Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/04/2019 in all areas

  1. The player who owns this car in question was rewarded it based solely on the merit of effort. On February the 20th, they approached us explaining several aspects surrounding their character and their development, explaining that they were working on improving this car, providing roleplay screenshots and an explanation on why they believe they deserved the vehicle. To the best of my knowledge, this was the first time a player has approached us in this way with a full plan laid out for the reason they want the car. I personally expressed my concern internally within Property Management that by accepting this, we would open floodgates to more requests of this type as every player would immediately want to request whatever car in the game they desired. Based on the PMs I woke up to in the morning, I certainly wasn’t wrong in predicting this. Special cases have occurred in the past and will continue to, for both properties and vehicles. Players have approached us with high-effort roleplay projects over PM and we’ve provided additional support - be it providing an energy company with access to vans and helicopters not available in dealerships, an aviation company with access to a plane, to providing unavailable houses in certain special cases. There have been many cases we’ve sorted in the past similar, the difference in this case is this car is more of a “personal vehicle”. And if we're talking about @Hani and special cases, you likely know yourself @Hani was subject to a special case where he received an entirely new house location in Vespucci Canals that wasn't scripted prior, due to Property Management miscommunication when it came to him going inactive. I agree with you, and I'd go even further to explain the whole idea of auctions is not well-suited for purpose currently. I wasn't a fan of how the traditional auction system worked as it opened the doors for characters who didn't fit the bill to win anything purely on the basis of script-wise cash and not fitting portrayal, and as such developed the idea of "pitches" as a system. The intention was to phase out the idea of traditional auctions with a system that matches assets to suitable characters - and I recall not being huge on the idea of the name "pitch auctions", but keeping "pitches" separate to them. Pitch Auctions, in practice, saw several issues. First of all, demand for them was severely limited, with only a very small number of players that you could barely even count on one hand openly asking for them to take place. Second of which was timing. We would have players approach us to ask how to acquire a certain asset - a garage for example - and then next week a garage Pitch Auction was launched, with little-to-no applications being sent in. Third of all was overall quality of applications often being both bare minimum and not lining up well with the property in question (mainly a property thing, as there's a lot less to match with vehicles). Pitch Auctions will continue to not be posted for some time and there is a good chance you may not see one at all in the future. The concept of pitching is good and some pitch auctions have been great matches, but the auction part of it doesn't really scale to match needs of the playerbase well. I tend to agree with you on this, which is why we do put effort into supporting special cases when they come up, however not all go through due to lack of available time/script support. With the system you've mentioned in your post in place, we will have considerably more free time and I'm interested in figuring out how we can get more involved in not just the distribution of properties, but support for high effort and creative ideas. That is something we're stretched thin on at the moment, as nearly all our time is completely consumed by handling requests/leasing, and balancing this with general admin responsibilities and personal life. As we already spoke about privately over DMs, I explained to you that construction was not shut down due to "squealers" or that "you were the only construction firm dominating the market". In fact, I'll go as far to share what I said in the discussion about construction monopolies several weeks back: That was my last message of the 7 message discussion before it shortly ended. I didn't care much for the idea of monopolies, it was something easy enough to solve by a rival group of players. The issue with construction went much wider, and I went into this when there was some backlash after the announcement from workers in your firm: The second point is one of the most notable ones. We've seen huge issues with construction and maintaining it that have existed for months on end (before you even had a firm), which for the most part stem for how structured and focused Property Management is around handling requests and leases on a constant daily basis. This, mixed in with much more demanding personal lives recently (there was a phase where the majority of Property Team were at university/work and we had to pull through with very little coverage). I could go into detail on the numerous problems it had with both regulation of firm activity, execution (process of collection of ores, time it took normal players to get in touch with firms etc.) and maintenance (lack of interest, required propping up in the past with announcements). A one-off monopoly simply doesn't cover it, and I care very little for something that can easily be resolved through a very small number of players getting together and creating competition ICly. Construction as a system had numerous issues, Property Management has a severe lack of time, and we've got a new system up-and-coming. On to that next: While it's not been placed on a huge public announcement, saying there's not even a slight odor of it is far off the truth: I went into huge detail regarding how the new process would work in the Property Discord some weeks ago, and last night I closed a thread regarding changing the leasing system with this response: Why is this new system not here yet? It's not a forum system which is just a matter of re-writing an application format. It's a UCP system. To achieve this, we've had to coordinate development efforts to synchronize any external changes to the Property Database so that they register and refresh in-game live. Once that was achieved, we laid out a plan for how the new system would work on the UCP, drafted an entire specification for it, approached the web development team for approval, and then had the system started on the web development side of things. The initial draft of the system has been developed, we're now waiting to be able to host the test version of it so we can experiment with it and make any changes before launch. That's currently being held up due to the current Facebrowser server migration, which takes up a large portion of the web-dev team's time. Seeing this system in reality isn't far off, as we have all the specifications planned for it, and are simply waiting in line to be able to test it while the recent Facebrowser host migration is resolved. In summary, this was done out of a special case of a player approaching us with a well-thought out roleplay project. We were concerned that approving this would open the doors for a wave of similar attempts that would likely be much more low effort. However, ultimately the quality, thought and evidence provided led us to reward the player in this case with a vehicle they produced through roleplay. I am all for supporting roleplay efforts, and the lease team decided to take on this request and track it with our internal system that we use to track vehicle leasing. As has been explained above, we do listen to players when they come to us with unique, well-thought out projects that match characters and how they have been portrayal well. Pitch auctions are not the only way to acquire vehicles outside of dealerships as mentioned above - as we’ve already handed out vehicles for specific roleplay projects in the past. Consequently, players are able to come to us (as they have always been) with their ideas, however this does not mean that these will be accepted as this one has. I am still not huge on this idea of allowing these sort of requests, however the lease team was open to supporting them - and the decision to continuing accepting these sort of requests relies on them, as they track vehicle distribution. They can be contacted for these sort of projects directly, however I suspect the demand will become too much without a full system in place for it.
    9 points
  2. Hello, dear community! Bango Banks here. I got a "special case" for you today. I'll share my thoughts on the topic named in the title. This topic will be divided into two - my personal point of view and an objetctive point of view. So you can't suggest that I'm riled up on my personal emotions or whatever. I'll provide a picture and use your own judgement what's wrong with it. You are correct, reader! You're witnessing a Sultan RS infront of Mirror Fashion. That is not an admin on duty. Sultan RS is not available from any dealership and is considered an auction car. Feel free to take a peek into the auction section. No auction on Sultan RS, yet this guy has the car. Objective point of view Pascal has said himself that staff takes no individual requests concerning cars - any other unavailable property as well logically - that are not available on the server and dealerships. He also mentioned that PM's inboxes would flood with requests otherwise. This car here is obviously given to the player via request or something along those lines. For instance, my friend @Hani wrote a request and Pascal replied with the similar thought I mentioned in the first sentence. For some reason, guy on the picture is a subject to a "special case" and practice that has never conducted before. A special case, eh? Every player could generate a special cause to be a subject to a "special case". In no respect is this player the only one worthy of an unavailable car because let me tell you - this server flourishes with unique characters. Pretty dope, he built it. Nobody has ever done anything similar before. It's not the matter of the car itself, it's a matter of the principle. Unavailable cars will be made available to certain players with auctions. What's the point of holding auctions in the first place when players are able to obtain such cars without auctions?! As staff went down that road, there is a logical course of action: This guy loses his car OR Every other player gets a chance to obtain such cars WITHOUT auctions If you take your continuity seriously that you advocate, wipe off the spit you spluttered all over the face of community and address this inconsistency. My personal point of view Check this picture out. I find it disappointing and dreadful. Multiple days to two weeks - he probably waited 80% of the time for the reply. That's very cute. I roleplayed a construction firm for about ~4 months, then staff tells the community that construction is no more. How distorted does that seem IC? ? I'm not sure why. They get rid of the old system that was actually fine, even though there is not even a slight odor of implementing the new system into the server. IC'ly I accumulated a considerable amount of wealth. My take is that this is one of the reasons they shut us down, we were kind of the only construction firm, therefore we were dominating the market. I know for a fact that there were squealers, too lazy to start their own construcion firm to create competition. Easier way was to wet their eyes before the staff. Back to the topic - since I accumulated some wealth, can I request, for instance, a Nero or a T20? Given my case, I would just buy it from the dealership IC'ly, Mr. Samuel built it. In the end of the day, general idea is the same - we are getting stuff without the auction. What are your thoughts, everyone?
    4 points
  3. Screens got that old school samp vibe, I like it
    2 points
  4. @Nervous why can't there be a person that's in charge of vehicles being added as if there's people in charge of properties etc? There could be a person who would check which cars to be added and to be removed from dealerships( well maybe don't remove them because that would just raise their prices if somebody would still have a car that was removed).
    2 points
  5. Had quite a bit of fun today even forgot to take screen shots after some point but here's a few I managed to snap. Feels just like good old days, love it!
    2 points
  6. Jessie Louise Douglas April 4th, 1995 Jessie made her way into the world in the maternity ward at the Rockford, Illinois hospital. Born into a fairly well off family she grew up comfortably. Always had what she needed. Food, clothes, school supplies, you name it she had it. What she did lack was that closeness with her parents. They were busy people more dedicated to their work than her which meant that the bond most kids form simply wasn't there. At least that's how it seemed to her. She would question sometimes if she was just an accident her parents had to deal with but when she looked at the other children with torn clothes and empty lunch bags she considered herself lucky. There was no place in the world she would rather be than at her Grandparents farm in Mount Carroll, Illinois. Every chance she could she would stay there embracing the country lifestyle her parents grew up with and now shunned. The older she got the more skills and life lessons she learned from them. She was an average child. Quiet, did well at school. She didn't have many friends but she was okay being by herself. All the free time she had was used making use of the things her Grandparents taught her over the years. Her Grandmother, Miriam Douglas, taught her more practical things. From an early age she could sew her own clothes, spin the wool her Grandfather shorn to then knit into her own winter clothing and blankets. Various ribbons were won when she entered her baking goods into the county fair. Her most sought after treat was her cherry rhubarb pie. Her Grandfather, Arthur Douglas, educated her about farming animals, cultivating the land to grow fruits and vegetables. She was his shooting partner when she got a little older. They would go on camping trips, just the two of them, hunting for deer or fishing for their dinner that night. She loved her Grandparents with her entire heart. They were there when someone at school picked on her or when she fell from the tree she was attempting to conquer. Her other love in life was music. Specially older music, country. Grandpa Arthur would sit outside with her and they would play music together. It was sweet and she carried that peaceful feeling with her each time she played. When she was 18 she decided on getting her Bachelors in Music at the University of Chicago. She made a deal with her parents that they would pay the tuition as long as she keeps her grades up. For the first year her grades were doing very well. Jessie was finally making a decent group of friends which included one guy in particular, Liam Henderson. The two began getting closer. Jamming in her dorm room, working on assignments with the other, going to parties together. One party hosted by him at his off Campus house changed their friendship. He was her first. Her first everything. She'd never felt this kind of love for anyone before. Fast forward to the end of the school year. Jessie was going off to her Grandparents for the summer where she had a job working as a waitress for her Grandmothers friend in her Cafe'. Liam had to stay back due to unfinished work he needed to complete. Come August she returns to school. She decided to keep the date of her arrival secret to Liam in order to surprise him. It wasn't him who would be surprised though. She knocks on his front door and gets no reply but she can hear him, or at least that's what she thinks. Inside she goes, heading down the hallway to his bedroom. The sound grew louder and more distinct. She peers her head around the doorway only to see him in bed with another woman. Her heart sank and subsequently so did her grades. Further and further her grades slipped. Her parents warned her to shape up or their money was to be cut off. She tried to focus but each time she felt like she was getting back on track she would see Liam with the other woman or hear about them. A few weeks later she heard that the new girlfriend was pregnant with Liams child. He had been a cheat longer than she ever knew. After this bombshell she delved deeper into her depression. All she wanted to do was sleep. She stopped going to her classes, she stopped talking to her friends. The warning from her parents wasn't a bluff. Her tuition became her responsibility, one she couldn't cope with. With the money she saved from waitressing and the few hundred dollars her parents had given her over time for food and supplies, she took a bus out of the city for and continued on for ten hours until she reached Ames, Iowa. It cost $50 a night to stay in a run down motel room which she shared with some very noisy cockroaches. Two days later she said goodbye to her roommates and headed on another bus for Albuquerque, New Mexico. Was quite the journey getting to her new destination but she didn't mind it. She slept most of the way when she was on the buses or looking out the window at the scenery rolling by her when hitchhiking with various folks. Lugging her bags down the street to the nearest, cheapest place she could find she spots a bar on the way. After setting up 'home' in the room she showers and makes her way back down the street. It was a typical bar. Local drunks, dimly lit. The smell of beer and men floating through the air. However, she sat down and ordered a beer regardless. With a stroke of luck she was served by the owner who happened to be looking for more staff. They got chatting and due to her only being twenty he offered to pay her under the table for the work. With the money coming in from the bar she was able to afford an apartment to rent. It was nothing fancy but it was more comfortable than the musty motel rooms. Despite missing her family she felt that finally she was getting back on track. Even started playing her dearest guitar again. It went well for a a few months until one Saturday night she was rushed off her feet. There was a football game on so the bar was packed and one of the other bartenders called in sick. She was walking a tray of beers over to a group of rowdy men when she felt a hand grab at her ass. She turns around and sees a guy looking up at her with the biggest smirk on his face. After telling him to let go multiple times with no reaction from him she dropped the tray of beer in his lap. He stood up and slapped her across the face. Unfortunately this man turns out to be the owners son who then had her fired. She lived in her apartment trying to find a job doing anything until her money ran out and she was kicked out onto the streets. No where to go, she carried her one bag of clothing to another part of town. It wasn't the nicest part of town but it did have a few closed businesses, one of which she managed to get into via the back door. That was her home for the next few nights. As the sun began to go down Jessie emerged from her 'home' and began walking to find some place she could pinch some food from. Most wouldn't consider themselves lucky but she did when she came across a couple of prostitutes trying to lure over some clients. The woman could see Jessie wasn't in a good way and despite what people might think about women like this they took pity on her and helped her out. One in particular who she only knew as May told Jessie to meet her back there in a few hours. Without any better options Jessie did as was told and came back when May had finished working. The two of them walked a few blocks away to Mays apartment she shared with her two young children. Three weeks went by. Jessie was feeling more human. Regular showers, meals. She was the live in babysitter for May. However, she couldn't help but feel like she needed to help more. She did admire May for doing what she had to to provide for her children but she herself could never work the same job. One night while the kids were sleeping and May was out she came up with a plan. Borrowing some of Mays more provocative clothing she made her way to the corner. Looking rather awkward didn't seem to bother the men who stopped by looking to be her 'date'. Inside the room Jessie would pull a pair of fluffy handcuffs from her purse, swinging them around as she bit on her lip. The men would generally ease into it, believing she just liked things a little more kinky. Once they were restrained to the bedpost she would quickly swipe whatever she could of value. Money, phones, jewellery. Everything would be sold to a young man who everyone knew as Thrift or given to May as payment. Money was steady, her plan seemed to be going off without a hitch. The men wouldn't report the thefts and they were too embarrassed to approach her again. May was getting the extra help she needed and Jessie was beginning to put money back into her savings account. She was like a modern day Robin Hood. Taking from the rich, giving to the poor. That's how she saw it anyhow. As always, good things come to an end. She had scammed the wrong guy. The next night after stealing from this certain man he came back to find her. She had moved corners but he drove around the area till he spotted Jessie standing there on her own. Him and another male get out of the car and approach her. All she remembers is being grabbed by the friend while the other beat her. When she regained consciousness she stumbled back to May who fixed her up the best she could. Bruised and battered she wasn't able to work, no one would want to pay for her in the state she was in. It was a blessing in disguise as there was a police sting in the works. On a chilly Saturday night all you could hear in the area were sirens. Jessie looked out the window and saw woman and desperate men being taken into police cars, others scattering to avoid arrest. There was a knock on the door. Social services accompanied by two officers entered the home and removed the two children. They questioned Jessie but had nothing on her. With May in jail and no one to pay the rent Jessie had no choice but to leave. She went online and bought a ticket to Los Santos. Upon arriving, she takes the little belongings she has and heads to a bar. Inside was a older man by the name of Fergus Ericson. They sat there till closing, drinking and swapping life stories. She learnt about him being an ex horse wrangler. His wife was no longer around and his children only kept in contact with him on birthdays and holidays. He was a frail man who had problems with his heart. They struck a deal to help them both. She was to move in to his El Burro home as his live in carer. He couldn't pay her much money but she had free food and board. Life was looking up for Jessie again but typical for her it didn't last long. She was taken advantage of by a man who we shall not name. The brutal sexual assault left a permanent mark on her. It left her desperate for that sense of safety. To be protected. She stopped sleeping, only managing a few hours each night because every time she closed her eyes she saw him. One failed relationship with a man who left her for his ex and a short fling later she finally finds what she believes she was looking for. A man who treats her like she matters, who would keep her safe always. To have a family that would do anything for each other. Dreams of opening a bakery are beginning to form. Her story is not nearly finished, it will continue for a long time yet.
    2 points
  7. Well-established, currently running business for sale. Located in Vespucci, Marathon avenue. We went through complete renovation to make club look unique around Los Santos. After taking over the club, it immediately made it’s mark around market. We also include - Well kept and active Facebrowser page - Exclusive interior Gallery Pricing Starting bid: 650.000$ Buyout price: 800.000$ Contacts Carl Maynes 304-93-55 [email protected]
    1 point
  8. The descent into madness
    1 point
  9. Locked while a post providing an explanation to the points made is worked on.
    1 point
  10. outdated images will rep;ost
    1 point
  11. * Logs bugged again yesterday, don't know how/why.
    1 point
  12. Regret "It's not the person refusing to let go of the past, it's the past refusing to let go of the person"
    1 point
  13. Nice updates! And good that you had screens from Lynx and Kurt convo - I totally forget to SS again >.> P.S. Jake: But she is immature hysterical teenager. Kurtis: Kinda why I'm done dating, just nothing but immature shit. Couple of hours later both shit a pile in front of Jake's ex-girlfriend garage. Very mature ? ? ?
    1 point
  14. So hot I'mma put a wok on it.
    1 point
  15. Added some blank screens, forgot Rage doesn't screenshot chat ?
    1 point
  16. Anyway, I've seen threads like this come up every so often on a couple of different GTAV rp server forums, and they always end the same way. People argue and then nothing happens. Why? Because most people don't want anything to do with the detail required for interacting with a logical economic system. They want to get in game, get their rp going, have a good time, have some laughs, and do their thing. They don't want to think about any economic requirements, like eating, paying rent, or anything else like that, and the idea of it is repulsive to them. Here is generally what I've noticed on a couple of servers. I don't claim to be an expert or to know it all, this is just what I've noticed. There's the first group I just mentioned, and I think they're the largest group. Then there's a numerous group feels the same way as the first group, but they also like the activity of getting rich, like flipping properties and cars and so on. Then there are the minority groups: The grinders are a minority, and they like to grind script jobs to get rich. They want their ingame cars, houses and stuff, and that's important to them, so they grind to get it. Then there's the smallest group of all, the people who would enjoy an ingame economy based on logic and that appears to be a realistic economy, instead of paying $200 to get into a bar and so on. They make recommendations like the ones in this thread, which always get turned down because the majority of players are either repulsed by them, don't care, or don't want to lose the cash advantage they've already built up. This creates a weird hybrid semi-economy, a combination of handwaving away normal living expenses but then requiring money to buy things and pay taxes, and it always leads to extreme inflation, like the $300k cars, the $200 bottles of beer, the $1mil houses. There has to be money because people want the experience of buying the cars and houses, but without a logical economic cycle the whole thing distorts and ends up with the problems we're all familiar with and reactionary patchwork efforts to address them. Really it all depends on what is possible to simulate with the game engine and how much the coding the staff would need to do. Making a sensible balanced economic system may not be possible with the game engine, or it would be so labor intensive that it's just not practical for the staff to do it. A problem with discussions like this is that often people tend to take things to extremes. They imagine a situation they would really dislike and oppose the ideas from that perspective. Meanwhile the people suggesting the ideas don't see what's so bad about the ideas so they keep trying to explain and clarify them. If the game engine permits and its not too onerous on the coding members of the staff, I think a sensible balance jobs-production-demand-consumption economy would be fun and desirable. The key is implementing it (if it is possible and practical) in a way that isn't a burden to people and doesn't create the cycle of grinding abuse. Players already pay for rent, gas, cigs, taxes, fees, and all that. The important thing is not to implement anything which is more burdensome that what we already have and accept. So, thinking about how this could be done: First and foremost, use real life prices and wages as a guide. Second, bear in mind from the beginning that players are a very small part of a larger abstract city economy, and that we're trying to simulate that small slice of economic participation rather than create a player-driven economy (there are far too few players to do that). How expenses would work. If a player is going to be away, time could be counted in ingame hours (replace every time I mention "real time" with "ingame time/hours", or maybe there could be an 'away' option in the UCP. I know there are always special cases, but this is just discussion of an idea. Life necessities like food, drink, drugs, and hygiene could have something as simple as a small icon by the health bar reminding the player that his character needs something to eat, drink, smoke, snort, shoot up or take a bath ffs. People not into a needs system could simply ignore it. It could even have an hide command so someone wouldn't even have to see the indicators. People need to satisfy their needs every 24 ingame hours, and there are no consequences if they don't. Consumer goods. People need to brush their teeth, use shampoo, and generally buy all the crap that people normally have. Characters with better paying jobs or renting/owning a better house would have a more expensive consumer goods bill than people who have lower paying jobs, because, let's face it, when people have money most of the time they spend more of than they would if they didn't have much. Homeless people, homeless people who have jobs, would have a very low requirement or none. Rent for server owned properties would be modelled after real life Los Angeles prices. Player property owners can set rent to be whatever they want. House/Apartment utilities would be an average bill, charged monthly in real time. Property ownership expenses would be abstracted to an average cost per month (from real life data). The rent charged should cover this and still make a profit for the property owner. For server owned properties this is abstracted and invisible. Cars from scripted dealerships would have real life prices. Gas would be bought as normal, real life LA prices. Maintenance could be handled as another need indicator, visible only when the player is in the vehicle, to remind the player to take the car to garage for service. Scripted garages would have an average price for service, and player mechanics could charge whatever they want. Medical bills. After dying and respawning, the character gets a medical bill. Develop a loan system based on the character's job income so characters can buy expensive items (houses, cars, business loans) and pay off expenses over time like medical bills. Medical bills could be cheaper for poor people, unemployed, etc.. How income would work. Again, use real life wages as a guide. Players could have ONE job at a time, and change jobs if they want every pay period, like every 2 weeks in real time or something like that. There could be three kinds of jobs: Player-given jobs. For player-given jobs, like working in someone's bar, players would get paid a real time monthly wage by the player business owner based on real life wages. The player owner hiring the player worker starts this, and getting fired stops it. It doesn't matter how much the worker works or doesn't work. This takes care of the problem of paying one's bills if the owner isn't ingame to open the bar, or no one shows up to buy things, etc. Player business owners incorporating as a business would get a real time monthly average business income based on real life data, because there's just no way to generate enough income from player transactions. This simulates the hundreds of people who would patronize a big city business every day. From this the player owner would pay their business operating expenses (leasing a place of business from the server, utilities, consumable supplies) and their payroll. Script jobs that are not part of the economy's supply and production chain. Script jobs would be animations at a job site, like a desk in an world space office building, the outside patio area of a restaurant, at one of the construction sites, you get the idea. Players would show up and do the anim as little as or as much as they like as long as they do a certain (small) number of anims at their job site per real time month, and get paid a real time monthly average wage for that job (based on rl data). Their wage doesn't go up or down, all they have to do is the small number of anims per real time month. This prevents grinding because a player's pay won't increase if they do the anims all day, and it still lets people who can't get ingame as much as they'd like or people who don't like ingame going to jobs still make money to pay their expenses. The anims would be long enough (20 seconds?) to allow rping while at work. Script jobs that are part of the economy's supply and production chain. This is the most complicated one. Develop a production chain for consumable items. Some I can think of off the top of my head are... Gas Generic Vehicle Maintenance Supplies (includes parts, fluids, etc. Doesn't need to be different for different types of vehicles) Food Drinks Drugs Cigs Weapons and ammo (of course this is controlled by the staff. I'm just discussing ideas here). Building Supplies (again, generic. For construction, including road work, etc.) Job supplies (generic, includes tools, parts, supplies, etc.) Consumer goods (includes furniture, consumer electronics, toiletries, all that jazz) Here are some example production chains: Keep in mind, script job wages are set and can't be increased by grinding. Gas: Script job at the oilfield makes Oil > stored at the site. Transportation job takes the Oil to a refinery, stored at the refinery. Refinery job makes gas > stored at the site. Transportation job takes gas to the gas station, where it's stored until purchased as an end product by player consumers. Used for vehicles. Food: Script job at a farm or fishing pier makes some different foods (not going to detail here, but there would be grain for bakeries to make bread, chicken/beef/pork for restaurants, fruit, etc.), stored at the job site. Transportation job takes the food to the restaurant/bakery/market, etc. > stored at restaurant/market, etc. Script job at restaurants/etc. makes the meals like sandwiches, tacos, and whatever else to be bought by player consumers. Used for character consumption. Supplies: Resource extraction job makes raw materials > stored on site (this can probably be abstracted, just say that factories get supplies from distant locations. maybe even add a transportation job at the port for bringing raw materials to factories) Transportation job takes raw materials to factory, stored at factory Script job at a factory makes parts/building supplies/consumer goods > stored on site Transportation job takes parts/supplies/goods to shops, stored at shops for purchase by players. Used for businesses. Here's the important part. The economy is automated. Factories always produce stuff at a certain rate, the stuff moves to stores at a certain rate, and stores have stuff available for player purchase at a certain rate. This rate would be enough to prevent a group of players from buying up all the commodities and profiteering them. If no players at all participate in the economy, there is still gas in the gas stations, meals in the restaurants, supplies at the stores, etc. Life goes on, because it's a simple simulation of a large urban economy of a major city, not a player-driven economy. Players can participate in the production chain if they feel like it, but they don't have to participate at all if they don't want to. The purpose of all this is to balance player income and expenses, not to create a player-driven economy. To create some light ingame consequences, prices could increase when supply for a particular commodity gets low. But if the economy is automated, what the point??? 1. To create a simulated economy with decently balanced income and expenses to prevent the economic distortions we're all familiar with. 2. To keep participation in needs optional and unobtrusive for the players who don't like it, but have it present for the players who find it enhances their rp. 3. To create script jobs which some people like. Reading Tr1bal's comments in another thread, I realized he's not defending grinding as in making as much money as possible by spamming script jobs and not rping, he's talking about doing script jobs he enjoys and rping while he does them. 4. To prevent grinding script jobs while not eliminating them. 5. To facilitate occupation-based rp with a diverse variety of jobs, and give people job related things to do while they're rping doing their jobs. 6. To make earning money to pay expenses fairly effortless, with player participation requirements as light as possible, but gradual and grinding-proof. I know the staff has just implemented a new jobs system, and I can't wait to try it out. This post is just some ideas and discussion of the things brought up in the thread.
    1 point
  17. 1 point
  18. Hello! Why is there such a small variety of vehicles available to purchase from the dealerships? For example, Elegy Retro has been added to the server but Elegy RH8 isn't? Comet SR is and the regular Comet isn't? I fail to see the reasoning of adding better versions of the vehicle to the GM and leaving the worse ones out. It would enhance the overall picture of the cars in traffic used right now (more variety). I'm very well aware of pitch auctions. First auction was made on 1st of January (Nightshade) and the second auction on 13th of October (Windsor Drop). Neither of those cars were auctioned off? "Your job as a bidder is essentially to convince us you’re the best person to win the auction." - Qoute from pitch auctions introduction thread. What's the difference between a Nightshade, a Tulip or a Deviant? Difference between Cognoscenti Cabrio and Winsdor Drop? If you ask me, I see no difference... Why someone has to CONVINCE themselves to someone that they're the best person to get the car? Sure, Nightshade may look a little better than the Yosemite (to whom it looks better, to whom worse). But the Yosemite outperforms the Nightshade... What makes the Nightshade so special to auction it. The average looks? The same applies to Cognoscenti Cabrio and Windsor Drop. "We have muscle cars that can do wheelies. We have Chebureks with cardboard spoilers. We have the highest top speed car in the game. We have the best accelerating car in the game (not taking the rocket Batman car into account). There are countless of cars freely available to purchase from dealerships that damage the lore and the scenery far more than your "auction car" would." - M52B28. Why auction "special" vehicles, why not add them available for purchase? What makes them so "special"? Besides, props for trying to change things up with the auction stuff, but the way it sits right now, it just doesn't work or does it? These are just my thoughts and unanswered questions so far about vehicles & pitch auctions.
    1 point
  19. You don't fuck with the Chaos @Rat0verlord @Slick @Kilocon
    0 points
  20. 0 points
×
×
  • Create New...