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Showing content with the highest reputation on 08/01/2019 in all areas

  1. This thread will follow and showcase the life and times of Paul Bellini.
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  2. 2 points
  3. Disclaimer: I never claimed to be an expert editor I used basic shit so if you get triggered by this, don't watch it. It's just a mash up of random shit we have gotten up to.
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  4. Short description: Introduce the reduced pavement pollution mod server-sided. Detailed description: It's simple. Now that we have server sided mods, introduce the reduced pavement pollution mod. Los Santos currently has a mad unrealistic portion of trash scattered around parking lots and other random locations. Random bricks, pieces of rebar, crowbars and bottles laying in parking lots and if you go over it, there's a chance of damaging your vehicle or flipping it, as I've seen it happen before. This mod helps clean up parking lots and alleys to a certain degree while still leaving some trash for immersion of unkept streets and such. From what I've seen, all of the garage parking lots have an unrealistic amount of trash and it makes no sense since these would most definitely be cleaned often and kept clean. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? It cleans the alleys and parking lots up a little, making it more immersive and it makes the city look like it's being cleaned up by garbage men instead of junkyards in every parking lot and alley. Mind you, this doesn't remove ALL the garbage. Just enough so it doesn't make Los Santos look like a garbage dump that isn't being cleaned by anyone. Additional information: https://www.gta5-mods.com/misc/reduced-pavement-pollution
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  5. Deleted. I no longer want to create/convert mods.
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  6. Info Name: Rodrigo “RJ” Juarez Date of Birth: June 15th, 1999, Age 20 Birthplace: Reynosa, Mexico Appearence Height: 5’8ft/172.72cm Weight: 154 lbs Build: Athletic Eye color: Brown Born in the impoverished, crime ridden city of Reynosa, Mexico, Rodrigo crossed the border into Texas with his mother and fatherwhen he was just three years old. His native language is Spanish, not learning how to speak English, or even get enrolled into the public schooling system until he was eight years old. His family moved around, going from city to city in Texas, living in small towns such as Kingsland, Fort Stockton, and Odessa until finally settling down in Houston when he was eleven years old. His father Luis worked in construction and often struggled to find work since he didn’t have citizenship in America, and would have to find back-door routes that would take the risk of hiring him, just to pay him low wages for back breaking manual labor. His mother, Mariana was quicker to adapt to America than her husband and took up decent English within a year of crossing the border. She was a school teacher in Reynosa, and always thought education should come first with her only child. Growing up extremely poor, Rodrigo was practically raised eating red beans and rice for dinner every night. In Houston, they lived in a very large Spanish speaking community, mixed with African-Americans, so RJ got to be acquainted living with other races. School was never for him, as he was always too focused on being the class clown, and ended up dropping out of high school in his freshman year, when he was fifteen years old to his mother’s dismay. By this time, he was getting involved with the wrong group of friends, and started to experiment with drugs for the first time, and it was at this age he professed his love for marijuana. He loved the feeling of being high so much, that he started flipping quarter ounces with the money he’d earn from working in construction with his father. He was raised to have respect, and he was never caught with his parents as he didn’t smoke or sell weed at his house. He loved Houston culture, the slab candy-coated Cadillacs with the swanger rims that the hustlers would drive around, the slowed down, chopped and screwed music, and quickly took pride in living in the South. By the time he was eighteen, he had his first run in with the law after he had been over at a neighbor’s basement, where pitbull dog-fighting was held. He had lost his cherished pitbull that same night, from casualties in the stomping ground also losing a $100 bet, on top of that he had been arrested when the Police raided the event, held on a six month animal abuse charge, spending half a year in Harris County Jail. When he got out, low on money and broke, he realized that a lot of his so called friends hadn’t written him any letters, visited him when he was doing time, so he cut all of his homies off. Not knowing what else to do, he left Texas and moved to South Los Santos, where his uncle lives. His uncle made promises of earning high wages working in roofing manual labor with him, but when he showed up he was disappointed with the job, and quickly took to his old ways, making money standing on a corner seven days a week.
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  7. Has the Nightclub Bubble Burst? By Haley Niamh Connor I'm making a departure from the normal 'Hales Tales' formula today and putting out an opinion piece. I want to start this off by saying that the opinions, thoughts, and conclusions drawn here are, just like with my reviews, my own. LS is a city full of many different people with many different opinions. In this piece, I'm only trying to point out and shine a light on a common sentiment I've seen and heard expressed over the past few months. It was a few weeks ago when I decided to write this piece. At the time the main question I wanted to explore was, ‘Is LS’s Nightclub Scene Over-Saturated?’ At that time, I think it was. A totally non-scientific straw poll I threw up on FaceBrowser confirmed the sentiment, at least in a ‘canary-in-the-coal-mine’ sense. Eighty percent of the fifty-five respondents agreed that the market was over-saturated. It was the comment section however that opened my eyes to what I now think has LS fatigued with the nightclub scene – lack of innovation. A few comments for example: - “You have 90% of clubs offering the same shit.” - “Need unique clubs, not just someplace with it in the slogan.” - “I’d rather see better nightclubs with competent DJs that know what they’re playing. No one’s pleasing the crowd no more. No one’s getting pumped up on the dancefloor. It’s a God-damned shame.” As these comments rolled in along with DMs expressing the same sentiment, I began to think about my own experience with LS’s nightlife scene. I couldn’t help but agree. I’d been conflicted internally about calling a market ‘oversaturated’ because I truly think competition is the driving force behind quality. However, I think that in LS’s nightclub industry, at least in the recent past, competition did not seem to be driving much at all. I decided to reach out to some industry insiders I knew. A club owner, and a ’DJ'. I wanted to know how those who work this industry night in, and night out felt about the state of it. I sat down with Lance Jackson, owner of the Dungeon Crawler, while I was Sakana Sushi for my most recent review the other night. I asked if he’d be willing to talk about the state of the industry and he agreed. He said a lot, and I won’t include every part here, but it was all on-point with this sentiment of ‘samey-ness’ that myself and others in LS perceive. Jackson’s club is unique. Probably the most unique club in LS with its interior, marketing, and quality. I haven’t reviewed the place for Hales Tales yet, but I’ve visited and I’ve had nothing but positive experiences there. Wide shot of the Dungeon Crawler's interior. The first question I asked Lance was simple. What does he think sets the Dungeon Crawler apart from LS’s run-of-the-mill clubs? His response was just as simple, “Work, work, then more work.” He went on to elaborate, “You look at other clubs, they’re motivated by money, if they don’t make much money they’re done. For sale.” I went on to ask him if he considers what he does a full-time job. This sounds like a silly question, and in my honest opinion, it is a silly question. The logistics of running a nightclub are tremendous in scale and I only know this myself from having worked as an employee in a variety of clubs, never as an owner. He replied immediately, “That’s all I do. Nothing else.” I asked if that dedication to his product is what keeps the Dungeon Crawler ahead of the curve as far as quality goes. He agreed it is. He noted that the Dungeon Crawler’s been around for over a year and it’s had its ups and downs but, “Instead of selling the place for a quick buck, I continued to work.” I brought up Fusion. Fusion’s another club that’s unique in its own right. Its interior certainly sets it apart and just the other night they hosted a nineties theme night that, judging by what I’ve seen on FaceBrowser, was well enjoyed. Lance said of Fusion, “They changed owners and had their bad days but kept going.” I ended things by asking him if he’d say to others wanting to get into the industry that they should do so because they want to run a club, not just use it as a cash-cow. He agreed and noted that the owner of a club should act as its owner. “What I’m saying is if you want to run a good club, do it yourself. Don’t hide behind people who get all the shit if it goes bad.” Fusion's Dance Floor The last part resonated with me as far as this subject goes. Hands-off owners. Just today, the owner of Velvet put it on the market. This is quite soon after he’d acquired it from its previous owner. The common thread between both regimes is that managers were appointed to run the club, and from what I’ve heard the owners were hands-off for the most part. I think it’s difficult to create and achieve a consistent vision for any business if the person who owns it isn’t actively playing a role in dictating that vision. Managers are not a bad thing in and of themselves, but it’s important that an owner either fully empowers their manager to run all aspects of the venue, or that the owner takes an active hand in doing so themselves. Without either? You get a bland, ‘samey’ experience. Throw a DJ in the booth, or even just put some tunes on autoplay. Put a bartender behind the bar, doesn’t really matter who, just a warm body. In LS, sadly, this can prove successful. In my experience, people will flock to wherever is open at any given time. Once they’ve entered, the club has made their money off of that customer. Their experience doesn’t matter. Even if that crowd of customers doesn’t return? You’ll get more the next time you open. So on and so forth until the club gets a bad rep and you put it on the market. I also spoke with DJ I$AIAH (who will be simply referred to as Isaiah henceforth) about the industry and its current state. Isaiah is a close friend of mine, and I’ve been present at many events that he’s DJ’d. One thing stands out when he’s in the booth to me – people are on the floor dancing. At a lot of clubs, you’ll see people treating the venue like a bar or lounge. Standing by the bar and idly chatting or lounging on the couches. If this is the vibe a business is going for, that’s grand. But nightclubs aren’t meant to have that vibe and I haven’t seen one market themselves as such. I asked Isaiah about club patrons. What kind of music they seem to enjoy. I asked because the number one complaint I hear about music in LS’s clubs is, once again, that it’s ‘samey’. He said, “Well, the manager of The Dungeon Crawler and me have spoken about different themed nights, we even had a summer ‘riddimz’ theme at one point and that was the first and last time we have played something else than EDM. As soon as people entered and they heard it wasn’t their trusty EDM they started to bash the music immediately, forcing us to go back to the said music genre.” He went on, “In short, no. I don’t find mixing it up to be successful because most people want to hear the same EDM stuff every night. Although there are people making a difference by playing different styles of EDM. In general, I think the people of LS should be more open to new types of music as they might come to enjoy it.” I found this baffling. I hear people complain all the time that they wish they could hear different styles of music in clubs. I’ve heard people say they want to hear more hip-hop, be it modern or classic. I’ve heard people say they want to hear more R&B. The list goes on. But even though I was confounded, I understood it. I’ve seen it myself. Something different hits the speakers and a section of the patrons enjoys it while the others don’t. EDM is what one expects to hear when they’re at a dance club. So, it’s easiest to just appeal to the lowest common denominator and play it safe by giving people what they expect instead of trying new ideas. Among friends and colleagues, I’ve expressed for a long time that the LS nightclub industry has seemed to be a ‘bubble’. The market began its boom a few months ago but now seems to be shrinking. If previous owners are taking losses on selling off their old clubs, or new owners are failing to generate enough revenue to justify having purchased a club themselves, I think it’s safe to say that this bubble has burst. The market is adjusting, and the over-saturation seems to be dying down. Just a couple of months ago we had Dungeon Crawler, Fusion, HEAT, Little Kabukicho, Galaxy, Bahama Mamas, Velvet, Pitchers (pre-renovation into a bar), Singletons, and Out of Towners all operating regularly or semi-regularly. And these are just the clubs I can think of off the top of my head. Out of those, only four are still active with Velvet having gone to market today. Time will tell if this shrinking of the industry will continue and the scene will become truly competitive, willing to explore new ideas. The advent of restaurants, pubs, and bars around the city has certainly and palpably affected the once unchallenged nightclub industry in LS. In summation, I don’t think the people of LS care how many nightclubs the city features. I think most would even go so far as to say the more the merrier - but only if these clubs offer experiences that are unique from one another. The clubs dominating the scene like the Dungeon Crawler and Fusion do seem to be headed in that direction of differentiation. I think that’s good for the industry and LS’s nightlife scene as a whole. The content of this piece does not reflect the opinions of Saints News as a whole, but those of its author Haley Niamh Connor. Saints News
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  8. Soooo dope ❤️ Thanks!
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  9. rest in peace chucky gutierrez
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  10. Nice bio. Hoping to see more of you on the server in the coming years. - Respect ??
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  11. server crashed mid cut, yeah?
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  12. Akari has the best spicy mayo in town.
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  13. Convenience stores, barber shops, and tattoo parlous are perfect social hubs. Travel to the most ghetto or impoverished region of your city or town and examine the amount of individuals that surround these hubs and enter these hubs. Generally, these locations ARE social hubs for the average lower-class local that would prefer to seek cheap entertainment across the street than to spend hundreds of dollars on transportation and a club. My Jamaican gangster and main character, Ras, would spend countless hours at the Davis LTD and Strawberry LTD either as a narcotics distributor, pimp, or simply a customer... it was the cheapest social space for him. A few one-dollar cups of coffee allowed him to stand inside and outside the store for hours. I've witnessed Vinewood Hipsters loiter in front of the convenience store in Vinewood for hours while bikers spent hours discussing trivial matters in the tattoo parlour in Paleto Bay. I'll be bold: Your imagination is limited if you cannot classify these places as social hubs. Unfortunately, these hubs were temporarily ruined when a few trollish players decided to ram their motorcycles into the store ten times per day... I'm hoping that it shall be recovered as soon as possible.
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  14. filler episode
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  15. Feature Showcase: Business Manager There was a demand for business owners to gain more control over their businesses. Recently /bdeliverypoint was added to decide where you want your business' delivery point to be. Also /bmaxcomp was added to decide how big you want your business' component stock to be. With the Business Manager you can browse through a couple of useful menus to do various actions which make you more in control of your business. You can open this business manager directly from your business menu. Features Business Rank system: employee, supervisor, manager, owner Employee: Cannot access the business manager. Supervisor: Can access the business manager to view the Dashboard, Employees and Purchases. They can only hire and fire employees. Managers: Can access the business manager to view all the menu panels. They can do the same as supervisors and change various business settings, take money out of the business bank and deposit money into the business bank. They can also view the business bank logs to see where the money went. Owner: The owner can do the same as a manager, but on top, they can also promote and demote employees. Purchase logs: Every item purchased in a store (24/7, ammunition, phone store, tattoo shop, mechanic garages) will be displayed in the purchase logs. Only 40 last ones will be loaded to minimize the load size. These logs are IC. Bank logs: Every time a manager or the owner takes money out of the business bank their action gets logged. This way the managers and owner can keep track of where the money goes. These logs are IC. Text commands /businessmanager (/bmanager) /bpromote /bdemote /brecruit /bfire
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  16. "Well... I guess I had the bills coming- But that doesn't matter. I'm excited to see what the future holds." - Isabella Hernendez
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  17. Failed house robbery
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  18. It doesn't make any sense though. If a person dies, they die and there's no way around that. At the end of the day, all i'd like to see is more freedom in approach to how people are allowed to be able to choose how they wish to play their character without the risk of being admin jailed, due to some action being against a rule of a rule that states otherwise. Meaning, i completely understand that deatchmatch in it itself makes plenty of sense and is completely necessary to enforce and i'm sure you do as well, but not so much the sub rule pointing out what's poor and what isn't. So if a player chooses to get into a fledged shoot out in front of a dozen cops with automatics and pistols aimed already at them and in a realistic scenario is practically suicide, then that's fine but at a price due to it being fairly uncommon. If a player wants to shoot at a cop, a singular cop and dies, then it doesn't necessarily have to enforce anything drastic and can continue on with respawning as if nothing happened and forgetting anything prior to the event. If a player is in a chase and chooses to drive off a cliff and play it off as an attempt of suicide, then that's fine, but again, at a price of the character being permanently disabled from use, or character killed after the role play is finished. Key word being after, because it creates good stuff. This creates risk for action and also allows all kinds of role play to develop organically without a rule preventing or claiming otherwise. I would like to see character kills becoming more commonly used and there are other people who also agree with that and then there are some who don't. There are ways to make this in particular fair for all sides too, but the topic of character kills isn't what this topic in particular is about so i often find myself detracting from the purpose of this particular thread itself. I think that this rule is enforced because crime is so loose in the server. Police cannot act upon on it or do anything about it after it's done. Because people die and simply respawn, anything in that nature has nothing to show for either. So it's all essentially useless and we just use rules to mask the problem and use excuses such as.. "We cannot allow this, because then players would constantly be killing other people and it would in result turn into a deathmatch server" But it's because the punishment and risk for ic crimes is so low. Few hours of sitting in a cell accomplishes nothing as to how being confined in a stinky dirty cell would for most people in reality. The solution and what is a great start is the server augmenting sentence times once a prison is established, but why should we stop there because as we see from history and other servers faults, that still did not accomplish and meet the goal and expectation of why time increments are being considered in the first place, which is preventing or scaring players away from crime knowing the risk that comes with it. Just to mention this, again, the server already utilizes some form of a court on the forum, there are in fact players who role play as lawyers, and there are players who role play judges, so why don't we expand on that? Instead of how it currently stands? Which is a cop detaining and cuffing a player, throwing them in the back seat and hauling them to a station, throwing them in a cell and adding up charges. There could be a lot more role play that is forced on a character for the crime. Such as, instead of police adding up this time off the bat.. make it common procedure to throw them in the cell for an indefinite duration until they're able to receive a court hearing and a lawyer appointed to them where they will then be able to try and prove their innocence, whereas right now you're guilty off the bat and there's no hope for trying to prove otherwise with a record stained on the character. All of this time is served as punishment in character for being caught on top of if found guilty, the real time to serve. This would also create a gritty environment where there are plenty of people in a cell now because they don't just get to sit in there and wait for the hours to tick down until they're set free. There will be more people in there waiting to do their time and as an indirect effect, creating more role play within the system. The real problem lies within the ability of police and a lack of a structure and somewhat functioning judiciary system. Improve on these things and crime in the server will be able to deliberately balance itself out. Are you at least slightly grasping a sense of where i'm trying to get at? Would you personally agree that if this were to be put into the server after figuring everything out and having a good foundation, it would be a lot more enjoyable in comparison to how it's enforced in its current state? Someone oddly argued that it would induce a loss of quality in role play, but i just don't see how. I see this accomplishing a few things. Invoking more fear and risk of being caught. Time served all together is much more harsh due to having to go through a process almost similar to real life. It's both negative and positive because a player will now have the option to fight for their innocence without being automatically determined guilty, but it also offers and encourages a much more deeper and realistic approach to role play compared to as how we know it now. It will cause more players to be in the system as they wait for trials and also create more role play, as right now going in there the role play is next to none due to how everything is set up now. So if you managed to read this and care to continue on and even agree, or maybe you don't which is entirely fine.. What negatives do you think this would bring to the table? How do you think we could possibly solve those negatives if there are any?
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  19. Can relate to the last part, half-assed robberies really pull people out of roleplaying anything. Nobody wants to play in a business that gets robbed everyday.
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  20. Username: Lance Comment: Been there a couple of times, the food's great, the atmosphere is great, the staff is professional and helpful, lovely place. Recommended.
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  21. I use the Parser and then Photoshop. Got the color codes saved in a template file. So the text is just text in photoshop with a black stroke
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  22. Add bikes at the airport for players who role play <18 and otherwise wouldn't be able to legally rent a vehicle or own a drivers license.
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