lot, side by side, talking about random things. Another key point to cover is the patrol mentality. This is one of the most important - and overlooked, aspects of Law Enforcement Roleplay. For most Law Enforcement Officers joining an agency, their foremost goal isn't to 'become Lieutenant, Chief, Captain, Commander' or higher echelon positions, especially in a quick manner. The desire & scope of work for LEOs chiefly involves patrol & CID. As Officers get older, their desire for more relaxed, less intensive positions grows. People often want more time with their family, or less risk of injury in the jobplace as they grow in both experience & age. However, this typically does not occur until much later in a patrolman's career. The majority of young people(ages 21-45) who end up in 'specialty' positions often describe how much they miss uniformed patrol, and tell younger/junior personnel the 'tales of their time on the road'. Probably the most fallible aspects of Law Enforcement roleplay is a community's desire for 'special' positions, particularly when most of American LEOs often start & end their career behind the wheel of a marked vehicle. Mannerisms are another large topic subordinate to this subject. For instance, Law Enforcement Officers typically speak with their hands - leaving their hands present within an imaginary 'workspace' that exists from the belt to about the chest area. This is trained into us, for quick utilization of tools, weapons, or combative techniques should the situation arise. This also conveniently keeps the subjects attention naturally toward our torso/head area. If within a closer proximity to others, we typically 'blade' ourselves - offering our left sides toward individuals, out of instinct as well. This is for tool retention purposes - as most of us are right handed, our firearms are typically seated on our right side. We often find ourselves reviewing others' clothing for any 'printing', simply to remain situationally aware. Law Enforcement Officers are also extremely attentive to what they have to say. Profanities & vulgarities are common, but only off-camera. As soon as situations arise, and an officer is forced to be 'on', a very professional, firm, and forward syntax is followed. Remember, why would you want to risk discipline or place your career in jeopardy over words? Firm, fair, and consistency are the key ethics regarding the profession. Professional Courtesy is the unwritten rule of 'aiding your fellow LEO' when it comes to enforcing the Law. At present, the narrative is that if you're a cop - you can pretty much get away with anything. This is the farthest from the truth. While there is truth to Professional Courtesy, it is only on small offenses(such as traffic violations, alcohol related crimes, et cetera) that officers may find themselves subject to the courtesy of discretion. However, drug-related offenses, or felonious offenses, will leave offending officers hanging dry. Integrity is one of the larger things they drive home with Law Enforcement. Remember, the majority of employees in Law Enforcement are often overworked, and underpaid - particularly in larger cities. In an area like San Andreas or Los Santos, it wouldn't be unreasonable to believe that overtime is exceptionally available, if not mandatory in some areas. Think about how this plays into your character's appearance - physical fitness often suffers due to intense schedules, uniforms may sometimes have an unkept appearance, patrolmen start carrying less on their belts, wearing their vests less, and are found napping in their vehicles somewhere secluded more often than not. Equipment One of the more important things of my day-to-day work environment is being as comfortable as possible. Typically, you can tell who is new based on how many tools they have, or wish to carry, on their belt. Naturally, the essentials(if not the patrol 'minimums') are: Service Weapon(pistol), holster(9mm Glock 17 Gen 3-5, .40 Glock 22 Gen 3-5) Radio/shoulder mic(earpieces are practically normal for patrol officers, so suspects who have memorized radio codes do not hear their information being 'hit). Handcuffs. Key-ring(digging in your pockets is often harder than you think). Magazines(two magazines is the public safety standard). Flashlight(rechargeable streamlight/strion series) Tourniquet(TQ) Taser(X26, Axon) Axon FLEX Bodycamera(industry standard) Of course, officers are issued a ballistic vest, ASP(baton), OC spray, glove pouch, and much more - but, when you spend the majority of your job on your feet or sitting behind the wheel, comfort and practicality come into effect rather quickly. It isn't uncommon to see officers with only the essentials on their persons - some go without vests, some go without batons, some go without OC spray - some go without everything aforementioned, and then some - it all is based on the individual. Just remember, if it were YOUR lower-back, how would you feel in a few days? Few months? By default, your average agency will issue the following equipment in total: Service Weapon & Holster(Level 3, which means three points of retention.) Three Magazines(50 RDS) Radio & Holster, Shoulder Mic Magazine Carrier(two pistol magazines) Ballistic Vest Handcuffs & Handcuff Holster OC Spray, Holster ASP Extendable Baton, Holster Tourniquet, TQ Holster Glove Pouch Key Ring Flashlight, Flashlight Holster Axon FLEX Bodycamera(audio & video) Axon X26 Taser, Two Cartridges(One In Device) Plate Carrier(Level 3 Plates, Discard After Use) AR-15/5.56 Series Rifle(Not M4A1s) Three 30 Round Magazines 12 Gauge Mossberg M590A1 Three Cases of Shells(Slug, Bird, Buck) Police Shirt(3 Work, 2 Dress) Pants(3 Work, 2 Dress, 1 Shorts) Boots(1 Pair) Campaign Hat Baseball Hat Reflective Vest Rain Jacket Heavy Jacket Regular Jacket Physical Training Gear(2 shirts, 2 shorts, 2 sweats) Badge(You get one.) These are all of the items associated with your 'patrol' usage pertaining to you. A little bit of background about your equipment & training; Tasers only 'shock' for five seconds. Most agencies place a maximum exposure standard of 3-5 cycles on each subject, before other tools should be utilized. Tasers don't always connect properly to complete the current. Loose, baggy clothing is often used as a counter-measure against tasers. The closer the distance, the less effective the taser is. X26s rely on NMI, or neuro-muscular incapacitation. The greater the distance between the two prongs, the greater muscle-seizure offered. Prongs only separate farther based on distance. Tasers can be re-used, but most officers only carry one or two cartridges. This means after you've fired the taser, you can't shoot someone else. Drive stunning is a practice used for pain-compliance techniques. A drive stun is performed when the cartridge is removed, and the electrodes are used in direct contact to certain areas. Agencies typically train for drive-stuns to the thighs. Glocks DO NOT HAVE TRADITIONAL "SAFETIES". There is absolutely NO such thing as unholstering your Glock, and switching the safety "OFF" or on. Glock 17s are more prevalent among agencies than Glock 22s. Some agencies issue both. They both offer the same magazine capacity, however, Glock 17s are chambered in 9mm, whereas Glock 22s are chambered in .40. OC Spray is extremely hard to get off of you, and guarantee prevents you from seeing completely. You are forced to work through it during Academy exposure, but without guidance, you are virtually useless. Most patrolmen don't carry OC, because it has a tendency to bust while in your patrol car - leaving you crying every time you work. Class 3 weapons(military grade MP5s, M4A1s) are reserved for your tactical response units/situations. Your uniforms & boots will fit fine, as you're fitted to them. Wearing a vest is not enjoyable, but you get used to it. Carrying an extra set of handcuffs is typically heavy. Your belt can't stay on you without BELT-KEEPERS. It isn't just 'click & go', unfortunately. Removing your weapon, in the real world, takes on average two-to-two and a half seconds with a Level 3 holster. If anyone tries to grab your gun from your holster, they can't/won't be able to. A level 3 holster can only be opened from the user, or someone grabbing you from behind who knows how to work the holster. If you have a ballistic vest(soft armor that patrolmen wear), and are shot by a rifle or shotgun, you are wounded. You did not learn kung-fu. DTAC, or Defensive Tactics, do not mean you can immediately subdue anyone and everyone. Control techniques assist in this, but getting people to the ground is the key. Nowhere does an agency train to just 'slug it out' without the purpose of subduing and restraining a subject. Knees & elbows, friends. Your Panic Button doesn't alert all of the officers that YOU need help. It clears radio traffic for 10 seconds, transmitting only your end to everyone. Dispatch is notified you pressed the button, and will send units if you don't respond. It's not a magic 'all cops to me' button until Dispatch comes into play. When handcuffing, it's important to 'check-for-fit' in the real world. A pinky between the flesh & steel of the handcuffs is optimal. It's also important to 'double-lock' handcuffs when applied, to prevent self-injury or the handcuffs cutting off circulation. While using your equipment, roleplay-ed in or scripted, remember the human element behind things. It is standard for Law Enforcement agencies to require officer exposure to their tasers, and definitely academy standard to expose students to OC spray. Vehicles Before we go into this topic, let's take a look at what your vehicle will always have. On average, you can find the following in each patrol car: First-Aid Kit Small Road Cones(3) Road Flares Small Fire Extinguisher 'Work Bag' consisting of ticket book, clipboard, and other small items Spare Tire Tire Changing Kit Jumper Cables Front Cab Gun Rack(Shotgun, Patrol Rifle) Gunbox(Trunk) Of course, each officer might take one or two things into his house & leave it there, but for the most part, it's rather standard. Now, one of the larger things about vehicles - the majority of them are old, beat-up, and falling apart. I have been blessed to be behind the wheel of an almost brand new Explorer Interceptor, but many of my friends are stuck with decrepit Chevy Impalas and Tauruses. Obviously, the new flagship vehicles for Law Enforcement are the Dodge Charger, Taurus Interceptor, and Explorer. These are reflected through the in-game lore equivalent vehicles, as well as the 10 year+ old 'Crown Victoria' packages. Remember the wear & tear your vehicle undergoes, and who may have drove it before you. Now, your vehicle is equipped technologically with the following: Lights(Strobe) Loudspeaker Console/Terminal Mobile Data Terminal Charging Station Night-Light(Red) Signal Booster Setina Push-Bars Cage(Doors Only Open From Outside) Contrary to popular belief, the majority of Police/Law Enforcement vehicles are not equipped with GPS tracking. Dispatch can track units in 'real-time' based on the location of their Mobile Data Terminal / Computer-Aided-Dispatch laptop, issued by the Department. This has 'intranet', which is hooked up to the county's internet system. It's important to try to take some time to file your reports while you're in-game. You pulling over to the side of the road to work on your 'CAD/LERMS' is probably one of the more realistic 'finer touches' you could exercise. While pursuits are fun, Due Regard is a nationally-expected practice when operating an emergency vehicle. Due Regard, in summary, is the regard required of a Law Enforcement Officer when operating his vehicle toward public safety. As a result of 'Due Regard' and vehicle pursuit policies across the nation, the majority of agencies have a no-chase policy for most circumstances, unless there is an imminent danger to the public and exigence can be articulated. With that in mind, it is important to not operate your vehicle recklessly or without regard to public safety, in order to mitigate liability. Things to Consider It's important to remember: The more gear, the more your character will feel uncomfortable. Bloused boots are uncommon, particularly in regular patrol environments. Unkempt grooming or uniform appearances will often raise discussion during 'roll-call', so it is best to avoid unnatural or too 'unique' appearances with colored hair, mohawks, or anything of the sort. Militarized appearances reflect uncomfortable personnel, and aren't commonplace among 'beat' cops. We're not afraid to use weapons, but it's also not our first-resort either. Communicate like a human being! Not everything is a huge, drawn out 'look what I know' of radio codes. Get to know eachother. Camaraderie is almost always absent among in-character officers. Remember to roleplay the finer things, they're what add to immersion at the end of the day. Not everything is 'cops & robbers', sometimes it's giving a homeless man a ride to the shelter, or playing basketball with abunch of people on-duty. Your gear, vehicles, and other equipment have realistic limitations. You're not RoboCop. You don't know everything. Even in my agency, some people have to pull up the lawbook PDF for our state for charges before writing an ABR. You're not Forrest Gump. Sprinting for blocks with equipment is practically powergaming without roleplaying effects. Your character is a real person, not a clone. Make your character have a background outside of Law Enforcement! Police Officer doesn't automatically mean tactical genius. Roleplaying mistakes is realistic roleplay. We speed everywhere, but not dangerously. There's a difference between 15 over and 50 over. Interacting with citizens for the purpose of just talking to them in a positive way is important, and required in the real world. If your backstory includes your mastering of Tae Kwon Do & 10 years in the Green Berets, your backstory is wrong. Remember to roleplay what's normal. It would be equally irritating if every single illegal faction were just Sopranos knock-offs, so why should policing all be high-speed? I plan to add more to this thread & edit things where needed. If you have any questions, feel free to ask!
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  23. Short description: Bring back the visible kevlar items Detailed description: Kevlar is perfectly legal to have and use on the server, yet it was removed for what appears to be no reason and is now locked behind LSPD / LSFD walls, when realistically gun store would sell them on mass. They're useful for security, armed escorts and other events that deem it. Commands to add: Items to add: Wearable body armor How would your suggestion improve the server? Seems reasonable for security guards and civilians alike to own a kevlar vest, especially for security related events or living in a god awful area where the crime is sky high Additional information:
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  24. The only reason why a member of staff would view this as meta-gaming is because of the lack of moderation on it. There is completely no difference from what you're doing vs what the LSPD is doing with their forums, MDC, Discord, and alike. Obviously, you have no influence on how your employees utilise these features, whether they stand by the server rules or abuse them. You cannot take responsibility for someone else's actions if they abuse the system you built to their own benefit, however, I highly advise that if it is being used not as intended or against the server rules, for you to cut ties with such a member. The fact that you're roleplaying keeping track of contracts, allowing other employees to have access to such platforms is really a must due to the nature of your business. Limitations of the game prevent you to simulate real life, you cannot perfectly simulate a world within a game, so if you need to look for outside solutions in the real world to keep track of in-game activities for it to operate like a real business, I see no issue with it being used for such purposes. I'm currently in the process of building my very own website to keep track of clients for a loaning company I run which will allow other employees access to ton's of character information. I'm doing the very same thing right now, however, with a spreadsheet which isn't the greatest solution but it works for my basic needs, was a quick and fast solution, and it helps me keep things organised. With the pager, the LSPD has such a thing. However, it is monitored and looked over, whereas your pager wouldn't be, this is why all other out of game solutions could be considered meta-gaming. Simply look at FaceBrowser, you can message someone who's offline, out of the game, and ask them to come help you with something. There is no difference between that and a pager, but the moderation.
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  25. What irks me as well is I’ll be in any place around the map that’s a gathering point of people, I’ll /examine and I’m certain I’ll see more than 75% of these people being “6’2 | Peak physical condition |...” It just kind of gets old because everyone’s trying to keep an advantage over one another.
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  26. They have accumulated work, a few months ago I sent them this list of animations (with the code for the script) https://m.imgur.com/a/9cQwW5y I can look for more animations but I would like to see these ones added.
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  27. 3 ck’s in 9 days?? damn, but good luck bros.
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  28. GTA V lore is plentiful. There's no reason why we'd need to use IRL cars instead of lore friendly ones. I fail to see how any IRL car mod can give anyone immersion aside from sticking out like a sore thumb. IRL car mods are also usually full HD and can cause lag on certain systems especially low/mid end, multiply that by the amount of cars we'd have of IRL cars and you'd have loads of people getting 30-40 FPS, if that. Salary of a Mercedes designer has nothing to do with R* modelers. That's just stupid.
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