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Showing content with the highest reputation on 09/14/2019 in all areas

  1. (( Thanks to @KPace for the site art & menu & @Skitail for the beaut mapping and the frank size stone oven))
    5 points
  2. Hellhounds Motorcycle Club From Wikipedia, the free encyclopedia The Hellhounds Motorcycle Club was formed in Phoenix, Arizona in 1987. Membership in the Hellhounds is limited to men who own American-made motorcycles of a particular size. Their alliance lies with that of the Hells Angels Motorcycle Club, given the brotherhood of members both past and present. Phoenix, Arizona is home to multiple motorcycle clubs, in which the battle for territory is fierce. Paleto Bay In early 2009, a small batch of Hellhounds Motorcycle Club members were sent out to Paleto Bay. Operations were booming with the home charter, although local law enforcement were on their tail. It was only a matter of months before the nomadic charter had settled down in Paleto Bay. It was only a matter of time before the members received the green-light to make the new charter official. Fast-forward to 2013, the charter had their fair share of issues, problems, and difficulties. Multiple run ins with law enforcement, patched members were serving time in the correctional facility, and charges included: narcotics trafficking, extortion, fraud, and even arson. Since the beginning of 2013 the charter has been on its heels, attempting to regain stability within their ranks. In recent times the club is still under control by their President, Rodney Werner. Although the club has taken its fair share of damage in the past few years, there are signs the club is bouncing back. Membership is still growing within the Paleto Bay charter, as well as the home charter.
    3 points
  3. 3 points
  4. Feature Showcase: Phone The CEF Phone is a feature we've been waiting for quite some time. We have a couple of smartphones in game and one old Nokia. All smartphones are now operated by the CEF phone update, the Nokia still has the old /sms, /call etc commands. The CEF Phone speaks for itself, you can use it like a smartphone In Real Life. You have a couple of apps you can navigate through and go back with the home button. If you click the home button a few times in the home-screen it will turn off your phone, clicking the home button when the phone is off, will turn it back on. You can also watch the 1.6 showcase video below to see the phone in action: Text commands /phone /phonesize 70-100 Will allow you to customize the size of the phone /banktransfer /sendlocation /resetphonecode /sms /call /addcontact /removecontact /hangup /pickup /phoneon
    1 point
  5. Short description: The ability to cook crack from materials that can be bought at the hardware store & 24/7. This suggestion also reworks the way that drugs affect your health, addiction, and dependency. I write this suggestion in good hope that drugs will then serve a purpose, opening a variety of roleplay possibilities, expanding the black market, giving more purpose to EMT, and expanding endless new stories through player's lives. Detailed description: The server right now is really sparse when it comes to drugs whether it be the availability or selection. Right now there are no real repercussions for using cocaine, which is one of the only three available drugs in the server (correct me if I'm wrong). This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, thus opening the possibilities to even having players roleplay "Doctors" or "Health Specialists" whilst opening "Rehab Centers", etc. The suggestion also implements some items which will give police and law enforcement an array of possibilities to make arrests based on probable cause through drug paraphernalia, etc. The best part of this suggestion is that a lot of the functions are already built into the server, some just need a rework. This suggestion was partially created to add new features and to compliment additions to the existing addiction system. I hope this would be looked over as I truly believe this is something that can indeed add the environment we need in the server. ❤️ A lot of the materials needed are already available through the brewery job, so that'd make those items highly recyclable and give them more purpose. * Please note, what I'm about to suggest demonstrate are based on personal experience and extensive research on the effects. Some things I may have changed to accommodate the server economy & game's limitations and for the sake of simplicity. * C R A C K " Crack cocaine, also known simply as crack or rock, is a free base form of cocaine that can be smoked. Crack offers a short but intense high to smokers. The Manual of Adolescent Substance Abuse Treatment calls it the most addictive form of cocaine. " INGREDIENTS: (x3) Cocaine [3 Grams] (Bought through a dealer, distributor, supplier, etc.) (x3) Baking Soda (Bought in a 24/7) $50 (x1) Cooler Freezer (Bought in a Hardware Store) $2500 (x2) Water (x1) Iron Pot (x1) Mixing Bucket (x1) Burner (x1) Propane Tank COOKING CRACK: The process would be similar to how you'd brew moonshine by placing the items you need in order to cook & with the possibility of a bad batch. 1) Add [2] Water to the Mixing Bucket 2) Add [1] Cocaine to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Dissolved Cocaine * Collect 3) Add [3] Dissolved Cocaine to the Mixing Bucket 4) Add [3] Baking Soda to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Cocaine Mix * Collect 5) Add [1] Cocaine Mix to the Iron Pot * Start Process Timer Begins (45-120 Seconds) / This will form a new ingredient called: [1] Boiled Mix * Collect 6) Add [1] Boiled Mix to the Cooler Freezer * Start Process Timer Begins (45-180 Seconds) / This will form a new ingredient called: [5] Crack Cocaine * Collect COCAINE TO CRACK RATIO: 3 Grams of Low Grade Cocaine = 8 Grams of Low Grade Crack 3 Grams of High Grade Cocaine = 5 Grams of High Grade Crack CRACK EFFECTS: 1) Blurry/wobbly screen - similar or the same to the one you get when you ingest cocaine. (Lasts 120 Seconds) 2) Your HP will increase by 40%. (Lasts 5 Minutes) 3) Regain Full Health HOW TO USE THE CRACK? 1) Buy a Glass Pipe available to buy in either General Stores or Hardware Stores. 2) Do /useitem [inventory id of crack] once you're in possession of the Glass Pipe AFTER THE GLASS PIPE IS USED Another cool thought I had was once the glass pipe was used, it will then become a "Used Glass Pipe" in the player's inventory. I believe this could be simply done through conditional bools programmatically. This opens up the door for law enforcement to have probable cause to search the player and/or their vehicle to see if they uncover anything more. Not to mention, in possession of a Used Glass Pipe would technically be a criminal offense if it has any crack residue on it. A D D I C T I O N Note: This would exclude Marijuana as data show Marijuana does not have any known addiction properties but rather prone to persons with addictive personalities. If anyone could clarify this and send me links to data, I'd appreciate it. ADDICTION CHANCE: For every time the player does not become addicted and uses again, the chance of becoming addicted increases. 1) First Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/10 | 10 Being 100%) 2) Second Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/6 | 6 Being 100%) 3) Third Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/3 | 3 Being 100%) ADDICTION ACCUMULATION: What happens every time the player smokes? - An addiction meter can be implemented to reflect the level of addiction the player has accumulated through the back end. - The total number of percentage would be from 0-100%. - For every use (even if the player is not addicted), this integer will rise per (random) %. - The higher this number, the more chances of the player becoming addicted. - This can be multiplied by [Addiction Accumulation * Addiction Chance = Addiction Level] ADDICTION EFFECTS BY %: Players will see their conditions worsen dependant of the total of their "Addiction Level". These numbers only reflect an example and I shall leave it to the devs to come up with a proper % system. The effects can be withheld by ingesting more crack cocaine. 1) 0-35% - Players suffer a loss of 20% health p/hour. 2) 36-65% - Players suffer a loss of 35% health p/hour. 3) 65-100% - Players suffer a loss of 50% health p/hour. O V E R D O S E Another feature that was brought up was overdosing. This would improve the quality behind roleplaying drugs and what it can lead to. Again, please note that the systems put in place are not meant to be 100% accurate but more to compliment and abide by the server's capabilities and laws. FEATURE OVERVIEW Just as the Addiction system, the overdosing system would work on a similar system, only that it will be timer-based from first ingestion-per-gram. For every gram you ingest, the overdose chance rises (x) amount of points. For every gram, there will be a cool-down timer until (x) amount of points get taken from your overdose level. The overdose meter will not be visible to the player, as this would be unrealistic. Rather, the player can detect an overdose by a slightly red screen which sets in depending on how close the player is to overdose. The slight red screen can be a visible form of displaying the player's "Vitals", such as heartbeat, etc. The overdose system is a compliment to the quality of the drug. Each drug has its unique Overdose Points (for the sake of time, let's call it ODP). How does one overdose? Too much of that drug within a short time frame will lead to... You guessed it. An overdose. People can often overdose even with one-time use. But since there is no vital implementation on the server (Not even sure if it's possible) and there is no weight/height based system, this is something that would be hard to do systematically. So for the sake of simplicity, this is the way I'm suggesting it. ODP ACCUMULATION: How will the player accumulate Overdose Points? - A point system ranging from 0-10, 10 being a complete overdose. (This can be modified as see fit). - A cooldown timer of 10 minutes per gram before the points reset. (Up to devs to decide the amount of time). - Overdose Points are accumulative, meaning, each gram will add on top of the other. - Each drug has it's own unique ODP per gram, depending on the quality & drug. - The quality of the drug will determine the ODP. The lower the grade, the less ODP the player gets (less purity). COOLDOWN TIMER: How will the cooldown timer work? - 1 Gram Of High Grade Cocaine = 4 Points - Timer Begins For That Gram If the player does not intake any more cocaine, once the timer hits 0, the points for that gram reduces from the overall ODP. If the player intakes more cocaine while the timer is equal to or more than 1 minute from the last intake, then the timer resets to 10 minutes with total points of 8. EFFECTS OF AN OVERDOSE: What will happen on the overdosing player's screen to let them know they're overdosing. - The player screen begins to redden - The player cannot type - An animation would be displayed to show the player on the floor either unconscious or having a seizure - Player addiction level instantly goes to 100% (This will help connect with the treatment system) - If the player is not treated and taken to the hospital within 10 minutes, they will die (PK). TREATMENT: A shot of Methadone is needed to stop the overdose (PK). Once the player has been given the Methadone, they must be transported to get treatment. EMT / DOCTOR COMMANDS: A command to help EMT/Doctors diagnose if the player is having an overdose. /checkvidals - Oversees the player's vitals which would display their overdose points level /givemethadone [id] - Gives Methadone to the overdosing player Example: * John Doe snorted some Low Grade Cocaine. John has never done Cocaine, so his ODP is 0. Once he snorts the Low Grade Cocaine, his ODP would add 2 points. John feels fine, dancing the night away, but it hasn't been 10 minutes yet. * John Doe snorted some High Grade Cocaine. Oh, seems like John got some better stuff... He just added 4 points, equal to 6. John seems to feel fine, still dancing the night away... John decides he still needs to keep going but is feeling tired... * John Doe snorted some High Grade Cocaine. A few minutes pass, but the first ODP points are still accumulated on top of the others. Since the number of points has reached 10, John starts to feel sick. His screen goes red, he can't type, he falls to the ground and starts to seizure. This is just an example of a club night out and too much cocaine. Q U A L I T Y In addition, I've come up with a system that introduces quality to drugs. The quality would impact the effects, duration, and price of the drugs, as well as increase or reduce the risk of overdose dependant on the purity (aka quality). The system can introduce quality to both drugs given to suppliers and drugs which are manufactured. This could be used as a base which can be expanded as the developers see fit. RULE OF THUMB: For simplicity, quality of all drugs could be driven by 2 classes of potency. Low Grade - Cheap but shorter-term effects, higher chance of addiction. Low Grade - Wobble lasts longer, while the incentives are shorter. Low Grade - Since the drug is most likely to be "stepped on / cut" hence less potent, overdose chance is lower. High Grade - Expensive but longer-term effects, default chance of addiction. High Grade - Wobbles are shorter, while incentives are longer. High Grade - The higher the purity, the more chances of overdose. This is common knowledge. Wobbles? Why does it matter? Wobbles make you swerve whilst driving, it can also impair your walk, thus, hinting law enforcement that you're intoxicated. So the general rule would be; The higher the quality the less wobble time & wobble / The crappier vise-versa. ADDICTION CHANCE MULTIPLIER: If the drug has an "Addiction Chance Multiplier" through "Low Grade" this is the system that'll determine the final percentage. To showcase this example, let's say the low-grade drug has an Addiction Multiplier of 30%. You would multiply the base addiction change by that percentage to achieve a final chance of addiction. See below: * John Doe snorted some Low Grade Cocaine. This would activate a multiplier of 4 (or 40%) of the initial base chance. In this case, it is John's first time using Cocaine. A dice would roll (not visible to the player) - let's say the "Addiction Chance" rolls a 6 (or 60%). if (Addiction Chance >= 1) [ 6 in this case ] then add (Addiction Chance + Low Grade Cocaine Multiplier) This would equal the chance to 10 (or 100%) In this case, the player would now achieve Stage 1 Addiction (0-35%). [See Addiction Accumulation] * DRUG EFFECTS BY QUALITY: (Looking for suggestions on how Heroin should work - a benefit and a downside.) 1) Cocaine Low Grade Cocaine - Wobble Effect Lasts 1-4 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +20HP for 20 Minutes - Addiction Chance Increases By 3 - Overdose Chance +2 High Grade Cocaine - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 2-6 Minutes - Gain Full Health - +50HP for 30 Minutes - Default Addiction Chance - Overdose Chance +4 2) Crack Cocaine Low Grade Crack - Wobble Effect Lasts 4-10 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +40HP for 20 Minutes - Addiction Chance Increases By 5 - Overdose Chance +1 High Grade Crack - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 3-5 Minutes - Gain Full Health - +100HP for 60 Minutes - Default Addiction Chance - Overdose Chance +3 3) Marijuana Low Grade Marijuana - Wobble Effect Lasts 2-5 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +10HP for 30 Minutes High Grade Marijuana - Wobble Effects: None - Aftereffects (Fuzzy Screen) Last 2-6 Minutes - Gain Full Health - +30HP for 60 Minutes Please note that Marijuana is a give or take situation - Either you enjoy the screen effects or you don't - Please feel free to comment on this. T R E A T M E N T & H O S P I T A L S Players can get treatment by going to the hospital and/or getting treated by EMT through the use of Methadone. This also opens the possibility of having hospital interiors where players can RP a "Doctor" treating patients. This also opens up the possibilities of "Rehab Centers". The possibilities are endless. /checkaddiction [ID] - A command letting doctors/EMT use to see a player's addiction percentage. Using /checkaddiction will let doctors/EMT scan the player's addiction percentage in order to properly diagnose the treatment they need and help establish a Methadone plan. In order for this command to work, the player will need to be at a hospital and only Doctors / EMT can check this through IC tests. The player must obviously also be within reasonable range. Obviously, through IC, people are expected to roleplay these scenarios. The amount of Methadone needed would be varied by the "Addiction Accumulation". 1) 0-30% - Players would need 1 Methadone 2) 31-50% - Players would need 2 Methadone 3) 51-75% - Players would need 3 Methadone 4) 76-100% - Players would need 4 Methadone The amount of Methadone given can be roleplayed through "sessions", which can be roleplayed as needed. This, of course, is just one idea which can develop to many others. Commands to add: /checkaddiction [ID] /checkvidals [ID] /checkvidals [ID] If a player tries to use Crack Cocaine without a Glass Pipe: ALERT MESSAGE: "You need a Glass Pipe to use that!" Items to add: Baking Soda (100 Grams) (General Store) [$50] Cooler Freezer (4,500 Grams) (General Store OR Hardware Store) [$2500] Dissolved Cocaine Boiled Mix Glass Pipe (50 Grams) (General Store OR Hardware Store) [$500] Used Glass Pipe (50 Grams) Low Grade Cocaine High Grade Cocaine Low Grade Crack Cocaine High Grade Crack Cocaine Low Grade Marijuana High Grade Marijuana How would your suggestion improve the server? This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, whilst opening opportunities for players to train in becoming doctors and/or rehab specialists. The use of glass pipes will open the door for more RP possibilities to law enforcement, encouraging probably cause and beyond. Overall, I think this suggestion will establish the start of a unique feature that can easily transition into bigger diverse projects. In summary: - Profession Possibilities - More Criminal Activities - Great Addition For Law Enforcement - Drug RP Would Serve Bigger Purpose - More RP Story Development Through Addiction - Overall Higher Character Development Environment Additional information: Be on the lookout for my Mushrooms/LSD suggestion. ? Thoughts & comments appreciated. ?
    1 point
  6. Leon Emmerich This thread showcases the life of an LSPD Detective with the Robbery-Homicide Division.
    1 point
  7. Short description: /spectable or /watchtable, there has been several occasions where people chose not to play a game of blackjack, and they simply cannot watch. They're left out. Would be great for poker as well! Detailed description: Answer above pretty much breaks it down. Commands to add: /spectable or /watchtable Items to add: N/A How would your suggestion improve the server? It would allow further interactions in gambling, as people feel left out when they're not playing or watching the game. Additional information: N/A
    1 point
  8. Traded in my button for an iron horse.
    1 point
  9. (sory i am useing android ) Sour Bread and He Sour r onion Sour Onion sour Onion Sour onion Onion Sour cream ?Hello it is mye Mongot tv john olsen need to lose a needeed to LOose a bibt waight 250 keelos ? I accompanied my gf in sweden(visiting her grandparents away from tourist areas) with her friends, and exotic males just followed us, trying to offer drugs, some tried to grab ass and grope. I stood up like wtf, guys cmon. One pushed me, I showed him pepper spray in my hand he backed off finally, but it was like, anarchy, they werent afraid of anyhing. After the trip gf said like thank god we live in estonia. Welcome backt o my channel its me Schjoor Ooj aer
    1 point
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    1 point
  11. It's a mistake most newer RP'ers tend to make, most of us did. The more you get into more mature RP'ing communities (with people who are typically 25+, like ESO, Conan Exiles, old WoW RP servers, etc.), the less you see it. You see characters who can be wildly different from their players, with very varied archetypes. While on GTA V, most times, what you see IC is what you get OOC. It's of course a bad thing, but I suppose it's part of the learning process. The problem, of course, really becomes more serious when a more experienced roleplayer keeps doing it over the years. For an experienced RP'er to play the same archetypes, that evolve across the games and years, is pretty normal and quite cool even. However, when the same player has only one single archetype that's a carbon copy of themselves (or a fantasized copy), it can become exceedingly unhealthy on many levels, both for the player and the community as a whole. =/ The solution, historically, lied with the game master / dungeon master. He was the one, more experienced, who was supposed to guide and help his newer players develop their own style and veer off this path. Unfortunately, while there are GMs/DMs in tabletop games, on forums, and on some online games, this isn't the case on GTA. Given how many players we have (a lot :p), it would be wildly unreasonable to ask the admins to keep an eye on everyone's RP and offer advice to the less experienced RP'ers... unreasonable and unrealistic. So... not sure what the solution is, if any. =/
    1 point
  12. « Everyone deserves a third chance » says John Monroe after DJ Ono skins the governor alive Many were surprised and shocked when Ruriko Onohara, as known as "DJ Ono", barged inside the office of the Governor of San Andreas and skinned him alive while streaming the whole scene online. A thorough investigation was needed to find the culprit, but thanks to an anonymous tip whose contents was « Just look at the video you dipshits, you can see his damn face », the LSPD swiftly figured out who did it and how. The culprit was then arrested and released later once his sentence was served. The surprises, however, did not stop there. A mere day after Onohara was released, he was immediately re-hired by John Monroe, one of the leaders of the Executive Association and Onohara's former manager. Many in the public scarcely believed it, with comments flourishing on Facebrowser, such as « Wow, I'm totally gonna be scandalized before going to a party where he's the DJ regardless », « What a scandal, I can't believe it. Well, actually I can believe it since it's happening. » or « Selling Xanax cheap totally legit send me a DM. ». When asked by Paints News about this controversial decision, John Monroe stated: « I did hire him again, I'm quite aware of what happened. Things happen in life, and anyone can find themselves in an unfair situation where they're forced to skin a governor alive, you know. I have a lot of empathy for him, and think he's more of a victim. Even if he wasn't, everyone deserves a third chance, and I give him my full confidence. Regardless, he's a free man now, he wasn't sentenced to a lifetime without a job, was he? ». This new event comes among several controversies surrounding the Executive group. Most notably, several Executive Security employees (that have nothing to do with the Executive association, you can trust us, it's TOTALLY not the same, seriously man, no relation) smacked policemen with their penises while singing Kumbaya a few days ago, and whacked random passerbys with crowbars. The company, at the time, justified it by remarking « Our goal is to make the nightlife scene the best in the world. What's a good night scene without a few bitchslaps and a few fights? Any bar has it, and Los Santos deserves it. If anything, we're doing the whole State a favor. ». This is certainly most reassuring. Paints news is a news outlet, providing the most dubious information from the less reliable sources. Nothing we post should be taken as fact, unless you really have no critical sense. For more not-so-dependable information, do follow us on Facebrowser. We may, however, not hire you if you butcher people.
    1 point
  13. Classic cars still shouldnt be at 180k
    1 point
  14. It's the same with the obscene number of 20 year old millionaires driving around Pariahs. The element of realism is discarded for material gratification and I suspect the same goes for age. The only way older characters are enforced are through specific factions having internal rules which make complete sense, but I presume that a lot of people don't want to play older characters.
    1 point
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  16. Making a character face that looks over the age of 35 is really hard to do successfully. I was lucky enough that I had someone in the community make mine for me. There is also not much to do for older characters, I know a lot of people who stop going to clubs and shit in their late twenties and when 95% of the businesses on this server are being geared towards the nightclub scene, it can get pretty boring. Also, if your looking to RP with older characters, try to find someone RPing in organized crime. I know the MobRP, BikerRP and RussianRP communities have plenty of "older" characters.
    1 point
  17. For some people they like to RP what they'd like to be, or are lacking in their real lives. The server sort of lends itself to young adults with near infinite funds driving fancy cars and going to clubs constantly, which there's nothing inherently wrong with roleplaying but there is a big divide between players choosing to be older adults. I'd guess most people that are on this server are in their late teens or early twenties, so naturally they'll feel more connected to a character of the same age. Most of the older characters I've seen are pretty much exaggerations of "boomers", either in game or on Facebrowser. And yeah it's funny, but there is a lack of serious middle aged characters. Just my two cents on the issue, I know I'm guilty of playing young characters too.
    1 point
  18. 1 point
  19. Feature Showcase: Blackjack Blackjack is the American variant of a globally popular banking game known as Twenty-One. It is a comparing card game between one or more players and a dealer, where each player in turn competes against the dealer. Players do not compete against each other. It is played with one or more decks of 52 cards, and is the most widely played casino banking game in the world. The objective of the game is to beat the dealer in one of the following ways: Get 21 points on the player's first two cards (called a "blackjack"), without a dealer blackjack; Reach a final score higher than the dealer without exceeding 21; or Let the dealer draw additional cards until their hand exceeds 21 ("busted"). Players are each dealt two cards, face up. The dealer is also dealt two cards, one up (exposed) and one down (hidden). The value of cards two through ten is their pip value (2 through 10). Face cards (Jack, Queen, and King) are all worth ten. Aces can be worth one or eleven. A hand's value is the sum of the card values. Players are allowed to draw additional cards to improve their hands. A hand with an ace valued as 11 is called "soft", meaning that the hand will not bust by taking an additional card; the value of the ace will become one to prevent the hand from exceeding 21. Otherwise, the hand is "hard". Once all the players have completed their hands, it is the dealer’s turn. The dealer then reveals the hidden card and must hit until the cards total 17 or more points. Players win by not busting and having a total higher than the dealer, or not busting and having the dealer bust, or getting a blackjack without the dealer getting a blackjack. If the player and dealer have the same total (not counting blackjacks), this is called a "push", and the player typically does not win or lose money on that hand. Otherwise, the dealer wins. © Wikipedia (Edited) Video Text commands /maketable [max players 1-5] [minimum bet] [maximum bet] - To use this command you need to purchase a poker kit from the 24/7 store. You can maximum play with 5 players and you can choose the minimum and maximum bet people can put in. /jointable - If you are close enough to any table you can use this command to join the table, you can only play with cash you have on hand. /leavetable Dealer commands: /startgame - Starts the game once everyone is ready. /removetable - Removes the table and cancels the current game. /kicktable - This kicks the player from the table and removes them from any ongoing match.
    1 point
  20. I've came across a scenario where people RP their characters having a black belt in a certain fighting style. To me, It feels like PG. Lets say you're in a one v one with someone and the person pulls the /me "has a black belt in Tae-Kwon-Doo." <---- This immediately puts my character in a disadvantage, I honestly never like to rp someone that learned how to fight, because my character doesn't fight daily, not even as a sport. I mean, how can you prove that your character is a fighter? The fact that people haven't seen my character going to the gym or getting trained by a trainer, How could he or she be able to maintain his/her martials arts on point? It doesn't make sense to me, another thing, why are there so many women standing up against men? I've seen a female character standing up against a big bulky biker and bare in mind that the female is 5'5 and the biker 6'4, alot taller than the lady, my character would shit her pants If she stands infront of a big bulky biker- I am not saying that women can't beat men's asses but lets be realistic now. Anyways, what's your take on this? OT: If I come over as an asshole, my apologies, I simply care about the community and I wanted to spread awareness about this.
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  21. Insisting a lot on this. The videos show it well, and if you want other examples, look at a cage MMA fight. Those guys and gals usually know very impressive techniques, like the (quite fatal) roundhouse kicks, triple kicks, etc... But you REALLY RARELY see those used in an actual fight. And 75% of the time, when a fighter attempts to use one, it backfires. Those complex moves can be useful, but you need to be in extremely specific conditions for those to be viable. And it's really, really not often, especially not in a dirty street fight. Of course that doesn't mean knowledge of martial arts is irrelevant! But someone who has a black belt and only trained the basics in a Karate club may not be able to use his knowledge that much, should push come to shove. Now, regarding the PG aspect, I'd suppose it depends. If your sedentary dude who spends his time drinking shots at clubs and is never seen doing any exercise except when lifting his elbow to drink is RP'd as Saitama, then... yeah... it's a bit weird. Keeping a fight-ready body requires some effort. At *least* an hour a day to just keep in shape and hold yourself in a street fight, and at least thrice that if you want to be mildly competitive. If someone has a character whose RP integrates those elements, I don't see any problem. And if my 5'4 char decides to fight them and gets their ass kicked, well, my char made a very poor decision ? But then again, there is also a question of RP'ing losing situations. Salomé's a hulking beast of a woman who fought her fair share of people in dirty ghetto brawls, so... Some dude with basic fighting experience (or none) might encounter... problems. As long as the player is aware of it and accepts it for the sake of RP, what's the problem, I suppose? Just like I had her get into brawl with characters, whom I knew OOC'ly they would completely fucking beat her down. Faster, heavier, younger - I still went for it for the sake of RP because eh. As long as there's *good* RP, nobody really loses ^^
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  22. Hello! I'ma just chime in here. I've been teaching American Karate for 4 years and have been fighting competitively in the points sparring circuit for over a decade years I currently hold the rank of First Degree black belt and although I still practice Karate, I choose not to continue with a second or third degree. I've had my fair share of interactions with black belts of a wide varieties in style including Karate, Tae-Kwon-Doo, Judo and jiu-jitsu. While earning your black belt is still very much impressive. It is a rank that has been blown out of proportion. For the most part (Unless your practicing a particularly technical/dangerous martial arts like jiu-jitsu) Earning a black belt simply means you've became proficient in the basics. I've met black belts who can barely hold up a kick and I've met black belts who could flawlessly execute complex combinations after seeing them performed once. To show you what I'm talking about here are some examples. large majority of American Blackbelts: A small minority of American Black Belts: See the difference? If anybody in an RP fight try's to do some complicated kick or hand combination because "i AM BlAcKbELt" they don't know shit about martial arts. Anybody with 50% of their left brain is going to rush and tackle you. You do not have the time to execute complex moves in a street fight. This is Martial Arts self defense 101 anybody with a Red belt and above would know. If you watch the videos closely, The Red fighter in video #1 is a Third degree blackbelt (Designated by the three hash marks on his belt and Black Piping on his uniform). Red fighter in video #2 is a Second degree blackbelt (Designated by the two hash marks on his belt and gold piping on his uniform). 10/10 times Red #2 is kicking red #1's ass because every time that Red #1 attempts one of his spin kicks, Red #2 is going to launch a jab punch or side kick while Red #1 is winding up. This goes to show, complex moves do not work in actual fights. I keep a bottle of tequila under my desk, Every time I see someone try to be a modern day Bruce Lee I take a shot so I can lose enough brain cells to understand why people do it.
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  23. 20190907 METRO TRAINING (2000-2355)
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  24. You bought this yesterday. You cannot flip businesses like this.
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