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Showing content with the highest reputation on 09/07/2019 in all areas

  1. Sadly, as much as I love this club I think it's time to sell it and allow others to take it forward. We owned the club for the past a few months and opened it on a weekly bases, we came to the point where we can't continue and run the club. Therebefore we decided to put the club for sale, if you are serious and interested in the club, feel free to contact us for more information. Pictures: The place also has private VIP booths, private dances area, dress room, and an office. I decided not to include those in the pictures for obvious reasons, contact us if you want to see it in person. If you are a serious buyer, please contact us for more details at: Tanner Salvador - 8887 - EMAIL (FORUM PM) Charlie Provenzano - 43200930 - EMAIL (FORUM PM) Currently seeking for offers
    3 points
  2. Short description: I've seen people put custom rims on their vehicles and they all have low profile tires, meaning very thin tires, which in most cases, certain types of vehicles, such as a muscle car, would have thicker tires to facilitate the extra torque and the burnouts they have, and drift cars, or tuners, would have less traction and more rubber in order to prevent the tires burning out so quickly. Detailed description: I've noticed that everyone and their mothers have thin tires, unless they choose to use stock rims, which isn't very realistic, especially on some vehicles like muscle cars, or the more drift type cars such as the Futo. To facilitate having more rubber so you don't burn through your tire and end up with cracked or buckled rims for your vehicles, you'd choose to have more rubber and thinner rims. So, I have come up with the idea (and I have heard people talking about this in the past as well, it's not just myself) to add a categorization to the different tires within the mechanic shop menu, so rather than having it numbered with the same rims, you have to choose to go for "Muscle" rims for instance, as you would within GTA:Online or GTA V's base game, meaning more variety on rims, as well as having off-road tires for the vehicle that would have them and not just the same set of rims on everyone vehicle. It would also be nice to have colored rims as well, but that may just be pushing it, and some people argue that would be tacky, but done right and colored rims look very nice, however I would make another suggestion form for that in itself. Commands to add: None, it would be to add tabs onto the mechanic wheels menu. Items to add: Other rims and tires from GTA:O and possibly, in the future, modded ones as well. How would your suggestion improve the server? It would add variety to peoples vehicles, and if someone has a Sultan that they bought specifically for off-roading they would be able to put off-road rims onto it in order to avoid confusion between the fact that it can or can't go off-roading. And for the larger trucks that are more often used for such an act, you could have a different set of rims for them, and rather have the tiny pieces of rubber that would snap like a guitar string on the slightest of sharp edges. Additional information:
    1 point
  3. GTAW 1.7 : What's coming soon? GTAW 1.6 was a massive update that brought many changes to your user experience thanks to new CEF features and systems. We've also removed most RPG elements remaining on the server and we're now quite satisfied with our current script. There is still a lot to do, and improving new player experience and adding more CEF while keeping old commands available is one of the tasks we continuously do, and you'll see more and more user friendly features released to help you manage factions, properties, vehicles... But our last major update also brought many crashes and instability, which forced us to change how we manage the server updates and versioning. We will not be releasing major versions containing 5+ important features anymore, instead we will keep pushing features when they're finished, tested and ready. This will avoid having long periods of instability for the server as the amount of code to go live with 200+ players using it at the same time will be way smaller. Regular devblogs will still be released to keep you up to date about what's soon coming on the server, but the features will be released as 1.6.8, 1.6.9 and then 1.7 without having a major 1.7 patch. For once in two years I am finally quite happy with the current state of the gamemode: we covered all basic features everyone need to roleplay, we have some very advanced customization for your characters, properties, businesses opportunities, jobs.. and we have went way beyond what most SAMP/MTA experiences used to offer. I decided to stop working on new features on my side to focus on delivering a crash & lag free experience, once you will be able to ride your bike with a passenger around Los Santos that doesn't die after at least 10 minutes while 250 players are online I will consider my goal reached. @-Andreas and @St3fan[NL] have been working on new features in the meanwhile! Fixing the current bugs before moving on to new major features is also very important to avoid stacking and stacking issues. So my main focus for the next weeks is to rework most of our code to optimize everything and fix remaining crashes. I already achieved most of the work in the last few days by optimizing server loading from 3-4 minutes to 3-4 seconds, and the initial character loading has been completely reworked to get rid of all crashes that might happen on it. The average uptime is already way better since yesterday and will keep increasing back to a stable state in the next few days. @-Andreas has also been working on an amazing unique feature that we will be the first server to introduce : a forensic system. Forensic & corpses update This update is divided in multiple parts: the most challenging one was developing synchronized corpses for all players. When killing a player, his corpse will remain on the ground (even after /acceptdeath)! You'll be able to: Drag the corpse around Lift the corpse into a vehicle Drop the corpse into the water Destroy a vehicle containing a corpse (burn it for example) Bring the corpse to a funeral Bring the corpse to the morgue & much more! Dragging the corpse around is painful and difficult : the animation system allows us to replicate the struggle you would experience. All corpses and the animations are perfectly synchronized with all players. The goal is to initially release the system with corpses on the ground that will disappear after a restart, so without the corpse decay system (a server restart will get rid of them unless they're at the morgue), and once the synchronization is tested with 200+ players we will set up a decay system with permanent corpses that will have to be hidden forever / until fully decayed. The second part of this update includes the morgue system : Coroners, police officers or FD will be able to bring corpses found to the morgue so it can be analyzed. The analysis will list for example: Recent narcotics usage Alcohol in the blood Bullets and wounds in/on the body Cause of death The third part of the update is evidence: we'll add plenty of evidence for the police to use and the criminals to be careful with. Police officers will be able to collect evidence from the morgue analysis and store it for later usage, such as bullet striation marks. The bullets are now saved in bodies (it has a probability to exit the body if it goes through or can also remain lodged inside) and will allow officers to compare striation marks with a gun they could have collected on scene or later from an arrested criminal. You'll now need to be very careful with your murder weapon and the weapons you're buying, as you might be owning a gun that was used for a previous murder! The last part of the update will be the addition of new investigational tools for detectives to use which will allow criminals to roleplay in a more realistic environment: Body wires Trackers Bugs Telephone tapping Banks transactions : character bank, business bank... The entirety of this update is focused on bringing a more immersive and realistic environment for all players, especially police officers and criminals. We are being very careful in trying to balance powers on both sides, and we want to make sure that criminals will be positively affected by these changes as it'll bring them new roleplay opportunities and risks instead of more frustration. The update will also come with new markers on the ground for players to receive "information". It could be marker to indicate that the door in front of you is broken for example,. Plenty of work remains to be finished, but the most complicated part of the update is now done (corpse synchronization & the morgue system). I'll update in a soon future for its full release date ? Vehicle mileage & anti-theft system @St3fan[NL] has been working on improving the existing vehicle system by adding mileage and more roleplay opportunities for mechanics. All vehicles will now have a permanent mileage and will require a maintenance after few thousands miles (approximately 250 times Airport - Paleto Bay trips). This maintenance will be performed by mechanic garages and the price will increase every time to set a soft decay on vehicles. The maintenance price depends on your vehicle price: If you do not maintain your vehicle after each few thousands miles, the engine will stop working randomly or will not start at all. Garages will now also be able to inspect a vehicle to determine when the last maintainance was performed and approximately how long remains until next: Using /vstats you'll now be able to see your current mileage: You will also be able to install an anti-theft system on your vehicle with various levels: 1 - Short range tracking 2 - Long range tracking 3 - Short range engine disabling 4 - Long range engine disabling Once again, the goal is to add a more realistic system for vehicles without decreasing your user experience: the maintenance will have to be performed every few months of real life time, which will make it a very rare moment of your roleplay time. Business and factions such as the police department fleet will now also have to take into account these changes in their budgets and to maintain their vehicles on a regular basis. These new vehicles systems will be available in a week! Poker games! What else? On the development side, we have way more stuff to come for the next months but nothing more that is fully ready to be showcased yet, so stay tuned for next blogs! We're also finalizing some stuff on weapon components to fully release them to everyone, now that the sync issues are fixed. However there are other teams working in bringing new amazing features that will soon be revealed too, which will appeal to many of you, from criminals to civilians. (no, not an FBI faction ran by myself!). From new factions to new locations, in partnership with the mapping & modding teams! We'll slowly add new vehicles, outfits, hairs mods during the year thanks to our modders.
    1 point
  4. Short description: Letting the passengers change the GTA radio. Detailed description: As you all know only the driver can change the GTA radio stations, but it changes for the driver only... The passenger needs to turn it off from the settings. Commands to add: Toggle Q Items to add: N/A How would your suggestion improve the server?: I'm not sure how it will improve the server but I've heard of a few players that it's annoying them because no one's really listening to the GTA radio stations, we all listen to the server's stations (/setstation) and it's quite annoying that the passenger has to go every time he enters the vehicle to the settings and change it. I've heard of a few servers in RageMP that has that feature and I thought it would be nice to add it to our server as-well. Additional information: Comment what you think of my suggestion ?
    1 point
  5. bundling them into one, they dont seem that bad > Add total miles to vehicle pages (New In-Game milage feature was added) > Add Employee Total Hours onto business pages beside the rank, as it appears in game. (In game Business Manager now logs Activity Logs) Nice and easy
    1 point
  6. ((For now please PM me any applications until the application form is ready)) Username: Comment:
    1 point
  7. Pull up in your block... Glah, glah!Watch that melon split!
    1 point
  8. Hey guys, We are a small group of teenagers, trying to portray a realistic life in the state of San Andreas. As in real life, the school is an essential part of it. We still have no interior for the classroom or the school itself, so at the moment we limit ourselves to Roleplay in the schoolyard at the Davis Courts building and do exercises on the sports field in Chamberlain Hills, In the near future, we will try to map an interior and then we will use it in order to roleplay there. Whether you are a celebrated sportsman in the school team, nerd or outsider, live your life as you wish. In addition, we are still looking for teachers, If you have the desire to become part of this project, whether as a student or as a teacher write me a PM with information about your character, if you have questions - feel free to ask. If we find enough people who share the same interest, we will create a faction thread in which we can share screenshots and all kind of stuff. DISCORD: https://discord.gg/SHFUnh Schoolyard: Davis Court (near the fire department)
    1 point
  9. That building cannot be used as a school, it's clearly stated that it's a courts building You also can't randomly determine that a certain building is a school and ask FM to make an interior for you to furnish. It needs to go through GOV ICly and through FM OOCly. Randomly creating a school without a staff, any sort of program and no vision for the future isn't something we're going to do. If an actual group of people RPing a board or staff or something along those lines decides to open one, gets perms from GOV and applies for it through FM then it will be considered, otherwise there's really not much to discuss.
    1 point
  10. VENGEANCE FOR THE FALLEN | UP CLOSE AND PERSONAL
    1 point
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  12. 1 point
  13. One of the best strip clubs I've seen!
    1 point
  14. Interesting concept, seen people try to do similar with the university as well. But I wish you the best on the endeavor. Do take it far!
    1 point
  15. This is a RageMP / GTA thing I believe, not necessarily a GTA:W thing.
    1 point
  16. 1 point
  17. When you get onto RAGE and it’s loading the packages, press the HOME button on your keyboard and load up the Social Club menu for a minute or two and leave it there. Then you can escape out of that Social Club menu and hopefully the game should load. This method has been working for quite a lot of people.
    1 point
  18. . Class 6-19 graduates - September 6th, 2019 The Los Santos Police Department is pleased to announce that recruits from Academy 6-19 that passed their final examination have graduated from the academy and were inducted tonight. The graduated students were presented with their badges and sworn in as official Police Officers. After their six month tenure as the academy the new officers are now ready to put what they were taught to practical use in the streets during the Los Santos Police Department's Field Training Program. During the eleven month program new patrol officers continue to be trained by our Field Training Officers to be ready to patrol by themselves once they graduate from field training. The Los Santos Police Department welcomes the following new officers into its ranks: Robert Bravo Malcolm Sanders Léonie Chapelle Cleandro Quintero Garlan Briggs Billy Baker Cassius Decesare Francesco Brecciaroli Robert Watkins Andrew Weeks Lydia Aetos The Los Santos Police Department wishes these eleven new officers good luck in the Field Training Program and is proud to have them join its ranks.Megan Rutledge MRCAD Officer Media Relations and Community Affairs Division
    1 point
  19. The problem is with RageMP as far as I know. The only workaround I see is exporting the models and adding them in as mods, same way with custom cars. That's something @Oggy and @Spartan can help with, I suppose. That way we can also add the offroad wheels and stuff too.
    1 point
  20. I've only had positive encounters with PD so far tbh, some of the best law enforcement RP so far i've been around IMO.
    1 point
  21. It has to be the return of @Taunky back into my life.
    0 points
  22. Greetings, I had recently formed an indigenous-American character that resides along the Grand Senora Desert, as a remnant of the "Tongva-Gabrielino" tribe that were displaced from the Tongva Hills by the Marlowe Vineyard and small Redwoods Tobacco company. I am not seeking to produce a faction. However, I was wondering if any one desired to produce a Tongva-Gabrielino Native-American, as-well, as it would be interesting to have a partner or very small clique of indigenous individuals to diversify the races within the server. Modern-day Tongva-Gabrielino individuals either undergo the following routes: 1) Integrate into Los Angeles/Los Santos, 2) Integrate into Western-Countryside culture, or 3) Heavily preserve their indigenous roots. However, the majority of these Tongva-Gabrielino individuals tend to be very "Westernized", as they were "Christianized" by the late eighteen-hundred and early nineteen-hundreds, causing them to become Anglicized and Hispanicized/Castillized (Heavily integrated into Spanish and English-American culture). Hence, you'd have very English-American first-names with Spanish last names, such as "Jerry Morales", "Bill Sallas", or "James Garcia". Culturally, you'd more than likely possess that "trailer-countryside" mentality blended with a hint of Spanish vocabulary, with only a few attempting to re-connect /heavily/ with their indigenous culture. Nontheless, you'd desire to restore indigenous values, while also being Christian. As one of my friends had stated, informally, they'd be "White Trash with a hint of Spanish and indigenous cultural values". I could go in-depth with this. However, if any one is interested to function as partners with a new character, please contact me. I'm not seeking to produce a faction, but just a partner or a small clique to increase the R.P. presence in the Grand Senora Desert.
    0 points
  23. Username: Bigdick321 comment: yeh yeah that’s cool but what are your rates hor-hay? My lawn needs cutting.
    0 points
  24. Feature Showcase: Blackjack Blackjack is the American variant of a globally popular banking game known as Twenty-One. It is a comparing card game between one or more players and a dealer, where each player in turn competes against the dealer. Players do not compete against each other. It is played with one or more decks of 52 cards, and is the most widely played casino banking game in the world. The objective of the game is to beat the dealer in one of the following ways: Get 21 points on the player's first two cards (called a "blackjack"), without a dealer blackjack; Reach a final score higher than the dealer without exceeding 21; or Let the dealer draw additional cards until their hand exceeds 21 ("busted"). Players are each dealt two cards, face up. The dealer is also dealt two cards, one up (exposed) and one down (hidden). The value of cards two through ten is their pip value (2 through 10). Face cards (Jack, Queen, and King) are all worth ten. Aces can be worth one or eleven. A hand's value is the sum of the card values. Players are allowed to draw additional cards to improve their hands. A hand with an ace valued as 11 is called "soft", meaning that the hand will not bust by taking an additional card; the value of the ace will become one to prevent the hand from exceeding 21. Otherwise, the hand is "hard". Once all the players have completed their hands, it is the dealer’s turn. The dealer then reveals the hidden card and must hit until the cards total 17 or more points. Players win by not busting and having a total higher than the dealer, or not busting and having the dealer bust, or getting a blackjack without the dealer getting a blackjack. If the player and dealer have the same total (not counting blackjacks), this is called a "push", and the player typically does not win or lose money on that hand. Otherwise, the dealer wins. © Wikipedia (Edited) Video Text commands /maketable [max players 1-5] [minimum bet] [maximum bet] - To use this command you need to purchase a poker kit from the 24/7 store. You can maximum play with 5 players and you can choose the minimum and maximum bet people can put in. /jointable - If you are close enough to any table you can use this command to join the table, you can only play with cash you have on hand. /leavetable Dealer commands: /startgame - Starts the game once everyone is ready. /removetable - Removes the table and cancels the current game. /kicktable - This kicks the player from the table and removes them from any ongoing match.
    0 points
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