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Showing content with the highest reputation on 07/20/2019 in all areas

  1. Feature Showcase: Phone The CEF Phone is a feature we've been waiting for quite some time. We have a couple of smartphones in game and one old Nokia. All smartphones are now operated by the CEF phone update, the Nokia still has the old /sms, /call etc commands. The CEF Phone speaks for itself, you can use it like a smartphone In Real Life. You have a couple of apps you can navigate through and go back with the home button. If you click the home button a few times in the home-screen it will turn off your phone, clicking the home button when the phone is off, will turn it back on. You can also watch the 1.6 showcase video below to see the phone in action: Text commands /phone /phonesize 70-100 Will allow you to customize the size of the phone /banktransfer /sendlocation /resetphonecode /sms /call /addcontact /removecontact /hangup /pickup /phoneon
    2 points
  2. You shouldn't be ashamed to ask $2,000 for your DVD, it's not 2,000 USD, it's our own economy and we can't break the game / jobs because we want a 1:1 real life replica, that's not the goal here. We are strict roleplayers with our own economy that works well as is.
    2 points
  3. Should be implanted to the server right away. However I think this suggestion should come with something I suggested over a year back. - That if this is to be added, you should also be able to see how much money has been put into the cashbox / withdrawed. Just like on your bank account pretty much. Could be done through UCP. Eventually being added as an APP to the phone later on. If this was done, It would be a great help! And you would be able to keep track of your money in your cashbox, so that the manager can't scam it, on every opening. This is the most realistic suggestion if you ask me.
    2 points
  4. 25-to-life #FreeArthur to be continued....
    2 points
  5. Doesn't help that you can go to some bars, buy a beer, and then the bar roleplays giving you a beer instead of an actual item. I think it's ridiculous that bars have scripted items for so many types of alcohol, yet get away with pretending to give you an item that's literally in the game.. If you don't have the stock, don't charge me the cost of an item and pretend to give me it lol. Drives me bonkers
    2 points
  6. Hello, It's been a busy couple of weeks by all regards, but it's finally time for another staff update. After a few hiccups along the way, the server has now been stabilised following the 1.6 update - which has been our biggest (and best) update in the past several months. It's been great to see lots of players enjoying the new update and many new faces that have decided to check us out and stick around since the update - so if that's you, welcome! The server is now ready, as are the staff, for all the summer and all the activity it brings along with it. In regards to staff matters, we will be opening with the departures. Sadly, since the last staff update several members of the admin team have moved on to greener pastures. It's no secret that there has been a shakeup within the staff team and some admins have been removed based upon concerns that were sent in to the Staff Management Team. In addition, @Mecovy and @Rybyn have both resigned after over a year within the staff team each, they both have done a great deal for the community and we would like to thank them for all the hardwork they have put in. @Blackbeard, @taylor, @Chef and @uwu have also resigned having also spent a significant amount of their personal time helping the server out and we would also like to thank them for the effort they put in too. We wish them the best with whatever they move on to and hope to see them around in the community. Before moving on to the new arrivals, the current staff team has been working extremely hard over the past couple of weeks keeping the server ticking. The Support Team have been working extremely hard with server applications and have contributed to our response time in the past couple of months be among the fastest it has ever been. Admins have also been hard at work in game, with some admins even managing to have handled over 1,000 reports in a month. Subteams have been also been very busy, the Property Team have surpassed 1,000 requests since the UCP request system was launched, KV and Crocker have been working extremely hard keeping PLM afloat and FM has been keeping itself busy behind the scenes. A final and special note must also go to the developers who have done an incredible job, both with making 1.6 and keeping the server ticking. The developers literally make (and occasionally break) the server and have put a great deal of time into making GTAW what it is today. We'd like to thank all the staff for all the time they have been putting into the server and going above and beyond in the past couple of months. If you would like to thank any staff member in particular, they would definitely appreciate some kinds words in the Staff Appreciation Topic. This month we are happy to say that there are several internal promotions as well as some new faces joining the team that you should see helping you out soon. We would like to congratulate everyone that has been promoted internally as it's been a really hard month to stand out due how hard the staff team has been working. Nervous Admin Promotions @Crocker from Game Administrator Level 1 to Game Administrator Level 2 @krille120 from Trial Administrator to Game Administrator Level 1 @Cascade from Support to Trial Administrator @FearnR from Support to Trial Administrator @Syrike from Support to Trial Administrator @Optimus Dime reinstated as a Support New Support Team Members Please give a warm welcome to the brand new team member! @Vulcar Reserved Applicant Knoxville Connor Commiserations to all those who were denied and a big welcome to all the new Support team members, please contact @Dominykas. If you were put on the reserved list, please contact Dominykas for further feedback. If you are not on this list of reserved testers, you are not reserved even if you were put on reserved in a previous update. We only keep people on the list for one month.
    1 point
  7. Give it a try running RAGEMP as administrator n tag me back.
    1 point
  8. 1 point
  9. ok, but who actually enjoys that? it's like, please guys step forward and let it be known lol. i mean, i'm not at anybody's throat or critical of any particular playstyle, i just don't think that anyone actually consistently enjoys mundane or repetitive roleplay beyond their imaginary concept of what other roleplayers should do. i can name exactly 1 player that committed to roleplaying a mundane task (manning a counter) for a longer period of time throughout the course of 14 years of roleplaying on different platforms - and he was literally a legend in the community for it. that's how much of a unicorn he was. other than that, the players and groups i've seen attempting it gave up on the notion pretty quickly, unless the mundane task/job included actual action (driving vehicles or a combination of such things), side activities, a lot of freedom to do other things, or the mundane task was a cover for more exciting activities to begin with. always feels like, to me anyway, that people wish for menial irl jobs to be implemented for selfish reasons. aka someone would surely enjoy manning a counter for hours on end on a daily basis, so i could come by with my character every other week for a quick 2 minutes and have him buy/steal a pack of cigarettes and thus feel more immersed. maybe it's just me, but i keep seeing content creators work real hard to get these types of concepts realized in-game, just for it to be completely abandoned by the playerbase shortly after, while hardcore (and would be hardcore) rpers remain parading the endless possibilities jobs like these hold for meaningful roleplay. unfortunately that enthusiasm never manifests itself ingame.
    1 point
  10. Later that same night..
    1 point
  11. It was a pleasure to serve as an admin for a year and a half, I wish you luck for the future folk.
    1 point
  12. Ceres Valley, formerly known as the Senora Desert Trailer Park, is a small community located roughly in between the Los Santos County and the Blaine County and is currently the only standing hippie commune in the entire area, as of now. Incorporated sometime during the Summer of 1982, The Senora Desert Trailer Park was just another usual addition to the collection of trailer parks situated in Blaine County, housing only a small percentage of the Grand Senora population and was filled with your usual redneck families. However, during the 90s, a small group of hippies hailing from San Fierro has arrived in the trailer park, and has not only affected the look of the trailer park, but the entire general mentality of the people and has dubbed the community as "Ceres Valley", after the dwarf planet located between Mars and Jupiter. Legend goes that the group of hippies were lead to the community by a lone Rhode Island Red chicken, now named Buck. Buck has since then become an important figure in the eyes of the young and old hippies currently living in Ceres, and is even worshiped by some.
    1 point
  13. Its saving the owners setting in the database so a restart wont set it to buying again. Only on rollbacks from days ago where it was on would cause this to happen.
    1 point
  14. Delivering Point Short description: Create a separated point for truckers to unload Detailed description: It's hard to control the number of truckers that deliver components to your business. Instead of adding and improving roleplay it just makes chaos instead. Allow business owners to set the delivery point for components, by default it will be as it is now. It's just one example out of many. Commands to add: /setdeliverypoint Items to add: N/A How would your suggestion improve the server? N/A Additional information: N/A
    1 point
  15. $1000 in real life and $1000 on the GTA world do not have the same VALUE and because of that, you can not compare them.
    1 point
  16. 1 point
  17. I agree it's a fucking mess when all those trucks popping and there is no chance to RP like that.
    1 point
  18. We need this desperately. At Glass Heroes we are constantly getting delivered and many people just come ruin our RP by parking all over the place or ramming vehicles out of the way to get to the marker! We need them to deliver to the back or something!
    1 point
  19. Sounds like a good idea!
    1 point
  20. What a cute dog and god bless the FD
    1 point
  21. I've been told this can be reported if that happens, especially if it's something that's available in-game.
    1 point
  22. @Vulcar my slime.... grats 2 everyne
    1 point
  23. The problem is when you conflict stuff. You're using two different currencies in the same money world. You sell a DVD for 20$, I sell a beer for 80$, based on the in-game real prices. It turns out your DVD is 4x times cheaper than a beer. It's a big problem which annoys me and a lot of other players I know. The fact you have a million dollar in assets doesnt make you a millionaire, and speaking real prices in that case wont get you poor either.
    1 point
  24. We're not here to portray an economy 1:1. Our economy is based off on items value and demand, same as IRL. If you're telling me ICly to pay 20$ for something, I'm paying you 20, not 2k. A boombox costs 5k. A knife costs 5k. You dont get 800$ IRL each hour for sitting on your ass like in game, do you? There's lots of stuff to take in consideration when doing this, and this type of "pls buy a dvd for 6k IRL" is not valid due to the points above.
    1 point
  25. It's called inflation, they're rp'ng selling the product for 60$ and not 6000$ because nobody in their life buys a dvd for 6000$. We can not take the prices of things seriously when in vehicles they don't make any sense, or that a flashlight costs more than a box of 200 bullets. If they sell a DVD at 6000$ it is because unlike real life, that DVD is sold to millions of people, and on the server it only sells to a dozen people.
    1 point
  26. Similar to SSGBZ, we also want to create a community and we have been trying to create one in Forum for a while now. The barbershop also acts as a social place for residents of Forum to come and chill, get their hair cut and chat etc. So if you have a character that could no way be affiliated with a gang in any shape of form, it doesn't matter! Just hop on over to Forum and help create a proper african-american community. We’ve already had crackheads, mma fighters to old men and woman living in the area, come join!
    1 point
  27. And to those who can't leave a like (limit reached) I'd highly recommend you to reply with this picture to give one anyway. Direkt Link to Image https://forum.gta.world/en/uploads/reactions/thumb_up1600.png
    1 point
  28. @Adero @Atiku @KV and @Rybyn (when she was an admin) These four people give/gave a lot to the community ?
    1 point
  29. 907d1e23ec1dc2b6e4c29dd43aca3194.mp4 6ecf7aa43f4f6bf93ca3b5c52781bb65.mp4
    1 point
  30. Wah Ching evolved? Hot
    1 point
  31. Sophistication to Vindication.
    1 point
  32. Simply amazing story.
    1 point
  33. Most people roleplay indoors because of robbery squads that happen everywhere in broad daylight every single day. People don't want to go to a beach cause they know someone's gonna ride up on them and rob them, same goes for outdoors, parks, anywhere. Shit like that happens everywhere and daily so people don't have much reason to go RP outside.
    1 point
  34. GTA World In-Game Rules The rules must be read and understood by all players joining GTAW. It is important to understand that we've tried to detail as much as possible each of the rules with examples but it is impossible to cover the entire scope of every situations that might happen in a world where the creativity has no limits. The rules do not come with any punishment scales as each situation is unique : a powergaming action can be a genuine mistake or very malicious, a common courtesy rulebreak can be a first time and unique event or a 5th time, etc. Without the need to assess and analyze each situation, we wouldn't even need administrators to handle your reports, bots could do it better. However, since the discretion given to each punishment can be variable based on the human who has taken the decision, you're always able to staff report the administrator if you think that your situation has been wrongly judged. 1) Common Courtesy While out of character it is expected of you to remain respectful and calm towards others. Every player should feel welcome in the community no matter what their background is. Any form of OOC discrimination is forbidden and can result in a community ban if it is severe enough. Always follow an administrator's instructions even if you disagree with the decision. If you feel an admin is making the wrong decision, the decision can be reviewed by a member of Staff Management.  Failing to roleplay a situation is strictly forbidden. You're expected to be roleplaying at all times, If a player breaks the rule during the situation you must finish the roleplay and report later. You must also roleplay any injuries that occur to your character or any accidents that happen when driving, even if you are alone. Examples of breaking this rule: insulting another player through /pm or /b; spamming; disregarding an administrator's decision; failing to roleplay a car crash, unless it was clearly caused due to desync (contact an admin through /report if you wish for a crash to be voided); leaving the server intentionally to avoid roleplay or consequences of any kind; taking advantage of an OOC issue to give yourself an advantage in an IC situation (stealing a vehicle from a player whose game crashed, initiating a shootout when a player involved crashed, driving off from a traffic stop when a law enforcement officer disconnects, waiting for someone to type to get an IC advantage); AFK during roleplay situation; ignoring an employee at an open business and just using the script to buy something, customize your character or customize your vehicle. You must roleplay with an employee if they are present. Vehicle modding must always be roleplayed in full. Leaving the game just after an active situation, it is required to wait at least 30 minutes as people might be actively looking for your character, unless all parties agrees to let you log off. Using of /createinfomarker must be restricted to indicate mid term (few days) persistent impact on a scene : door being lockpick'd, window being broken, a graffiti on a wall... Posters or images are allowed if they're not direct advertisement for a company / group. Major events may be advertised in authorized places previously approved by PM. 2) Powergaming It is not allowed to perform actions which would not be possible in real life either, this is not limited to roleplay through /me. It is not allowed to force actions upon another player. You are not allowed to roleplay a non-player character. E.G. Roleplay through a /me to lift up a truck. Jumping from height and not roleplaying the consequences from your fall. Roleplay through a /me to shoot a player with the result of the player ending up dead in the process. Looting a stash without properly roleplaying its description (nor knowing about it) Initiating a script action without any roleplay against another player (e.g stealing a vehicle without roleplaying it first, initiating a fight/brawl without roleplaying the initiation), once the action has been roleplayed it may continue scriptly by the initiating player. For example, if you wish to attack another character, you would need to roleplay your attempt at the attack and then you may continue through the script. Script actions that automatically print a roleplay line through /ame do not need to be re-roleplayed unless otherwise stated in the rules (e.g. rule 15, scrolling weapons). It is mandatory to RP fear in situations/actions which you would usually refrain from doing realistically. Repercussions of your characters actions must always be considered, situations which result in death due to a lack of fear RP may result in a CK. Drawing a gun to rob someone in the middle of the street/populated area. Running off/drawing a gun while being aimed at. Lack of fear roleplay or fear for your life in general may result in a permanent character kill. Looting another character can only be done in realistic situations and time frames. Your characters life and safety must always be put before looting. Prioritizing looting over the need to escape or tend to wounds will be considered powergaming. The following are examples of powergaming while looting: Looting characters after a shootout in a public space. Looting characters before tending to injuries sustained. Returning to a scene to loot someone after fleeing. Looting bodies while Law Enforcement is present. Looting without roleplay. CCTV cameras have to be mapped in before they are considered present. Attempting to claim a camera exists when there is no item there is powergaming. OOC recordings can be used as the footage pulled from CCTV cameras, in the absence of OOC recording, players are able to challenge CCTV footage if they believe the recording party may have forgotten or falsified details. If desync is suspected, the contesting party may provide a video of their own to look for any inconsistencies or consult a staff member to decide. This may be looked over if the desync is clear within the original recording provided. Government building as well as server-owned stores (e.g gas stations, 24/7s, clothing stores) all have cameras by default, which law enforcement agencies have the capacity of acquiring. When using OOC footage, players are expected to keep in mind which direction the cameras are pointing. "Dome cameras" are best specified in /stashinfo, otherwise an admin will have to decide on their own. All state agencies and Government vehicles have dashcams. OOC recording rules apply to dashcam. Property safes are supposed to remain visible at all time, you cannot hide them behind furniture. Players may also not use entry/exit points that are not scripted in as a way to gain access to the property and or leave the property (i;e entry ways that are placed in as teleport markers and not GTA windows/doors that do not have a function by script, this also includes door-locks and building in your own "secret way" - you can request these teleports through PM requests. Do not build a secret space without prior approval from PM) Players are prohibited from building "secret rooms" that are not accessible by a teleport marker/door that is built in (for example; you cannot have a secret sliding wall that leads behind the house/into the foundation of the house to hide/store items) Victims of a robbery are expected to roleplay what their robber would find based on the descriptions of the search performed on them accordingly. Only at the end of the roleplay surrounding the robbery, once the robber is done with roleplaying taking what they can take and finished with the presented search, is when the victim must /showitems upon request of the robber. These following rules go forth for Law Enforcement as-well. Those being frisked by Law Enforcement, may only ask and present the command of /frisk after the RP is said and done. Those that are sending a location, chopping a vehicle or doing a physical action that requires a script command after, are required at all times, to roleplay first before doing the script command. Players should not for an example, send location to a friend, and then do the RP presented. Or for another example, you must show the RP first, before chopping a vehicle. RP of injuries: Players that are placed in the downed mode (wounded mode) with a headshot will be considered automatically dead. If you survive and are not placed in wounded/downed mode - you can RP the injuries not being as serious. This ruling comes into effect when you are hit in the head and are placed in the wounded/downed mode stage at any point of the shooting. For example, if you are downed and you have five leg shots, and only one head shot, as soon as you are in wounded/downed mode, you will be forced to PK. If you are shot in the chest/neck and are placed in wounded/downed mode, you will have a rough estimate of five to ten minutes to live depending on if you receive adequate medical attention that is up to generalized medical standards. The final decision can be made by an administrator if there is a question whether or not you will be forced to PK or not. We understand at times it takes upwards of five minutes to begin the RP process, so we ask that players use common courtesy when being placed in downed/wounded mode. If the injuries are treatable and medical attention/medical aid is being given - players cannot force themselves to die in wounded/downed mode or they have the potential chance of being CK'ed. 3) Metagaming Providing in-character (IC) information to another player using out-of-character (OOC) means. Providing OOC information to another player using IC means. Using OOC means to find in-character information. Using OOC communication and/or information to influence anything in-character. All characters you create cannot interact with each other in any way. You may not use a third party to transfer IC information from one of your characters to another one of your characters either. You may not reference any of your other characters. You may only have one character involved in a particular objective and/or RP scene at the same time. Examples; you and other faction members arrange a drug deal, then you show up on another character; you report someone missing to the police on more than one character; showing up to a business you own and spending money; gathering information on one character, and using that information on another character. Members of approved factions may have alternative characters in the same faction after approval is granted by Faction Management. These characters are given some leeway when it comes to benefiting their own faction or referencing their other characters. Any platforms not under the control of GTA World cannot be considered in-character unless it has been clearly approved by the appropriate team within the admin team. Factions wishing to have IC channels in their Discord must receive approval prior from Faction Management. Giving out any IC information on Discord without approval and without an admin present to supervise is considered metagaming. Name tags are present to make it easier to identify who is doing what in a roleplay scenes. Name tags should not be used to obtain IC information such as a player's name or their location. Players should make sure that they have clearly seen a character before they can identify them IC, rather than just relying on the nametag. Two examples of this are identifying someone in a car with tinted windows or slowing down when passing a group to read the nametags. The usage of *Describes Firstname Lastname* is considered to be metagaming as it encourages a breach of this part of the rule. Returning to the scene of your death is also considered metagaming, even if done on another character. Some time must be given so the players on the scene can leave it. Once the players involved in your death (involved meaning present at the scene in this particular instance), you can roleplay normally in that particular area. Returning to the same neighborhood is enough to be considered returning to the scene. You may not roleplay gathering information on your own death on any character you have, or referencing any of your dead characters on any of your other characters. Interacting with your own body on any character E.G. You message a player using /pm or on Discord to pick you up at x location; You use VOIP communication (Discord, Teamspeak, Skype etc.) to coordinate during a pursuit or shootout; Driving around with a friend or friends on VOIP and making decisions to do things without roleplaying in-game and making these decisions IC; You get CKed on one character, and someone tells one of your other characters about it so you can get revenge; You use more than one character to benefit a faction or business you are a part of without FM approval; One of your characters gets beat up so you @everyone on a Discord server to get in-game to help you; You see the cops outside a friend's house so you PM him on Discord to warn him; You PM someone that is masked to find out their real name to get around the point of the /mask system; You get killed in a gang area and then return on another character to get revenge. 4) Deathmatching Killing another player without or with poor reason to do so. This also includes you provoking others, followed by performing aggressive actions such as shooting or killing and (or) the provoked party ending up dead. A character may only run over (ram) another player over if a character's life is at risk. This should not be done excessively A character may only murder a member of law enforcement when there is an active existing threat to life, or there is indisputable evidence that the stop will lead to life or serious extended imprisonment. Examples of this rule being broken: Shooting at a player because he is black and your character hates people from Afro American backgrounds. Calling a player names for them to come after you so you can shoot them. Shooting at a player because they called the cops on you over a petty crime. Shooting a member of law enforcement over a traffic stop because you assume there is a warrant on you. Shooting at a player during a fist fight to win the fight. 4.1) Rules of Engagement Rules of Engagement must be abided at all times by members of factions and are considered an extension of deathmatching rules, they must be read here: LINK 5) Character Customization Players must create a realistic character using the customization system. Admins may request a player to change their character's customization if they deem it unfit for the server environment. Characters must dress appropriately for the weather, or at least roleplay the downsides of wearing inappropriate clothes. The current weather can be seen by using the /weather command. Players must only obstruct their face when they have an in-character reason to do so and it makes sense to have their face obstructed where they are. Using /mask to hide your player's name tag behind a mask ID may only be done when the character's face is properly obstructed. Certain items in the mask store are present for character customization and shouldn't be used to /mask unless there is another object (eg. a motorcycle helmet) present to obstruct the character's face. Examples of this rule being broken: dressing your character to resemble an alien; making your body invisible or intentionally glitched; wearing a balaclava while hanging out on the beach; wearing a winter jacket during the summer; using a mask from the mask shop that does not block your character's face but hides your name with the Mask ID. 6) Character Rules When naming your character, you must consider the following; names cannot be famous or be similar to a famous person's name; names may not be the same as or similar to characters in video games, movies, TV shows or any other form of media; names should match the character's background; names should exist in the modern day and be reasonably common; names should not be comical or reference memes or pop culture; names may not contain any special characters, and they must match a Firstname Lastname format; (Hyphens are the only exception) names may not be nicknames and should be full names as they would be shown on a government-issued ID; Gag names such as Ben Dover are not allowed either. Characters must be at least 16 years old. The only exception to this rule is if you make a character with the intent on getting involved with a gang faction. This is to allow more realistic recruitment for gangs as they typically target teenagers for recruitment. These characters are allowed to be no younger than 12 years old. Admins have the final say when it comes to a name being valid or not. Players instructed to find another name should do so. None of your characters should have any impact on anything your other characters are involved in. The metagaming rule goes into more detail about this. Each of your characters should be unique from your other characters. Making similar characters that have the same motivations, goals, objectives etc. is forbidden. This is to avoid players name changing to avoid consequences. Switching names between your characters is also forbidden. Should a character be CKed or name changed, the character that comes after should have no connection to the previous character. Any character in a faction that is name changed or CKed must follow Faction Management's regulations for returning to the same faction. If a faction has no written agreement with Faction Management, then a returning character should be discussed with Faction Management. The purpose of this rule is to make sure CKs have an impact on factions. If you are charged and your case goes to court you may not namechange until two week (14 days) after the completion of your court case. You must also ensure that any asset seizures are complied with before the namechange. All players are restricted to one UCP account per player. Under no circumstances will any player receive permission to have a second account unless it's for server administration purposes (Ex: Property Master). 7) Third Party Modifications And Software Any type of game modification or software which gives a player any type of advantage over another player is forbidden. This includes but is not limited to binds or hotkeys using programs such as AutoHotkey or macros on a keyboard or mouse. Client side modding to give an advantage is also considered a breach of the rule. Client side modding may only be done for aesthetic purposes and should never be done to change the function of anything in-game. Players are permitted to use a controller to play the game. However, due to the fact that controllers have aim assist they may not be used during shootings. All shooting must be done while playing with mouse and keyboard. Controller usage for driving and flying is acceptable. E.G. Using a vehicle mod to change the handling of a vehicle or change the size to create an advantage; Spawning in items; Use of godmode or giving yourself body armour without in-character access; Usage of keybinds, hotkeys or macros to replace roleplay or give an advantage in a roleplay scene. 8.) Bug Abuse Any bugs found out by players are to be reported in the right forum section. Abusing or exploiting features in order to gain a result that is not intended by the server's script, the RageMP client and/or the game itself is considered to be bug abuse. Situations that are likely to be bugs should also be reported as they are found. Some examples are finding a property for sale that has a lot of weapons or drugs inside, finding a vehicle that is not available to purchase and finding a way to use certain scripts (such as scripted jobs) more efficiently outside of the intended use. Situations like these should be reported to an admin so it can be investigated before a player interacts with it. Any bugs discovered by players must be reported on the forums HERE under the correct section or reported in-game for staff input. Players found to be abusing/exploiting bugs in the server's script are liable to be banned. Players who are also aware of the bug but do not report witnessing abuse/exploitation may also be subject to a punishment up to a permanent ban. If you think you have discovered a bug in-game and wish to test it, it may only be done under the supervision of an admin. E.G. discovering a bug that allows you to drive locked vehicles or dealership vehicles, then driving said vehicles around; failing to report a bug which results in other players abusing it after; finding a property for sale that costs less than it should, or has the wrong interior, then failing to report it; exploiting a reported bug that allows you to duplicate assets such as weapons and money. 9) Offensive Roleplay The purpose of this rule is to find a balance between allowing players to be comfortable when playing while still allowing some freedom during roleplay. The roleplay that is restricted under this rule falls under the broad term of "Offensive Roleplay", but it does not mean that any roleplay that offends a player is not allowed. Offensive Roleplay includes the following; torture; dismemberment; other roleplay that may disgust another player, for example a graphic description of an injury. To do any of the roleplay listed above, it must be done with the OOC consent of all players involved prior to the roleplay being started. Offensive roleplay must be conducted away from other players and areas where players are likely to stumble across it. If an admin deems a location too public, it can be considered a breach of the rule. It is the responsibility of the players participating in the offensive roleplay to try to keep it away from players that may be uncomfortable with witnessing it. Players knowingly entering an area where offensive roleplay is occurring are assumed to have consented for the purposes of this rule. An example would be entering a strip club or a location where they know a character is being tortured. If a player is uncomfortable with the roleplay and they are a participant, they may request that it stops at any time. If a player witnesses offensive roleplay and they do not wish to see it, they may remove themselves from the scene. Examples: torturing a player without making sure they are fine with participating in that kind of roleplay; describing a gruesome injury in detail when someone arrives at a scene. The following types of roleplay are not allowed to happen on the server at all: incest; cannibalism; bestiality; necrophilia; paedophilia. Rape roleplay is fully forbidden. This also includes complaints, allegations, and any of the like when it comes to rape roleplay. This is to avoid possible scenes where this actually will be claimed to have had happened. Sexual roleplay is covered in Rule 19. Creation of notes are under your responsability : if sexual or offensive notes that you created are found by other players, this will be considered as offensive roleplay without permission given. 10) Robbing and Scamming Classifications: Mugging - taking or attempting to take anything of value by force, threat of force, or by putting the victim in fear. This is done on foot, no usage of vehicles. For example, people shouldn't be rolling up in a car/cars for a basic mugging. This also includes using a vehicle to travel to a new location in order to mug someone there. (/rob) & (/mug) Robbery - holding up a 24/7, a store, something that involves 'both' of the above. (/report) Burglary - breaking and entering and sometimes housebreaking, is illegally entering a building or other areas to commit a crime. (/breakins) (/arson) Scams - any form of deceitful roleplay, or fraud, in order to obtain something from another player. 10.1) Mugging It is only permitted to /rob or /mug another player for the items they have on themselves at the current time, this does not require admin permission unless within a Restricted Crime Zone. Players may not rob/force other players to withdraw money from the bank or an ATM. Debit cards/credit cards also fall into this subject. Perpetrators of a robbery are expected to do thorough /me's of where exactly you are searching on the body of the person. You cannot make one long /me to search everywhere, it needs to be broken up and then asked in a /do if any items could be found. Victims of a robbery are expected to roleplay what their robber would find based on the descriptions of the search performed on them accordingly. Only at the end of the roleplay surrounding the robbery, once the robber is done with roleplaying taking what they can take and finished with the presented search, is when the victim must /arob upon request of the robber. These following rules go forth for Law Enforcement as-well. Those being frisked by Law Enforcement, may only ask and present the command of /frisk after the RP is said and done. It is forbidden to mug anyone when: you're using a motorcycle / quad / ATV, these vehicles are fully forbidden for such roleplay unless previously approved by an administrator using /report; you're using a rented vehicle; you're using a vehicle in an unplanned petty mugging for quick cash, unless admin approved; you've travelled miles away from your characters' residential anchor to mug someone; you park up with said vehicle some blocks away and run over to a location in order to mug someone. you've baited the victim using the taxi script you've baited the victim using the advertisement script as either the buyer or seller you're not using /rob to force the other party to show their items; they're using a boat to perform an activity; you may /report to perform robberies on situations involving the previous bullet points. 10.2) Robbery Robbing a business must be approved via /report with a description of what is attempting to be robbed, this is for in the moment robberies that do not have excessive previous planning, e.g. /report We are a group of punks attempting to make some quick money, we want to try and stick up the open Vinewood 24/7 to rob the cash register. Shoplifting without the demand of any items or cash, and purely for roleplay, does not require admin permission. Robbing a business also falls under the stash-info rule. However, any cash left in the "cashbox" will now represent the cash register. Players may steal a cash register and whatever money within the "cashbox" will be issued to the robber. Large and sophisticated business robberies must be approved by IFM. They can be requested through the IFM requests board here: https://forum.gta.world/en/topic/54778-ifm-—-requests-board-formats/ using the "Heist" format. E.g. a robbery on a casino or gambling oriented business requires IFM permission. Examples: attempting to hold-up a 24/7 or café without any admin approval; attempting to rob any open business without admin approval. 10.3) Burglary You may use /breakin to rob any property, this submits a request to the administration team which you should include a brief description of your reasons. /breakin is accepted by administrators only if they have the time for it as it requires 20 minutes of active monitoring, which might be difficult to do during peak hours. Anything that is not defined within /stashinfo can be described as anywhere by the handling administrator, e.g. in plain view on a table. This includes money and items alike. If you have a key to a property that is not yours, and you are a tenant, you must still submit a breakin request to roleplay searching and taking items that are not yours. Motels are not included under this rule, leave items in a motel at your own risk as they can be taken by anyone. You may use /vbreakin to rob any vehicle, this brings up a minigame for you to complete using a lockpick. You must roleplay breaking into the vehicle before or after beginning the minigame, but not when you are already within the vehicle. You may then use /hotwire to roleplay hotwiring the vehicle, this must be done before or after you use the command, but not when you have already driven away. Examples: entering an open house and forcing the occupants inside to comply with a burglary of their house or safe without an approved /breakin request; getting a key to a property and clearing out the property inventory without an approved /breakin request; submitting multiple /breakin requests for the same property or to get a faster response, this can result in a ban from breakins. 10.4) Scams It is only permitted to scam another player for a maximum of $75,000. It is not allowed to scam properties. These include and are limited to vehicles and real estate. There are no limitations on drug and weapon scams, or on loans (a namechange / CK during an active loan will lead to your money being removed and given back to the loan contract owner). This applies to both scamming a player for a drugs or weapons and for scamming a player for money off a drug or weapon scam. Examples: offering to "look after" a vehicle and having it sold to you and refusing to return it when asked; tricking someone into selling their property to you instead of giving you keys; selling a house to someone and not giving them the attached garage. 10.5) General Robbing & Scamming Chaining robberies on your character unless adequately roleplayed will be considered unrealistic and a poor portrayal of a character, so be careful if you choose to go that way. Examples: travelling door to door to each house and/or vehicle to check if it is unlocked is considered chain robbing; consistently robbing people in a very short period of time. Players should wait a while before attempting this again; Unrealistic portrayal of robberies and characters which exist only to conduct robberies is bannable, for example: driving into the county as a gang member in South Central to conduct a robbery in Paleto Bay for no sensible IC reason (e.g. your path has not realistically led you to Paleto Bay for any discernable reason, this would be a significant drive on an IC basis); driving on a dirt bike with masks, not communicating, but pulling up to any pedestrian to conduct a gun-point robbery at drive-by; chaining robberies unrealistically, or unrealistic portrayal of a crime spree; moving from robbery to robbery and demanding victims move as quickly as possible, or clearly conducting robberies simply to gain OOC assets rather than for roleplay; conducting robberies with overuse of force (such as 4 assault rifles) or for the purpose of provoking conflict (seeking to rob people in a gang neighborhood for an excuse to shoot them); attempting to kidnap someone for the sole purpose of mugging them. 11) Property Destruction Destroying another player's property requires approval from an in-game administrator. This only applies to real estate such as apartments, houses and businesses. E.G. Setting a house on fire without the approval from an administrator. 12) Anti-Crime Zones In order to promote a more realistic environment, several parts of the map will have the level of crime in them restricted. These areas would realistically have a high police or security presence (eg. active patrol stations, airports, the subway system), heavily populated and covered by CCTV (the downtown area and tourist areas) and high levels of traffic (major intersections and highways). Note: For the purposes of this rule, role-play is considered as "initiated" when the victim could reasonably be aware of the attacker's presence or starts reacting to it. Once this occurs, the victim cannot intentionally go to a No Crime Zone and expect protection via the rules. Definition of Zones No Crime Zone — any area in which crime is forbidden no matter what. Restricted Crime Zone — any area where mugging or asportation (transporting a person from a location to mug them) cannot occur without clear permission being given by an admin beforehand. Other crimes in these areas, particularly crime that grabs attention such as shooting, are held to a higher standard. e.g; the burden is on the person deciding to shoot to prove that the situation could not have been done in a more secure location, or that the situation was pressing enough that it demanded immediate action. No other crimes are limited within this zone. Restricted Crime Zones do not apply to scripted illegal factions with a historical claim to an area, such as a gang operating within their own neighborhood or neighborhoods they would realistically operate in based on their real life equivalent and in-character development. This should not be done excessively, however. Neutral Zone — any area not covered by an anti-crime zone definition. No Crime Zones are as follows: All airports and airfields; government buildings, such as the State Capitol, city halls and hospitals (medical centers not included); banks, ATMs not included; buildings belonging to law enforcement agencies, such as their headquarters, patrol stations, jails (see jail rules), Bolingbroke Prison (which is considered active IC) and training facilities; Los Santos Fire Department buildings, such as their fire stations, headquarters, lifeguard tower and training facilities; NPC dealerships that are scripted in where you can buy cars brand new (player owned dealerships require admin permission to commit crime at); customization areas, such as clothing stores and barber shops; gun stores. Note: In instances where there is a secluded area close to a No Crime Zone, e.g. an alleyway next to a bank, this is not covered by a No Crime Zone. Restricted Crime Zones are as follows: tourist areas which include Vinewood Boulevard, Galileo Observatory (including the parking area), the Vespucci Beach promenade (the paved area with storefronts that run the length of the beach) and the Kortz Center; the University of San Andreas, Los Santos (ULSA) & Richman Hotel; Downtown Los Santos (Pillbox Hill and Legion Square), with the border defined as east of the La Puerta Freeway, south of the Del Perro Freeway, north of Adams Apple Boulevard and west of Strawberry Avenue (alleyways and other discreet locations are not counted); all freeways and highways, including the on-ramps and off-ramps, not including under them; the immediate area and parking lots of gun stores, regardless of them being open or not; Portola Drive and Little Portola (the pedestrianized zone where the single-player jewel heist occurs); the entire dock/port area (Elysian Island/Terminal); beaches connected to populated areas as well as their piers, parking areas and recreational areas (tennis courts, workout areas and skateboarding areas). This rule includes Vespucci Beach, Del Perro Beach, Chumash, Paleto Bay Beach (the border is in line with the town itself at the western-most point and ends where the beach ends on the east side). Other beaches are considered too remote and crime may freely occur there; Note: These areas only restrict muggings or kidnappings without prior admin approval via /report, IC justification is required and will be asked for. Some areas require a lot more justification than others. Players who are discreet and creative are a lot more likely to be able to do more crime in Restricted Crime Zones. The intent of the rule is to prevent blatantly obvious crime from occurring on a regular basis. Players are also more likely to receive permission if they are open to facing additional consequences such as allowing investigators to have CCTV footage of the incident occurring despite no cameras being scripted. Examples: Initiating any situation within a neutral zone and attempting to flee into an anti-crime zone and expect protection or for the situation to cease, anti-crime zones do not protect on-going scenarios; parking outside an ammunation and waiting for people to purchase PF guns to mug them; attempting to hijack a vehicle in front of a police station without admin approval; attempting to mug someone at the Los Santos International Airport or Elysian Island ports; attempting to kidnap someone within a subway station; attempting to mug someone at any beach within city limits. 13) Abusing a Purchase Firearm License (PF License) Admins stay out of the way of the distribution of legal firearms or ammunition unless one of the following happens: a player makes a character just to sell PF weapons, but does nothing else on that character; a member of an illegal organization uses PF weapons to supply their group rather than making IC contacts for illegal weapons; the sale of PF weapons (or weapons in general) has OOC involvement, rather than being a strictly IC process. the sale of PF weapons happens without FM approval for your character to actively use the license for the sale/providing of weaponry to others. This is to avoid the PF license abuse and this being used as a get-around for the weapon supplier role. You will now need official FM approval if your PF weapons are being sold or handed off willingly. Request permission here. Find more information here. 14) Real World Trading / OOC Asset Transfers Real World Trading is defined as trading anything with value outside of the IC environment in-game for anything of value in-game. This is not allowed under any circumstances. Trading anything in-game requires IC reasoning to match the value and importance of the item being traded. Trading items without enough IC reasoning is considered a breach of the rules. Selling firearms without establishing a proper IC relationship, giving cars away without strong IC reasons and selling a property for less money to an OOC friend are a few of the many examples this rule can be broken. You may not transfer anything between any of your characters without an approved asset transfer request. The forum to request approval can be found by clicking HERE. The same format can be used to if a friend wants to give money to help with a roleplay project when the character giving the money does not have a strong enough IC reason to do so. Anyone that provides assistance to another community members breaching this rule will also be punished. Mappers can be contacted OOC for mapping projects and paid IC money for the projects. This is the one exception to the rule as the logistics behind organizing a full interior change IC (which would require a design company, a construction company with electricians, plumbers etc.) is too large for a simple task such as mapping. E.G. Using donator features to make IC money (furniture slots and /bad are exceptions and are allowed); Trading items that have value in real life, or items on another roleplay community or platform in return for items of value on GTA World; Giving assets or money away because you're name changing, CKing or leaving the server; Paying real money for GTA World money; Transferring stockpiled weapons to a friend to help start their new faction; Transferring money from one of your characters to another; Setting up trades for OOC transfers to appear legitimate via IC means (i.e. a fake deal). 15) Scrolling Weapons It is allowed to scroll weapons without roleplay for the following weapons: Small melee weapons. (Knife, Hammer, Bottle, Dagger, KnuckleDuster, SwitchBlade, Flashlight) Small handguns. (Pistol, CombatPistol, Pistol50, SNSPistol, HeavyPistol, VintagePistol, Revolver, APPistol, StunGun, FlareGun, Glock, Sig Sauer, M&P 9 Pistols.) Small thrown weapons. (Grenade, SmokeGrenade, BZGas, Molotov, Flare) Other small guns that can be concealed easier on your body. (MachinePistol, MiniSMG, MicroSMG) If you're actively being the target of shots in a firefight, pursuit, driveby, or the like, you may directly scroll your weapon without writing out the required /me roleplay line. It is not allowed to scroll weapons without roleplay for the following weapons and situations: Larger melee weapons that would be harder to conceal on your body. (Machete, Fire Axe, Crowbar, Battle Axe, Hatchet, Golf Club) Scrolling a gun in a vehicle will require roleplay regardless of the weapon, this due to the lack of animations in these situations. This also goes for immediately scrolling your weapon after exiting a vehicle, effectively avoiding the animation in the same way. This will require roleplay in the same way as it would within the vehicle. CLARIFICATION: This means when you scroll the gun either within the vehicle, or when doing the exiting animation of the vehicle. As this means the animations overlap and you skip the animation of drawing a gun, it also at times bypasses the /ame that comes up. You're free to scroll it once the animation has played out. Roleplay is required to describe shooting from the vehicle, the roleplay cannot only be a gun present on a lap before a shootout. This means that when engaging in a hit or an attack of any kind, the roleplay should be done just before opening fire on each character's actions. The only time this does not apply is when the occupants of the vehicle take fire against them BEFORE opening fire or aiming themselves. Larger caliber and sized weapons such as rifles and shotguns will require roleplay before being scrolled. (PumpShotgun, SawnOffShotgun, DoubleBarrelShotgun, Musket/HuntingRifle, CompactRifle, Assault-/CarbineRifle, SMG, SMGMk2, CarbineRifleMk2 etc.) E.G. Player scrolls a Compact Rifle without roleplay in any situation. Player scrolls a Pistol50 while in a vehicle as either the driver or passenger. 16) Business rules Factions may not own/lease more than 2 scripted business, with a maximum of 1 per type. These businesses include: Factory Garage Clothing Store Barbershop Tattoo parlor Plastic surgeon Ammunation Gas station You may not trade back any of the money received from the script to the buyer. Example: Advertising 10% off on weapons in your ammunation, and give back 10% using 50% of the money you received in your business when the player bought the weapon. Usage of /openbusiness is restricted to: Night clubs Bars Any business which does not have a business script set up but needs the government bonus to survive Any creative shop selling low value items such as ice creams shops, restaurants etc. The feature is here to help money struggling business. If you can't run your business at all due to money, you can use it, we will not punish you for it. But if you use the feature to make increase your own character's money on top of your business already making money, it'll be considered an abuse. Feel free to reach Property Management for any exception. 17) Advertisement Rules The advertisement system is there to assist in the creation of roleplay, and assist in the trade of assets and services. Illegal advertisements are not allowed even if the intent behind them is hidden or attempted to be hidden IC. Players are expected to use other IC methods to distribute illegal items or services. Gambling and card games may only be advertised by businesses that have the licensing to host these games. Private games may be organized using other methods. Regular advertisements (/ad) is for general advertisements that are not associated with businesses or companies. The following are considered acceptable examples of using /ad: buying and selling of properties, businesses, vehicles or items of value; advertisement of events that are not associated with a business or company; advertisement of legal services. You may NOT use /ad for the following under any circumstances; looking for work ads, which can be put on the forums; ads looking for roommates; illegal advertisements of any kind; ads selling or buying legal firearms or other legal weapons outside of a licensed business; ads regarding the selling/buying of machetes selling/buying bugs/trackers ads selling/buying extended clips ads regarding selling/buying narco checks asking for rides; making requests; asking questions. Company ads (/cad) are used by companies to advertise recruitment, events, when the companies are opening their businesses and other things associated with companies. Companies may not advertise selling/buying of the following items: extended clips, narcotic testing kits, bugs/trackers or machetes. Business ads (/bad) are a feature for donators used to place a blip on the map to mark a business that is currently open. /bad should only be used for this purpose. You must pick one type of advertisement (/ad, /cad or /bad) and stick to it. Players may not use other advertisement types to get around the scripted cooldown. Players also may not use other players to avoid cooldowns. Advertisements must not be spammed. Players are expected to be courteous when advertising. Posting several ads for the same business in a short period of time is considered a breach of this rule. When advertising, ads must only use fully in-character terms. Selling cars that are "maxed out", or using similar terms such as fully upgraded or decked out, is considered to be a breach of this rule. You should describe it in a proper IC way rather than using "maxed out" to tell other players that it cannot be upgraded any further by the script. For properties, default interiors and fully mapped interiors should not be advertised differently. A singleplayer or GTA Online interior that is furnished is still considered furnished. Adding additional objects to one of those interiors or making an interior from scratch should not be the factor to determine if something is furnished or not when advertising. Examples of breaking the rule: making an advertisement to purchase firearms; advertising the sale of knives or lock picks when the person selling does not have a licensed business to do so; advertising the selling of marijuana; making an advertisement looking for a date or along the lines of "a fun time"; making an ad about looking for an eagle from the desert, implying you're looking for a Desert Eagle; advertising the search of a hitman to take someone out. 18) Jail Rules The purpose of the Jail Rules are to ensure that a more realistic and fair environment can be created within the jail. Secluded Areas, CCTV Coverage, and Count Time A secluded area is any area of the jail not covered 24/7 by CCTV or deputies. These locations are the interior of cells, alcoves, nooks, crannies, and corners of rooms. If an event occurs which deputies would feasibly witness, inmates should use /jevent to alert deputies. The jail is manned 24/7 by custody deputies on an in-character basis who watch every cellblock and patrol inmate-access areas. This cannot always feasibly be represented in-game, but if your character is in jail, they are being watched by deputies on closed-circuit television and through one-way windows. Inmates must roleplay this appropriately. The entire exterior perimeter is monitored 24/7 by closed-circuit television cameras and deputies within watch towers, guard posts, and beyond. Authorized prison gangs are permitted to conduct jump-ins, killings, checks, and other illicit activities within secluded areas provided they use the /jevent command to alert deputies if it would feasibly be noticed. In certain circumstances, it is permissible for these to spill out into public areas (such as an inmate attempting to flee from their own death). When this happens, the prison gang responsible should alert deputies on Discord so that a proper in-character response can be organized. If a response can not be organized within a reasonable timeframe, any roleplay concerning retaliation should be paused for 24 hours until a feasible IC response occurs. Count times are periodically conducted on an IC basis, so any inmate missing from their cell at a designated timeframe would be noticed. This necessitates players reporting through /jevent if their character would be missing at count time for whatever reason. (For instance, if they are deceased in a different cell, escaped with authorization, or are eluding custody.) Fear Rules Inmates must abide by realistic standards of fear. Jail is an environment where fear rules, if inmates are needlessly provoking other inmates, causing issues, or not portraying their character correctly within the environment, they are liable to be CK'd with admin permission or administratively punished. The average person would fear jail. NPC Roleplay - Mandatory Cases Any roleplayed usage of tear gas or pepper-spray by the Sheriff's Department must be roleplayed by inmates. Sheriff's deputies without gas masks or facial coverings must also roleplay the use in close quarters circumstances. /jrequest and /jevent Abuse of the /jrequest or /jevent command can result in a ban. Inmates should only use /jevent to alert deputies of information pertinent to their own characters. For instance, it is against the rules for an inmate to use /jevent to report that a rival prison gang is dealing drugs on the yard. Fight/Brawl/Riot/Killing Rules 1 on 1 fights between inmates are acceptable within a secluded setting so long as they do not lead to the death of an inmate and both parties mutually agree to the roleplay at any time. These fights should be fully roleplayed with /me's and avoid using the script. At any other time, any spontaneous fights between inmates must be accompanied by at least 3 custody deputies in-game - this means riots, killings, and beyond. Attacking a deputy requires a minimum of 4 deputies in-game, and a /jevent should be sent by the inmates conducting the attack if it is in a public area. If inmates gain control over a cellblock and have "knocked out" all in-game deputies, a /jevent should be sent by inmates to indicate their control. Escapes Jail escapes, or escapes from custody, must meet the following conditions: Three types of escape: Spontaneous - Unplanned, uncoordinated, based purely on opportunity. Planned - Coordinated, based on rigorous planning and exercise. Breakout - With assistance from exterior forces. Interior Escapes - A planned escape from the jail must be authorized by the administration team. Spontaneous escapes may be permissible dependent upon the condition of the jail, but this will be determined jointly by FM and Sheriff's Department leadership. Interior escapes may only be attempted if there are more than 10 deputies in-game. Planned escapes MUST, if accomplished, be accompanied by a /jevent by the escapee indicating their character was missed at count time, and if they were within the frame of CCTV tracking, also indicating how they escaped. Interior breakouts are ONLY permitted if assisted through a corrupt deputy, and only then with authorization by a level 4 administrator or above. Interior Escapes - A planned escape from the jail must be authorized by the administration team. Spontaneous escapes may be permissible dependent upon the condition of the jail, but this will be determined jointly by FM and Sheriff's Department leadership. Interior escapes may only be attempted if there are more than 10 deputies in-game. Planned escapes MUST, if accomplished, be accompanied by a /jevent by the escapee indicating their character was missed at count time, and if they were within the frame of CCTV tracking, also indicating how they escaped. Interior breakouts are ONLY permitted if assisted through a corrupt deputy, and only then with authorization by a level 4 administrator or above. It is impossible to escape the jail with keys solely carried by custody deputies. On an in-character basis, keys carried by custody deputies solely access staff-only areas, but any exterior exit is operated manually through a CCTV control room. Exterior Escapes - (such as during a work program or community service event) must be authorized by the administration team and may happen spontaneously. A minimum of 5 custody deputies must be in-game to attempt an exterior escape. Breakouts must be authorized by level 4 admins and above and must be planned extensively through IC mediums and must not be done unrealistically - it is unlikely that a criminal organization would risk killing a large number of law enforcement officers, rather they may simply leave tools or escape materials at a location. Any death suffered during the escape attempt by inmates attempting or assisting the escape is automatically a character kill. After the escape is accomplished, the character is no longer at risk of being character killed. Obstructive Behavior Flooding a cellblock, setting fires, or feasibly altering the operation of the jail requires at minimum 4 deputies to be in-game. Trespassing - Exterior and Staff-Only Areas Characters trespassing on jail property requires permission from the administration team. Characters entering a staff-only area also requires the permission of the administration team. Due to CCTV monitoring, a /jevent must be sent to indicate a trespasser is within the jail perimeter or secure access area. A minimum of 4 custody deputies must be in-game. Smuggling On an IC basis, all characters are thoroughly strip searched prior to being admitted into the facility. However, characters may smuggle items into the jail at their own risk if they roleplay hiding it on their person through the use of screenshots. A player does not require permission to smuggle any items into the jail system outside of egregious materials, such as firearms, explosives, or escape material. Smuggled items may also be "stashed" with screenshot evidence to indicate items on a character are actually elsewhere. 19) Sexual Roleplay Rules The purpose of this rule is to restrict predatory behaviour and reduce sexualization within the community. "Player" refers to the person behind the screen. "Character" refers to the character created by the player that exists in-game. Character descriptions must describe the character's general demeanour and appearance for players involved with roleplay. Character descriptions should not intentionally sexualize the character and should be rather neutral in describing the character. For clarification, this covers the character description script that a player can set using /attributes and another player can view using /examine. Sexual roleplay is defined as any roleplay that can be considered to be sexual activity or can lead up to sexual activity. This includes sexual touching. Fade to Black is defined as choosing to skip a roleplay scene as opposed to roleplaying it out in detail. Typically, the involved parties agree on what would have happened between the involved characters and simply move on. Players who are under the age of 18 cannot participate in any form of sexual roleplay. Characters under 18 are not allowed to be involved in any form of sexual roleplay. This includes entering strip clubs or any other 'erotic' functions. Rape roleplay (which includes all the sexual acts defined as rape by US or EU laws) is fully forbidden on the server. Characters/Accounts that exist only for the purposes of engaging in sexual roleplay are forbidden. Every character needs to participate in roleplay outside of sexual activity in order to not be in breach of this rule. Sexual roleplay may only happen if every player that can see the roleplay consents to it. Players who do not want to participate in sexual roleplay may freely remove themselves from the location where it is occurring. Sexual roleplay must occur in a private setting to minimize the chances of other players stumbling across the roleplay. Players may be punished if they are discovered engaging in sexual acts in public if they are unable to prove they did their best to not be discovered. In summary, the following must all apply before sexual roleplay can occur: all involved players are 18 years old or older; all involved characters are 18 years old or older; each player has agreed to participate and understands that the roleplay must immediately stop if an involved player gets uncomfortable; all involved players are responsible for making sure players that have not consented cannot stumble across the roleplay (eg. roleplaying in a locked interior); players may not encourage other players to participate in sexual roleplay using OOC means. This may also extend to trying to convince a player to engage in sexual acts of any kind when the character is clearly unwilling to participate. Players are strongly encouraged to report any sexual roleplay that involves characters or players under the age of 18. Additional Notes: Sexual roleplay in a public location can be defined as anything from engaging in sexual activity in anywhere that isn't in an interior to engaging in sexual activity in an interior that is easily accessed by several other players (such as a business or property with lots of players renting). Businesses that have sexual roleplay occurring inside (such as a sex shop or a club with exotic dancers) should be clearly advertised as such in order to warn players of that type of roleplay occurring. 20) Lore and Continuity In order to create an immersive environment for players to enjoy, the admin team have defined the IC lore and continuity of the world we play in. In the same way other types of RP have their own lore, we have created our own. This rule exists to allow admins to ensure players are sticking to the lore. Players are required to follow any lore and continuity outlined. This is to make sure everyone is on the same page. Intentionally ignoring any continuity can ruin the immersion in a given RP scene. An example is someone saying their character is from Los Angeles, which is replaced by Los Santos in our lore. All information can be found here. 21) Returning to RP after Injuries/Death Players who have died and are looking to return to roleplay in the same location or with the same group must wait until the situation that resulted in their death has been concluded. (For example, all emergency services have left or surviving members of your group have concluded associated roleplay). Players are expected to use their best judgement to ensure they do not return to a situation when the direct ramifications of their death are not being dealt with. It is up to the player to excuse themselves from the situation immediately if they return while their death is still being actively investigated or any potential retribution is being discussed by their character's friends. Law Enforcement roleplayers should wait until the immediate hunt / on scene investigation for their killers has concluded before returning on duty and may not participate in any investigation or situations related to their death going forward. In the event your character is shot or stabbed or sustains some sort of significant injury (regardless of whether or not you are put in injury mode) the player must roleplay treatment; whether this means being treated at a hospital (player/NPC) or with another player at a residence if the injuries are not too severe. The character must also wait either one full hour or until the roleplay surrounding your injuries are concluded prior to returning to a scene. These guidelines are the bare minimum, and if a character sustains major injuries (ie: four or five gunshots) they are encouraged to wait for a longer period of time. Law Enforcement characters should avoid returning to duty immediately after recovering from their injuries and must adhere to the one hour rule to prevent potential interaction with the situation that resulted in their shooting. Those within factions that have standardized "medical leaves" must RP the medical leave time that is presented by the faction. If you request 48 hours of medical leave for example, you shouldn't return three hours later. The generalized reason for these rules are to allow players to keep a steady "immersion" for other players that might be involved in the same situations you were injured/killed in. In reality, if you are shot, you are usually in the hospital for several hours or days and then must work through a recovery phase where you usually have to "rehab" that body part to start working again. Players should use common sense on if they need a longer recovery then an hour OOC time. We don't want to restrict players from playing, as we can understand some only have limited time, however, it is important that we uphold a high standard of RP without interrupting a mass amount of time from a player where they might only be able to play for an x amount of hours. GTA World Administration
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  35. retail or working counters if you will, is basic, dreadfully boring/monotone and involves little to no qualification in real life. you'll find a majority of people really don't enjoy working those types of jobs, but have to do it in order to make a living. i mean people already tend to sort of go into an autopilot mode in real life, when they're stuck doing repetitive, simple tasks in real life and as such these types of things really don't translate well into rp games. that's also why you won't (typically) see players rp menial things such as going to the bathroom, taking showers, taking the trash out, putting a seatbelt on, cooking or eating. there are rare exceptions sure, but even with those you'll find most players skipping or speeding up some of these processes. even more so when none of the above is based on actual, tangible necessities, but rather your level of imagination or commitment. emulating rl to its fullest sounds so cool in theory, but it really isn't when factored in that players usually have like an hour or two a day to play a videogame. so with that in mind, everybody's usually enamored with the concept of having all shop player manned, but very few remain committed to actually participating. depending on the incentives you may secure participation for an initial activity spurt, but be sure to see interest dissipate shortly after. there's (literally) dozens of previous and current more or less hardcore rp platforms and you will come to find the same thing happening across the board.
    0 points
  36. You had me with the cowboy hat. Yeehaw.
    0 points
  37. I swear eff off with your RL arguments. You dont pay 5$ ((500$)) for club entry you pay 500$. LS is NOT LA. Its INSPIRED by it. In GTA those prices are normal based on lore. Your character is not alianated by paying 6000$ for a switchblade or 2000$ for a stupid dufflebag because in the universe where he exists its normal. You not being able to accept that just shows that you keep projecting yourself onto the character youre supposed to portray.
    0 points
  38. The script shouldn't solely dictate your roleplay ability, that's completely non sensical. Of course people dont get paid 500 dollars for existing but they would get a monthly allowance if they were on welfare and had to use EBT/Food stamps which is what that hourly check more or less simulates. So in theory, yes there's a with in realism reason why that occurs. If our econemy was actually properly based off of proper supply and demand, then things would be priced waaaay differently. Hell the most player driven game in existence (EVE Online) had an economist to keep the game in check and the moment CCP decided they didn't need him anymore, the econemy went into immediate inflation. People will always want more bang for their buck. Just because i sit with half a million dollars and over a million dollars in assests, doesnt suddenly make me roleplay a millionare, that just wouldn't make sense for my character. Just like how it doesn't make sense to buy a DVD for 6k or buying a drink at a bar for 500 dollars. So more power to the people who attempt to keep up with the sense and immersion of realism. I don't get unless server staff tell people to stop, how this is an issue. It's not like you're getting scammed or in turn scamming that person since they give you the script wise price.
    0 points
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