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Showing content with the highest reputation on 05/05/2018 in Posts

  1. I completely agree with this concept. People lack emotion on their characters and the majority of players don't fear being killed because they're more than happy to put up with a few seconds of humiliation and then continue role playing like the conflict didn't happen and everybody's dancing around in circles, holding hands and throwing flowers. Real life has consequences and if we're trying to simulate the real world through playing a role, we should be responsible for the actions our characters take. A Character Kill, like Portz stated, is not a waste of effort that you put into your character. It simply closes the story of your character and allows you to create a fresh, new idea. I think this would promote more realism and fear amongst people that understand what roleplay really means. To play a role, you are simply writing a story. People throw out the "it's a game" statement far too much and that's what kills all immersion off when it comes to RP. We are not playing a game on GTA World, as roleplaying is storytelling - gaming is the polar opposite. Shoutout one @Caporegime for schooling me on that because I used to be one of those "duhhhh it's a game" people. To conclude, as someone who values roleplay and storytelling... I support this move.
    2 points
  2. Dope. Keep goin’
    2 points
  3. This is a short term mindset. Think about it this way - people will not always stick to one RP concept, or a 'main'. When factions die and new factions come up, people will want to create new characters for them. If these new factions don't have access to the boost at the start, their RP is stagnated, and they have to spend more time not RPing just to be able to be setup. Another good example to prove that people don't restrict themselves to one character are RP threads (i.e. @Anesthatic). Look how many different, quality characters have been made by several community members. Why do new ones need to be limited and have to job grind if they want a simple car, for example? I don't think this mentality is the right one for the long term, it's started at 'people were abusing it' and turned into 'players don't need multiple characters', which comes off like a low-effort justification.
    2 points
  4. Considering that an additional character slot costs 100 World Points, which translates to 10 euro, I doubt that that many players will be having so many characters. But the ones that do should not be hindered because of that, especially when they have paid said 10 euro to acquire the character slot in the first place. Also, what's wrong with having multiple characters? I'm personally one of those people who come up with different character concepts on a daily basis. I obviously can't execute all of my ideas, but I'd at least like to execute the ones that seemed important to me. Which is why I purchased the additional character slot. Limiting the amount of characters basically limits creativity. My creativity blossoms, hence I want to try and do different things on different characters. Besides, we can't all role-play a jack-of-all-trades type of character, who just happens to be a mechanic, a taxi driver, a courier, occasionally a bartender, and a lawyer on the weekends.
    2 points
  5. Livin' it in the hood. Gang members living their life at the block. Skinny spitting rhymes and Elijah's shoving his whip out.
    1 point
  6. Dying isn't your choice, period. The actions your character takes within the realm of which we roleplay have consequences and sometimes these consequences result in the death of an individual or individuals - these actions are your choice. You state that "MG'ing is for losers", yet you also state that you'll only OOC'ly agree to an IC action if the IC action is not "menial"(bugs are bugs, if you get ck'd for a bug that admin needs to be removed), thus contradicting yourself. This application process would allow players to petition the administration with sufficient evidence and a story board, so to speak, of the situation which is currently happening and the reasons why they would like to take the life of said individual. The administration would then debate the evidence at hand, while keeping secrecy and then provide said player with their reasoning and decision. Those who fall victim have the right to appeal said decision, but overturning a character kill should be limited to only individuals who break the power 3 rules; DM, PG and MG. That's one of the many points of a character kill. Losing everything and your character's life. The fact you cannot understand that pains me. If there were to be concessions in regards to a character's assets, you might as well toss this in the shredder and keep with the magical, memory removal - player kill. If people do not have a reason to fear dying, they will not care. It's happening now and those who are against character kills and what it entails are some of the biggest wrong doers on this server. To those who state publicly that "force CK's won't work" and that's that, please provide this debate with evidence that it doesn't work or provide an argument that doesn't show that you only care about your virtual assets. If the quality of roleplay actually matters in this community and the players of this community agree with this fact, then the act of petitioning the administration for the ability to kill another individual should be granted and tested. The branding of this server is "heavy" text based roleplay and heavy is what we should strive for. Adding a level of fear and stress for our characters, and ourselves, should be met with open arms and fanfare, not shunned because we are unable to separate the out of character decisions with in character actions.
    1 point
  7. So I've been around for a week or two now, and comparing the experience on this server versus FiveRP has left me a bit cold in some areas, but warming up to other aspects of what the server has to offer. For example: The fact that there are more scripted jobs and businesses seems to be a good thing. Though many seem niche and the focus on mining, mechanics and metallurgists makes it feel more like Detroit than a California city, but the end result is fun so I wouldn't begrudge the server that - it's even allowed me to take my character in a bit of a different direction that ties in with how blue-collar I'd intended him to be. Entrance fees (and bars in general) drive me up a wall. There's only so much suspension of disbelief I can handle when simply wandering into a bar can cost upwards of two hundred dollars and the beer itself seems to be fifty bucks a bottle. Compared to other consumables at the 24/7, that seems more than a tad high. When my new character bling drops out and I'm down to making a base $800 per check from the job my character has, I'm really going to think twice about going to them - which is fine if the point of all that is to dissuade bar RP from becoming too prolific (FiveRP had a problem with 95% of the social congregation being in bars) but I suspect that may not have been the intent. In a nutshell: why is this? I'll be bouncing in and out of this thread with more as I notice it, so stay tuned, but maybe some of you can help me with #2.
    1 point
  8. This is bang on the money. There's a mindset that players need to 'work' to gain resources, but that's more of a gamified concept. We're here to RP, the initial hours should support that. Jobs exist as a buffer to insane cars/mansions, they shouldn't be the buffer to the basics/essentials like they are on new characters. I don't think there's any 'pride' or 'accomplishment' in grinding for the basics - it's just the necessities, and shouldn't be locked behind non roleplay activities.
    1 point
  9. It does incite metagaming and it's more of a feature that SA-MP servers had on the Godfathers RP scripts that were ripped over and over again. I don't believe it's necessary for people to have coloured name tags. I think it's tacky and isn't very heavy roleplay which is what the server aims to be!
    1 point
  10. Another day, another dollar. The weekend came for most people, but work doesn't stop there for Benny, opening up Auto Exotic in the early morning. Before taking in his first few customers, Benny received a delivery of a brand new vehicle with a purpose of being rent-able by customers while having their vehicle repaired. The first customer, owning a top of the range Mercedes G-Class wanted a simple diagnostics check and engine performance tuning. It wasn't the easier job for Benny, who had little experience in the vehicle tuning sector, but managed to pull through. In contrast, the next customer owned a 1982 Emperor, covered in rust - the only way to improve this vehicle was to scrap it.
    1 point
  11. @TonyPetronero Please use the proper template.
    1 point
  12. I'd love to see it happen. And yes - you can land near Paleto Bay in the Ocean or Paleto Bay in the Alamo Sea, as long as you own one of those water-landing Dodos. http://gta.wikia.com/wiki/Dodo
    1 point
  13. Great videos, keep posting!
    1 point
  14. @Airwolf Exactly, it's a roleplay server, not a job simulator. Players who abused the system would be punished, similar to how they are being punished right now for AFKing, etc.
    1 point
  15. Pretty much. The entire point of playing in a fictional universe (even if it's close to reality like GTA V) is to **NOT DO WHAT YOU ALREADY DO IRL**. If I wanted to do a desk job, instead of coming online and /me'ing that I sort files and send e-mails to stakeholders, because I gotta "WORK TO DESERVE MY MONEY BECUZ HEVY RP FAM", I would just go back to the office and work overtime. And I'd make some really nice RL money, instead of GTAW bucks. Some RP jobs are interesting, they create cool storylines, develop your character, and more. But it's not the case of every single RP job available. Some of them are tedious, repetitive, and create, very little RP value. As such, I'm not saying they should be removed or anything, but maybe people should stop seeing those as the panacea that will bring great RP to the whole universe either. I would more encourage to see the entire thing from a higher perspective. "You gotta deserve your money!" is a mindset that works IRL (well, it's starting to show its limits but whatever)... But in an RP game, the idea isn't to "deserve" anything. It is to create interesting RP and stories. Therefore, money becomes a tool to enhance and provide background to those stories... It's not an end and should neither be seen as such, or as some sort of "reward" given for those who do tedious / uninteresting stuff. Especially if said stuff doesn't create RP (or not a lot).
    1 point
  16. This is a great idea. Will forward.
    1 point
  17. Updated post, also gonna be replying to this post everytime a new video is uploaded so that it doesn't get archived by those devious admins ;)
    1 point
  18. I agree with you that RPG jobs are a bad thing and take people away from RP. Coming from a SAMP community that had paychecks and jobs that paid peanuts, I've seen how toxic job grinding can really be to RP servers. However, players aren't forced go job grind here from what I've seen. The initial $5000 allows you to have $200k worth of spending money, which means you can get a decent house + vehicle, or two/three vehicles depending on your needs. As someone who changes his character's clothing at least once a day and goes to businesses whenever they're open, I've not found any reason to grind at all. The same SAMP server mentioned above switched from peanut paychecks to $5000 an hour, and in some respect was good, but also enabled a lot of the fantasy RPers to be driving around in fully modded/ridiculous sports cars, making the city full of bland characters. It also didn't stop one of the major issues on that server (from my perspective) which was people spending hours job grinding and not RPing, so they 'could be rich', defeating the point of a RP server. From personal experience I do agree with you about scripted jobs taking people out of RP. However I think the economy is reasonably balanced here, and once 'setup', sustaining a character on paychecks alone isn't too hard. Raising paychecks have other implications (from firsthand experience) in the long term. There should be some initiative to enable more RP jobs and an RP based economy, I think this is entirely feasible just not fully realised yet. Hopefully didn't go too off topic from the OP with this - thought this was worth throwing in the discussion.
    1 point
  19. Great screens. Feels like the next official faction tbh!
    1 point
  20. I feel like I've posted about this issue somewhere before. Most definitely made a point on Discord. Repeated advertisements should count as spam tbh.
    1 point
  21. You're on the right track, however I think the piece you're missing is the buy in from the character whom you wish to CK with valid RP reasons. Ending another player character's story should never be up to anyone but the player character themselves, unless they've agreed to the terms and RP. I've always been one who said that if my character is killed for a valid RP reason that is story driven and not menial (eg: a botched attempt to flee from a robbery, hitting a telephone pole due to desync, being punched...to death) that I'd probably CK. But that is my choice, not anyone else's. If someone comes to me via PM and brings it up, I either agree to it or don't agree to it, simple as that. And remember, MGing is for losers. When you join certain organizations, you willingly accept that your choice is decided once you reach a certain level in that organization. But it's still a choice you as the player make. Having beef with someone without oodles and caboodles of roleplay to justify their death doesn't fly with me. However, if I knowingly put my character into harm's way for the sake of RP, or join an organization who gets my CK perms, then that is a conscious decision made by me. Leaving it up to admins and the player who wants the other CK'd without their permissions seems a bit dumb.
    1 point
  22. 1 point
  23. I really like the idea and as you said it could definitely lead to some unique and interesting RP scenarios, but I fear it would be rarely used and with a very high potential of abuse (even with the harsh restrictions) I'm on the fence about this is. While it could be good, I feel like it's impractical and will need a huge amount of micromanagement for a very limited amount of people.
    1 point
  24. Spyder stiiiiiill active in Davis.
    1 point
  25. Money Laundering Johnny, a recently made man within the Luppino Organization, gets approved of a lease on a garage in the city, called Auto Exotic Garage. Johnny is going to use the business as another front for the Luppino's. The Luppino's use and control, various businesses around the city, they use these businesses to launder money they make from other illicit business deals, they do behind closed doors. It also help's keep law enforcement off their backs when they need to explain where they got the money from to purchase expensive properties and vehicles.
    1 point
  26. On my mind "Sometimes it feels like I've got a war in my mind. I want to get off, but I keep riding the ride. I never really noticed that I had to decide to play someone's game or live my own life." "Dear Diary, Ugh. That's how i've felt that past couple of days just.. Ugh. Yesterday Holly came back in town since her school stuff is all finished. I was so excited to hear she was coming back. Troy picked her up and we all hung out with Joe and Lou.. Lui... I don't really remember his name I do remember everyone just calling him asshole. Hol and Troy were getting along real well that night, not like I mind they known each other since before Troy and I even started dating. But I also know both of them well enough and I know exactly what they've done in the past. Just really didn't have a good feelin about it. After the little get together I go to hang out with Joe for a little since Holly and Troy went to sleep. Oh did I mentioned I offered for her to stay at our place? Cause I did. Anyways so went to see Joe for a little - he's my night owl buddy, we both always stay up real late so we just hang out and night either making fun of each other or even we baked a pie at like 1am one night. Went I went back home and got ready for bed I walk into the bedroom and what do I see? Troy and Holly both passed out in MY bed. Well it's Troy's bed actually but THAT DOESN'T MATTER! Holly was fully clothed so I guess that made me not take my bat and beat them both. But it just really hurt to see y'know? I couldn't sleep that night. Today I confronted him about it and obviously he denied anything, but what guy wouldn't? "Oh yeah she came in and we started banging." Yeah right! He saw how annoyed I was and took me out to go riding on ATV's? I thought it was a dirt bike, but Brooke said that its called an atv. He is really good at doing all kinds of tricks on them.. as for me? I got mine stuck in a ditch for trying to copy him. That was fun and it was nice spending the day with him, but I still have my suspicions? That's valid right? I'm not crazy. When Troy went to sleep I spent the night sitting outside and listening to music, I laid in the backyard for a bit than sat out in the front yawn after. Vinny came walking by and we ended up talking for a while. He is.. Mysterious? He said he ain't like for people to know who he is and stuff. Pretty cool. We kinda read my fortune? I don't know how to explain it? He like told me how I was feeling just by looking at my face??? Was pretty spooky but gave me a whole lot more to think about. OH! That's not even the weirdest part of the night! We saw a girl go running by being chased by a car. When the car ended up leaving I went to go see if she was okay right? She looked so scared of me and yelled something like "Get away! I don't want another broken jaw." Her face looks a little familiar but I have no idea who the hell she is? And I never broke someones jaw before! I'm going to sleep now. Ugh." -Xoxo Charlie Simpson
    1 point
  27. I must say all the best for the Morina & Co. construction company. Today they were renovating our first animal rescue station in Paleto Bay.
    1 point
  28. My first day. My first day here, was interesting to say the least. I'm happy it turned out that way, because if I'd just decided to take a fag break anywhere else I wouldn't have met him, and probably not met any of the wonderful people here I can call my friends. The man I'm talking about is a New Jersey-ite called Randy. I don't know his full name, but I don't suppose that matters. As I said, it was interesting how we met. I was standing next to my rental car, smoking a cigarette, when I hear someone smacking something. I look around, and there he is, a crazy, tracksuit-wearing American man. I watched him intriguingly, eventually asking him what happened. He told me that the sweets machine had stolen his quarter, and that he was trying to get it back. We ended up having a good conversation, and after telling him I had no idea where my motel was, he helped me drive there. I'd officially made my first friend in Los Santos. The gumball machine that fell victim to Randy's attack, hahaha.
    1 point
  29. I'll forward this and see what we can do.
    0 points
  30. AYYYYYY Long time no see.
    0 points
  31. ''Just exchange bags''
    0 points
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