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  1. I still love u babies ❤️
    4 points
  2. This list will be expanded upon with new categories. Beer: Patriot American Piswasser German Logger American Stronzo Italian Pride Brew Jamaican Dusche German Blarneys Irish Barracho Mexican A.M. Japanese Benedict American Jakey´s Australian Wine: Marlowe Rockford Hill Reserve Syrah Talloires Two Roosters Vinewood red Booze: Bourgeoix Cardiague Cherenkov Nogo Vodka Raga Rum The Mount Tequilya Cigarettes: Redwood Grand 69 Debonaire Cardiague Snacks: Captain's Log Earthquakes Egochaser P's&Q's Release Sweet Nothings Zebrabar Soft drinks: Sprunk Ecola Orang-O-Tang Rainé Sludgie Junk Cellphones: Ifruit Drone Whiz Celltowa Telephone service providers: Tinkle Badger Banks: Fleeca Maze Lombank Total Bankers / Schlongberg&Sachs International online unlimited Weapon manufacturers: Hawk & Little American Shrewsbury American Vom Feuer Austrian Black Eagle American Highmen Firearms British Coil (Taser) American Blauser Ammo P&C Ammo LosSantos - Tactical INC Attachments Cornflakes: Biglogs strawberry rails Biglogs crackles o'dawn
    2 points
  3. 2 points
  4. Short description: The ability to cook crack from materials that can be bought at the hardware store & 24/7. This suggestion also reworks the way that drugs affect your health, addiction, and dependency. I write this suggestion in good hope that drugs will then serve a purpose, opening a variety of roleplay possibilities, expanding the black market, giving more purpose to EMT, and expanding endless new stories through player's lives. Detailed description: The server right now is really sparse when it comes to drugs whether it be the availability or selection. Right now there are no real repercussions for using cocaine, which is one of the only three available drugs in the server (correct me if I'm wrong). This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, thus opening the possibilities to even having players roleplay "Doctors" or "Health Specialists" whilst opening "Rehab Centers", etc. The suggestion also implements some items which will give police and law enforcement an array of possibilities to make arrests based on probable cause through drug paraphernalia, etc. The best part of this suggestion is that a lot of the functions are already built into the server, some just need a rework. This suggestion was partially created to add new features and to compliment additions to the existing addiction system. I hope this would be looked over as I truly believe this is something that can indeed add the environment we need in the server. ❤️ A lot of the materials needed are already available through the brewery job, so that'd make those items highly recyclable and give them more purpose. * Please note, what I'm about to suggest demonstrate are based on personal experience and extensive research on the effects. Some things I may have changed to accommodate the server economy & game's limitations and for the sake of simplicity. * C R A C K " Crack cocaine, also known simply as crack or rock, is a free base form of cocaine that can be smoked. Crack offers a short but intense high to smokers. The Manual of Adolescent Substance Abuse Treatment calls it the most addictive form of cocaine. " INGREDIENTS: (x3) Cocaine [3 Grams] (Bought through a dealer, distributor, supplier, etc.) (x3) Baking Soda (Bought in a 24/7) $50 (x1) Cooler Freezer (Bought in a Hardware Store) $2500 (x2) Water (x1) Iron Pot (x1) Mixing Bucket (x1) Burner (x1) Propane Tank COOKING CRACK: The process would be similar to how you'd brew moonshine by placing the items you need in order to cook & with the possibility of a bad batch. 1) Add [2] Water to the Mixing Bucket 2) Add [1] Cocaine to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Dissolved Cocaine * Collect 3) Add [3] Dissolved Cocaine to the Mixing Bucket 4) Add [3] Baking Soda to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Cocaine Mix * Collect 5) Add [1] Cocaine Mix to the Iron Pot * Start Process Timer Begins (45-120 Seconds) / This will form a new ingredient called: [1] Boiled Mix * Collect 6) Add [1] Boiled Mix to the Cooler Freezer * Start Process Timer Begins (45-180 Seconds) / This will form a new ingredient called: [5] Crack Cocaine * Collect COCAINE TO CRACK RATIO: 3 Grams of Low Grade Cocaine = 8 Grams of Low Grade Crack 3 Grams of High Grade Cocaine = 5 Grams of High Grade Crack CRACK EFFECTS: 1) Blurry/wobbly screen - similar or the same to the one you get when you ingest cocaine. (Lasts 120 Seconds) 2) Your HP will increase by 40%. (Lasts 5 Minutes) 3) Regain Full Health HOW TO USE THE CRACK? 1) Buy a Glass Pipe available to buy in either General Stores or Hardware Stores. 2) Do /useitem [inventory id of crack] once you're in possession of the Glass Pipe AFTER THE GLASS PIPE IS USED Another cool thought I had was once the glass pipe was used, it will then become a "Used Glass Pipe" in the player's inventory. I believe this could be simply done through conditional bools programmatically. This opens up the door for law enforcement to have probable cause to search the player and/or their vehicle to see if they uncover anything more. Not to mention, in possession of a Used Glass Pipe would technically be a criminal offense if it has any crack residue on it. A D D I C T I O N Note: This would exclude Marijuana as data show Marijuana does not have any known addiction properties but rather prone to persons with addictive personalities. If anyone could clarify this and send me links to data, I'd appreciate it. ADDICTION CHANCE: For every time the player does not become addicted and uses again, the chance of becoming addicted increases. 1) First Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/10 | 10 Being 100%) 2) Second Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/6 | 6 Being 100%) 3) Third Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/3 | 3 Being 100%) ADDICTION ACCUMULATION: What happens every time the player smokes? - An addiction meter can be implemented to reflect the level of addiction the player has accumulated through the back end. - The total number of percentage would be from 0-100%. - For every use (even if the player is not addicted), this integer will rise per (random) %. - The higher this number, the more chances of the player becoming addicted. - This can be multiplied by [Addiction Accumulation * Addiction Chance = Addiction Level] ADDICTION EFFECTS BY %: Players will see their conditions worsen dependant of the total of their "Addiction Level". These numbers only reflect an example and I shall leave it to the devs to come up with a proper % system. The effects can be withheld by ingesting more crack cocaine. 1) 0-35% - Players suffer a loss of 20% health p/hour. 2) 36-65% - Players suffer a loss of 35% health p/hour. 3) 65-100% - Players suffer a loss of 50% health p/hour. O V E R D O S E Another feature that was brought up was overdosing. This would improve the quality behind roleplaying drugs and what it can lead to. Again, please note that the systems put in place are not meant to be 100% accurate but more to compliment and abide by the server's capabilities and laws. FEATURE OVERVIEW Just as the Addiction system, the overdosing system would work on a similar system, only that it will be timer-based from first ingestion-per-gram. For every gram you ingest, the overdose chance rises (x) amount of points. For every gram, there will be a cool-down timer until (x) amount of points get taken from your overdose level. The overdose meter will not be visible to the player, as this would be unrealistic. Rather, the player can detect an overdose by a slightly red screen which sets in depending on how close the player is to overdose. The slight red screen can be a visible form of displaying the player's "Vitals", such as heartbeat, etc. The overdose system is a compliment to the quality of the drug. Each drug has its unique Overdose Points (for the sake of time, let's call it ODP). How does one overdose? Too much of that drug within a short time frame will lead to... You guessed it. An overdose. People can often overdose even with one-time use. But since there is no vital implementation on the server (Not even sure if it's possible) and there is no weight/height based system, this is something that would be hard to do systematically. So for the sake of simplicity, this is the way I'm suggesting it. ODP ACCUMULATION: How will the player accumulate Overdose Points? - A point system ranging from 0-10, 10 being a complete overdose. (This can be modified as see fit). - A cooldown timer of 10 minutes per gram before the points reset. (Up to devs to decide the amount of time). - Overdose Points are accumulative, meaning, each gram will add on top of the other. - Each drug has it's own unique ODP per gram, depending on the quality & drug. - The quality of the drug will determine the ODP. The lower the grade, the less ODP the player gets (less purity). COOLDOWN TIMER: How will the cooldown timer work? - 1 Gram Of High Grade Cocaine = 4 Points - Timer Begins For That Gram If the player does not intake any more cocaine, once the timer hits 0, the points for that gram reduces from the overall ODP. If the player intakes more cocaine while the timer is equal to or more than 1 minute from the last intake, then the timer resets to 10 minutes with total points of 8. EFFECTS OF AN OVERDOSE: What will happen on the overdosing player's screen to let them know they're overdosing. - The player screen begins to redden - The player cannot type - An animation would be displayed to show the player on the floor either unconscious or having a seizure - Player addiction level instantly goes to 100% (This will help connect with the treatment system) - If the player is not treated and taken to the hospital within 10 minutes, they will die (PK). TREATMENT: A shot of Methadone is needed to stop the overdose (PK). Once the player has been given the Methadone, they must be transported to get treatment. EMT / DOCTOR COMMANDS: A command to help EMT/Doctors diagnose if the player is having an overdose. /checkvidals - Oversees the player's vitals which would display their overdose points level /givemethadone [id] - Gives Methadone to the overdosing player Example: * John Doe snorted some Low Grade Cocaine. John has never done Cocaine, so his ODP is 0. Once he snorts the Low Grade Cocaine, his ODP would add 2 points. John feels fine, dancing the night away, but it hasn't been 10 minutes yet. * John Doe snorted some High Grade Cocaine. Oh, seems like John got some better stuff... He just added 4 points, equal to 6. John seems to feel fine, still dancing the night away... John decides he still needs to keep going but is feeling tired... * John Doe snorted some High Grade Cocaine. A few minutes pass, but the first ODP points are still accumulated on top of the others. Since the number of points has reached 10, John starts to feel sick. His screen goes red, he can't type, he falls to the ground and starts to seizure. This is just an example of a club night out and too much cocaine. Q U A L I T Y In addition, I've come up with a system that introduces quality to drugs. The quality would impact the effects, duration, and price of the drugs, as well as increase or reduce the risk of overdose dependant on the purity (aka quality). The system can introduce quality to both drugs given to suppliers and drugs which are manufactured. This could be used as a base which can be expanded as the developers see fit. RULE OF THUMB: For simplicity, quality of all drugs could be driven by 2 classes of potency. Low Grade - Cheap but shorter-term effects, higher chance of addiction. Low Grade - Wobble lasts longer, while the incentives are shorter. Low Grade - Since the drug is most likely to be "stepped on / cut" hence less potent, overdose chance is lower. High Grade - Expensive but longer-term effects, default chance of addiction. High Grade - Wobbles are shorter, while incentives are longer. High Grade - The higher the purity, the more chances of overdose. This is common knowledge. Wobbles? Why does it matter? Wobbles make you swerve whilst driving, it can also impair your walk, thus, hinting law enforcement that you're intoxicated. So the general rule would be; The higher the quality the less wobble time & wobble / The crappier vise-versa. ADDICTION CHANCE MULTIPLIER: If the drug has an "Addiction Chance Multiplier" through "Low Grade" this is the system that'll determine the final percentage. To showcase this example, let's say the low-grade drug has an Addiction Multiplier of 30%. You would multiply the base addiction change by that percentage to achieve a final chance of addiction. See below: * John Doe snorted some Low Grade Cocaine. This would activate a multiplier of 4 (or 40%) of the initial base chance. In this case, it is John's first time using Cocaine. A dice would roll (not visible to the player) - let's say the "Addiction Chance" rolls a 6 (or 60%). if (Addiction Chance >= 1) [ 6 in this case ] then add (Addiction Chance + Low Grade Cocaine Multiplier) This would equal the chance to 10 (or 100%) In this case, the player would now achieve Stage 1 Addiction (0-35%). [See Addiction Accumulation] * DRUG EFFECTS BY QUALITY: (Looking for suggestions on how Heroin should work - a benefit and a downside.) 1) Cocaine Low Grade Cocaine - Wobble Effect Lasts 1-4 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +20HP for 20 Minutes - Addiction Chance Increases By 3 - Overdose Chance +2 High Grade Cocaine - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 2-6 Minutes - Gain Full Health - +50HP for 30 Minutes - Default Addiction Chance - Overdose Chance +4 2) Crack Cocaine Low Grade Crack - Wobble Effect Lasts 4-10 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +40HP for 20 Minutes - Addiction Chance Increases By 5 - Overdose Chance +1 High Grade Crack - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 3-5 Minutes - Gain Full Health - +100HP for 60 Minutes - Default Addiction Chance - Overdose Chance +3 3) Marijuana Low Grade Marijuana - Wobble Effect Lasts 2-5 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +10HP for 30 Minutes High Grade Marijuana - Wobble Effects: None - Aftereffects (Fuzzy Screen) Last 2-6 Minutes - Gain Full Health - +30HP for 60 Minutes Please note that Marijuana is a give or take situation - Either you enjoy the screen effects or you don't - Please feel free to comment on this. T R E A T M E N T & H O S P I T A L S Players can get treatment by going to the hospital and/or getting treated by EMT through the use of Methadone. This also opens the possibility of having hospital interiors where players can RP a "Doctor" treating patients. This also opens up the possibilities of "Rehab Centers". The possibilities are endless. /checkaddiction [ID] - A command letting doctors/EMT use to see a player's addiction percentage. Using /checkaddiction will let doctors/EMT scan the player's addiction percentage in order to properly diagnose the treatment they need and help establish a Methadone plan. In order for this command to work, the player will need to be at a hospital and only Doctors / EMT can check this through IC tests. The player must obviously also be within reasonable range. Obviously, through IC, people are expected to roleplay these scenarios. The amount of Methadone needed would be varied by the "Addiction Accumulation". 1) 0-30% - Players would need 1 Methadone 2) 31-50% - Players would need 2 Methadone 3) 51-75% - Players would need 3 Methadone 4) 76-100% - Players would need 4 Methadone The amount of Methadone given can be roleplayed through "sessions", which can be roleplayed as needed. This, of course, is just one idea which can develop to many others. Commands to add: /checkaddiction [ID] /checkvidals [ID] /checkvidals [ID] If a player tries to use Crack Cocaine without a Glass Pipe: ALERT MESSAGE: "You need a Glass Pipe to use that!" Items to add: Baking Soda (100 Grams) (General Store) [$50] Cooler Freezer (4,500 Grams) (General Store OR Hardware Store) [$2500] Dissolved Cocaine Boiled Mix Glass Pipe (50 Grams) (General Store OR Hardware Store) [$500] Used Glass Pipe (50 Grams) Low Grade Cocaine High Grade Cocaine Low Grade Crack Cocaine High Grade Crack Cocaine Low Grade Marijuana High Grade Marijuana How would your suggestion improve the server? This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, whilst opening opportunities for players to train in becoming doctors and/or rehab specialists. The use of glass pipes will open the door for more RP possibilities to law enforcement, encouraging probably cause and beyond. Overall, I think this suggestion will establish the start of a unique feature that can easily transition into bigger diverse projects. In summary: - Profession Possibilities - More Criminal Activities - Great Addition For Law Enforcement - Drug RP Would Serve Bigger Purpose - More RP Story Development Through Addiction - Overall Higher Character Development Environment Additional information: Be on the lookout for my Mushrooms/LSD suggestion. ? Thoughts & comments appreciated. ?
    1 point
  5. Yes it is true. Some mods actually work on RAGEMP, and can work on GTA World. All of the mods are client sided mods, so other players won't see them, especially, because most of them are re-textures of the game, allowing some graphic enhancement. Before explaining, I would like to thank @Firesky for putting so much effort on trying to figure out on how these mods work and for re-encrypting all of them. How to install the mods: We are still working on most of the mods, but so far, from the ones we tested... if it is a DLC, you must re-encrypt the rpf file and drag it on the client resources folder, where you have the server mods. Pretty much like this. As you can see, "soupiesthairs" is synced for all the players, since you download it as soon as you join the server. Although, the LA Road mods, is a mod that is client side, since we added it to our client folder, and not all players have it. As for other mods such as the NVR, you will find a readme file that explains how to do it. You pretty much do a backup of your folders on the GTAV folder, and re-place all of those with the files. These files are re-encrypted with "ArchiveFix", they will work on RAGEMP without having the broken game error. https://www.mediafire.com/folder/940094nc4o4f6/Mods for Rage-MP by Firesky The link above are the mods that @Firesky and I have tested and work properly. If you find out some more mods and want to share, feel free to drop a comment here. Thank you for reading, and enjoy! New link: http://www.mediafire.com/folder/940094nc4o4f6/
    1 point
  6. Gravedwellers (MC) leader arrested in East Vinewood stop Los Santos, SA (October 29, 2019) - submitted by HELM The leader and several members of the Gravedwellers Motorcycle Club were recently arrested following a traffic stop carried out by the Los Santos Police Department. Fortunately, the department's K9 unit happened to provide reasonable suspicion for a terry frisk on the members which led to charges of carrying an unlicensed firearm. Vincent Meadows is the president of the Los Santos chapter of the Gravedwellers MC, a close-knitted 1%ER motorcycle club who have only recently claimed the entire State of San Andreas. He is the only remaining original founder of the outlaw club. Trent Harper is the road captain of the Los Santos chapter of the Gravedwellers MC, the two bikers have reportedly been charged with carrying an unlicensed firearm. The club is currently under active investigation by the Police Department. The police department has carried out a raid on Tudor Autos and the neighbouring buildings, several bags of marijuana were seized in the bust. However, the outlaw motorcycle club have contested and filed a lawsuit against the police department for an unlawful search, given that the warrant was produced for Tudor Autos and not its neighbouring properties. Gravedwellers presence made clear in "Dogtown" Los Santos, SA (June 18, 2019) - submitted by HELM Following the burning of the Gravedwellers' clubhouse in El Burro, taking place only eleven months ago, the "outlaw motorcycle gang", as the media describes them due to their violent acts, has been reported to have set their sights on Vespucci grounds, in which they refer to as "Dogtown". The Gravedwellers have been demonstrating their presence in the city lately, they are commonly labelled as "stains in the city." The outlaw group have been reported to cause disturbances during barbecues, drunken nights and their obnoxiously loud motorcycles. Parkway Customs was reported to have shut down and collapsed due to the financial issues that derived from, allegedly, heavy extortion carried out by the outlaw group. Although a few of their "patch-holders" were employed in the automotive business, it would be no surprise for the Gravedwellers to have infiltrated the business for monetary benefits and enforce their legal agenda, as such has already occurred in the past. Despite their outlandish behaviour, many describe the group as "a good time overall". Not more than a few days ago, the group was seen assisting a family involved in a vehicular breakdown in the Hawick area, according to our bystander. They have been contributing to the community through charity runs, campaigns and general assistance to residents. However, there is no doubt they can be quite the burden to the city. State of outlaw motorcycle club unknown Los Santos, SA (December 26, 2018) - submitted by HELM The Gravedwellers have demonstrated their ruthless behaviour in the previous months, ranging from large-scale brawls to acts of violence involving shootings and knife attacks against rival club members. Such events have captured the public and media's attention. The outlaw motorcycle club has shown no signs of presence in Los Santos following Scott Haines' death, identified as the charter's President. Haines' death took place during a brutal shootout with the police. Detective Erin Morgan was also identified as a casualty. Their garage however, Parkway Customs, located next to the Los Santos International Airport, seems to be running by unaffiliated mechanics. Trails of the Gravedwellers have yet to be traced in the city of Los Santos. Los Santos Motorcycle Club expecting clubhouse renovations Los Santos, SA (June 29, 2018) - submitted by HELM El Burro based outlaw motorcycle club “Gravedwellers” are believed to be expecting changes to their home. The building was originally used as the headquarters for a car junkyard that belonged to the same club, locals claim that the building is used as a front for illegal business, however solid evidence has yet to come, as the group have been seen wandering the streets of Vespucci. The Gravedwellers' existence in Los Santos goes often unrecognized by the citizens, possibly due to their more "underground" work in the past couple of days. However, the biker scene isn’t unfamiliar with the bunch, as back in 2008 we have previously covered a major brawl going off between several motorcycle clubs at the annual “Bike Fest” in Liberty City, one of the MC’s involved being none other than the Gravedwellers themselves.
    1 point
  7. Yahira Yazmin Zendejas is a Salvadoran-American also known as Ghost or Lil Clever in the streets of southern Little Seoul is a 25 year old highly respected gang member from the Mara Salvatrucha 13 gang; Palomino Tiny Winos clique. Yahira's mother; Yazmin Nunez a/k/a Sneaky; a Tiny Winos gang member was gunned down by a rival gang member from the infamous W/S 18th Street clique known as Chamberlain 18, this left Yahira and her younger sister without a mother at age 5 and 3. From here on out, Michelle Alazraki a/k/a Big Clever began raising the two sisters, a friend to Sneaky the duo's mother. While growing up Yahira and her sister started influencing themselves to idolize the street life at 8 and 10 years old, despite Michelle trying to keep them away from the gang life they were ignorant and went behind her back: getting put on by another female from the clique, this left Yahira a/k/a Lil Clever at the time and her younger sister; Trigger to be gang members at the age of 8 and 10... at this point Michelle only thought it was right to teach them the ropes instead of trying to keep them away as clearly that wasn't going to work at this point in time. As time went on, Yahira started taking the gang life seriously and around the time she was 14 years old she began to stick up rival gang members while in a pack with a bunch of other homegirls. Despite being a young child; aged 15 during this incident, Yahira was tasked with a quite traumatizing and challenging activity to take out for the gang... that was to kill a rival gang member. Yahira went out with three other females, Big Clever being one of them; other two being Big Trigger and Wavy taking on the task given to her, Yahira found a 17-year-old rival male gang member from Chamberlain 18th Street outside the Strawberry 24/7. Big Trigger ordered Yahira to kill the rival gang member, Yahira being as young as she was; struggled to gun him down but eventually did it, later going on to take a 13-second beat in from her fellow "homegirls". As time went on, things started to become rather normal to Yahira that wouldn't be considered normal to actual normal people... you can say this is what her traumatization did to her, instead of fucking her up mentally since she was doing it at a young age and seen it from a young age she had been quite normalized to violent acts. As time went on Yahira witnessed her fellow gang members: kill, rape, rob, kidnap, torture and dismember other people and even got involved in some of those situations herself at times when it was needed. Due to being under Big Clever's wing she was also taught right from wrong... or well, what M-S considered to be right and wrong at least. Around the time Yahira was 17 she adopted another nickname, Ghost; due to only being seen when she wanted to be, it's rumored she'd normally be somewhere in plain sight when her fellow gang members were hanging out and they still wouldn't notice her: Once a rumor spread that she was actually watered down and didn't want to get down like that anymore due to her little to no presence. This rumor changed one night when she supposedly "murdered" two rival gang members in one night without being caught for either murders. There has never been any proof she actually did the dirt but it's rumored she was behind the trigger the night it went down. Yahira earned a reputation for being an extremely smart individual/being a shadow in plain sight and is known to get really extra when it comes to situations n think about them as if she's actually plotting something... although being a smart and genuinely nice individual to her gang members and random civs she's known to get extremely violent towards rival gang members and do the unneeded extra violent acts to make a point. Yahira was given the nickname Lil Clever due to being pretty much just like Big Clever but also due to the fact Michelle Nunez a/k/a Big Clever was like a mother to Yahira. Although she's still known to maintain her original nickname known as "Ghost" which was given to her because of her little to no presence around the hood, mainly creeping in the shadows. Yahira is currently married to another Mara Salvatrucha 13; Palomino Tiny Winos gang member who's also highly respected. The duo have two daughters together. Yahira's generally known to be a chill, laid back and smart individual to people around her neighborhood but also has a really deep evil side to her personality that she only shows when it's truly needed.
    1 point
  8. This thread will follow the life and progression of Dresden Skinner. Name: Dresden Ralph Skinner D.O.B: 26/5/1995 Job: Waste Management Professional (garbageman)
    1 point
  9. The Coil Raiden Did someone say electric? By Natalie Rosemoore Japan has brought us a lot of scary things; Godzilla, Kaiju and the Raiden. The masters of excellence and refined power over at Coil have outdone themselves creating a monster, a monster being a worthy opponent of the Kaiju and Godzilla. Raiden translates to Japanese God of thunder - and, just like Thor himself, calling it a godly creation is no joke. The Raiden features an all-wheel-drive system, with two 250kW electrical motors, powering a set of wheels forward each. Translating that to something we Americans can understand; You get 670 wheel horsepower shared between all four wheels of the Raiden, on top of that there’s no delay in torque, meaning that as soon as you press the pedal you have a locomotive pushing you forwards at full force. Taking a step away from the technical specifications and a step towards the beauty that the vehicle itself is; sleek lines, a small trunk and more windows than you could ever imagine. The car almost brings you closer to nature, sunlight is always passing through the four windows than run from the front of the car to the trunk. The interior feels high-tech, it features all the newest gadgets from the American-based 'Coil'; from a huge touch screen to a fancy cruise control feature. The seats appear to be simple at first glance, but the soft yet grippy Alcantara cover is hiding a luxurious seat underneath it. Ventilated seats with plenty of heat or cooling options, over fifty different ways to customize the posture. Luxury has never felt so simple, yet so comfortable. The Coil Raiden almost perfectly catches the essence of modern luxury, giving a comfortable driving experience. Yet you always feel like you’re lacking something. The roar of a V12 or V8 underneath the hood the vehicle as you press the power pedal down towards the carpeting. And yet - somehow you accept it. You accept that you're a part of the new-age, the climate frontiers trying to save the planet by using electric-powered vehicles and to do so, you brought out the wolf in sheep's clothing. The Raiden appears to be a luxury barge at first glance, yet place it next to almost any car and It’ll outrun them at the red light. It doesn’t look fun, it doesn’t sound fun… But when you launch the car, you feel that your eyes are pressed towards the back of your skull. You’re enjoying it, and you should be. Cause you’re doing it in an environmentally friendly way. When you tell someone you drive an electric, they instantly think of a Dilliante. But really, you got yourself Enus level of luxury but with a battery instead of a gas tank. Being a true motorhead myself, I almost feel like I’ve sinned... Yet I work for the Saints, don’t I? The 0-60 is fast, just around two seconds and if you compare it to a similarly priced car such as Grotti Bestia BTS, you almost feel like you’re slow. The launch of an electric vehicle is like a drug, and I’m addicted. The speed of electric vehicles is limited, and the Raiden tops out at around 120mph which is truly respectable considering how fast it sprints there. Overall my days of using the Raiden to fly about in has been joyful and fun, and I've almost convinced myself that hybrids or electrics are here for a reason and the reason is to give us motorheads more excitement and bigger adrenaline kicks. I’ll finish this article off with a simple message. Going green isn’t bad, and just imagine the launch on a tuned Raiden. The Electric era has begun, and it’s here to stay. Would you like your awesome vehicle to be featured in one of our articles? Post a comment below and we’ll contact you! Saints News Motorhead Magazine This article contains sponsored multimedia advertisements. This has not affected the content of this article.
    1 point
  10. Thank you and have a nice day! ?
    1 point
  11. After years of infighting, the Ghetto Boyz gang finally reached a breaking point in late 2019. With most of their shotcallers incarcerated on long stretches and most likely never coming home, the gang remained strong on the inside of the San Andreas Correctional System, though on the outside managed to completely wipe itself out despite constant fruitless attempts at curbing the infighting that had plagued the gang since late 2011. After several influential members of the gang were murdered by their own, Grove Street became extremely still and quiet. Most residents didn't dare to look out the window. In these desperate times, most leading and/or influential members of the gang took the happenings as a queue to continue with their lives, fleeing the state or moving abroad to represent for other GBZ cliques located in different states. Those that remained in Los Santos were gunned down by rival gang members within weeks or were simply forced to watch as rival gangs took over the neighbourhood that they once bled and killed for. We had a great run, but all good things come to an end, this faction has gone entirely defunct due to in character events, so we believe it'd be a good idea to close it and move on to other projects. Stay tuned for what we've got coming next. Big shoutout to @midnight creepin@California @Black Swan @Alfonso_Chavarria @Darkside and everybody else who took part in this faction in the time it was up. I'm also gonna give a shoutout to @Captain @Chucky and my nigga @bhaddie for holding the faction down in its earliest days. @eyebrows We ask that u please L&A this faction when u have a chance.
    1 point
  12. Weapon manufacturers, cornflakes and the countries of origin of each beer brand are added. @Mitch Wich gun belongs to wich brand is listed in the links, The actual names of guns beyond "Combat pistol" or "Assault Shotgun" are unknown but that could be fixed if some tiny creative liberties are taken. Neither Black Eagle nor Highmen Firearms have actual weapons to their name ingame but are whitin the GTA universe so could be used to add some variety to the gun market. I'd love to see gun stores be able to rename the guns they sell. Ammo and attachments brands will come although dont expect a long list there.
    1 point
  13. Hales Tales: Mirror Park Tavern Review By Haley Niamh Connor After my last Hales Tales being about a twenty-four year old video game I'm sure many of my readers thought I'd gone mad. Jokes on you lot, I've been mad for ages. Anyway, we're headed back to the Hales Tales roots tonight with an Honest Review of the new-look Mirror Park Tavern! Let's get to it, shall we? When I walked in the vibe pulled me in two different directions. The atmosphere inside the bar is definitely low-key, chill, sort of divey. The place is dimly lit, relaxing even. Simple. Nothing over the top. I enjoyed that a lot, but the music differed from the atmosphere it was playing in - noticeably. The music itself sounded like it was out of a high-end clothing store, or a dance club intermission. It was very 'unce unce unce'. Threw me for a bit of a loop, but didn't ruin the experience. The spot features a stage, and it looks pretty cool. A spotlight is directed at the microphone. Owner Lloyd Richardson said when asked if there were big plans for the venue and the stage, "It took a long time for the interior architecture to come together. We got big plans to organize events like karaoke nights and so on." We'll see if the Tavern truly differentiates itself from the sea of competition. There's a lounge area with couches to the left of the bar. It's a wee bit more spacious than your normal seating options in a tavern, but due to all the other tables and chairs in the place facing the stage, along with the bar itself being a wee bit small, space feels a bit cramped. Richardson specifically asked me to include something about the "Cockhead" cocktail. "It's only available at Mirror Park Tavern. It's a drink that contains the finest vodka with some rum and tequila, topped off with coke. Also, we got a secret ingredient in it but that's classified." So, if you're looking for something to "...turn your head into a cock after sipping it to the last drop", Mirror Park Tavern might be the spot for you. Overall there's nothing wrong with the Tavern. Considering how early it is into its lifecycle, I do plan to give the spot another look soon. As of now, I can recommend the bar as a place to grab a drink and relax, if you don't mind the tunes clashing a bit with the ambiance. As always, this review was not bought and paid for. Hales Tales and Saints News at large refuse any offers of payment via money, goods, or services in return for coverage. The thoughts and opinions expressed in this piece are genuine, and Hales Tales will continue to review with a commitment to objectivity and honesty. Saints News This article contains sponsored multimedia advertisements. This has not affected the content of this article.
    1 point
  14. The day this happens is the day more people will probably be idle in their houses...but I wouldn't be opposed if the reason is some communal, IC real life downtime. +1 from me
    1 point
  15. I agree with you regarding PKs dying as a concept on RP servers (especially this one) however I do not agree with you on the server being defined as heavy, hard, hardcore, husky or any other SAMP era label. The heavy RP scale is literally meaningless when voice servers where a 12 year old boy RPs as a 56 year old black female drug lord define themselves as one. Our server is simple a text based RP server with high standards. This assures we're not on some weird scale as other GTA RP servers which no one can define aside from hopefully not being compared to other 'heavy' RP standards servers. ANYWAY, about CKs killing off PKs. This has to happen on a server like ours. HOPEFULLY we'll become a leading example for other servers who were thinking to adopt a system where PKs are non existent (Unless an admin decided you died due to a bug or whatnot). Consequences have lost all meaning when PKs were adopted by RP servers. Most people do not care about being threatened. They don't care when you chase them, they don't care about running around with heavy firearms 24/7 and they certainly don't care about going balls deep into any situation with a gun. You die, you lose a bit of money or your gun at worst so naturally whoever isn't really into portraying their character realistically (which should literally be every player on this server but let's be real, even with FM and PLM around this isn't a perfect server and it never will be) will not think twice before being beaten up or even killed. This also results in a lot of minor issues which mostly cause players to act like morons ICly based on this OOC barrier which prevents them from dying. If CKs are adopted INSTEAD of PKs and not as some sort of solution for certain situations, people will suddenly start thinking twice before acting tough, before going balls deep into literally every situation and will generally start showing legit fear of losing their character's life which is what their character should be feeling in most cases. And if the player doesn't care about being CK'ed? That's great, that's on him ICly. You wanna risk it all? You can and you'll pay for it in most cases which is GREAT because this is how you create a meaningful environment for your character. Suddenly your friends start dying. People around you suddenly show legit concern when you're about to check out. People actually start planning shit instead of making another video of them shooting someone. I can promise you I'll do anything and everything I can to adopt CKs as the main death mechanic of this server (with obvious exceptions for bugs and other OOC issues). In all honesty, I'm glad this is coming from a community member and not only admins. Having players who want to remove dinosaur SAMP systems and OOC barriers which somehow became the norm on most servers and really push realism to its limits is exactly what this server needs. Great fucking idea.
    1 point
  16. Latest News: New shareholder takes over. 16/07/2021 - Published by Steve Hastingson. On the 15th July 2021, Bluewater Founder - Garrett Baker sold his remaining shares to current Chief Operating Officer, Lucas Alessio. Steve Hastingson currently owns 51% of the company, sharing 49% with Lucas. We'd like to thank Garrett for all of his hard work & support over the last two years, and the best of luck with any future endeavours! Urgent Security Update Published 18/06/2021. Bluewater Logistics, Bluewater Wholesale and any affiliated companies will no longer be using Gruppe6 Security. Following the recent events and the events that have occurred in the past, Gruppe6 are not deemed capable of running a safe security operation. No further payments to Gruppe6 will be made from Bluewater. We wish the individual involved a speedy recovery. New Chief Operating Officer appointed. Published 17/06/2021. Director of Business Ella Knight had the pleasure of promoting former Branch Manager, Lucas Alessio to Chief Operating Officer of Bluewater Logistics. Lucas has worked his way up through the business starting as a junior driver. He replaces former COO Phillip Brooks. We wish him the very best of luck in his new role! Pictured left to right - CEO, Alan Garrett, COO, Lucas Alessio & Director of Business, Ella Knight.
    1 point
  17. "I was in this state from time to time, whenever it was our Lord's pleasure to throw me into those deep trances, which I could not prevent even when I was in the company of others..." (Santa Teresa de Ávila) These are the dreams and visions of Ávila Maria Zavala Navas, daughter of the failed bandit Alejandro Zavala, daughter of the failed student Teresa Navas, youngest sister of the Sureno brothers Aaron, Andres, and Alonso, who also failed to be what they were supposed to be. This is the story of the whore, the lover, the saint, the girl who was many things to many people but nothing to herself. This is the beginning of her story and the story of her many beginnings. We are blessed by God: this is what Ávila's father Alejandro was always saying. He settled with his wife in Los Santos in the 1980s, after surviving cartels and corrupt Mexican police. He said God blessed him with grey hairs, because only God's chosen could survive the hell of the criminal underworld, and now he could use his luck and wisdom to thrive in Rancho. I want to go home: this is what Ávila's mother was always saying. Her mother was always looking for an escape. Teresa was born in Mexico City to an old Conquistador family (she claimed) that had fallen on hard times, she had dropped out of school to feed her family, but Alejandro promised to create new glories worthy of that heritage in Los Santos, so they immigrated together. She was named after the Spanish mystic Saint Teresa of Ávila. Names were powerful to Teresa and Alejandro, they believed names were destiny. Alejandro believed the "A" in "Saint Teresa of Ávila" meant Teresa was born to marry Alejandro, so he told her to name every child with an "A" like his. The first three children were all boys, all born in South Los Santos, all sucked into the Sureno cycle of street life and prison. Their father encouraged it and their mother grew disenchanted. But their fourth and final child was a girl. So Teresa of Mexico named the girl "Ávila" after Teresa of Ávila's birth place. Alejandro thought this meant Teresa was totally devoted to their family's destiny. But this was a code to Teresa of Mexico. To Teresa, Avila's name really meant "Mexico" or "I want to go home." Those were the people who set Ávila's destiny in motion.
    0 points
  18. yall do yall no egirls to replace yall ranks this time ey
    0 points
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