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Showing content with the highest reputation on 01/18/2019 in all areas

  1. With all the changes incoming to the business system and talk of removing mining from the equation, now is a good time to bring up other aspects damaging the economy that typically don't get talked about. One income method in particular is a sore spot for me because it seems that many players are unaware as to just how much cash this method brings in. I am, of course, referring to legal organizations - specifically the Police Department, Fire Department, Government Faction, and (admittedly somewhat self-correcting) Weazel News. For those of you who're in the dark about this, every hour (regardless of whether they're on duty or not) the members of these factions make significantly more than other players for each paycheck period. It's trivial to bump your paycheck up to $2,500 in the Fire Department, and while the police and Weazel do temper their checks in relation to this somewhat, this is still above and beyond the capability of any other player. The very fact that specific figures are not published publicly on the legal organization websites (save for one exception) seems indicative that the individuals involved know that their pay scale is so far out of touch with the rest of the server. In fact, I'd go as far as to say that all 10 of the most wealthy characters on the server are likely members of legal organizations or individuals who purchased a name change after a tenure at a legal organization - and that's a problem. I've heard many criticisms about my suggestion to lower these: But they're providing a service to the realism of the server! The members of these organizations receive their paycheck regardless of how often they're on duty - every hour, it comes in at the same rate. Minimum activity mandates are in place, but the counter that tracks them has been broken for quite some time. They're also restricted from an unrealistic portrayal of their character by purchasing expensive cars and houses, even though they can mechanically do it - so why are they receiving money they're not permitted to use? While we're on the subject of realism, perhaps we should scale the salaries of the job's real life occupational counterparts. In the United States, the salary range for a police officer rests at about $50,759 to $59,219. A firefighter/EMT makes between $34,580 and $57,620. The salary range of a vehicle service technician (mechanic, in server parlance) is $41,650 to $56,770. A locksmith's (metallurgist's) pay range is $44,043 to $57,231 or, if we want to call them welders, $47,870 to $64,170. None of these have the officer making two, three, or four times the other "civilian" occupations. They do a lot of work off the server, too. What you do off the server should not impact your pay grade on the server. If we reduce the paychecks, people will leave these organizations en masse, or they won't want to do the forum work. Let them; if they're more concerned about the number on their paycheck than the roleplay in their faction (that is what we're here for, after all) then they clearly lack the quality necessary to portray a member of one of these organizations effectively. I guarantee you that the saturation of sub-par players is driving away those who would portray the role much better. With regards to the other roles that these individuals fulfill (licensing on the forums comes to mind,) if nobody is having fun playing a particular scenario, why is it part of the game? It's an IC issue since they have a budget, why is this an OOC discussion? Sadly, this is not the case. The budget itself is an OOC fabrication designed to approximate how much the department will need for a given time; my understanding is that it's simply refilled whenever it empties itself. If a staff member has to get involved to put more cash into an organization's bank account because they've run out, then it's an OOC issue - do you know of any organization other than those listed above that would see their bank account flooded in this manner? Furthermore, the budget isn't assigned with a scarcity of funds in mind (as any realistic governmental policy would dictate) and the system bears no resemblance to how any governmental agency in the United States would actually work. The organizations will not police their own income scales, as they've clearly been given time to do, and the damage is being done to the economy of the entire server. Seeing as it is the structure of the server that has created the wide IC disparity between these income levels, as well as the amount of discretion given to the leaders of these server-sponsored legal organizations, it is ultimately the structure of the server that must change. The suggested solutions place too much emphasis on OOC assets, we shouldn't worry about them. If this is the case, there is no reason to keep the paychecks in the legal organizations so high, since actually spending the entirety of that money often leads to what is typically ruled an unrealistic portrayal of their character. What else is there to do with it, then, than throw it at their friends? So if we've established that this is a problem for the server as a whole, how do we solve the issue? A number of proposals I've heard over my tenure with the server would take steps to normalizing the pay of these organizations to bring them in line with other jobs on the server. Lower the pay grade overall. The simplest solution with the least amount of scripting required - and my personal choice. The short of it being, no individual on the server should be making more than $1,600 per paycheck. This doesn't leave a lot of room to bump pay up, but those $100-200 per grade add up fast not only because they're making up to twice the base income as someone else, but the expenditures (rent/insurance costs, road taxes, property values) do not scale up to the increased check size. Keep pay the same, but only pay it out while a member is on duty. It has been proposed to keep two separate time tracks for each member of a legal organization - one for the amount of time spent on duty, and another for the amount of time spent off duty. Filling up 60 minutes of off-duty time would result in a payout of $800, while the on-duty track would pay out at the current rate. My criticism of this particular solution is that this further enforces the notion of having a "robotic" character, 100% of whose online time is dedicated to their job - this tends to result in a caricature rather than a character. However, I am not unsympathetic to the argument that some sort of bonus is necessary even while the character is not "on duty" for these organizations. Lower the pay to the standard $800 employment check, but grant World Points or other rewards for members. I haven't seen this suggested often, but am curious about what everyone else's thoughts are on it regardless. I don't see it happening, especially at the cost of monetary donations that keep the server running, but the idea could hold some promise if a proper balance is drawn. The idea of taking suggestion #1 and lowering all the paychecks substantially while offering something as simple as, say, different walk styles across an account so long as activity mandates have been met is not without merit. What do you think? Do we need to implement a different incentive for individuals to put in the often tedious OOC work to be a member of these factions? What could keep these foundational, legal organizations attractive to players without providing an unrealistic incentive?
    4 points
  2. Update 1.4.0 New features Full revamp of the business system: Lot of new jobs that are all roleplay oriented: Revamp of the job offer system: Additions Added a new CEF character creator, and a CEF surgery clinic customization: Implemented /ame again Animation objects will not disappear anymore and are now fully synced Animations and animation objects will now properly work when you enter an interior and will be directly visible Added 200+ new animations, from working animations (mechanic, FD, PD) to adult content. The driving license examination is back and new players' GPS is now marked for it. The Airport area was redesigned to welcome new players and improve their first experience with the game. Added the following cars from last GTA update: Deviant Vamos Deathbike3 Tulip Clique Impaler Vapid contender (old) Added CEF for most of the /help documentation Condoms have been added in 24/7 and may be used with /condom or from the inventory menu Added /outfit to LSPD and LSFD lockers Added /walk, your character will now automatically walk! Changes Shop employees cannot buy items in their own store anymore The custom police siren sound has been removed Modified most icons colors Initial characters money is now $5000 The faggio shop has been removed from the airport You will now have a 7 days cooldown before you can change your job Fixes Phone calls and SMS shall now properly work Police spikes will now properly work Fixed a bug where the text of businesses wouldn't print when entering their area (information about command, price etc..) Fixed /dropweapon and /dropitem for weapons: the models will now appear on the ground and can be picked up Fixed /roadblocks and /construction client error that would happen If too many objects are spawned Fixed a bug that would cause animation objects to disappear Fixed a bug that would cause furniture objects to disappear Fixed a bug that would prevent the player from decreasing/increasing the furniture moving speed Fixed a bug that would show the road tax as "NOT PAID" instead of "EXEMPT" for some vehicles. Fixed a bug that would prevent modding some vehicles (vapid guardian, sadler for example) Fixed some potential exploits related to businesses Fixed a client error that would happen when no vehicles are remaining in the organization / business garage
    4 points
  3. Freak Tropical Storm slams down upon San Andreas Published: 18th of January, 2019. From the 15th of January to the later hours of the 17th, Los Santos and Blaine County found itself in the midst of a heavy storm. Three successive days in which the city and its associated counties were slammed with intermittent pockets of heavy rain, constant gale force winds and striking flashes of thunder. Brief respite came when the rainfall ceased, leaving behind a murky shroud of nimbostratus clouds. A misleading calm typically prefaced these successive clashes of howling winds and lashing rain. The National Weather Service issued warnings for a category 2 tropical storm encroaching from the South. Their forecast on the 16th anticipated the storm to pass this morning on the 18th after temperatures had dipped below the seasonal average. The rain however abated on the night of the 17th. The Pacific Ocean swelling near Octane Automotive in La Puerta. The garage sustained minimal damage. Fire Lieutenant Chloe Mackenzie boarding up a window of a home in Vespucci Canals. (Source) Water levels continued to surge in coastal areas, with citizens advised by the LSFD to take precautionary action. The LSPD issued an advisory for motorists planning to journey in the conditions. Residents of coastal areas, particularly Vespucci Canals, were known to have taken preventative measures such as boarding their windows and laying down sand bags to minimize flooding. The Vespucci Canals on the 16th. On the night of the 16th in Davis, a vehicle seating 4 was suspected to have careened across the central divide of the powered tracks on Carson Avenue due to the drastic decline of driving conditions. LSFD responders worked alongside the LSPD to tend to those trapped in the upturned vehicle. Kendrick Extrication Devices (KEDs) minimized further spinal damage. A passenger had IV painkillers administered, another treated for a minor head injury and a third who climbed out prior to initial emergency response. The scene on Carson Ave, Davis. The cause could not be determined. LSFD Engine stranded in mud whilst driving through Vinewood Hills on the 15th of January. (Source) LSFD Lieutenant and Public Relations Director Chloe Mackenzie supplied R&R with the following details of the LSFD's additional recorded efforts through the storm: 21:01 - 15/JAN/2019: 23' tree fell upon Milton Road/North Sheldon Avenue in Vinewood Hills. Tree was carved up, removed and the LSPD were notified. 16:30 - 16/JAN/2019: Flatbed truck discovered abandoned on the Vespucci Beach shoreline. Recovered by an LSPD towing unit. 17:35 - 16/JAN/2019: Vespucci Canals resident requested assistance boarding up their home. 23:19 - 16/JAN/2019: Electrical fire on a utlity pole on Popular Street caused by a wire suspected to have loosened under the brunt of the weather, causing electric arching with a sudden spark. The LSFD checked for further damage in conjunction with Duke Energy. The incident caused local power outages in the La Mesa area. The electrical fire on Popular St. A LSFD engine awaits a worker of Duke Energy to finish their inspection. (Source) Earlier on the 16th, the LSPD dealt with their own driving episode with a suspect who led police on a slow-paced jaunt. LSPD Captain Charles Hughes approached to explain the situation: Initially spotted driving erratically in Legion Square. The driver of the rental refused to pull over for police, instead setting off on a short journey to Nikola Drive in Mirror Park. Boxed in, he fled only to be struck by a tazer in the yard of the nearest home. LSPD helicopter units (designated AIR) paired up above the scene, these units are a "first line of defense in any type of situation." At the time of the arrest the LSPD were pushing for charges of Evading & Resisting a Peace Officer. LSPD cruisers circled around the suspect's static rental vehicle on Nikola Drive. The rain abating over the skies of Downtown Los Santos, January the 17th. ADVERTISEMENT R&R is an independent news source operating from Los Santos, with coverage across the city and its associated counties. R&R operates freely under Article I, Section 2 of the San Andreas Constitution. Inquires may be directed via email. ((Shout out to HWrightt for the water editing.))
    3 points
  4. Since the old guide is completely inactive and became very inactive, here's the updated version, have fun. XM Radio Listings Commands: /setstation [station ID] | /fixr (Mutes radio) | /radioshow (Shows the radio UI) | /radiohide (Hides the radio UI) Station List Station Number - Station Name - Details - Owner 1 - Dj Kalexis (EDM) 2 - Dune-os (Variety) 54 - Los Hits (Hip Hop, Rap, Pop) 55 - San Chianski FM (LiquidDnB/Lofi/Trip-Hop/Jazz/Country) 8 - Dj Kalexis (EDM) 49 - Rockpool Bar (Rock) 10 - Crime Park FM (Rap/Underground) 44 - Dam. FM (Hip Hop/Rap) 28 - Dj Kalexis (EDM) 77 - Acid Wash FM ((Grunge/Hard Rock/Neo-psychedelia/Alternative)) 14 - Amy & Sam's (Rock/Metal) 5 - Livin' On Island Time (Jimmy Buffett) 20 - LS Latino (Mixed / Latin) 23 - Dj Kalexis (EDM) 24 - Los Santos Aviation (In-Flight Entertainment) 56 - SmokyDots (Hookah Lounge) 57 - Old Stone FM (Rock/Country/Folk) 59 - TheBowery (In game) 61 - Levkov Station (Rap / Playfull music) 35 - Humour's Bangers (Varied) 6 - Yuh FM (All) 16 - Val's The Russ (Russian Rap) 37 - Malley's R&B - Low-Down | One Love | Easy Vibes. (R&B | Soul) 70 - NoGood Radio (Japanese, rap, trap and Hip hop.) 73 - Yuh Hip Hop (Hip Hop & Rap.) 48 - Hardbass Adidas FM (Hardbass) 11 - Magic Island (Chillstep) 13 - Retro FM (80s/90s/Russian) 51 - LSG FM (Rap/Hip-Hop) 29 - Taylor Swift FM (Taylor Swift) 58 - Drake FM (Hip Hop, Rap, & Pop) 78 - Sadboy FM (Variety) 79 - Highway 181 (Country) 12 - Metrix (Heavy Metal, Metalcore, Deathcore, Post-hardcore) 181 - Textile Radio (Balkan) 32 - Vespucci Beats Radio (Jazz, Chill beats) 33 - Shadoward FM (Hip Hop & Rap) 69 - Two Fools FM (Rock & Roll, Metal) 71 - Blin Radio ((Variety)) 72 - Vinewood Hits (Classics) 74 - dj art3zz XM (lofi hip hop) 75 - Morningwood FM (Russian Rap) 76 - IC Radio (Variety) 89 - Sammy's (90's bad) 91 - sophieXM (Mixed) 15 - Audio Club FM (Pop/House/Club) 17 - Evropa 2 (Pop music) 30 - HardTrap FM (Trap) 94 - Los Santo's Rock (Rock/Metal) 97 - Awesome Classics (Classic Rock / Pop / Mix) 67 - GRIM FM (Rock/Metal/Classic Rock) 68 - Pacifica FM (Psychadelic Rock) 106 - LilyFM (Pop) 19 - MyHits Radio (Pop) 21 - BITE! Pasta Restaurant (Slow music) 25 - Street 103 (Rap) 113 - Blin Radio ((Variety)) 114 - Revival FM (Varied) 116 - Crystal XM (City Pop) 7 - Riptide FM (Variety) 18 - Midnight FM (90s/00s Hip-Hop and RnB) 26 - Havana (Latin Jazz/Mix) 27 - Gruppe 6 Corporate Security (radio scanner) 179 - Katatonic FM (Varies/Weird) 65 - South Central Drill Music ((Rap/Underground)) 66 - Little Israel Radio (Jewish) 128 - Drive XM (Varied) 46 - A1 Radio (Pop) 140 - MusicBeats (Mixed) 38 - 181.fm The Mix (Mix) 189 - Chaps Gentlemen's Club (Various) 43 - Megaton Cafe Radio (Oldies) 135 - Rock FM (Classic Rock/Alt. Rock/Metal) 136 - Simulator Radio (Pop/Mixed) 138 - Techno (Electronica) 139 - RadioFarmtruck (Reggaeton) 199 - Prescott.FM (EDM, Electro, Club) 9 - Westside FM (hip hop) 143 - HabanaFM (Música Latina) 31 - Juggalo family (ICP) 144 - Manor Dem (Variation) 146 - HoodRadio (Old Hip Hop) 147 - DJ Kalexis (edm) 151 - Phoenix Radio (Mix) 154 - Morningwood FM (Russian) 155 - Radio Alshrq 155 FM (Arabic, Persian) 157 - Ash () 81 - Osaka FM (Japanese HIP HOP) 171 - FlowerFM (Misc) 4 - Cross County Radio (Country/Rock) 200 - Christmas Classics (Holidays) 3 - CrossFM (Mixed) 63 - IndieFM (Indie Rock) 64 - Flash FM (Various) 203 - East FM - Nightlife Of Los Santos (EDM/Hip Hop) 62 - K-DST (Rock) 1 75 - Romano Soul (Romani Jazz, Guitar, Hip Hop, Folk, and Dance Music) 177 - Initial Beats (Eurobeat) 80 - JuanTwoThree's Gardening Tunes (Varied) 22 - GAY FM (Dance, Hits) 180 - Soldatenlieder! (Mixed) 53 - Dmitri Kazanov's Top Hits (Variety) 185 - Egorka FM (Variety) 186 - Mojo's (Alternative Rock (2000's/90's)) 196 - Fehrie Radio (Ghetto Jams) 187 - Tropical Waves (Various) 188 - OverDrive XM (New Retro Wave/Industrial/Electronic) 34 - Legion Lounge (Hip) 36 - The Station (Rap/Mix) 45 - Green Light. FM (Rap/Underground) 42 - Yikes FM (R&B, HipHop) (HipHop) 39 - NIGHTRIDE.FM (Synthwave / Retrowave) 40 - Night Vibes FM (Hip Hop) 41 - Trill FM (Southern Rap/Southern Trap) 194 - Bloodstream Radio (Rock/Metal/Punk) 50 - Blue Rose FM (Varied) 202 - Stephs (Various) 52 - Little Seoul FM (IC) 193 - Friuli.FM | Your childhood music (70s 80s 90s Classics) 47 - Hate Beach Radio (Punk Rock) 60 - Arcade 127 - Hispanic Rap (Rap) 198 - The Vault Smoke Lounge (Jazz) 195 - Vibe 98.8 (Everything goes) 190 - THE LOW RIDE |VFFV| (Rap) 192 - WaveSplash™ FM (Live Music/Different Genres) Last updated: 11/FEB/2020 I'll try and find the owners of the radios but it'll take time, if you own one of these radios, contact me and I'll put you on the list. Any questions, post them here or hit me in the DMs.
    1 point
  5. Before I detail the full changelog of version 1.4, I want to thank @Maple who developed the new CEF character creator before leaving the team, and also helped on fixing some last minute changes on it. I also wanted to thank the community for being very patient for this update, as our last update was now a month ago, and 1.3 almost three months ago! And yet it still feels like yesterday to me. This update is important due to the amount of time I actually spent on it. You all know I already have a busy life and a busy job, and yet I managed to spend 60 hours this week alone working on this update, which is kind of an achievement and I'll take some good rest this weekend! I initially wanted this update to be based around "roleplay jobs", being the update that will define our server future and shaping the directions we are taking for 2019. It's not a secret that we will remove RPG jobs soon, hence why pushing more script support for roleplay jobs was important. As soon as we'll have balanced the jobs a bit and implemented the new trucking system, we will remove the RPG job to completely stop money from being injected into the economy through grinding. Everything on the server is now made for new players and players in general to be able to easily find a job: through factions, recruiting businesses (NPC or player owned), online offers... You have lot of tools available to you to very quickly find different offers, as we also completely revamped our job offer system with a new persistent system for companies, businesses and players! What does this mean for the economy? We will now work in a closed circle economy, where every $ will come from players. Government will keep funding important projects such as basic income, faction budgets for their employees payments, affordable housing program etc.. thanks to the taxes you are paying. All this is already implemented, but I know it is unknown to most of you. I already see some of you claiming that a server cannot run on a closed economy due to inactive players, and that IRL we have injection of money into our economy. This is indeed true! We have decided to remove the injection of money that we cannot control (grinding job) and to inject money through two ways: Controlling the raw material stocks for the truckers Funding the government, so that the money can be redistributed through legal means and projects We plan to generate raw materials in warehouses that will be used for truckers to supply businesses, from this truckers will make some profits, and businesses will buy these raw materials to then make profits too. (Materials will be clothing, vehicles, drinks, food etc..). This money will then go down to.. employees, which are introduced in this update! And thus the entire economy gets its share. That's our major plans for 2019: shape the server into a truly unique heavy roleplay server, from its roleplay to its economy, and be the first server to successfully entirely remove grinding jobs. Now, back to 1.4 changes and why I decided to not only include roleplay jobs, but actually way more: Your feedback. I knew I had to go a step further to make you happy, and I tried to make everyone happy as much as I could. More animations? You get 200 more. Furnitures disappearing? All fixed! Missing /ame? It's back in! Animation synchronization issues? All fixed! Improve the new user experience? Done too, and some more work is being done! Rework the character creator? Also done! Fix driving exam? Done! Spikes? Fixed too! This is what actually took me 60 hours these week, I wanted to go further for this update and make everyone happy, so I hope you'll be satisfied as much as I was happy of all my work here. As for our next focus, 2019 will be the year of illegal roleplay, since we have been working hard for legal roleplay so far! Enjoy the update guys, here is the changelog!
    1 point
  6. I wanna scream this to the moon and back. If our safe runs out of money, don't refill until new budgets are done
    1 point
  7. 1 point
  8. I assume what OP is referring to is jumping to the last page of a topic without first having to open the first page of it. So when you want to go to the last page of the LSPD faction topic from the Factions forum, you don't have to first open the first page and then switch to the last page but instead can do it straight from the Factions board.
    1 point
  9. (( Feel free to comment the topic OOCly, just don't forget to leave brackets. First wave of screenshots. It's a pain in the ass in GTA V :< ))
    1 point
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