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  1. Since the old guide is completely inactive and became very inactive, here's the updated version, have fun. XM Radio Listings Commands: /setstation [station ID] | /fixr (Mutes radio) | /radioshow (Shows the radio UI) | /radiohide (Hides the radio UI) Station List Station Number - Station Name - Details - Owner 1 - Dj Kalexis (EDM) 2 - Dune-os (Variety) 54 - Los Hits (Hip Hop, Rap, Pop) 55 - San Chianski FM (LiquidDnB/Lofi/Trip-Hop/Jazz/Country) 8 - Dj Kalexis (EDM) 49 - Rockpool Bar (Rock) 10 - Crime Park FM (Rap/Underground) 44 - Dam. FM (Hip Hop/Rap) 28 - Dj Kalexis (EDM) 77 - Acid Wash FM ((Grunge/Hard Rock/Neo-psychedelia/Alternative)) 14 - Amy & Sam's (Rock/Metal) 5 - Livin' On Island Time (Jimmy Buffett) 20 - LS Latino (Mixed / Latin) 23 - Dj Kalexis (EDM) 24 - Los Santos Aviation (In-Flight Entertainment) 56 - SmokyDots (Hookah Lounge) 57 - Old Stone FM (Rock/Country/Folk) 59 - TheBowery (In game) 61 - Levkov Station (Rap / Playfull music) 35 - Humour's Bangers (Varied) 6 - Yuh FM (All) 16 - Val's The Russ (Russian Rap) 37 - Malley's R&B - Low-Down | One Love | Easy Vibes. (R&B | Soul) 70 - NoGood Radio (Japanese, rap, trap and Hip hop.) 73 - Yuh Hip Hop (Hip Hop & Rap.) 48 - Hardbass Adidas FM (Hardbass) 11 - Magic Island (Chillstep) 13 - Retro FM (80s/90s/Russian) 51 - LSG FM (Rap/Hip-Hop) 29 - Taylor Swift FM (Taylor Swift) 58 - Drake FM (Hip Hop, Rap, & Pop) 78 - Sadboy FM (Variety) 79 - Highway 181 (Country) 12 - Metrix (Heavy Metal, Metalcore, Deathcore, Post-hardcore) 181 - Textile Radio (Balkan) 32 - Vespucci Beats Radio (Jazz, Chill beats) 33 - Shadoward FM (Hip Hop & Rap) 69 - Two Fools FM (Rock & Roll, Metal) 71 - Blin Radio ((Variety)) 72 - Vinewood Hits (Classics) 74 - dj art3zz XM (lofi hip hop) 75 - Morningwood FM (Russian Rap) 76 - IC Radio (Variety) 89 - Sammy's (90's bad) 91 - sophieXM (Mixed) 15 - Audio Club FM (Pop/House/Club) 17 - Evropa 2 (Pop music) 30 - HardTrap FM (Trap) 94 - Los Santo's Rock (Rock/Metal) 97 - Awesome Classics (Classic Rock / Pop / Mix) 67 - GRIM FM (Rock/Metal/Classic Rock) 68 - Pacifica FM (Psychadelic Rock) 106 - LilyFM (Pop) 19 - MyHits Radio (Pop) 21 - BITE! Pasta Restaurant (Slow music) 25 - Street 103 (Rap) 113 - Blin Radio ((Variety)) 114 - Revival FM (Varied) 116 - Crystal XM (City Pop) 7 - Riptide FM (Variety) 18 - Midnight FM (90s/00s Hip-Hop and RnB) 26 - Havana (Latin Jazz/Mix) 27 - Gruppe 6 Corporate Security (radio scanner) 179 - Katatonic FM (Varies/Weird) 65 - South Central Drill Music ((Rap/Underground)) 66 - Little Israel Radio (Jewish) 128 - Drive XM (Varied) 46 - A1 Radio (Pop) 140 - MusicBeats (Mixed) 38 - 181.fm The Mix (Mix) 189 - Chaps Gentlemen's Club (Various) 43 - Megaton Cafe Radio (Oldies) 135 - Rock FM (Classic Rock/Alt. Rock/Metal) 136 - Simulator Radio (Pop/Mixed) 138 - Techno (Electronica) 139 - RadioFarmtruck (Reggaeton) 199 - Prescott.FM (EDM, Electro, Club) 9 - Westside FM (hip hop) 143 - HabanaFM (Música Latina) 31 - Juggalo family (ICP) 144 - Manor Dem (Variation) 146 - HoodRadio (Old Hip Hop) 147 - DJ Kalexis (edm) 151 - Phoenix Radio (Mix) 154 - Morningwood FM (Russian) 155 - Radio Alshrq 155 FM (Arabic, Persian) 157 - Ash () 81 - Osaka FM (Japanese HIP HOP) 171 - FlowerFM (Misc) 4 - Cross County Radio (Country/Rock) 200 - Christmas Classics (Holidays) 3 - CrossFM (Mixed) 63 - IndieFM (Indie Rock) 64 - Flash FM (Various) 203 - East FM - Nightlife Of Los Santos (EDM/Hip Hop) 62 - K-DST (Rock) 1 75 - Romano Soul (Romani Jazz, Guitar, Hip Hop, Folk, and Dance Music) 177 - Initial Beats (Eurobeat) 80 - JuanTwoThree's Gardening Tunes (Varied) 22 - GAY FM (Dance, Hits) 180 - Soldatenlieder! (Mixed) 53 - Dmitri Kazanov's Top Hits (Variety) 185 - Egorka FM (Variety) 186 - Mojo's (Alternative Rock (2000's/90's)) 196 - Fehrie Radio (Ghetto Jams) 187 - Tropical Waves (Various) 188 - OverDrive XM (New Retro Wave/Industrial/Electronic) 34 - Legion Lounge (Hip) 36 - The Station (Rap/Mix) 45 - Green Light. FM (Rap/Underground) 42 - Yikes FM (R&B, HipHop) (HipHop) 39 - NIGHTRIDE.FM (Synthwave / Retrowave) 40 - Night Vibes FM (Hip Hop) 41 - Trill FM (Southern Rap/Southern Trap) 194 - Bloodstream Radio (Rock/Metal/Punk) 50 - Blue Rose FM (Varied) 202 - Stephs (Various) 52 - Little Seoul FM (IC) 193 - Friuli.FM | Your childhood music (70s 80s 90s Classics) 47 - Hate Beach Radio (Punk Rock) 60 - Arcade 127 - Hispanic Rap (Rap) 198 - The Vault Smoke Lounge (Jazz) 195 - Vibe 98.8 (Everything goes) 190 - THE LOW RIDE |VFFV| (Rap) 192 - WaveSplash™ FM (Live Music/Different Genres) Last updated: 11/FEB/2020 I'll try and find the owners of the radios but it'll take time, if you own one of these radios, contact me and I'll put you on the list. Any questions, post them here or hit me in the DMs.
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  2. Jamestown Mafia (JTM) is a greenlit Latino street gang, claiming Rancho in South LS. The fiercely protective gang is deeply rooted in this low-income neighborhood, known for its Sureno heritage and gang history dating back to the 1960s. Infamously, it is one of the most recent Sureno gangs from Rancho to be greenlit by the Mexican Mafia, making it an outlaw among outlaws. The gang is a family for those without one, valuing community and the protection of Rancho. Un-inked locals who respect JTM are treated with respect in turn and looked after. They support local businesses, as it's in their interest to bring traffic to the area. Some are forced into the gang lifestyle because they have no other option, or they're born into it, whereas other locals seek to prove themselves to the gang for money, so they can feel safe, or because they want to be part of something. Jamestown Mafia's main source of income is drug dealing, however, members have been linked to armed robberies, arms dealing, assault, burglary, prostitution, larceny, and motor vehicle theft and in some cases homicide. Jamestown Mafia 41 After a collapse of Sureno power, a group of Rancho teenagers was left to fend for themselves with no guidance from older generations. The group started as a clique of small-time hustlers, claiming 'Jamestown Mafia 41' for Jamestown Street and the number 41 Rancho housing project. They wanted to make a quick buck, at first not caring about race or tradition. Soon locals started repping JTM 41 in ink to make a name for themselves and step out of the shadows of previous sets. Jamestown Mafia X3 As profits and police attention increased dramatically, the gang decided to organize itself under a single shot-caller and integrate nearby cliques, becoming the uncontested power in Rancho. After defending their turf from rivals and surviving a prolonged conflict with white gangs, JTM re-established Rancho's relationship with the Mexican Mafia prison gang, becoming one of the most prominent Sureno powers in Los Santos for it's time. Many locals celebrated this return to tradition, remembering how older family members (many now incarcerated) had proudly repped the 13 and the Southside. Tattoos and tags were changed to reflect this, tax was kicked up to "La Eme" in return for protection in prison, and JTM's membership was restricted to Latinos. A few members who weren't Latino stayed, but never received "X3" ink nor the benefits of protection within prison. When JTM's shot-caller was incarcerated, the Mexican Mafia sent a replacement with roots in the community, ensuring profits continued and taxes flowed upstate. This interim shot-caller took the gang in a more efficient and ruthless direction until his assassination by a disaffected member. But thanks to his reorganization, the set stayed strong until the release of the original shot-caller. Luz Verde Rancho By the summer of 2019, JTM X3 was proud to be the oldest active Sureno gangs in Los Santos, steadily kicking up their dues to the Mexican Mafia, proving to be a stable and prime source of la Eme's illicit tax revenue. JTM stayed while other gangs formed and crumbled. But something changed upstate and Rancho's tax collector disappeared. La Eme sent new representatives with a new approach. One night, during an assassination attempt and massive police operation, the new Mexican Mafia representatives made a series of appearances in Rancho. Rumors around South LS say JTM members felt these visits were dangerous and disrespectful, because la Eme was trying to conduct business in full view of enemies, police, and seemed unaware of their taxpayer (JTM's shot-caller) falling into a bloody coma on the sidewalk nearby. Regardless of what really happened that night, the Mexican Mafia gave other Surenos the "green light" to attack JTM in the streets and in prison. After a series of massacres, Rancho came together in church pews and on the streets. In this Rancho, community, and family meant more than the cold practicality of surrender, so JTM dropped the 13 from its name and prepared for life as the largest green light gang in the city. NOTE: The faction's history is 100% IC, everything from the gang's formation to the present green light status has been RPed in GTAW. Information: Jamestown Mafia is the current gang that stakes claim to the Rancho housing projects and Jamestown Street. While our key focus is development, we aim to portray many aspects of life in and around the lower-income area of Los Santos, from locals portraying the day to day struggles of living in the hood, to gang affiliates hustling and everything in between, and our latest development, the struggles of a green light gang in South LS. Not all members of the faction are gang members, some are simply just locals from the area. Our main goal is to provide illegal roleplay, neighborhood roleplay, and bring activity to South LS, mainly in Rancho. Jamestown Mafia is a fictional gang which is not based on any specific real-world gang, however, we take a lot of inspiration from various predominantly Latino, and west coast gangs and their culture. If you wish to post RP screenshots, then please PM me for permission. Recruitment is done entirely in-character. If you're interested in joining the faction and you're unsure where or how to get started, then I recommend PMing me here on the forums or on discord (Dashing#6097), and give a brief rundown of the character concept you intend to play just so we can make sure they'll fit in right with the faction and possibly offer tips on the concept. Members of the faction are held to a high standard throughout their time roleplaying with us, so it's important to get your character right from the start. If you wish to join the gang and get more involved with illegal activities then your best approach would be to roleplay as an upcoming Latino from the neighborhood, somewhere between 14-16 would be the ideal age and you may age up your character in time as you develop. Other types of characters are welcome but don't expect to be getting involved with any of the illegal activities if you're RPing as an older person. Feel free to hit me up via forum PM, or Discord PM if you need any help or just want to give a heads up that you’re gonna swing by on a character. You can also send a PM with any concerns, criticism or suggestions about the faction. CK agreement: Faction leaders hold the right to character kill your character if they see fit. Upon joining the faction you hand over the right for your character to be character killed if the situation arises. Faction character kills can only be decided upon by the faction leaders.
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  3. With all the changes incoming to the business system and talk of removing mining from the equation, now is a good time to bring up other aspects damaging the economy that typically don't get talked about. One income method in particular is a sore spot for me because it seems that many players are unaware as to just how much cash this method brings in. I am, of course, referring to legal organizations - specifically the Police Department, Fire Department, Government Faction, and (admittedly somewhat self-correcting) Weazel News. For those of you who're in the dark about this, every hour (regardless of whether they're on duty or not) the members of these factions make significantly more than other players for each paycheck period. It's trivial to bump your paycheck up to $2,500 in the Fire Department, and while the police and Weazel do temper their checks in relation to this somewhat, this is still above and beyond the capability of any other player. The very fact that specific figures are not published publicly on the legal organization websites (save for one exception) seems indicative that the individuals involved know that their pay scale is so far out of touch with the rest of the server. In fact, I'd go as far as to say that all 10 of the most wealthy characters on the server are likely members of legal organizations or individuals who purchased a name change after a tenure at a legal organization - and that's a problem. I've heard many criticisms about my suggestion to lower these: But they're providing a service to the realism of the server! The members of these organizations receive their paycheck regardless of how often they're on duty - every hour, it comes in at the same rate. Minimum activity mandates are in place, but the counter that tracks them has been broken for quite some time. They're also restricted from an unrealistic portrayal of their character by purchasing expensive cars and houses, even though they can mechanically do it - so why are they receiving money they're not permitted to use? While we're on the subject of realism, perhaps we should scale the salaries of the job's real life occupational counterparts. In the United States, the salary range for a police officer rests at about $50,759 to $59,219. A firefighter/EMT makes between $34,580 and $57,620. The salary range of a vehicle service technician (mechanic, in server parlance) is $41,650 to $56,770. A locksmith's (metallurgist's) pay range is $44,043 to $57,231 or, if we want to call them welders, $47,870 to $64,170. None of these have the officer making two, three, or four times the other "civilian" occupations. They do a lot of work off the server, too. What you do off the server should not impact your pay grade on the server. If we reduce the paychecks, people will leave these organizations en masse, or they won't want to do the forum work. Let them; if they're more concerned about the number on their paycheck than the roleplay in their faction (that is what we're here for, after all) then they clearly lack the quality necessary to portray a member of one of these organizations effectively. I guarantee you that the saturation of sub-par players is driving away those who would portray the role much better. With regards to the other roles that these individuals fulfill (licensing on the forums comes to mind,) if nobody is having fun playing a particular scenario, why is it part of the game? It's an IC issue since they have a budget, why is this an OOC discussion? Sadly, this is not the case. The budget itself is an OOC fabrication designed to approximate how much the department will need for a given time; my understanding is that it's simply refilled whenever it empties itself. If a staff member has to get involved to put more cash into an organization's bank account because they've run out, then it's an OOC issue - do you know of any organization other than those listed above that would see their bank account flooded in this manner? Furthermore, the budget isn't assigned with a scarcity of funds in mind (as any realistic governmental policy would dictate) and the system bears no resemblance to how any governmental agency in the United States would actually work. The organizations will not police their own income scales, as they've clearly been given time to do, and the damage is being done to the economy of the entire server. Seeing as it is the structure of the server that has created the wide IC disparity between these income levels, as well as the amount of discretion given to the leaders of these server-sponsored legal organizations, it is ultimately the structure of the server that must change. The suggested solutions place too much emphasis on OOC assets, we shouldn't worry about them. If this is the case, there is no reason to keep the paychecks in the legal organizations so high, since actually spending the entirety of that money often leads to what is typically ruled an unrealistic portrayal of their character. What else is there to do with it, then, than throw it at their friends? So if we've established that this is a problem for the server as a whole, how do we solve the issue? A number of proposals I've heard over my tenure with the server would take steps to normalizing the pay of these organizations to bring them in line with other jobs on the server. Lower the pay grade overall. The simplest solution with the least amount of scripting required - and my personal choice. The short of it being, no individual on the server should be making more than $1,600 per paycheck. This doesn't leave a lot of room to bump pay up, but those $100-200 per grade add up fast not only because they're making up to twice the base income as someone else, but the expenditures (rent/insurance costs, road taxes, property values) do not scale up to the increased check size. Keep pay the same, but only pay it out while a member is on duty. It has been proposed to keep two separate time tracks for each member of a legal organization - one for the amount of time spent on duty, and another for the amount of time spent off duty. Filling up 60 minutes of off-duty time would result in a payout of $800, while the on-duty track would pay out at the current rate. My criticism of this particular solution is that this further enforces the notion of having a "robotic" character, 100% of whose online time is dedicated to their job - this tends to result in a caricature rather than a character. However, I am not unsympathetic to the argument that some sort of bonus is necessary even while the character is not "on duty" for these organizations. Lower the pay to the standard $800 employment check, but grant World Points or other rewards for members. I haven't seen this suggested often, but am curious about what everyone else's thoughts are on it regardless. I don't see it happening, especially at the cost of monetary donations that keep the server running, but the idea could hold some promise if a proper balance is drawn. The idea of taking suggestion #1 and lowering all the paychecks substantially while offering something as simple as, say, different walk styles across an account so long as activity mandates have been met is not without merit. What do you think? Do we need to implement a different incentive for individuals to put in the often tedious OOC work to be a member of these factions? What could keep these foundational, legal organizations attractive to players without providing an unrealistic incentive?
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  4. Personnel File - Police Officer III Nathan Gabriel Forunier, #3985 Police Officer III Nathan Fournier (far left), pictured in the 2018 LSPD Metro Division Public Demonstration (April, 2018) Recent photo of Nathan Fournier, retreived from FaceBrowser (Jan, 2019) BASIC INFORMATION PERSONAL DETAILS Name: Nathan Gabriel Fournier Gender: Male Race: Caucasian Age: 38 Date of Birth: 11/25/1981 Spoken Languages: English, French, Spanish (Basic), Arabic (colloquial), Korean (colloquial) Place of Birth: Lafayette, Louisiana General Mailing Address: Marital status: Single Contact number: Height: 5'11'' Weight: 210 lbs Hair Color: Dark Brown Eye Color: Blue Scars: Tattoos: WORK HISTORY / QUALIFICATIONS EDUCATION Educational History: Acadiana High School: Class of 1999 DEPARTMENTAL INFORMATION Rank: Police Officer III Date of Hire: April 24th, 2018 Badge Number: 3985 Internal Membership: Los Santos Police Department Mission Row Station: Night Shift PRIOR EMPLOYMENT Badge Number: 56325 Rank: Trooper First Class (TFC) Internal Membership: Louisiana State Police: Troop I (Lafayette) MILITARY RECORDS Department, Component and branch: United States Army - Active Army Grade, rate or rank: E-6/SSG (Staff Sergeant) Last duty assignment and major command: Charlie Company, 7th Battalion, 101st Aviation Regiment, 101st Combat Aviation Brigade Primary Speciality: 68W3F3 Department, Component and branch: United States Army - Reserve Grade, rate or rank: E-6/SSG (Staff Sergeant) Last duty assignment and major command: Alpha Company, 6th Battalion, 52nd Aviation Regiment, 11th Aviation Command (Theater) Primary Speciality: 68W3F3
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  5. Short description: Do not lease property to convicted felons or characters convicted of dangerous crimes (drugs, weapons etc.). Detailed description: The property leasing application contains an IC portion. For whatever reason, property leasing is not currently handled IC by the Government or other entity but is considered an IC lease (as it should be) that your character holds IC. There is no reason a violent felon would be given a lease for a liquor store, a night club, etc. by the Government or by a private leasing company. I can understand an office space being leased by anyone, but certainly not a large public venue. Property leasing is supposed to be a way for legal characters to set up a business, employ other characters and promote the 'legal civilian' side of RP. To the contrary, many characters that lease clubs or liquor stores are violent criminals that use these businesses as a front for their enterprise. There would be nothing wrong with this if these characters weren't already convicted of murder, drug possession, illegal weapons, attempted murder(s) and so on. Becoming a 'hardened' criminal character is a player's choice. These choices should define your character more on GTA:W. If you choose to be a more serious criminal individual that gets caught then other character paths should become harder. A hardened criminal should not be able to operate a 'legitimate' business on the Government's or Leasing Company's money. I am NOT suggesting that criminals be barred from owning businesses. They should have to pool their money together and buy a business outright though, not lease one for a very, very small fee. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? This suggestion helps to create a more clear distinction in character paths. Choosing to develop your character as a criminal will have the repercussion of making going back into legal civilian business owner life much harder. More realism. Additional information: What do you guys think?
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  6. Short description: Introduce Clinics and Medical Centers as businesses to provide healthcare to Los Santos, the same as any other business such as a clothes store or 24/7. This suggestion was made with Sexually Transmitted Diseases (STDs) and Gun Shot Wound (GSWs) in mind which are scripted to be recognised by the server. We could also provide frequent updates to treat for a variety of other medical conditions such as Asthma, Cardiac Arrest...etc. by using a guide of common medical conditions to role-play in GTA World. Check out 'Medical conditions and how to role-play them' by clicking HERE. Detailed description: Clinics and small Medical Centers would be available to players hoping to run a healthcare business. For the time being there should probably only be one or two on the map to encourage customers to use the same business and allow it to grow. Healthcare services The Clinics and Medical Centers would provide the following scripted services: Diagnostics for medical conditions (Such as STDs) Treatment for medical conditions (Such as STDs) Drugs Surgery Dressings and antiseptic Others (This is set by the business owner with help from GTA World staff.) And more... (suggest below) Health insurance Buying a healthcare service If you suspect you have an illness or you've been injured, you can make your own way to the Clinic/Medical Center or call an ambulance from FD (in life threatening emergencies). You must enter a marker inside the medical center to purchase a service from the front desk (other markers will be placed in several Doctor's rooms so that the same services can be purchased there also). The following options on a menu will pop-up: See a Doctor for diagnostics Treatment for your illness Purchase health insurance See a Doctor for diagnostics The script will come back to you after a moment telling you what medical complication you have. If a Doctor's present, you must roleplay going to the Doctor's room for diagnostics. If you are for example on a gurney brought in by an ambulance, the ambulance staff will take you there to be diagnosed and treated already, bypassing front desk. More than one condition could be diagnosed. For example: You have the following Sexually Transmitted Disease: Chlamydia, this must be treated with antibiotics. You have sustained the following Gun Shot Wounds to your; left leg and left arm, these must be treated immediately by going into surgery. You have sustained the following Laceration to your; right arm, this should be treated with dressings and antiseptic to avoid infections. And more... (suggest below) You will then pay a small fee for being diagnosed. If you choose to be treated you will have to purchase treatment. You can also refuse treatment by leaving but you must role-play the consequences if your condition is severe. At any time you can type /diagnosis to see a list of your conditions and their status. (Untreated, treated, cured...etc.) E.g. Chlamydia - Untreated Gun Shot Wound - Treated Treatment for your condition If a Doctor's present, you must roleplay going to the Doctor's room for treatment. If you are for example on a gurney brought in by an ambulance, the ambulance staff will take you there to be treated already, bypassing front desk. You will then select the treatment that's been suggested to you for your condition. For example: Antibotics (E.g. Azithromycin) for your; Chlamydia. Take 4 over a period of 2 days to become cured. Surgery for your; Gun Shot Wounds (GSWs). Dressings and antiseptic for your; Laceration (caused by being stabbed/cut) Other (The business owner would choose what other treatments you can buy with the help of GTA World Staff.) And more... (suggest below) Drugs You can purchase drugs for your inventory that you will have to take in order to cure yourself There's a chance that the drugs may fail and you will have to come back to the medical center to purchase more or different ones The drugs will come in different forms such as tablets, injection...etc. Some are stronger than others. Surgery If you purchase surgery, your controls/commands will be disabled for a few minutes and your camera will be teleported to the surgery room (like the tutorial) with your character in a laying animation, while you undergo treatment. You're able to see the chat during this time so you can see a Doctor's /me and /do, before they then /release you. If no Doctor is present (e.g. they had to quit the game) then it will automatically end after 1 minute. Once released you will be able to move around freely again, with full HP. Dressings and antiseptic You can purchase dressings and antiseptic for your inventory that you can apply by accessing your inventory (you could also roleplay having a Nurse do this). You can stock pile them to have at home so you don't need to visit a Clinic/Medical Center. You will be charged per item of drug you purchase, or for one session of surgery, or for dressings and antiseptic, or for what ever treatment you choose. Prices will vary (dressing/antiseptic for example will be cheap, surgery quite expensive). Purchase health insurance You can also purchase a health insurance package. You will pay health insurance weekly, meaning when you are diagnosed and treated you do not have to pay for the service on the spot (which will cost considerably more than several weeks of insurance payments.) but it will merely be covered for by your insurance. Properties In order for a healthcare service to be bought, customers must go to a Clinic or Medical Center. These can be purchased as businesses. Businesses that choose to purchase a property should roleplay it properly. Large medical centers should be able to provide a variety of services (most will be roleplayed until scripts for further conditions come along), as opposed to small clinics that can only provide limited services. Examples are seen below: Central Los Santos Medical Center A healthcare business will be able to purchase, for example, Central Los Santos Medical Center. This property is extremely expensive but it has the opportunity to provide a huge variety of services and a larger income than other centers. It also has parking for customers, ambulances, helicopters, an emergency room and more. The Bay Care Center A healthcare business could also purchase the much smaller clinic, The Bay Care Center. By comparison this property is cheap, providing limited services. It does have a small area for parking and for ambulances but not much more. While it can provide drugs, dressings/antiseptic and some diagnostics, it can't provide surgery. A full list of varying Medical Centers and Clinics, such as the one seen below, can be found here. The Los Santos Fire Department, Ambulances and Vehicles Businesses will be able to purchase vehicles like any other business, including non-emergency patient transport ambulances. For example, to transport a patient home after receiving treatment or a regular patient who's undergoing treatment such as someone who's roleplaying having treatment for cancer. In an emergency patients must call the Fire Department on 911 to be taken to a Medical Center for further diagnostics and treatment. For example, if a patient is ejecting blood due to having an STD, they must call an emergency ambulance. The LSFD will be able to provide treatment for such conditions like STDs, but they'd still need to visit a Clinic/Medical Center for further evaluation, treatment and hopefully a cure. The LSFD will always be able to provide a preliminary diagnosis and a range of treatment (BLS, ILS...etc.) on scene through their roleplay, but they will most likely transport the patient to the hospital for scripted diagnosis and treatment. They can also dismiss a patient on scene if their condition isn't transport worthy and give advice (such as to buy some dressings or antiseptic to apply later), allowing ambulances to be freed up for other emergencies. An example of the process: A simplified example of a process for treating STD. Someone has contracted an STD during sex They're unaware of their condition until one day they begin to eject fluids from their genitalia At first they decide to call a Taxi to visit the Medical Center, but they collapse and bleed (Losing HP) Someone else calls the LSFD on 911 The LSFD show up with an ambulance The LSFD provide treatment by stopping the bleeding and giving drugs to fight the symptoms and stabilise them They're transported in the LSFD ambulance to the Medical Center At the Medical Center they're taken to a Doctor's room, handing over care from the LSFD to the Medical Center The Doctor will /me Performs a diagnosis of the patient. What does she find? The patient selects diagnosis in the menu, before then showing the results and replying with /me is suffering from an STD. The Doctor will then /me begins to setup and administer Drugname through an injection The patient then selects that drug in the marker. For now this is simplified to categories such as antibiotics, antidotes...etc. so the player can understand. The Doctor will then /me Finishes administering Drugname through injection They will then carry on their roleplay until the patient has received treatment for the STD They are released After a few days they will receive a message telling them if they are cured or not of their condition. If they are not, they will have to go back to the medical center to repeat the process or try something different. At any point they can check the status of their condition with /diagnosis Items and commands to add: A menu to purchase services /release /diagnosis How would your suggestion improve the server? A complete process for medical conditions; Cause, symptoms, transport, diagnosis, treatment, cure. Currently we only have cause, symptoms and transport, leaving medical roleplay unfinished. Provide roleplay at hospitals and medical centers; Currently these buildings are mostly abandoned, with the exception of when an ambulance shows up and drops someone off - only for them to then run off and carry on as if nothing happened. Character development; This will encourage people to roleplay medical conditions over a period of time, and have something that will affect their future role-play. E.g. being cautious of unsafe sex or travelling in areas where shootings are common. A proper treatment process for STDs. More user-friendly roleplay for the LSFD and patients. Currently what happens is purely roleplay imagination and most people zone-out or become bored with complex medical roleplay (patients and LSFD members). More excuse to have a variety of medical conditions. Currently most people only have Gun Shot Wounds or wounds caused by Traffic Collisions, both must be roleplayed - whereas an Asthma attack for someone who has Ashtma is merely optionable (and believe me, we rarely get this roleplay in the LSFD.) Additional information: This suggestion is limited as a full-scale healthcare system isn't sustainable at this stage. As will all my suggestions there's a lot of detailed information here, but I am open to different ideas and input so please comment below! What I would ultimately like to see; a way we can make medical roleplay VARIED and FUN for EVERYBODY (whether it be this suggestion or something else.)
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  7. Just as a little update, the average line has been rewritten again and hopefully the random couple of spikes that were starting to show up are gone for good. You may have you clear any cached things your browser has from my website to have the new line generate properly. Here's how it looks now:
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  8. Short description: Add a way to remove license plates Detailed description: Some time ago the DMV update was brought in where you had to register your car in order to get a license plate. This forced all cars that have been bought previously to that to have license plates assigned to them. There's no way right now to remove that license plate you got forced on. The only way to get your car without a plate is to sell it and buy the same model fresh from the dealership and just not register it at all. The way I suggest it work is to have a command where you can take off your license plate, or you drive to the DMV and have them unregister your car officially, in which case the car would go "off the books" and you'd stop paying taxes, insurance or whatever else you have been paying prior to that. Upon registering the car you either can choose to keep your old license plate you had or get a fresh new one (in case you have had a donator plate, you can get it back). Commands to add: / Items to add: / How would your suggestion improve the server? Help a lot with confusion during police chases and etc, avoid having to explain everyone and prove evidence that you have roleplayed taking off your plate etc, which is grounds for accidental metagame and just is way too much of a hassle, which can just be fixed easily. Additional information:
    1 point
  9. ((EVERY. BUTTON. IS. PUNCH.))
    1 point
  10. (( OOC POST! Bartender @AshenOne misclicks an entire explosion.. luckily only kills himself! ? ))
    1 point
  11. I just really want to stop getting NPC'ed every time I get in a car crash and need a minor checkup on my character. Like getting injured in character feels like a chore OOC.
    1 point
  12. Looks promising bro, keep it up!
    1 point
  13. In the picture below, the red X is where my feet were before I did the /anim
    1 point
  14. Nice. I'm gonna check your stream. Would love to see more gtaw streamers. Those German gta rp streamers got an insane viewership.
    1 point
  15. UCP v3 - Revision 19 24 hour cool-down period between character deletions. @Everett If your application was denied and you create a new one, you will get the same questions & the answers auto-filled from the last application. @Everett Fixed admin names not displaying in various areas on character view. @Franelli A link to the property/vehicle has been added on character view under Vehicles/Properties. @Franelli A list of XMR stations has been added to the XMR page. @Franelli
    1 point
  16. Over the last few months, there has been a deliberate effort to reduce the amount of wealth circulating in the economy. I remember in the summer there was somewhat a fever going around among the staff team about how non-RP it was for a character RPing in the hood to drive a sports car. I remember many ideas were tossed around: doing auctions on very large properties based on the qualifications of someone's character rather than their wealth, in an effort to keep the IC environment cohesive and consistent, was one that I remember debating against for the imbalance it would put in the economy by enriching people easily. Since then, only more measures have come to stifle the accumulation of wealth. Vehicle taxes were added to expensive cars, lucrative do-it-yourself scripted sources of wealth have been removed and while I was staff, I was party to some chatter about furthering this erosion of wealth even more (like by stifling lease income from property, or by reducing the payout of a property's market value to prevent people from trying to game the economy). I have always been one to RP in a business sphere and capital is a large part of that. Some had disdain for gangsters in sports cars, but I personally disdain those who portray an empty role: the "Fortune 500 CEO" who leases an executive office at low price, wears suits all day, buys a luxury sedan ranging from 100-150k in price and proceeds to hold empty meetings about business plans that will never be actioned. For a time, I was running a real estate company before I realized that this entire market was deliberately eroded: how can you sell a $600,000 property to flesh out the story of your character and engage in business RP that is not just empty talk if nobody on the server still has 600k in cash? I'll jump into the meat of what I have to say now. Overall, these measures have allowed rich people to stay rich and poor people to stay poor. They needlessly restrict new players from acquiring sufficient capital for person-to-person interaction and they allow that cashflow to head directly to those who were fortunate enough to put themselves in good economic standing EARLY ON. I believe the outset of these changes was to move people away from interacting with the script and towards interacting with one another. An essential component of players RPing with one another in any business or service sense is the exchange of capital. If you want a lawyer, you need to pay them, and pay them decently. If you want a therapist, you need to pay them. That is the primary IC motivator for most things, and those who deny that by saying interaction is purely for the "good of RP" will be disappointed to find that the majority of players on any game with an economy seek upward mobility. The vehicle taxes were designed as a disincentive towards buying flashy cars, and that goal was achieved. Taxes were added to increase the base price of these vehicles and raise their value in the market, thereby making them harder to acquire. This worked, but as a byproduct of something else and not in the way I believe it had originally been intended. These sports cars did not become more expensive with the taxes: in actuality, they became cheaper on the market. With the addition of vehicle taxes, maintenance was such a disincentive towards buying expensive cars of any sort that demand shrunk. I saw a Raiden being sold for $250,000 recently, but when bought new from a dealership it will run you close to $430,000 to register and fully modify. To some, that still sounds fine, so long as the end goal of "fewer flashy cars" is achieved, but this is a psychological barrier that only affects people with less money. Police on this server are understanding of how exorbitant the vehicle taxes get, and though I have been pulled over, I have never actually been punished beyond being told "go pay your tax." IC issue? Maybe, but it has a deep effect on disparity of wealth. I have a car with a vehicle tax exceeding $20,000 and I do not pay it because that amount of money per week is not worth the feeling of safety. But someone with a cheaper car that has a tax of $6,000 might be more willing to part with their funds for the feeling of security. 4 weeks later, the result is that they have a cheaper car than I do and $24,000 less in liquid money, whereas I have not lost anything. Those who were fortunate or savvy enough to amass wealth prior to these changes are in a great position, because that wealth is essentially locked in by time. It is far more difficult to acquire capital, property and wealth and this system will perpetuate itself. For example, the market for homes has nearly entirely diminished. People cannot afford to buy homes outright any longer, and those who would have done so for profit are discouraged because the housing market has eroded. But people still need places to live: so instead, they are leasing, and all of that money is accumulated by the owner of the property rather than having wealth spread out healthily in the economy via multiple well-off homeowners. It is very difficult to outright remove money from an economy, which is why in large part that money is simply reallocated rather than removed. Changes in the economy have indeed made some hood characters unable to buy a sports car, but it has resulted in extreme concentration of wealth. Far more money is being held by increasingly few people than before. I have money, why does this matter to me? Because in order to properly engage in business RP that is full and satisfying, there need to be people with sufficient capital to participate in the "upper echelon" of the economy. Nobody will pay $20,000 for a lawyer because $20,000, for some players, may as well be sacrificing a kidney. Nobody will build a new business, because the reduction in overall server wealth has entirely eroded the profitability of "services" (aka, player-to-player business). The capital behind this has always come from server jobs initially, because wealth does not just spontaneously come to be. It is created somewhere. People would spend $20,000 on a lawyer if they knew that they can make that $20,000 back easily, but not everyone is confident or entrepreneurial enough to make money in the player economy. Server-sided income bridged this gap. And to that end, the fact that they participated in the player-to-player economy at all is the goal. People are participating in fewer unique player-to-player transactions because they no longer consider those experiences worth the price that comes attached, or vice versa, those experiences are no longer offered to the players because those who would manage them no longer see the benefit via upward mobility. I have a company that deals in real estate sales, had plans to enter mining with a warehouse (and pay miners out-of-pocket, which would give them player-to-player interaction) and has been developing a law firm to flesh out the sphere of legal RP on the server. Every one of those things has been dismantled by the rate the market has shrunk, and the result is a removal of an upper echelon of economic RP, infinitely approaching a server where there are 5-10 magnates and then 100 cops and robbers. My rant is over now. Does anyone else have opinions?
    1 point
  17. With the object bug recently being fixed, Property Management are excited to announce that we will be re-launching the mapping team in order to create unique interiors for special properties and exterior locations. If you’re interested in joining, send me a PM on the forums - there’s no application format, however attaching a portfolio of any past mapping you’ve done (doesn’t have to be limited to GTA V - mapping from San Andreas and other games is still accepted) will help give us an idea of your skills. Here's an example map editor you can use if you're interested in learning: https://www.gta5-mods.com/scripts/map-editor We also highly recommend joining the property discord. This is where we'll be coordinating mapping efforts to the mappers. You can join it at the link below. https://discord.gg/ERZHtyR
    0 points
  18. Thanks for the replies dudes! @Blackbeard I'll try to fire it up again soon ?
    0 points
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